|Commander / EDH||Legal|
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Enchantment Creature — Satyr
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2
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Boon Satyr Discussion
xyr0s on Evolve Deck
5 days ago
Same as I suggested,Xica, or has Gitaxian Probe been unbanned? Anyway, in that version, there are 2 Boon Satyr, and I think they could be replaced with either Greenbelt Rampager or with Nimble Obstructionist.
3 weeks ago
Thanks again for the help! I'm trying to make a strong Selesnya deck that can compete in Grand Prix-type events as well as being a force at FNM, etc., so feel free to take a look at my deck and let me know what you thinks works well and maybe what doesn't. I've been going back and forth on quite a few cards (I don't list my side board), such as Voice of Resurgence, Congregation at Dawn, Boon Satyr, and Mikaeus, the Lunarch just to name a few. Not sure if having the planeswalker in my deck makes sense either. Before I ramble too much, I let you look it over whenever you get a chance!
2 months ago
I feel your deck just needs more focus. You have several good Gruul cards in the deck, but due to the inconsistency of the draw and ramp, you will have inconsistency with curving out. Based on the majority of the cards in the deck, I'd say this deck is a modern deck. Based on that I would say even if your planning casually, I'd be hesitant to play cards like:
CMC 4 or greater must be very selective, even in green. I would go with a more streamline approach to cards over 4 CMC. Here is an example of your deck:
CMC 5 (0):
CMC 6 (1):
1x Ruric Thar, the Unbowed
3 months ago
Explain why you have Boon Satyr in the deck. It just doesn't make sense to me.
3 months ago
Actually I using Pongify and Rapid Hybridization on my own creatures with makes them big very fast. It basic strategy of this deck conception. Casting those spells on enemy creatures of course makes this deck slower, but also gets rid of big threat like infinite combos (on creatures) etc.
For more hate on tokens or annoying permaments I also have Echoing Truth in sideboard. It's more than Vapor Snag, but it also more flexible and powerful and it's the same CMC slot as counter spells I using which makes it more comfortable to use and more difficult for opponents to predict.
I had Avatar of the Resolute in earlier conception of this deck, extremaly based on +1/+1 counters and trigering Evolve, but now I have not enough Evolve creatures to make it works.
With Boon Satyr game is nearly ended with him on board. Elusive Krasis is slow in compere to him. Zero power at the beggining, no flash ability to cast him eventually instead casting counter spell or something. Of course Elusive Krasis can grow and it's unblockabe, but it's still oriented on late game.
Shambleshark is good. I was thinking about putting him on deck, but finally I took Plaxmanta instead for some extra protection, and it works well.
Zameck Guildmage is the hardest choise. Warriors' Lesson works well in term of drawing cards, but I have a little efect that makes my undying creatures repetable. I must make several tests to decide what to do about him.
4 months ago
Master Biomancer, Boon Satyr, Thrummingbird, Gyre Sage, Bioshift, Zameck Guildmage, Verdurous Gearhulk so todos timos pra esse tipo de deck, eu trocaria Wild Beastmaster e Kalonian Tusker por algumas dessas cartas sem pensar duas vezes.
5 months ago
5 months ago
Sorry I dont really understand what GW beats mean? Does it stand for a green-white powered deck?
First I wanted to do a pure life gainer but thought that is boring since there are so many good decks out there already doing that. Then I found this combo with Isochron Scepter and Fog and thought that might be great to integrate. But your advice because of exile effects made me think again so i also included Regenerate and Boon Satyr now. But I'm pretty sure people would still laugh at me when playing with this deck :D
So the strategy i would like to use would be Life Gainer + Protection/Control so that the enemy cant just exile my cards (too easily). Because now I played once with a friend to test a pure life gainer deck from me (not this one) but i was loosing because i couldnt protect myself from his swamp monsters which I couldnt block (could only be blocked by swamp monsters or artifact creatures).
First question do you think Isochron Scepter and Fog makes sense anyway? Its a cheap combo if you can play it (4 mana) but as long as isochron scepter lives the enemy wouldnt be able to make damage to me the conventional way i(i believe i could win with that combo against my friend and having found that combo myself makes me proud)