Hunter's Prowess

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

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Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Commander 2017 (C17) Rare
Archenemy: Nicol Bolas (E01) Rare
Born of the Gods (BNG) Rare

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Hunter's Prowess occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Hunter's Prowess Discussion

xaarvaxus on To Grandmother's house

2 weeks ago

Vivien's Arkbow and Lifecrafter's Bestiary can give some additional needed search/card selection to keep the flow of creatures coming.

Voracious Hydra can be some creature removal on a stick. And you may have enough hydras to make it worth running Gargos, Vicious Watcher. The CMC discount combined with your commander's should make some pretty big hydras. YMMV though.

Not sure how fast Aetherflux Reservoir will play in this deck. Its usually better in a deck that casts a lot of cheap instants all in the same turn to go off. If you're just looking for more lifegain, Thragtusk may be an option or maybe Ravenous Baloth [the Garruks produce enough 3/3's to feed this].

If you're looking to keep a 1/1 deathtouch in the deck, Gnarlwood Dryad is an upgrade to the snake as it at least has the potential to grow on its own.

Land count seems a bit low here as well. I'd up the count some or at least get a couple more of the cheaper ramp spells in there, Nature's Lore or if you have some snow forests Into the North plus maybe add Wayfarer's Bauble

I also think you will want an Overrun type effect in here as a finisher. Return of the Wildspeaker could get subbed in for Hunter's Prowess or some such. Sadly it lacks trample but has the flexibility to buff or draw cards.

king-saproling on Omnath, who Mana Breaks for us all.

1 month ago

Hey Kain. There's a lot to unpack here haha.

  • Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).

  • Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.

  • Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.

  • Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.

  • Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.

  • It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).

  • Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.

  • Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.

  • Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.

  • Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.

  • Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.

  • Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .

  • Gilded Goose seems outclassed by Llanowar Elves in most cases. I could see niche uses for the goose, but most decks benefit more from a regular mana dork.

  • Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.

  • Bow of Nylea isn't bad, but there are plenty more impactful cards out there.

Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!

Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.

DanowarElf on Xenagos Dragons

1 month ago

Profet93 - So I made some changes to this deck and I wanted to let you know... I added 1) Dragon's Hoard , 2) Elemental Bond , 3) Guardian Project , 4) Harmonize , 5) Gruul Signet , and 6) Ferocity of the Wilds . I removed 1) Wood Elves , 2) Hunter's Insight , 3) Hunter's Prowess , 4) Nature's Claim , 5) Wild Growth , and 6) Aggravated Assault .

I removed the two biggest blowout draw spells and added some guaranteed, incremental draw that all curve nicely before I start to drop my hasty dragons. With the added draw, I got rid of the least effective art/ench removal spell. I also looked into more trample options because flyers are now more prevalent in my meta. I found the cheap Ferocity of the Wilds, which also gives a slight pump so it’s not dead redundancy, curves nicely, and doesn’t die with board wipes. I’m temporarily pulling Aggravated Assault because I found it drew so much hate and didn’t end up winning as many games as I wanted. Most of the time I’d rather not turn the game into archenemy and just drop something with more synergy. Plus, I tended to hold Assault in my hand until I could reliably hit 8 mana in one turn and with such a high curve already devotion dragons, it seemed too clunky. I’m avoiding Lifecrafter's Bestiary because of the extra G to hold up with each dragon, and I’m liking the free draws for now. I’ll keep The Great Henge in mind as well, but with my commander not being a reliable assistant with that cost, casting this after a dragon seems awkward. We’ll see.

So far these changes are working well! Thanks again for your suggestions :D

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