Enchantment Creature — Satyr
Bestow 3GG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
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Boon Satyr Discussion
12 minutes ago
I really do not think this is very aggressive and the only budget choice i see here is the lack of Rabblemasta. If you want to build an aggro deck, you have to scrap more than half the cards you currently have in there - revelry (does nothing in most matchups and you do not want dead cards), hornet queen (7 mana cards in aggressive decks is bad), xenagos (too little impact for his 4 mana), surrak (he feels good and strong, but is way too vanilla for a midrange build), both dragons (evasion and power sure, but they either have no immediate impact or are too expensive), elvish mystic and rattleclaw (the worst top deck in the game and unneeded in a low curve aggressive deck),
How I would build it is focus on Atarka's Command.
22 lands, with 4 fetches preferably. If fetches are not an option, play temples or just basics. Gain lands are unnecessary.
This way, the curve is much lower (only three 4 drops that work great with tokens) than before and you have that powerful, aggressive punch that you need. If you want even more punch, put a couple of FS denizens in there.
7 hours ago
Don't over-commit to the board. Attack in with a couple of early creatures that are insignificant, like 1/1 tokens. Don't play anything else but lands and/or burn to the face. Do this (attacking with your solitary early creature or two and applying direct damage when possible) until they are forced to remove your little guys because of all the damage they're being allowed to do. Run Duress, and try to keep the Drown in Sorrows and Crux of Fates out of their hand. When they use removal, put in a bunch of your threats and try to overwhelm them.
I play Temur midrange and it wrecks UB control. I've never lost to it. I use a similar stategy of conserving my threats. I instead play mana dorks, Elvish Mystic and Rattleclaw Mystic, and just use them for beats. When the opponent tires of taking damage from them, I flash in Surrak Dragonclaw or Boon Satyr. Usually I have a Stubborn Denial on hand to stymie further attempts at removal. If I stick a Savage Knuckleblade, they can't really kill him if I have enough mana.
Since you're doing Mardu, it will be harder, but remember that conservative play is your friend along with Duress. Be aggressive with what few creatures you do play early. But give them the least value out of their removal spells as possible. If you force them to spend a card on two 1/1s, you're doing well. Try to Duress their Digs too. It takes a while to get used to and it is a different play style to defeat control, but it can be done with relatively minimal fuss. Practice these concepts and use your resources more effectively than them, and deny them their card advantage plays. You'll win.
9 hours ago
Silkwrap can hit a boatload of threats:
and much more.
1 day ago
1 day ago
Hey man, thanks for your suggestions!
First things first: Have you ever played against a Goblin Rabblemaster? If you allow a player to untap and attack with him, him and the tokens will deal a combined 6 damage. Rabble will generate 8 damage the next turn, then 10, then 12, etc. If left unchecked he just wins games. What do you mean, exactly, by "he has no power?"
You've made several really great creature suggestions, but most of them have been above 3 CMC. The idea is that every creature of the deck can be put into play by Collected Company so that we are virtually guaranteed to hit two creatures for maximum value. If we only hit one creature, we just wasted a card and at least 1 mana.
I agree with you on Flamewake Phoenix -- it's one of the creatures I'm most unsure of. I might be shaking up the mana base a bit to include 3 or 4 Mana Confluence to help everything be more castable. Den Protector seems pretty good but it requires a 5 mana investment over two turns to get a kindof evasive 3/2. The Eternal Witness effect is nice, but it's too slow for the deck and the body is way underpowered, especially if we hit it off of Collected Company. In place of the Flamewake Phoenixes (or maybe the Boon Satyrs) I was thinking of maybe some Deathmist Raptors, because deathtouch at instant speed really throws a wrench into peoples' plans. Temur Ascendancy seems cool, but I think it works better in a deck that is intended to go for the long game, rather than a deck like mine that I think would just want to be playing a beater like Savage Knuckleblade with the same mana.
Thank you for your suggestions, though! You've given me some things to think about -- Thassa, God of the Sea might actually be pretty good here. You might enjoy my more traditional Temur Tempo deck:
Once again, thanks for stopping by!
1 day ago
First of all I love the deck. Second, I was wondering how the mana is, because I've been thinking about making a deck like this, but have been worried about needing a forest for warden turn one, two green for avatar turn two or two white for anafenza turn two. Also, the two drop slot seems kind of clogged so I would cut the seekers for 4 Boon Satyrs.
1 day ago
1 day ago
BazookaSam Thanks YoSammittySam for the comment! I appreciate it. Regarding the Collected Company, here's an indepth article written by Frank Karsten, a channel fireball pro, regarding the ideal number of Collected Company targets and the math behind it: Math behind CC. The mana ramp really isn't needed to be completely honest, in most games 3 mana + Mystic is more than enough to get by let alone win. Adding more mana ramp would actually be detrimental to the deck as it would slow down my game. I'd much rather play anything BUT caryatid T2. Plus top decking rampers in an aggro deck just feels bad. Surrak, the Hunt Caller is a huge piece of the deck, I won't be taking him out for anything. VS opposing aggro decks, my creatures are usually larger than theirs, letting me leave up my guys and play the game out as the midrange deck. Dromoka's Command lets me fight their creature then block, creating an effective 2 for 1. A terrible place to be for the opponent. The same thing goes for dragons and fliers, Dromoka's Command can be used for removal purposes there or I can out race them with stronger/tougher guys. Planeswalkers could be bad for the deck but TBH I should win (or lose) before any really hit the board that I struggle with. On T8 if they play Ugin and exile, they are probably control. Here's the counter play. EOT they have no mana, I play Collected Company or Boon Satyr, go to my turn and play Surrak and swing for 9+. That's usually game. This is the same for all decks playing boardwipes. Feat of Resistance acts as a way to push through blockers, naming protection will let me swing for free, protects from removal (a huge tempo swing), and can be used to block and kill the opponents creatures. Giant Growth is way more narrow and honestly not necessary. Adding it in also takes away from the consistency of Collected Company. My deck also doesn't completely rely on Collected Company, it's just a good ass card. It's like saying Mono Red relies completely on Lightning Strike, it doesn't it just fits the theme and is a good choice for the deck. I just threw the SB together, Elspeth is there to give me an edge against Midrange. But overall it still needs testing!
|Power / Toughness||4/2|
|Avg. draft pick||2.23|
|Avg. cube pick||2.31|
|Commander / EDH||Legal|
Printings View all
- Boon Satyr + Feral Invocation
- Boon Satyr + Fabled Hero
- Boon Satyr + Fleecemane Lion
- Boon Satyr + Ensoul Artifact + Ornithopter
- Boon Satyr + Bow of Nylea
- Boon Satyr + Scourge of Skola Vale + Scuttling Doom Engine
- Boon Satyr + Prognostic Sphinx
- Boon Satyr + Bow of Nylea + Fanatic of Xenagos
- Boon Satyr + Herald of Torment + Spiteful Returned
- Boon Satyr + Temur Ascendancy
- Temur Ascendancy + Boon Satyr
- Boon Satyr + Sagu Mauler
- Boon Satyr + Courser of Kruphix
- Boon Satyr + Prophetic Flamespeaker
- Ancient Silverback + Boon Satyr
- Become Immense + Boon Satyr + Temur Battle Rage
- Boon Satyr + Heir of the Wilds
- Boon Satyr + Yasova Dragonclaw
- Boon Satyr + Oakheart Dryads
- Nylea, God of the Hunt + Boon Satyr
- Bassara Tower Archer + Boon Satyr
- Prophet of Kruphix + Boon Satyr
- Boon Satyr + Eidolon of Blossoms + Temur Ascendancy
- Boon Satyr + Savage Ventmaw + Temur Ascendancy