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Humility Discussion

Stellato on Please Hold (Oloro Stax)

1 week ago

Love the Oloro deck. Personally I like to run Zur's Weirding + Bloodchief Ascension to lock out opponents draw. You already have Necropotence to save you from them stopping your draw. Also, if you like Night of Souls' Betrayal + Humility for permanent board clear.

Redace878 on Is there any way to ...

1 week ago

Entrei And EVERYTHING gets screwed over by Humility.

clayperce on Is there any way to ...

1 week ago

Norin's tough to beat, but even he's far from unstoppable. Torpor Orb, Decree of Pain (Cycled), Goblin Sharpshooter, Containment Priest, Grave Pact, Humility, etc ...

Winterblast on Stax Enchanter

2 weeks ago

It's hard to rebuild a whole deck in order to change the strategy. It's much easier to list what you absolutely want in every Stax list - at least I could list a basic package of cards that I always use in Stax builds, no matter what the rest is supposed to do. When building a new Stax deck I consider these slots fixed, so the numner of free slots in the deck is reduced by ~33 for lands and the number of cards used for the basic speed and disruption package. The rest depends on what colours I want to use and how exactly I want to play with the deck.

A lot depends on your budget though, because Stax is the most expensive way to go (except for 5 colour with all the duals maybe, but only if there's a lot of other expensive stuff there too). I was lucky enough to get my hands on a playset of Mishra's Workshop around 2008 or 2009, when the playset was below the price you have to pay for ONE copy today and I also got an italian The Tabernacle at Pendrell Vale for 70 euro, wich is a tenth of today's price. You don't have to play these crds, but they make stax a whole lot better and they justify playing cards like Crop Rotation and Tolaria West, which you might not want to include otherwise.

As for the basic Stax package I mentioned, for me this consists of the following cards:


You see, there are a lot of slots that I consider fixed when I play stax and the rest of the deck should define the specific strategy. I have also listed some blue cards in my basic package, but without blue these could be easily replaced with other must plays, for example Goblin Welder in red. The tutors also depend on the colours you want to use, but with black and blue you have quite a few to choose from. White is good for some of the most perverted masss removals and lockdown pieces.

To complete your deck you have to double-check every card for its power, if it has a direct impact on the game or if it does next to nothing without other cards in the deck (in that case it should be a lock or combo). You also have to check if there is anything similar but better and then make changes accordingly. Also avoid multiple copies of effects that are not cummulative, unless it's an effect you absolutely want to see in every game and which is most likely a top target for removal.

MagicalHacker on Help me punish mean players!

2 weeks ago

How many cards can you think of that are mean to "mean" players? I want to build a deck that forces opponents to win in "fair ways", and I'd love help finding cards for a deck like this!

Using MagicalHacker - List of All Anti-Tutor Cards, MagicalHacker - List of All Gold-Hate Cards, MagicalHacker - List of All Anti-Infinite Cards, and MagicalHacker - List of All Anti-Control Cards, I found these cards (organized by color):

White (5):
Hushwing Gryff
Linvala, Keeper of Silence
Aven Mindcensor
Spirit of the Labyrinth

Blue (2):
Mindlock Orb
Teferi, Mage of Zhalfir

Black (2):
Ob Nixilis, Unshackled
Chains of Mephistopheles

Red (10):
Harsh Mentor
Blood Moon
Burning Earth
From the Ashes
Possibility Storm
Price of Glory
Stoneshaker Shaman
War's Toll

Green (7):
Titania's Song
Wave of Vitriol
City of Solitude
Dosan the Falling Leaf
Hall of Gemstone
Heartwood Storyteller

Colorless (7):
Cursed Totem
Damping Matrix
Knowledge Pool
Null Rod
Torpor Orb
Omen Machine
Uba Mask

Multicolored (5):
Gaddock Teeg
Kambal, Consul of Allocation
Burning-Tree Shaman
Ruric Thar, the Unbowed
Vexing Shusher

Based on those cards, I think I'm going to build a gruul deck using Ruric Thar, the Unbowed as the commander or a cheap commander that can help ramp me into my cards (Radha, Heir to Keld). Some questions:

  1. Are there any other cards for gruul that you think would fit this theme?
  2. Are there any reasons to choose something other than gruul?
  3. If gruul is the best for this, what gruul commander should I use, and why?


Winterblast on Stax, the magic cure

2 weeks ago

Firebones675 I'm probably a too passionate stax player to agree on that matter. When I play stax it means to actively prevent other players from doing ANYTHING harmful, starting in turn also means playing cards that disable many functions of other decks, not even by interaction with other cards but on their own. Zur wouldn't be my favourite choice but he can definitely be made to work, with enough speed.

If you have a look at my Augustin's $t4ks (2017 version) for example, situations are possible in which everything costs more starting in turn one and getting worse with each turn. the best aggro stoppers are The Tabernacle at Pendrell Vale, Moat, Humility or Ensnaring Bridge and there's absolutely no need for a primitive "blocker" anymore. Also Ghostly Prison and/or Propaganda combined with constant removal of lands or after a one time mass removal on lands is very hard to top. Of course, these anti-aggro permanents can be removed, but that's why you play all the taxing stuff and other protective cards. Aggro is only a weakness if you start with 20 life, but in commander it's more important to keep combo and control in check.

ZeGinger on Help me stop Yidris/Storm

2 weeks ago

Humility, but then everyone hates you too so that's a whole new can of worms to open.

In my dealings with yidris I would just kill it before it ever got to attack, but then again my deck is designed to keep commander central decks off their commanders. Swarm decks kill it and the mirror isn't easy either. That or I'd play Omnath and just get too far ahead for them to even do much, but that's just Omnath xD

yea, your best bet is to just make sure it A. Doesn't resolve, or B. Never gets past an upkeep. They won't like you for doing it, and they might just spite you for the entirety of the match, but if it keeps them from going off then that's your only option.

deadmanwaltzing on [Paradox] - Experimental Competitive Control

2 weeks ago

@ TheDevicer, Have you experimented with Manifold Insights? The card is a lot stronger than you might expect, especially in a deck like this, where almost any draw is gas.

RE: Bad 2 mana rocks, I was basically looking for anything that ETB untapped for 2 or less for Paradox Engine, I'd be willing to run more of the mediocre rocks instead of none of them, although; to balance this more cantrips may be necessary to avoid running out of gas. (Currently no Ponder, Preordain etc.)

Non-basic count is very similar to my current list (although have noticed Ancient Tomb is missing, should replace ruins. B2B numbers are still pretty comfortable imo. Especially when cross-checking with similar competitive lists that run it.

Snappy I may be with you on, he really feels like he should be a lot stronger than he turns out to be in most games, on occassion - he can be back-breaking (double tutor etc). Will look to replace.

If we're running Fabricate, I feel Idyllic Tutor is of similar quality; a lot of our enchantments are incredibly powerful - especially Humility and Power Artifact, but in the developing stages of the game, a Mystic Remora could be just as brutal.

I'm also not sure the Aetherflux Reservoir is really necessary, we can win without it by using/recycling stroke, might just feel like a dead card, mirroring the weaknesses of the old deck. Thoughts? Although it does serve as an alternate for decks that play Eldrazi titans, The Gitrog Monster combo, Animar, Soul of Elements etc.

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