Boon Satyr

Enchantment Creature — Satyr

Flash

Bestow 3GG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2

Acquire Boon Satyr

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Boon Satyr Discussion

Wolfninja on Abzan Rhino Stampede

5 hours ago

I think Rakshasa Deathdealer deserves a spot in here, maybe switch out the Boon Satyr s for him.

DukeSteele on To Trounce with Temur... (Help Wanted!)

5 hours ago

I made quite a few changes after reviewing some of the other cool Temur decks on this site, i really like the idea of flashing in bestowed Boon Satyr but i am not sure how to make it click so i left it out. I probably have enough combat tricks as it is.

Wondering if i should make way for 2x Temur Ascendancy and if one single Surrak Dragonclaw is enough.

p.s - i have no idea if my land is balanced right, playesting asap!

Matt23797 on Temur when you feel it

5 hours ago

Personally, I'm not the biggest fan of Boon Satyr in any sort of "Monsters" type deck. He's a very strong card, but I'd rather have the full set of Courser of Kruphix , one more Polukranos, World Eater , and also the full sets of Elvish Mystic and Savage Knuckleblade . The Knuckleblade has built in resiliency where the Satyr doesn't, and also comes with a bigger butt. With Goblin Rabblemaster making decks all over the places, bigger butts are better. Rabble red doesn't really like dealing with a turn 3 Polukranos, but I can imagine it also doesn't like a turn 2 Knuckleblade either. The charms are also wonderful cards, being rather versatile in such a bland format, but I would put Temur Charm down to 3 and bump Xenagos, The Reveler up by one, due to the nature of the deck. Yes, the fight ability is fantasic, and countering things isn't the ideal mode, but it also serves it's purpose. The ability to rid yourself of chump blockers for a turn is also great, but being of the "Monster" archetype, Xenagos's abilities will do you extremely well. His plus gets things out faster, and his 0 ability works well with his plus. I think putting them both at 3 will do you well.

ObiRod on Turn to Frog and the ...

6 hours ago

Thanks for the quick response, and thanks for the clarification. I spent a good turn arguing for this with a friend.

By the way, how does the Meandering Towershell become a 0/1? The Turn to Frog would turn it into a 1/1, then the Mortal's Resolve adds a +1/+1, bring it up to a 2/2 Frog -- enough damage to kill my Boon Satyr .

Epochalyptik on Turn to Frog and the ...

6 hours ago

I'm going to assume the Meandering Towershell was returned to the battlefield tapped and attacking this turn, so its triggered ability doesn't play into this scenario.

You're correct when you surmise that Meandering Towershell will lose indestructible. Indestructible. Both Mortal's Resolve and Turn to Frog create ability adding or removing effects, which means they are applied in layer 6 of the layer system (the layer system is the way in which the game determines how various static effects are applied). Because Mortal's Resolve resolved first, the ability-adding effect that grants Meandering Towershell has the earliest timestamp. Therefore, this effect is applied first. Then, the ability-removing effect from Turn to Frog is applied, stripping the Meandering Towershell of its abilities, including indestructible.

Meandering Towershell also goes from being a 5/9 to a 0/1 (layer 7B) and then to a 1/2 (layer 7D).

As a 1/2, it can't kill Boon Satyr , but Boon Satyr will deal it lethal damage. End result: dead Meandering Towershell , still-living Boon Satyr with 1 damage marked on it.

ObiRod on Turn to Frog and the ...

6 hours ago

I have a probably dumb question regarding the stack.

Say a Meandering Towershell is attacking me. I decide to react by Turn to Frog so that I may block it with a simple Boon Satyr (Random creature that came to mind)

My opponent reacts to my Turn to Frog by casting Mortal's Resolve on his creature.

What happens in this stack?

1: Meandering Towershell gains +1/+1 and Indestructible because Mortal's Resolve was at the top of the stack now.

2: Turn to Frog turns the Meandering Towershell into a Frog with 1/1. I know it retains the +1/+1 counter, but what about Indestructible?

Wouldn't Indestructible be removed by the Turn to Frog because the creature lost all of its abilities after the Mortal's Resolve resolved first due to the stack order?

3: Both creatures kill each other.

williamgp99 on Green White Mid-Range

10 hours ago

Useless trolling is useless, don't be a douche.

That being said, mana fixing is good. This looks to be a Casual deck rather than a Standard deck, but cards like Temple of Plenty and Blossoming Sands are good mana fixers (Windswept Heath is better though).

Since your deck focuses on creatures, spot removal may be better than a boardwipe like Day of Judgement?!?!?!!. Try Path to Exile or more Banishing Light . Boon Satyr can also qualify as "removal."

You don't have any four drops for Yisan, the Wanderer Bard , so a one or two copies of creatures like Polukranos, World Eater , Wilt-Leaf Liege , or Thrun, the Last Troll could be useful- maybe take out an Avacyn's Pilgrim .

Some of the mentioned cards are kind of expensive, so are you trying to build a competitive tournament deck, or a deck to play with friends? What's your budget?

ChrisHansonBiomancin on Sacrificial Dorks

12 hours ago

End step a Boon Satyr Bestow, followed by a Delved Become Immense and Life's Legacy .

TCGPlayer.com Price

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$0.35 $1.33 $4.99 $3.96
Power / Toughness 4/2
Color(s) Green
Cost 1GG
Converted cost 3
Avg. draft pick 2.23
Avg. cube pick 2.18

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Theros Rare

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