Uncage the Menagerie

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

Combos Browse all

Uncage the Menagerie

Sorcery

Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

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Uncage the Menagerie Discussion

ChanceDaElfUser on The Order Of The Steel Leaf

2 weeks ago

With Chord of Calling and Green Sun's Zenith I have Uncage the Menagerie and Genesis Wave, I'm hoping to keep both because for uncage; if I'm lacking in Lords I can get them out, and every time I have drawn genesis, It has been mid game and I've had a tonne of mana and flooded the board with all my stuff and set myself for a few kills next turn. In regards to Craterhoof Behemoth, my variant is of course the Siege Behemoth, I can never work out which is better, considering if I have loads of newly cast creatures pumped with craterhoof, then they are kinda useless due to summoning sickness. Also siege is hex proof.

Murphy77 on Monogreen Elves

3 weeks ago

Nissa, Vital Force needs to only survive 1 turn before you get her emblem that gives you ongoing free card draw. I would consider replacing 1 Vivian with Nissa.

Uncage the Menagerie does nothing for me in this deck - it is slow and uses a lot of mana. You say you want more protection against board-wipes, what about 2 more Heroic Intervention instead.

Yes, you are growing elves with a high power, to get a meaningful attack in, you might want to add in something that gives them indestructible/hexproof and trample. With the number of creatures in your deck, you may not need Adventurous Impulse to go and search for creatures. Cartouche of Strength might just make the difference, giving a high-power creature trample.

Jagg3r5 on Ezuri's Elf Army

1 month ago

Removal Suggestions:

Quirion Ranger It has some combos, but you have more than enough other cards for this, and most are more durable

Caller of the Claw Too situational

Elvish Vanguard It lacks utility and is relatively vanilla for the deck

Arcane Adaptation most of your creatures are elves, and the ones that aren't don't necessarily need the buffs. Not a guaranteed removal card, but it's only going to be useful on rare occasions

Overrun Not really necessary, you have other cards to achieve the same or greater effect.

Dwynen, Gilt-Leaf Daen other than the buff the second ability isn't incredibly helpful and it won't trigger Ezuri

Protean Hydra It's not likely to die in combat, so it's pretty much just a big creature. Your other hydras are better

Swan Song, Counterspell, Disallow; With so few counters, these cards are more likely to show up when you have absolutely no use for them rather than when you need them. You're better off cutting them out to slim down the deck.

Stroke of Genius You have enough draw and the other draw is better

Uncage the Menagerie way too specific, and way too much of a gamble. your best search would be 3 and you would only search through 3 cards.

Urza's Incubator Most of your elves are pretty cheap, so this may end up being pretty dead, as you may just end up with a bunch of unused mana. Your call on it though, as it's still somewhat useful

Door of Destinies This is slow and honestly the lack of other utility makes it somewhat dead. still has potential, so up to you.

Braingeyser You have other draw, and not being instant speed or triggered off creatures means it may not be as useful

Gilt-Leaf Ambush Not a fantastic card, low and just a dead draw late game

you have a plethora of low drop mana dorks, so you may want to slim those down a bit

Possible additions:

Spawnwrithe

Wild Beastmaster

Kermittment626 on Covert Commander: Locust Edition

2 months ago

whatskraken Regal Force doesn't really work since I don't have many green creatures. The rest I will definitely consider, especially creature tutors. The only one I have currently is Uncage the Menagerie.

adams333 on Casual Derevi

2 months ago

Hi rimfire24,

Glad to read you enjoy this deck! It let other player play their spells and you actually have to work to win the game as their is no infinite combo.

I have yet to test Uncage the Menagerie, but I will include it in the next build and give it a try. Thanks for the suggestion.

Yes, Sword of Feast and Famine could be played but it slow down the tempo when you equip it. People will also kill/ maze the creature before it connect. If you want more untap land effect, I would suggest include Nature's Will instead. If you connect on several opponents, it will trig that many time and you can float the mana during combat phase to draw card with Thrasio if he is on the field. Since it also tap the opponents's land, you increase your chances to have your spells going un-countered during main phase 2.

Angel_Zero on Infinite mana, infinite burn, infinite life;

2 months ago

what about Uncage the Menagerie? its cheap and can fetch out both of your combo pieces since they both cost 2. I would maybe cut Aven Skirmisher for llanowar elves to help ramp up to your combo sooner. you could also cut Ezuri's Archers for Duskwatch Recruiter  Flip as another way to dig for your combo and once you get infinite mana you could use it to draw all the creatures in your deck.

t3hdarkness on {Kumena's} Merfolk Explorers (Needs Help)

2 months ago

I just want to double check here. You mean it loses to Brawl Dinos or Standard Dinos.A Standard deck should probably beat a Brawl Deck 100% of the time unless its something that relies on a specific life total or is very gimmicky.

This might just be a difference in Deckbuilding Philosophy or local meta, but Brawl is designed as a multiplayer format where one or two counter spells may be good, but less is more in most circumstances. Insidious Will and Admiral's Order might be the only ones worth keeping.

I think your deck needs more meat. Rhonas the Indomitable, Rhonas's Monument, and Overcome should help you deliver the boot where it needs to go. Blackblade Reforged can also deliver devastating hits with an unblockable commander like yours.

You might also want a little utility. Cards like Wayward Swordtooth, Uncage the Menagerie, and Mirage Mirror are very versatile.

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