|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Mythic Rare|
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Uncage the Menagerie
Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.
Uncage the Menagerie Discussion
3 weeks ago
shadowmage I think I might try Mirror Entity again; I like how it also can protect against Toxic Deluge , and if I do I'll try the Ranger-Captain as well. I'll test the Devoted Druid combo, I'm just concerned with Vizier of Remedies being a dead card without the druid. I do like the idea of cards like Uncage the Menagerie being able to tutor for both combo pieces though.
Also, just a suggestion, but Selvala, Heart of the Wilds works similarly to Marwyn, the Nurturer and Viridian Joiner for the purposes of Umbral Mantle , if you want a third copy of that effect in your deck (I'm not playing that or the joiner, but that's just because they are only mediocre without the mantle, and I like having a good average card quality).
1 month ago
Some cards for you to consider:
Utility cards: Yahenni, Undying Partisan provides a sac-outlet which is great utility for basically every deck.
Tutors: Eladamri's Call and/or Uncage the Menagerie are both very affordable creature tutors right now especially with the former being re-printed in Modern Horizons. Shared Summons also seems like it would be nice end step move and budget option.
Ramp: Harvest Season can be an insane ramp spell for a board full of tapped creatures, and easily out-values a one-time ramp spell like Dark Ritual . Synergizes nicely with Cryptolith Rite if you are feeling spendy, and most other convoke spells.
Lifegain: Suture Priest does similar stuff like Corpse Knight . Dawn of Hope gives you a payoff for these effects, with some card draw potential. Kambal, Consul of Allocation taxes your opponents life totals and offsets the cost of paying life with Tymna the Weaver which does add up in a game. Gifted Aetherborn is just a solid card overall.
1 month ago
I do like Nostalgic Dreams a lot, man, if only I could play more cards. I just recently cut Seasons Past , which I would suggest for your deck if you have room. Another card for you might be Wild Defiance , but I think Season of Growth is generally better. I don't like Uncage the Menagerie very much, it's probably my least favorite card in the deck. I plan on testing Shared Summons , and if that doesn't work well I'll try Season of Growth or maybe Martyr of Spores because pump on a creature seems good.
1 month ago
Yeah, I hear you. I guess drawing cards comes second to tutoring. What are your favorite ways to use Uncage the Menagerie ? I might give that slot to Season of Growth or Hunter's Prowess . My budget build relies on drawing cards more than tutoring. If you find yourself with lots of cards in hand like my build, I find Nostalgic Dreams to be irreplaceable. I use it to trade all my lands for untap spells, buff spells, and draw spells.
2 months ago
Alrighty roo, let's spend 10 minutes fixing your deck
Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.
Add Prismatic Vista for increased deckthinning.
There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following
- Rishkar, Peema Renegade turns non-summoning sick critters into mana dorks.
- Yisan, the Wanderer Bard reusable tutor on a stick
- Azor's Gateway Flip better than Heart of Kiran because it lets you loot
- Azusa, Lost but Seeking lets you dump extra lands
- Bontu's Monument even though it isn't cost reducing creatures, still playable as a wincon that doesn't require attacking or targeting. Lets you pull the Rhonas monument combo and all the extra dead cards that go along with it (Craterhoof, Crossroads,
- Bow of Nylea swiss army bow, stops you from decking yourself by untapping with Paradox Engine while Reiki is in play on an empty deck.
- Growing Rites of Itlimoc Flip cradle 2.0, but triggers draw off Reiki on entering
- Hua Tuo, Honored Physician another way to stop you from decking out with Reiki in play, general value
- Melira, Sylvok Outcast legendary bear for drawing with combo busting effect, better than
You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest
Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.
Why are you running Strip Mine ? You run no other stax pieces and no land recursion.
dingusdingo on Flex
5 months ago
Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!
Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden
I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet
Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good
You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.
Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.
On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.
I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.
A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.
Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.
5 months ago
It's a tough decision, but from looking at your list, Uncage the Menagerie doesn't seem too great.
6 months ago
PookandPie Dude, I am so glad you liked the list. I keep trying to refine and perfect it, so your validation means everything.
I shall add Burgeoning to the maybeboard, since my land count is very low, but if Scryb Ranger makes it into the deck I feel like the effect will be abundant enough to warrant it. My issue with Weird Harvest and Uncage the Menagerie is exactly what you pointed out. :/
Autumn's Veil : Even though I play against 2-3 blue decks constantly, I still haven't felt like it's been absolutely necessary, but boy do I want this card in the deck.
Thanks for your time and support, truly means the world to me! :D
Uncage the Menagerie occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%