|Commander / EDH||Legal|
Printings View all
|Explorers of Ixalan (EO2)||None|
|Commander 2017 (C17)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Born of the Gods (BNG)||Rare|
Combos Browse all
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
|Have (5)||Mortiferus_Rosa , metalmagic , jecder , TheRealSpecialK , rockleemyhero|
|Want (2)||smf-trash , TitoTheTurtle|
Hunter's Prowess Discussion
3 weeks ago
So if draw still feels lacking, what are your thoughts on I have personally had plenty of success with Parting Thoughts and Hunter's Prowess . The latter is a semi-expensive cmc-wise and I already know it isn’t exactly your play-style but I feel like I should suggest it!
Heroic Intervention is a great card but I agree with how you feel about it in this deck. Seems very eh in most scenarios, but I still think the other two— Inspiring Call and Rishkar's Expertise certainly have a place here.
I really really like Collector Ouphe (I just popped one myself!). Adds a nice stax piece to this aggro deck. Also, Shizo is a must-add. Something I would definitely do if I went and bought one. And I am all for keeping Prowler's Helm and Trailblazer's Boots .
I agree with Scheming Symmetry . I need to pick up up one of these!
I’d rank Rite of Passage higher in this particular deck over Evol and Drana. The reasoning is it gives opponents another reason not to block Skullbriar. “Oh he’s just going to get bigger?” And in most cases for me he’s the biggest creature on the entire board so he’s a force to be reckoned with. And if people choose to block him when he has no trample or evasion—he’s at least getting slightly bigger at the same time.
YES—Urborg and Filth. Couldn’t agree more with those.
1 month ago
1 month ago
Yeah, I hear you. I guess drawing cards comes second to tutoring. What are your favorite ways to use Uncage the Menagerie ? I might give that slot to Season of Growth or Hunter's Prowess . My budget build relies on drawing cards more than tutoring. If you find yourself with lots of cards in hand like my build, I find Nostalgic Dreams to be irreplaceable. I use it to trade all my lands for untap spells, buff spells, and draw spells.
1 month ago
Hickory Woodlot enters tapped and I don't like any lands that do that. Elvish Pioneer is okay but I have an extremely low land count because I usually only want and need 1-2 lands per game anyway. I consistently play Marwyn on turn 2 anyway, I have tons of dorks and rocks in the deck to make it possible and easy. Hunter's Prowess is interesting, I've seen it before but never really considered it until you mentioned it, but I play pretty much every decent green tutor so that card is a maybe. Good but not quite good enough in a budgetless list. I really like both Season of Growth and Viridescent Wisps but I have no idea what to cut, because every card in the deck is so important and functional, kind of like a puzzle piece. I don't know what I would take out. Suggestions?
1 month ago
Hey, you commented on my own Gargos deck so I came to check out yours. Although you took a differnet direction from the one I took, your deck still looks really cool. One thing though: in my deck I got scared of drawing too much off of Lifeblood Hydra , so I included Reliquary Tower to prevent discarding a lot of cards. I think it's a good enough solution, having a single card to solve a problem caused by only one other card and only taking away a land slot. You, on the other hand, have more mass draw effects than I do, for example Hunter's Prowess and Soul's Majesty . I'm not telling you to cut them, as I know how badly mono green needs all the draw it can get, but just consider adding a Reliquary Tower , and even a Spellbook , so you don't screw yourself over. Anyway, good luck finishing your deck, and have fun playing it!
1 month ago
Hickory Woodlot can help get Marwyn out on turn two. Turn one Elvish Pioneer can get her out on turn two also, while being just as useful once she's already on the board, buffing her and giving you an extra land to play with. Season of Growth is a new card I'm excited about for Marwyn. I find that Hunter's Prowess works just as well as Soul's Majesty for drawing cards, and also pumps Marwyn allowing her to tap for more after you untap her. Marwyn doesn't win by combat damage, so it doesn't matter if your combat step gets wasted as long as you can untap her in the second main phase. Viridescent Wisps is a cantrip that "pays for itself" by buffing Marwyn.
2 months ago
2 months ago
-- Divine Intervention - replace with a full wipe, rather than something that lets your opponent keep their best creature.
-- Leonin Arbiter - with the amount of searching you do, I'd re-think the search denial, as it hinders your own searching for lands too.
-- Jedit Ojanen of Efrava is just... not the greatest. He's pretty lackluster.
-- Curse of Vitality is very minor lifegain.
You have an awful lot of slow lands, that come in tapped. Canopy Vista is pretty much strictly better than a Guildgate.
Soul's Majesty should be replaced with Rishkar's Expertise - it's one mana more, but can't be countered by killing the target, and it lets you cast something in your hand (even if it's not one of the things you drew).
I find Hunter's Prowess is outclassed by its uncommon counterpart, Hunter's Insight - it lacks the +3/+3, but the instant speed means you can just choose any unblocked creature, your opponents not getting the ability to block the target more to deny you cards. Also, it's 2 mana cheaper.
I'd try to find a slot for Rancor - it's a recurring way to grant trample, and +2/0 for one mana is sweet.
Lightning Greaves has screwed you over so many times in our games. Consider Swiftfoot Boots instead? The two differences are it costs mana to equip, at the trade-off of you can still target the creature later on without opening a vulnerability window with re-equip/etc, or locking you out of targeting it if it's your only creature.
Hunter's Prowess occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%