Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Tempest (TMP) Rare

Combos Browse all



All creatures lose all abilities and have base power and toughness 1/1.

Price & Acquistion Set Price Alerts



Latest as Commander

Humility Discussion

BMHKain on Taysir's Challenge: No Creature Superfriends

1 day ago

@frezzreaper: Hmmm...

Well, Token Generation is prime here as I have no other defenses; though some Walkers don't need/always need Ultimates to be good. For Stax Pieces, I suppose I should remove Ensnaring Bridge , Meekstone , but not Humility + Ethereal Absolution ? (The Last Two are a combo together; thus are mandatory.)

If it's all over the place, in my eyes, I need to keep the latter two as a result. The rest of the Walker ideas should be kept as a result.

Is this alright w/ you?

BMHKain on Taysir's Challenge: No Creature Superfriends

6 days ago

Added thus far:



/ Nahiri, the Harbinger: Rummaging, & Spot Removal via Exiling prevents any merit to remove.

/ Daretti, Ingenious Iconoclast: WHY. Why does everyone oppose this guy? He makes tokens, has spot removal, & even can copy other artifacts, be it on the field, or your grave. 3 great abilities already. I'm keeping this.

Possible adds:

? Sphinx's Revelation: This is crazy as card dray as it is... I ponder how to bust it.

? Dovin, Architect of the Law: Not even on this site, but he's known for Lifegain + Card draw; as his first ability; & his Ultimate doubles as a quasi-Silence. I really wouldn't cut him for anything. :/

? (Whatever card that protects Non-Basics): W/ so many cards using Nonbasics against them, be it Back to Basics or Ruination, I wonder what to do about this: Terra Eternal for Indestructible Lands? Mind Over Matter for multitap control? Even Turnabout?

I'll continue from here...

BMHKain on Taysir's Challenge: No Creature Superfriends

1 week ago

@frezzreaper: Just a log in case you still care. Still no need for help currently; Trying to find ramp that doesn't need to target Basics as it is... Regarding Time Spiral, I even added Leyline of Anticipation + Vedalken Orrery for Mass Flash, & Day's Undoing as an instant speed alt. For something I can't even afford. From there, I also added some tutors, unless they really blow hard: Wargate, Dark Petition, Diabolic Revelation... I dunno if they're any good, but for other Ramp, Genesis Wave, Exploration, & Burgeoning is what I can think of. Other things I can think of are Farseek, Spoils of Victory, & Shard Convergence. Not too sure about your thoughts on Perilous Forays & Prismatic Omen, but I would like your thoughts. Quite a bad job at finding Draw Spells, I am. People usually use stuff like Phyrexian Arena, & Sylvan Library, but someone told me a gutsy, albeit smart decision to exclude both. That said, Rhystic Study stays though...

Current plans:

1: Cut some Walkers; & some support to lessen the load of Walkers. & Infinites.

2: Try & lessen the amount of infinite combos from the Walkers at least...

3: Wonder Why only 5 Wraths are really needed, as well as only 5 Draw (Should be more...), 10 Accelerants, & no amount of needed Tutors, all while getting to help at the current time.

4: Wait for Ethereal Absolution as support for both Humility, & Mirari's Wake...

5: Wonder if 10 ABU Duals, 10 Fetches, & 10 Shocks are needed, or if they don't even be needed at all, & what can replace them...

Sorry to say, so many Walkers alone have potential for such a thing as Wincons at the many. Though I'll see what I can cut though... ;) Later.

DiverDown on Control Zur

1 week ago

Scratch that I'm dumb. Humility isn't 3 CMC so it's not tutorable with Zur, but still a darn good card you can grab with Necropotence early on.

DiverDown on Control Zur

1 week ago

I'm just curious what your thoughts are on Humility since it's such an oppressive effect that you have immediate access to with Zur. You wouldn't necessarily lose your Voltron win con either if you drop a Humility before Empyrial Armor and Cartouche of Ambition because the earlier timestamp of Humility would allow Zur to retain the effects from Empyrial and Cartouche, but it would remove these effects if it came out afterward instead for example.

Something to think about. I think your deck can work around a timely Humility really well and cause most decks in the current cEDH metagame to struggle until they can find an answer. It feels incredibly viable and seems like your deck isn't even hit as hard as HEMAN lists that are constructed around the card.

hkhssweiss on Competitive Aurelia Com(bat/bo)

2 weeks ago

By huge chunk you are only referring to Imperial Recruiter and Recruiter of the Guard, by all means that is not a lot. That is only two cards of the 97.

This is what you wrote "To say this wouldnt hold up in a competitive environment is laughable"

The reasoning is as I said earlier, what is your game plan against decks that use Humility. Decks that play with stax and use effects like Null Rod, Cursed Totem, or Stony Silence. These type of cards are all played competitively and it is why I say the deck currently doesn't stand up to par. I also noted earlier that you should list a disclaimer as this is a tuned/optimized deck not competitive as that is a whole different thing your listing as.

Please read the competitive section here.

I'm not against you defending your deck, however you also don't explain why you it is so.

Themastertransmuter on You thought you could combo? Think again thot!

2 weeks ago

TheRedGoat: I have thought about those type of situations. It is pretty hard trying to stop those triggers, especially with just reactive spells. We do run a lot of proactive permanents like Humility and Torpor Orb to deal with heavy creature decks. We have Overburden and Mana Breach to assist us with heavy land ramp decks. Other then that I do not think there is anything else we can really use for "trigger hate". I think we expect to see a lot of cards like Aura Shards and Knight of Autumn type cards while playing, but our biggest worries are actually the cards that wipe the board. We sort of loathe cards like Cyclonic Rift and Purify because it is hard for us to rebuild if we through our cards out there. which is why we should play with that in mind and try to think ahead of our opponents. Figure out their decks and make sure not to toss everything out there. While we are proactive players, we can still be reactive with our choices.

In my opinion, counter spells like Negate, Swan Song, Dispel, ect.. are fine. They allow you to have an ability to counter spells cheaply with ease. They also work well with multicolored decks and All in combo decks like Food Chain and Storm. Granted, I am a big advocate of running the "Catch all" counter spells because they are good in all situations majority of the time, but only cards like Mana Drain, Counterspell, Force of Will,Pact of Negation, ect.. while they are able to hit anything they always come at a greater cost. these would be used more sparingly on more spells that are either threats or might end up winning the game for the other players. To be honest, running a good balence of both of them would help make your deck a bit more resilient against other control decks and also let you interact with other players.

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