|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Mythic Rare|
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- What exactly are not abilities?
- Isochron Scepter and Humility (separate questions)
- What happens if I have... on the battlefield with... ?
- Interactions with Humility, Eldrazi Monument, and Sudden Spoiling
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
All creatures lose all abilities and have base power and toughness 1/1.
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|Have (42)||Ashy , REV666 , switchkill65 , Antiat , voidruby , frederiklw , EdenGardenz , bakunet , Pelli , killstars , , Dr_Jay , Epidilius , MattN7498 , mziter501 , Va1mar , miracle , Cazaz0816 , Wolfebladeelite , saj0219 , Myllyes314 , Esquire_ , FALLEN-X-ANGEL , Oloro_Magic , twistedmage , ninjaclevs13 , CampbellStev , sonnet666 , PTsmitty , Bluboltar , ironax , jstn.mrrtt , Shiromakuro , Riku580 , karnwithpants , webdokkeren , Mortiferus_Rosa , Slowbro23 , Bezter , mazrimtaim , Famicomania , joshw335|
|Want (30)||Henryen , ApatheticHero , Approximos , BringerOfStorms , Nerukad , Eratosthenes , wonka747 , bobfreak1234 , november11 , bassgdae , nocipher , kovellen , leakypen , esporia , jtwood , Elementalism , Garrigan , oswrick , jimc1664 , brchapp , jsdk70 , Sigma0444 , FNG , RoninH3RO , MirrorMountain , Lythia , MrFeronius , ExultantCultist94 , ColdFire , rayzoredge|
Latest as Commander
1 day ago
Well, Token Generation is prime here as I have no other defenses; though some Walkers don't need/always need Ultimates to be good. For Stax Pieces, I suppose I should remove Ensnaring Bridge , Meekstone , but not Humility + Ethereal Absolution ? (The Last Two are a combo together; thus are mandatory.)
If it's all over the place, in my eyes, I need to keep the latter two as a result. The rest of the Walker ideas should be kept as a result.
Is this alright w/ you?
6 days ago
6 days ago
Added thus far:
Mystic Remora: What else could I put for Draw in Enchantments?
Dovin, Grand Arbiter: Because the Planeswalker Deck Dovin WILL relace this anyway...
Forge of Heroes: I wish there is a Planeswalker Commander in 5 colors... & is usable in Superfriends. Only then will this return.
Mox Amber: Replaced w/ Chrome Mox.
Cascading Cataracts: It's better than that other land that produces all 5 colors at once, but what the heck, I'l cut it.
Vedalken Orrery: At least the Leyline has the benefit of the doubt...
/ Nahiri, the Harbinger: Rummaging, & Spot Removal via Exiling prevents any merit to remove.
/ Daretti, Ingenious Iconoclast: WHY. Why does everyone oppose this guy? He makes tokens, has spot removal, & even can copy other artifacts, be it on the field, or your grave. 3 great abilities already. I'm keeping this.
? Sphinx's Revelation: This is crazy as card dray as it is... I ponder how to bust it.
? Dovin, Architect of the Law: Not even on this site, but he's known for Lifegain + Card draw; as his first ability; & his Ultimate doubles as a quasi-Silence. I really wouldn't cut him for anything. :/
? (Whatever card that protects Non-Basics): W/ so many cards using Nonbasics against them, be it Back to Basics or Ruination, I wonder what to do about this: Terra Eternal for Indestructible Lands? Mind Over Matter for multitap control? Even Turnabout?
I'll continue from here...
1 week ago
@frezzreaper: Just a log in case you still care. Still no need for help currently; Trying to find ramp that doesn't need to target Basics as it is... Regarding Time Spiral, I even added Leyline of Anticipation + Vedalken Orrery for Mass Flash, & Day's Undoing as an instant speed alt. For something I can't even afford. From there, I also added some tutors, unless they really blow hard: Wargate, Dark Petition, Diabolic Revelation... I dunno if they're any good, but for other Ramp, Genesis Wave, Exploration, & Burgeoning is what I can think of. Other things I can think of are Farseek, Spoils of Victory, & Shard Convergence. Not too sure about your thoughts on Perilous Forays & Prismatic Omen, but I would like your thoughts. Quite a bad job at finding Draw Spells, I am. People usually use stuff like Phyrexian Arena, & Sylvan Library, but someone told me a gutsy, albeit smart decision to exclude both. That said, Rhystic Study stays though...
1: Cut some Walkers; & some support to lessen the load of Walkers. & Infinites.
2: Try & lessen the amount of infinite combos from the Walkers at least...
3: Wonder Why only 5 Wraths are really needed, as well as only 5 Draw (Should be more...), 10 Accelerants, & no amount of needed Tutors, all while getting to help at the current time.
5: Wonder if 10 ABU Duals, 10 Fetches, & 10 Shocks are needed, or if they don't even be needed at all, & what can replace them...
Sorry to say, so many Walkers alone have potential for such a thing as Wincons at the many. Though I'll see what I can cut though... ;) Later.
1 week ago
1 week ago
I'm just curious what your thoughts are on Humility since it's such an oppressive effect that you have immediate access to with Zur. You wouldn't necessarily lose your Voltron win con either if you drop a Humility before Empyrial Armor and Cartouche of Ambition because the earlier timestamp of Humility would allow Zur to retain the effects from Empyrial and Cartouche, but it would remove these effects if it came out afterward instead for example.
Something to think about. I think your deck can work around a timely Humility really well and cause most decks in the current cEDH metagame to struggle until they can find an answer. It feels incredibly viable and seems like your deck isn't even hit as hard as HEMAN lists that are constructed around the card.
2 weeks ago
This is what you wrote "To say this wouldnt hold up in a competitive environment is laughable"
The reasoning is as I said earlier, what is your game plan against decks that use Humility. Decks that play with stax and use effects like Null Rod, Cursed Totem, or Stony Silence. These type of cards are all played competitively and it is why I say the deck currently doesn't stand up to par. I also noted earlier that you should list a disclaimer as this is a tuned/optimized deck not competitive as that is a whole different thing your listing as.
Please read the competitive section here.
I'm not against you defending your deck, however you also don't explain why you it is so.
2 weeks ago
TheRedGoat: I have thought about those type of situations. It is pretty hard trying to stop those triggers, especially with just reactive spells. We do run a lot of proactive permanents like Humility and Torpor Orb to deal with heavy creature decks. We have Overburden and Mana Breach to assist us with heavy land ramp decks. Other then that I do not think there is anything else we can really use for "trigger hate". I think we expect to see a lot of cards like Aura Shards and Knight of Autumn type cards while playing, but our biggest worries are actually the cards that wipe the board. We sort of loathe cards like Cyclonic Rift and Purify because it is hard for us to rebuild if we through our cards out there. which is why we should play with that in mind and try to think ahead of our opponents. Figure out their decks and make sure not to toss everything out there. While we are proactive players, we can still be reactive with our choices.
In my opinion, counter spells like Negate, Swan Song, Dispel, ect.. are fine. They allow you to have an ability to counter spells cheaply with ease. They also work well with multicolored decks and All in combo decks like Food Chain and Storm. Granted, I am a big advocate of running the "Catch all" counter spells because they are good in all situations majority of the time, but only cards like Mana Drain, Counterspell, Force of Will,Pact of Negation, ect.. while they are able to hit anything they always come at a greater cost. these would be used more sparingly on more spells that are either threats or might end up winning the game for the other players. To be honest, running a good balence of both of them would help make your deck a bit more resilient against other control decks and also let you interact with other players.