Uncage the Menagerie


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Uncage the Menagerie


Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Uncage the Menagerie Discussion

StuBi on Lime and Salt

2 days ago

Thanks for taking the time to give me suggestions, Kizmetto.

The following Creatures aren't Dinosaurs, so won't get a boost from Radiant Destiny, and don't provide a good enough benefit for me to play. Mostly because their Power or Toughness isn't as high as I need it to be:

This deck needs to be Creature heavy in order to cast Ghalta, Primal Hunger by Turn 5, and to hold on until Zetalpa, Primal Dawn hits the field, so the following spells aren't very useful:

I would have to remove certain cards to replace them with these, and the cards I already have give better value:

I already have the following cards either in the build, or in the Sideboard:

Shefet Dunes is an excellent suggestion. Adding that now.

Kizmetto on Lime and Salt

3 days ago

oooh! I like this different approach. Would Ajani Unyielding have a place here perhaps, to serve as removal and a digger? Maybe 2 copies?

And Trapjaw Tyrant as a more utility dino to remove some potential threats, or any fliers perhaps since you can enrage it with Savage Stomp. oh oh and in that vein, maybe Shapers' Sanctuary since it looks like this is more defensive shell, or a few copies of Blossoming Defense might work here. OH and since you have turns to spare, perhaps Thaumatic Compass  Flip could be useful here, as a land fixer of sorts, but flips into a sort of Maze of Ith, which sounds useful to have here maybe.

Im looking at that Raptor Companion and i dont think it belongs here, why not Drover of the Mighty since it'll almost always be a 3/3 in this deck AND ramps a little?

Maybe some Cast Out Baffling End or Ixalan's Binding as some removal? I just noticed you're not running Savage Stomp instead of Settle the Wreckage and move that to the sideboard (Oh i just saw it in the Considered section, whoops.)

Kinjalli's Sunwing will slow them down and be a flier, which the deck is susceptible to but maybe thats not what you're looking for.

Looking outside of Ixalan block,What about Skysovereign, Consul Flagship ? Gives you some reach and some "burn" and can be crewed easily, also with a big toughness which is in theme. or is 5cmc is too high maybe Aethersphere Harvester which can give you a little bit of life? But also big toughness and flying!

perhaps 1 Uncage the Menagerie for some spice? ;)

Feral Prowler instead of Raptor Companion maybe a consideration.

and finally some copies of Shefet Dunes might be nice to have.

Sorry for so many suggestions, i just got excited thinking about this build and the avenues you could take with it! Best of luck!!

livemagic on sliver

2 weeks ago

I love sliver too, Diffusion Sliver is necessary, but try to use a quick and strong strategy at first and let them in sideboard. I think 20 lands is enough, try to use Reflecting Pool, Cavern of Souls, Aether Hub and Tendo Ice Bridge. Instead of Collected Company and Commune with Nature, I think it's better use one Uncage the Menagerie, 3 Aether Vial and another one Descendants' Path. The slots that remains, fullfill with slivers. I have one deck modern sliver deck, take a look sometime.

plusARGON on Knights CoCo

2 weeks ago

What about Uncage the Menagerie in place of Cord? It has a different function, but the tutoring can be useful.

skin_coffin on Derevi Wizardball

2 weeks ago

Hey Cobble, I've been playing something really similar to this list and have been enjoying the crap out of it, so thanks for the inspiration. One card I've been having difficulty seeing the usefulness of is Uncage the Menagerie. So it just gets one 1cmc dork, or two 2cmc dorks etc? In your playtesting has it been worth it?

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

4 weeks ago

My most common use for Uncage the Menagerie is at X=3 for Azusa, Lost but Seeking, Eternal Witness, and some utility third creature like Dosan the Falling Leaf or Skullwinder. Spending 9 mana to find the three CMC = 6 creatures -- two of which you'd rather Genesis Wave in anyways -- doesn't seem like a winning proposition.

I'm not personally impressed by the merits of Magus over Scroll, largely because it's easier for a creature to die in setup than an artifact and Scroll also can do things the turn it comes into play, but Magus isn't so horrible that I couldn't see a version of this deck running it.

Thanks for your comment,


Vincentc1 on Sasaya, Orochi Ascendant Combo (EDH)

1 month ago

Hello there, First thing first, nice deck ! I love your Sasaya build. But I kind of wanted your advice on a certain card : what is your best use of Uncage the Menagerie ? Is it most of the time in early game for 3cmc or more for the 6cmc to finish off ? Also, I'm curently running Magus of the Library in my deck over Scroll of Origins for the early game mana accel and draw, even if its more restrictive than the scroll. Have you tried both and do you have any advices ?Thx and again and good job for you build

Load more