|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
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Enchantment Creature — Satyr
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2
Boon Satyr Discussion
3 weeks ago
I have many things in which I’m interested to trade nearly anything for 5x Noyan Dar, Roil Shaper 4x Daghatar the Adamant 1x foil Flameshadow Conjuring 1x Endbringer 1x Matter Reshaper 1x Demon of Catastrophes 1x Rakdos, Lord of Riots 2x Butcher of the Horde 1x One with the Machine 1x Tezzeret, Cruel Machinist 2x Sage-Eye Avengers 1x Stormtide Leviathan 1x Hooded Hydra 1x Draft weekend Zahid, Djinn of the Lamp 2x Mardu Strike Leader 1x Prophet of Kruphix 1x Grand Warlord Radha 1x Boon Satyr 1x Rites of Flourishing 1x Charmbreaker Devils 1x Comet Storm 1x Dregs of Sorrow
1 month ago
hmm.... how about Boon Satyr bestow ability?
2 months ago
Also some notes for possible upgrades that should be pretty cheap anyways.
Ghalta, Primal Hunger as a 2 of will almost always be a 12/12 for 2, and even if it's not it can still easily be a 3 drop.
This isn't really an upgrade, but I would run Garruk's Companion instead of Kalonian Tusker . I'd put it up to preference but the trample you get in exchange for that 1 toughness cut is pretty powerful and can help get some extra damage.
Another card to possibly consider is Nettle Sentinel . While you have to play a green spell to untap it, I think it would possibly run very well in this deck.
Skylasher would be a good sideboard card imo as it's a value creature on it's own.
3 months ago
7 months ago
Thanks for taking a minute to make suggestions. I agree Celestial Archon is not good, too much cmc. Boon Satyr I'm always on the fence about, I feel like it could be useful, but it honestly never seems to make a difference in the outcome of the game. Vizier of the Menagerie I feel could be useful though, I have a lot of other cards that manipulate the top of my library, Mirri's Guile , Courser of Kruphix , Mul Daya Channelers , Sylvan Library , and if I don't like what I see there, I use a fetch land or something to shuffle the deck.
I'm def going to try and get my hands on a Serra's Sanctum , and maybe a Selvala, Heart of the Wilds though, those seem solid for sure. I'll do some searching and see what I can scrounge up for a lil more ramp. Cheers!~
7 months ago
It will probably take some playtesting to find the right balance with ramp spells and I'm not sure which cards to cut since I'm not familiar with the deck. Celestial Archon is not very good though in my opinion and I'm not sure about the Boon Satyr and Vizier of the Menagerie either
7 months ago
I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.
1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.
2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.
3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.
4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.
I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.
1 year ago
The part people forget is that it must be combat damage from the commander itself.
If your commander does non-combat damage Niv-Mizzet, the Firemind for instance, that doesn't count.
When a creature is enchanted or equipped and given boosts like from Kestia (+4/+4) and subsequently deals combat damage, that +4 damage isn't dealt by the aura (Kestia) or equipment, it's dealt by the creature whose power and toughness were increased. So the damage is not coming from Kestia and is not commander damage.
Similarly, if Kestia is on the board as a creature and you bestowed another enchantment creature onto her (say Boon Satyr, +4/+2), then when she hits a player she will do 8 combat damage due to the boost to her power, not 4.
Boon Satyr occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%