|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Mythic Rare|
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- What exactly are not abilities?
- Isochron Scepter and Humility (separate questions)
- What happens if I have... on the battlefield with... ?
- Interactions with Humility, Eldrazi Monument, and Sudden Spoiling
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
All creatures lose all abilities and have base power and toughness 1/1.
Price & Acquistion Set Price Alerts
4 days ago
Humility is a really powerful card for superfriends decks, of course it turns off some of your synergies, but it can also singlehandedly win games. Definitely something worth considering.
1 week ago
1 week ago
2 weeks ago
Nice list. Maybe Humility is something to consider? I know it doesnt trigger sram, but with all those buffs your creature will be the only one bigger than 1/1 :). Add Lightmine Field to be extra mean. Enlightened Tutor should also be considered as it tutors fof a big chunk of your deck.
2 weeks ago
Add Mana Crypt, Imperial Seal, Demonic Tutor, Vampiric Tutor, Enlightened Tutor, Chrome Mox, Gemstone Caverns, Ancient Tomb, Swords to Plowshares, more signets and Fellwar Stone, remove all "enter the battlefield tapped" lands, aside from probably Hall of the Bandit Lord (which you are missing too). Academy Rector can be useful to assemble your combo faster.
To maybe then start calling the deck "semi-competitive".
Cards to cut because they are too slow or work against your own deck somehow:
- Blazing Archon too fat
- Bruna, the Fading Light too fat
- Defiant Bloodlord too fat
- Humility breaks half of your own deck
- Boon Reflection too overkill on gaining life.
- Curse of Vitality too costy for what it does
- Ghostly Prison gainning life you likely won't need extra protection
- Leyline of Sanctity too narrow of a utility for the cost
There are many more that could be cut but those stand out as very bad choices, if you like such heavy creatures perhaps you should include a reanimator sub-theme to the deck.
2 weeks ago
were you aware that Humility affects your own creatures too? no offense but it really doesn't look like you put much actual thought into how this deck would function.
3 weeks ago
Ja ben nederalands en inderdaad vrij nieuw op tappedout,Speel zo'n 15 jaar magic, poos legacy gespeeld maar tegenwoordig alleen commander aan de keukentafel.
Je EDH deck ziet er cool uit, helemaal foil? Lijkt me wel op gelijk power level als mijn teneb deck Harvesting the Goods. Alleen al die hatebears die je runt zien er best wel naar uit... gelukkig geen Humility.
Waar in nederland woon je ergens?
3 weeks ago
Hello again :D
Rework the landbase was what I was saying. Cutting the lands that enter the battlefield tapped for untapped options to give you an overall faster game instead of being slowed down by your manabase. Llanowar Wastes, City of Brass, Mana Confluence, Tarnished Citadel-esque cards instead of the cycling and vivid lands. Overgrown Tomb is fetchable with your Wood Elves and covers both your colours. It feels bad having a Birds of Paradise in your opening hand with no way to put in on the field on turn 1.
Overall, the deck looks solid for a more budget build. You'll be doing things consistently that progress your board. I also suggest readding Mulch as a way to dig into your deck quickly. Even if you don't have the experience counters to reanimate what you put in the graveyard, Meren will just put it into your hand for later.
Re-add Skullwinder. A second copy of Eternal Witness is something this deck likes a lot, especially without access to a lot of tutor effects. The deathtouch blocker is also discouraging for people to swing into, so it could save you a few life along the way. Someone will almost always have a dud graveyard in a 4 player game, so the downside is not as huge of a factor as you would think.
With the drop in average cmc of your deck, along with the addition of 1 drop mana dorks, you could go down to 36 or 37 land and still consistently play your gameplan out. Cutting land is a so-called sacrilege of EDH, but with lower cmc comes the chance of having too many land and not enough action, especially when you don't have an outlet for excess mana. Just make sure to watch the colour skew in your deck and don't cut too many of one colour.
Wretched Confluence: In my experience, this is usually a draw 3 for 3 life. YMMV, but for 5 mana, you can do better, especially with things like Disciple of Bolas already in your deck. Life's Legacy could be a consideration.
Thought Vessel: Surprisingly, the no maximum hand size is not what we want. If you happen to go over 7 cards in hand, discarding creatures to reanimate later is where you want to be more often than not. This is a more proactive deck, and sitting on a giant mitt of cards you can't play at instant speed is not where you want to be. Even a 2 mana dork like Sylvan Caryatid is at least a creature you can use.
Other suggestions that came to mind:
Animate Dead: Having more ways to reanimate if Meren gets stuck where you can't access her easily can be handy. Your opponents will get used to you reanimating at end step, so a main-phase reanimation or bringing back both pieces of your combo in the same turn might slip under their radar. Reanimate as a non-budget alternative.
Abrupt Decay/Nature's Claim: Non-creature ways of dealing with problem cards like Rest in Peace, Humility, and Torpor Orb if those are cards you deal with in your meta. If you don't see either, sticking with your Reclamation Sage and Caustic Caterpillar should be fine. Maelstrom Pulse as a non-budget option.
Riftsweeper: A way to get back an exiled win con, on a body that can be recurred.
Revel in Riches: an alternative I-win card that incidentally provides value. No one will want to cast a wrath if you have this online, because it likely means you just win as a direct result of resetting the board
And apparently the suggestion tab only uses the first 16 linked cards. I learned something today.