Hunter's Prowess

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

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Trade

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Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Commander 2017 (C17) Rare
Archenemy: Nicol Bolas (E01) Rare
Born of the Gods (BNG) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Hunter's Prowess Discussion

DemMeowsephs on Thriss your ass goodbye

1 month ago

Groundswell, Berserk,]maybe card draw spells like Hunter's Insight and Hunter's Prowess, maybe some free mana ones like Invigorate or Mutagenic Growth, Phytoburst is good but its a sorcery.

Selvala, Heart of the Wilds would work wonders in your deck. Pump, the for one mana add like a billion mana, it's super helpful in my decks.

And have you considered cards that will untap your commander? Unatp him, then use his pump ability again and again, which is super helpful. Seeker of Skybreak, etc.

Nice deck! +1

gamingnow on Pako Partner

2 months ago

I would consider switching out cards like Curiosity and Keen Sense for things like Hunter's Insight, Return of the Wildspeaker, Hunter's Prowess, or Rishkar's Expertise. My guess is that you'll get a lot more value out of 1-time large draw effects as Pako will be a prime target for removal. Rishkar's/Return of the Wildspeaker are insane value if you're able to attack just once and keep Pako around.

Thought Scour seems like an inefficient cantrip, if you want to keep the curve low maybe Ponder would be better suited for the slot?

Wilderness Reclamation, Seedborn Muse, Leyline of Anticipation, and Vedalken Orrery all seem like great ways to further utilize Halden's ability during everyone else's turns which could be very powerful.

Dakra Mystic seems odd given that no matter what the card on top either goes into your opponents hands or their graveyard, removing your ability to choose whether or not you want cards to remain on top of their library.

Wizened Snitches seems expensive for this effect

Given that you can play lands with Halden I think the Dryad/Oracle effects are very strong and a great inclusion. Same with Song of Creation in this deck. Perhaps consider playing Azusa, Lost but Seeking as well?

Maybe swap one of your removal spells for Beast Within, card is so good given it's flexibility.

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

2 months ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

oscarofastora on Xenagos and his big bad Boys'n'Girls

2 months ago

Ill cut a mountain and a forest and put in Hunter's Prowess and God-Eternal Rhonas

I will get that Balefire Dragon hes sic. :D

KIRK77 on Xenagos and his big bad Boys'n'Girls

2 months ago

Nice xenagos deck! I would maybe start with cutting your lands down to 38 or maybe even 36. I think your ramp is going to be pretty important since your creatures are so expensive. A card that my buddy has in his deck is Balefire Dragon and it's always devastating when it hits the board. Hunter's Insight or Hunter's Prowess can draw a giant fist full of cards too

Is there anywhere in particular beyond lands and ramp that you want to change?

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