|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Mythic Rare|
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- What exactly are not abilities?
- Isochron Scepter and Humility (separate questions)
- What happens if I have... on the battlefield with... ?
- Interactions with Humility, Eldrazi Monument, and Sudden Spoiling
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
All creatures lose all abilities and have base power and toughness 1/1.
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3 days ago
Zedruu was my first deck, and aside from some differences in budget, I wanted to ask about a few of your specific choices.
The following cards I'm not sure why they were included in your list. Could you sell me on them? Ulamog, the Infinite Gyre Am I missing a way to cheat his cost? Scroll Rack and Search for azcanta - Do you need more draw/advantage? Rule of Law -Aren't you the low curve+draw who would want to play multiple cards morseso than most? Temple Bell - Is it a combo I'm missing?
Others I'm already tempted by but haven't been able to test yet Humility - Absent of tokens and using a commander which gives card advantage, do you break parity? Dack Fayden I recently added Treasure Nabber, on top of running Embargo and Stony Silence- Do you think Dack performs well enough to still be included? Stranglehold is so powerful. I currently run Aven Mindcensor and love the effect. Why did you choose Strangle over Aven? Would it be worth running both? Helm of Obedience I'm just not familiar with. How much do you normally put into X? If X = 3 and it is 4 to cast, 7 cmc for a random creature... It could be great but I assume you'd hit a lot of 2-3 cmc creatures no? Copy Enchantment I recently added Copy Artifact reasoning that it could function as a rock as a minimum each game and has a high ceiling- but I'm not sure about copying enchantments since so many are static effects that are redundant to have multiple. Am I misperceiving it?
Finally, I was curious about your Solemnity. I run it as well and at the time it was great. Stopping +1/+1 counters, experience counters... But now I never see those. I love that it can combo well with Delaying Shield (in my case) and Phyrexian Unlife (in your case) but I don't know if that warrants keeping it.
1 week ago
Please link all cards in your question using double brackets.
When a card references itself by name it means "the card this text is on" if the card changes names or just never had the name printed in the ability (like if you have Coffin Queen in your graveyard and a Necrotic Ooze on the battlefield) then you are not losing control of the card. However; the ability to reanimate is the same ability as the one that exiles the card if Coffin Queen is ever untapped or if you lose control of her. Therefore when she is next untapped you will exile the reanimated creature, even if she no longer has the ability that reanimated it.
2 weeks ago
3 weeks ago
As long as it has changeling, which Taurean Mauler does, it is all creature types at all times and you can reveal it for Ancient Amphitheater. The printed type is in case something removes abilities, like Humility does, it will still be a shapeshifter. If something is a shapeshifter but not a changeling (Clone for example) then you can not reveal it to have Ancient Amphitheater come in untapped.
3 weeks ago
100% agreement regarding Proliferate or adding counters on Planeswalkers. Inexorable Tide, Engine etc are very mana intensive win more cards which don't do enough on their own. Atraxa is enough as proliferate.
Have you tried out Rings of Brighthearth? It's in most cases a cheaper version of The Chain Veil and curves really nice with 3 mana. It does not have the same combo potential (which is really hard to pull off in Atraxa anyway) but it even let us use the ultimate of planeswalkers twice which can be devastating with some planeswalkers (like Ugin, the Spirit Dragon, Jace, Architect of Thought, Teferi, Hero of Dominaria, Nissa, Voice of Zendikar etc.). As a bonus it lets you search for an addition land when you use its effect on a fetchland. The only downside which is pretty negligible is that it doesn't add any addition loyality counters on planeswalkers when you use it on plus effects but this is compensated by the fact that you are also not paying more loyality counter when you use the minus abilities.
The ultimate of Tezzeret, Artifice Master is best used when you first look for control pieces like Humility, Winter Orb, Dueling Grounds, Spike Weaver etc. and after you slowed down the gameplan of the other players you can bring down Doubling Season and Planeswalker after Planeswalker. It's pretty much game over if the other players cannot react really fast to it which is pretty hard if you immediately deny them their mana.
4 weeks ago
Being a fellow "enchantment tribal" deck player, I know that this type of deck is rather slow to get going, which requires certain cards to help keep you in the game. My suggestions will be based around that, as well as the list of opponents you gave on your thread. If you have any questions on my suggestions or what to take out, I'd be happy to go into detail with you.
As for slowing down other players and keeping you in the game, Overburden is a rather unknown card but surprisingly effective. If not dealt with, it can leave players at 3 or 4 lands or stop them from playing creatures for a time. Personally, this card won me a game against an Ezuri, Renegade Leader deck because I got it out early enough.
Solitary Confinement is another underrated card. While the drawbacks are significant, the benefits are equally as potent. As long as you have some sort of draw engine, you will be fine.
Island Sanctuary goes in the same category as Solitary Confinement, providing you with significant creature evasion that's worth the price.
Energy Field is also an underrated card, especially with Estrid being able to ult and bring it back if needed. It's good early game to protect you and late game it's an added nuisance to your opponents.
One of the best draw engines I've found for this deck is Rayne, Academy Chancellor. If Anything you control or you is targeted, you can draw a card for each time. And with your commander's -1 ability being able to enchant her, you can draw 2 cards every time. It's a deterrent, while also a powerful draw engine when people want to get rid of some annoying enchantments.
As for dealing with the list of opponents you gave, these cards will deal with them to a point while also being just a general good addition to the deck:
1. Izzet Partner Politics: Difficult to suggest a card here as this can mean numerous things.
2. Yidris Cascade: Teferi, Mage of Zhalfir, Rule of Law, Eidolon of Rhetoric, Dovescape, Humility, Solitary Confinement, Maze of Ith, Vanishing.
3. Atraxa: Solemnity, Humility
4. Krenko: Damping Matrix, Humility, Overburden, Leyline of Singularity, Dueling Grounds
5. Sigarda: Bonds of Mortality, Humility
6. Zacama: Containment Priest, Humility, Overburden
7. Breya: Aura of Silence, Damping Matrix, Suppression Field (Affects planeswalkers too, so be aware), Solitary Confinement.
8.Edgar: Not familiar with vampire opponents, but Humility, Solitary Confinement, Dueling Grounds can help.
9.Shu yun: Humility, Maze of Ith, Vanishing, Solitary Confinement, Energy Field
Other cards that are worth including: Carpet of Flowers, Dawn's Reflection, Stasis, Fertile Ground, Rhystic Study, Mystic Remora, Sylvan Library, Overgrowth, Verdant Haven, Wild Growth, Supreme Verdict, Terminus, Boseiju, Who Shelters All.
4 weeks ago
@Robobro72 Thanks for pointing me at that Menendian article. I don't usually associate stax with Menendian... I'll have to read it all later. He's definately one of my favorite vintage evangelists.
Also, I'm glad you're going to put together the deck! I can't wait to hear about your experiences.
And yes, this deck is pretty low-budget for CEDH. It's two-color, and it's not blue. :)
@Karimzamrini Yeah, I'm being a little glib when I say there's only one stax deck in CEDH, and sort of poking fun at the insular nature of the top-tier CEDH metagame. But, on the other hand, most other stax decks aren't very good. I tried for a long time to make Sisay Stax work, but ultimately it was too general-dependent. (And too Gaea's Cradle-dependent for breaking parity on stax.) And probably worse than just stuffing a Paradox Engine combo in the deck. I've tried Blue/Red Keranos, God of Storms stax, and that deck is pretty miserable, with no basic way to break parity on the artifact stax pieces while gaining pretty little from blue. I've tried Nath Stax, and I think the deck is pretty bad. It relies on Nath making tokens to break parity on the stax effects, which is just not at all a reliable plan since your opponents can just dump their hands. I also don't think black (or green) provide enough cheap stax to reliably get stuff going in the early game. Black has cool stuff like Nether Void and Contamination but those aren't early game plays, and Nath himself costs 5. I've also played a lot of Grand Arbiter, but that deck is basically not stax, but a control deck. Which is fine, it's using a few strong stax pieces like Sphere of Resistance, and the general is a good sphere effect; and the deck usually runs Humility, which is insanely powerful. But that's just a few cards, and without reliable card draw in the command zone, I felt GAAIV wasn't a top-tier deck. As a control deck it's pretty much just worse than Control Zur. Which, if you want to play control in EDH, is probably the best control deck there is (cause... there's not actually much competition for that).