Hunter's Prowess

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

Headers13 on vannifar evolved enigma

1 month ago

I've recently put a similar deck together Flippin'drazi, might I suggest Return of the Wildspeaker and or Soul's Majesty instead of Hunter's Prowess to take away the need to get damage through to draw cards.

king-saproling on Not another Bunny

3 months ago

Cadira looks like such a fun commander. Personally I would make these swaps:

Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul

eliakimras on Naya Plus Counters

8 months ago

Great build! +1/+1 Counters is probably the most open-ended theme to build around, so you have plenty of options to choose from. Here are some suggestions:

To increase card draw in your build, consider Harmonize, Blessing of Frost, Garruk, Primal Hunter, Return of the Wildspeaker, Rishkar's Expertise, Shamanic Revelation, Hunter's Insight, Hunter's Prowess, Soul's Majesty.

If you want to bolster 's presence on your deck, consider Halana and Alena, Partners, All Will Be One, Grumgully, the Generous, Taurean Mauler, Boros Charm (another defensive spell), Naya Charm, Invigorating Hot Spring and Kessig Wolf Run.

Hi_diddly_ho_neighbor on Sekki, Ghost Piñata

1 year ago

This, I like this. First of all, I had no idea you could use Sekki like that. +1 from me

Some suggestions for the two problems you want help with:

Early game: One thing you could do is run a bunch of mana dorks. All the Llanowar Elves variants will help you ramp into Sekki faster, give you early creatures to equip Sword of the Animist and Mask of Memory onto, and will make green draw spells like Shamanic Revelation more useful if you haven't been able to make spirits off Sekki.

Card Draw: Green has some fairly strong card draw options for a go tall strategy that you could still consider in Harmonize, Rishkar's Expertise, Momentous Fall, Runic Armasaur, Ohran Frostfang, Hunter's Insight, Soul's Majesty, and Hunter's Prowess.

IHATENAMES on Budget Beasty

1 year ago

Hunter's Prowess card draw ideas.

Hunter's Insight

Garruk's Uprising

Rishkar's Expertise .

I would cut the cultivate effects for creatures that ramp like your Llanowar Elves there are plenty of 1 drops that tap for mana. Or 2 drops that have more utility then a mana dork. .

Slippery Bogbonder protection idea .

Cool cards

Nature's Way Removal

Gemrazer removal

Spring-Leaf Avenger regrowth on a creature

Inscription of Abundance Removal or pump with options

Higher budget stuff to maybe look at.

Guardian Project

Beast Whisperer

Ashaya, Soul of the Wild

Pathbreaker Ibex

Ancestral Mask

CamraMaan on Elves lovers...HELP!

1 year ago

I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.

Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.

Slashdance on A Thunder of Dragons

1 year ago

@Housegheist

Scaled Nurturer is great, though I'm trying to stay away from creature ramp a bit because the deck gets a lot of board wipes against it and the artifacts are doing a great job. That said, if anything, I might consider replacing Caged Sun for it, which I may very likely do! Thanks.

Earthquake Dragon is already in the deck. =)

Rishkar's Expertise is great, but I'm not sure I can really take advantage of it. The pure card draw is awesome, but the expense of man is high. This is generally made up for in the fact you can drop a 5 CMC creature for free, but I only really have 8 viable targets for that, so it's not as likely that I'll have a 4-5 CMC in hand. I've been torn on adding it to the list.

Garruk's Uprising was in the deck originally but replaced with Elemental Bond. EB works a little better if I have something like Caged Sun out for +1/+1, as then I can get extra card draw when playing smaller creatures like Draconic Disciple, and I generally prefer to diversify non-essential spells, so at the moment I don't want to duplicate that kind of a card draw effect. That said, if I end up removing Caged Sun, then I may swap back to Garruk's Uprising since the cantrip on casting is nice, as is the Trample. Hmmm, yeah, really thinking about dropping Caged Sun now, lol. It's hard to do though, it's a huge mana advantage that I can get out on turn 3 or 4 sometimes, and I really, really need that mana. Ugh.

Same goes for Return of the Wildspeaker versus Hunter's Prowess, which basically does all of what RotW does that only let's you do one of for the same price.

Thanks for the great suggestions, I'll be mulling them over for a bit.

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