Boon Satyr

Boon Satyr

Enchantment Creature — Satyr


Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2

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$0.23 $0.42 $2.1 $2.04 0.06 TIX 0.16 TIX

Boon Satyr Discussion

Putrefy on Actual Bfz Spoiler thread.

16 hours ago

I think out of the current top tier meta decks only G/W, Jeskai and Abzan/Aggro will survive. Abzan Aggro loses almost only replaceable cards: Thoughtseize, Hero's Downfall, Fleecemane Lion, Ajani and Elspeth if they even run them. The core remains the same. The mana-base get's even better with fetchable dual-lands. The only question, that remains: will it still be good enough with new decks showing up. G/W Megamorph loses Elvish Mystic, Boon Satyr, Brimaz, King of Oreskos and Fleecemane Lion. However the value-chain of Deathmist Raptor and Den Protector is still viable. Jeskai loses Stormbreath Dragon which can be replaced with Sarkhan, the Dragonspeaker. Lightning Strike and Stoke could be replaced with Exquisite Firecraft and/or Fiery Impulse.

From what we've seen so far mono-red burn/aggro is basically dead. R/G devotion is definitely dead because of no more Nykthos however the new Omnath calls for a G/R elemental/good stuff deck. Also losing Xenagos, the Reveler alongside Elvish Mystic hurts the deck a lot. I think it can become a cool deck if we see more/better ramp with: Evolutionary Leap, new Omnath and Nissa's Renewal.

DareiJuxis on RG Land Rush

17 hours ago

So...I'm a little confused. Is this meant to be standard? Because if so, your ramp rotates out when Omnath enters (as well as other cards in Main deck), and so do most of these suggestions (Obelisk of Urd, Hall of Triumph, Hornet Queen, Nykthos, Shrine to Nyx, Boon Satyr). Your sideboard also doesn't make it.

As far as suggestions, I don't like Herald of the Pantheon here, and the best ramp post rotation (unless BFZ has as of yet unseen ramp) is probably Origin's Leaf Gilder or Honored Hierarch, or even Rattleclaw Mystic, even though you don't use blue mana. Shaman of Forgotten Ways probably won't work, since you are trying to amass land, not play creatures (outside of Omnath). I'd suggest Nissa's Renewal (BFZ), even at 6 mana if Omnath is out it gets 3 5/5's, maybe 3 2/2's also, plus 1 for land per turn, and 7 Life. At least a one of?

Odyssey on Jund Reanimate

4 days ago

Currently I think it's a fool's errand to build a Jund aggro deck with 4x Alesha. Maybe that will change after BFZ though. Don't get me wrong, I love Jund and I love Alesha (see my take on the two here: Jund Alesha (post-ORI). The problem is that Alesha is not a creature that naturally supports the aggro gameplan.

Aggro decks want to kill early, before turn 5-6 ideally. If not by then, an aggro deck wants to have them within burn range by turn 4. The aggro deck isn't focused on card advantage because card advantage is meaningless if the game doesn't last long enough to deploy those extra cards.

This deck seems confused between being an aggro deck and being a midrange value deck. I think Jund aggro can work, but Alesha doesn't belong in the deck. Let's look at what other turn 3 creature options Jund has:

Goblin Rabblemaster

Boon Satyr

Chandra, Fire of Kaladesh  Flip

Flamewake Phoenix

Mardu Strike Leader

Master of the Feast

Scab-Clan Berserker

All of these are individually better than Alesha. Most of them are harder to kill and do damage without letting your opponent untap first. Alesha, on the other hand, doesn't do any immediate damage and dies to virtually any removal spell. Against some decks she is ok in combat but it depends on what deck you're up against.

An aggro deck would never play Hornet Queen, Gather the Pack or Satyr Wayfinder in any quantity. Most would avoid Den Protector as well. They're simply too slow. What are you going to do if the only creatures in your opening hand are a Hornet Queen and a Nantuko Husk? Your only option with many starting hands will be to shift into being a midrange value deck, but since you're trying to make this an aggro deck you're simply going to be a worse midrange value deck than other midrange value decks that are willing to admit that they are, in fact, midrange value decks.

Pretty much everything in this deck dies to Languish or other sweepers, so if you can't win before those come out you'll have to rely on burn to finish the job, but you only have 15 points of burn damage in the deck. Rakshasa Deathdealer and Priest of the Blood Rite's token will evade some sweepers, but in the former case you have to hold open mana in a non-burn aggro deck (which is bad) and in the latter case you have to get to 5 mana in a 21 land deck before a 5/5 flyer gets outclassed by a dragon or just a counterspell drawn off a Dig Through Time.

Getting to 5 mana on turn 5 with 21 lands is doable with Satyr Wayfinder but not likely. Wayfinder likes to have about 24 lands in a deck, if finding lands is important for that deck. If you're on the play and keep a 2 land opening hand with a Wayfinder, assuming your first draw is a nonland card, here are your odds for missing the land with Wayfinder:

21 lands: ~17%

24 lands: ~10%

With 21 lands you whiff almost twice as often as with 24 lands. It may not seem like a big deal but 21 land decks often start with 2 land opening hands, and you have a deck with a 3 mana win condition whose best targets are 5+ mana.

Currently I think an aggro Alesha deck can work in a Mardu shell, and an aggro Jund deck can work, but not with Alesha in it. Green gets you Warden of the First Tree and Rakshasa Deathdealer as aggressive threats, but not much else. But, like Alesha, those are mana hungry cards and you have a lean curve that can't support them all.

Souljacker on Selesnya Counters

1 week ago

You could also look for manasinks, like Hangarback Walker. He's good when played for 2 mana, but if you have more mana he just gets better. That way you always have something good to do with your mana.

Other options could be Warden of the First Tree, Fleecemane Lion or Boon Satyr. Some higher costed cards could be a couple of Ajani, Mentor of Heroes and a single Elspeth, Sun's Champion.

Other value cards are Valorous Stance, Elvish Mystic and Courser of Kruphix (if you go with higher costed cards). Cards you can replace would be Tuskguard Captain, Abzan Falconer, Citadel Castellan, Mighty Leap, Center Soul and Enshrouding Mist.

asasinater13 on RG Land Rush

1 week ago

I would absolutely cut Titanic Growth and Herald of the Pantheon the herald doesn't have enough synergy to be worthwhile with your other ramp. up nissa count to 4x, and consider Nissa's Expedition as a two of, that leaves 2 spots open, if you like the buff of Titanic Growth you could try Become Immense, even if you're not getting lots of delve you'll ramp into it nicely and it comes out of no where. people have basically forgot about that card.

if you really want to keep the herald I instead recommend finding room for Boon Satyr in your list. it's another card that people have largely forgotten about and don't play around at all. very good in lots of matchups, and even better when you get to bestow.

paulbmoore1980 on Temur Dragons

1 week ago

Me personally, I would drop the Abzan Beastmaster. You will end up getting decent card draw from the Ascendancy, and all of your lower drop creatures, minus Knuckleblade, have relatively lower toughness, making that card sub par. That puts you at 60 cards...
Shaman of the Forgotten Way is going to provide you with all the color fixing you'd need by turn 4, so in reality you could drop the 3 Rattleclaw Mystic, plus at 1 tougess he is fragile.
Yasova Dragonclaw is nice, as is her steal ability, but as a 1 of I don't think you'd see her enough to make her ability matter. Try cutting her.
That leaves 4 open slots to play around with. Maybe run all 4 Knuckleblades? If you play against control or weenie strategies in your local meta, then perhaps Surrak Dragonclaw is in order. In my Temur deck I like to hold back Boon Satyrs and Surraks and then flash them in to block...the opponent usually doesn't expect that!
I also think that you'd want to try out 1 or 2 copies of Crater's Claws. I can tell you from experience with playing against R/G dragons that there is nothing worse that your opponents attacking with a Ventmaw, and then using that mana to cast a Crater's Claws to finish me off. Really annoying!

tooTimid on How to deal with Languish ...

1 week ago

Another option I heard some people discussing was cutting the Deathmist Raptor's for 2 Boon Satyr and 2 Nissa, Vastwood Seer  Flip. Boon Satyr is a powerful instant speed threat that plays around Languish and can be bestowed to pull your dragons out of Languish range. Nissa, Vastwood Seer  Flip has good utility in the early game and can be a game ending threat late game.

hateindigital on DELVEMIST

2 weeks ago

Rasta_Viking29 i certainly feel like Boon Satyr has a spot in the 60 but i can't risk the loss of Courser of Kruphix's life gain and mana fix as my usual i run low land and balance the line of mana screw. you couldn't be more spot on with your evaluation of the side board as it is certainly very janky i was mainly attempting to remedy the decks issue with fliers and Anger the gods. what are you thoughts on Mastery of the Unseen as a possible 1 of or Evolutionary Leap? I'm giving certain consideration to Whisperwood Elemental as board wipes can be frightening regardless of how much graveyard recursion i can pull off...

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