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Boon Satyr Discussion
1 day ago
1 day ago
MATCHUP AND SIDEBOARD STRATEGY:
ESPER/UB CONTROL: This is a decent matchup that I think Kytheon could end up being an allstar against if you can get him to flip often enough. Control has lots of removal true but they often have trouble dealing with both the recursion this deck brings as well as end of turn Collected Company followed up by more creatures/spells during your turn.+2 Display of Dominance counters removal as well as kills Ashiok, Nightmare Weaver , +1 Mastery of the Unseen resolve this turn two and you are very likely to win, +1 Vryn Wingmare You play mostly creatures they play mostly non-creatures may be worthy of two sideboard slots. +1 Boon Satyr instant speed aggressive creature that combos with Den Protector hard, -1 Hidden Dragonslayer does not kill their hexproof guys, lifelink is irrelevant in this matchup. -4 Dromoka's Command modes are least useful in this matchup.
ABZAN AGGRO: This matchup can be tricky with the removal package and Siege Rhino, I like Collected Company over rhino for the card advantage if we draw our own removal for it. Abzan decks can be built very much to flavor so take that into account when side boarding, so if they are playing abzan control your board is going to look a lot like Esper/UB control without Display of Dominance, but with cards like Banishing Light, and Reclamation Sage, or Windstorm
+2 Banishing Light helps take care of any threats they might board removal for Siege Rhino, +1 Surge of Righteousness additional removal for Siege Rhino, It is harder to decide what to take out, I like all of our cards vs them -1 Collected Company just to lower curve, -1 Avatar of the Resolute, -1 Mastery of the Unseen a little slow for what we need it to do, still good against them but not as good as removal I think, if you think they are bringing in mass removal you may want to keep it in.
MIRROR: This match depends on how you built the deck relative to theirs, and how many Hornet Nest are in your sideboard
+2 Banishing Light helps with removal of Hornet Nest and any other threat, +2 Hornet Nest only ways they can deal with this is Banishing Light and Den Protector -1Valorous Stance not many 4+ toughness dudes on their team, -1 Mastery of the Unseen a little slow for what we need it to do, -1 Avatar of the Resolute reach is less relevant in this matchup, -1 Courser of Kruphix The dude is good but this makes it slightly less likely for them to get a 2 for one with Dromoka's Command
SIDISI WHIP REANIMATOR: very good matchup for us we have amazing removal in Dromoka's Command will almost always bring us 2 for 1 the hardest part is boarding stuff out because it is all good against them. +1 Display of Dominance helps get rid of Whip of Erebos and counters removal if they have or you think they will board Ashiok, Nightmare Weaver then bring in both copies, +1 Reclamation Sage kills enchantments brings out a body, enough said, +2 Windstorm helps deal with hornets of all types, -2 Courser of Kruphix not as aggressive as we need him to be in this matchup also they may board in their own enchantment hate. -1 Valorous Stance siding in better removal -1 Mastery of the Unseen another good card that I think we need to cut, especially if they board in Reclamation Sage like they very well might
MONO RED SLIGH: Probably our best matchup, you play bigger creatures fairly quickly, and have strong maindeck cards against them like Dromoka's Command+2 Arashin Cleric gain life block dudes, +2 Hornet Nest No good way for them to deal with this is epic if it can come up on a Collected Company and block Goblin Rabblemaster, +1 Surge of Righteousness Kill dudes gain life, -1Valorous Stance no 4+ toughness dudes on their team, -1 Mastery of the Unseen way too slow for this matchup, -1 Collected Company lowering our curve, -1 Boon Satyr will end up being a 4/2 for three not that great in this matchup. If this is a big part of your meta you may want another Arashin Cleric in the board and take out the other Boon Satyr
GREEN/X DEVOTION: Our worst matchup by far, they play bigger threats and we are not as fast as mono red to Try and kill them off before they overpower us. Our best hope in this matchup is a fast start with cards like Den Protector with Boon Satyr enchanted on and hopefully our new guy Gideon, Battle-Forged Flip can make them attack into our Deathmist Raptor with their Courser of Kruphix, Polukranos, World Eater, Whisperwood Elemental, and Arbor Colossus.
+1 Boon Satyr for slapping on a boon satyr and swinging past their team, +2 Banishing Light removal of threats especially boarded Hornet Nest, Polukranos, World Eater, and the like. -1 Mastery of the Unseen too slow not aggressive enough, -1 Collected Company lowering curve to be as aggressive as possible, -1 Courser of Kruphix 4/2 > 2/4 in this matchup.If you see Hornet Queen you will want to board in the 2 Windstorm and take out the Valorous Stance and one more Collected Company
Collected company is a fun interactive deck that is relatively easy to play and has a majority of decent matchups.
5 days ago
I'd recommend going up to 3 Dwynen, Gilt-Leaf Daen, and 4 Collected Company and dropping the 2 Boon Satyr. Both are simply very good, and upping the consistency of the only elf-buffer in your deck may be a good idea. I also agree with Guttry32 when he says that Stain the Mind is a good sideboard card, as it allows you to stop some problems before they arise in the Control matchup, such as boardwipes or large scale removal like Languish.
6 days ago
The creatures of this deck are very powerful, but there's waaaaaay too many 5 drops and not enough ramp.
You could cut the 4 Dragonlord's Servant for either Sylvan Caryatid, Rattleclaw Mystic, or a mix of both. They do basically the same job at ''reducing'' or rather accelerating your 4 and 5 drops, but Sylvan Caryatid and Rattleclaw Mystic are usually more reliable at producing mana, since you can use this mana to cast clutch spells like Stubborn Denial or even Sarkhan Unbroken.
I'm also thinking Draconic Roar could be more interesting then Silumgar's Scorn in this deck. One of the problem your deck seems to have is that it has little to no way to interact efficiently with small threats, like Fleecemane Lion or Goblin Rabblemaster on game 1. 3 Draconic Roar and/or some number of Roast would be good.The mana cost of Scorn makes it a little hard to cast, and while it is a very good spell, I think it's redundant since you have enough ways of gaining Tempo by countering noncreature spells with 4 Stubborn Denial and controlling the board with your huge creatures and ''doesn't untap'' effects.
Another very good card for your deck would be the well-known Courser of Kruphix. His efficacity has be proven many many times and it is still one of the best cards in standard after 1 year and half or so.First, the 2/4 body is excellent at stalling the ground during the early game. There's also the lifegain and card advantage that are huge in long games, where your deck seems to be at his best. You could cut 4 Heir of the Wilds, their job in your deck is to stall the ground, just like Courser of Kruphix does, but without the lifegain and card advantage the Courser has for you.
Another card to add would be Elvish Mystic. It's the key card in any /X decks that aims to cast huge threats early. I highly suggest you to add a playset of thoses.
I wouldn't recommend you to run 4x Anger of the Gods in your sideboard if you were to make theses changes. You don't want to kill all of your mana creatures, it would punish you as much as it would punish the opponent. Instead, you could run 4x Boon Satyr for control matchups, where the card really shines.
6 days ago
I decided to use Boon Satyr in my version of this deck. It's something you may want to consider for this build. It's only a 50 cent card, it's an enchantment so it will trigger your constellation, it also has bestow and flash. It's a nasty surprise in the middle of combat if you have Doomwake Giant in play and Strength from the Fallen.
1 week ago
Good deck man! +1 for me!
Some things I wonder...
Does Servant of the Scale and Avatar of the Resolute trigger Hardened Scales?? I mean, it looks like they enter the battlefield with a counter already on them, it's not like "a counter would be placed on" them, as the enchantment goes...I'm not so sure, just asking if the Servant goes 2/2 on turn 2 if an enchantment was deployed on turn 1.
Both Incremental Growth and Inspiring Call have a high percentage of being 'dead cards'. If your board has been swiped, or you are responded with a Bile Blight for example, both cards may do nothing at all. You cannot risk that. Tricks are perfect the way they are now in this deck. it's very effective as it is.
Finally, I don't think Tuskguard Captain is a bad card, I mean, he gives trample to other creatures, he doesn't even need to 'Outlast'. However, he is a bad card when you don't have creatures with counters on it, imagine a board with Hardened Scales, Elvish Mystic, and a Boon Satyr. You really wouldn't like to draw this guy. IMO, I'd mainboard Bow of Nylea instead. This enchantment gives deathtouch. If your creatures get blocked by a Siege Rhino or a Thunderbreak Regent, they'll remove them out of combat. If opponent doesn't want to risk his creatures, you're making way for them to Become Immense, or to put more counters on them (Artifacts have 'haste') and keep on striking. It's a win-win situation. Plus, what if opp uses an annoying bird Hushwing Gryff? Well, you can kill it with the bow. And you also don't need to consider blocking an attacking Siege Rhino or a Deathmist Raptor: bow will heal you at EOT. Plus, you get better devotion compared to the creature.
See? I find it waaay more useful than Tuskguard Captain :)
1 week ago
OK after looking at some similar lists, it looks like a few cards I think I would substitute for Experiment One if it were MY deck would be cards like Wilt-Leaf Cavaliers, Polukranos, World Eater, Boon Satyr, Reverent Hunter and Nettle Sentinel. The first three would mess with your curve and probably throw your deck off given the number of lands you're running, and the last on is only great if your tempo is consistent. I can't think of any other great cards that take the place of Experiment One, so I'm seeing the value of that one drop that can generate +1/+1 counters more now. Thanks for helping clear that up!
|Power / Toughness||4/2|
|Avg. draft pick||2.22|
|Avg. cube pick||2.71|
|Commander / EDH||Legal|
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