|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Pollenbright Wings Discussion
3 days ago
This is super cool!!! You might like these: Mantle of Leadership , Pollenbright Wings , Sigil of the Nayan Gods , Hope Against Hope , Heliod's Pilgrim (finds Squirrel Nest), Open the Armory , Fierce Empath (finds the Earl), Fungal Sprouting , Murder Investigation , Mercy Killing , Anointer Priest , Requiem Angel , Bramble Sovereign (interestingly, the Earl is not legendary, which means you can copy and populate it for multiple Earls!), Mimic Vat , Second Harvest , Parallel Evolution , Shared Summons .
I can think of more if you need :p Also I would take out Nantuko Shrine . I'd be surprised if you made even 1 squirrel with it.
6 days ago
There are some really cool things going on here! You might like these: Heliod's Pilgrim , Nacatl War-Pride , Fireshrieker , Inquisitor's Flail , Shield of the Oversoul , Masako the Humorless , Godsend , Sram, Senior Edificer , Wild Growth (can get Mirri out on turn 2!), Snake Umbra , Battle Mastery , Duelist's Heritage , Pollenbright Wings , One with Nature , Glare of Subdual
2 weeks ago
These may interest you: Pollenbright Wings , Fungal Sprouting , Verdant Embrace , Sigil of the Nayan Gods , Mantle of Leadership , Ivy Lane Denizen , Seed Spark , Nomads' Assembly , Mentor of the Meek , Glare of Subdual , Second Harvest , Shamanic Revelation , Season of Growth , Druids' Repository , March of the Multitudes
4 months ago
The cuts I suggested to Stone:
Explosive Vegetation (you could still run this, Route's just better)
And my suggested additions:
Skullclamp (my very favorite)
Just suggestions as always. The curve is waaayyy too shallow to be consistent.
5 months ago
Hi, I'm just dropping in after seeing the link you left on your twitter page.
If you are looking for just 4 cards to remove, I think that Clout of the Dominus , Graceblade Artisan , Norn's Annex , and Celestial Mantle would be the first cards I would look at potentially removing.
Looking at the deck, I'm assuming that the general game plan is to fort up and let Karona get passed around the table with the hope that your opponents will swing at each other with it. If I've got that right, then plan B appears to be suiting up Bruna or Uril and smashing face. Maybe I have the priority of the two plans reversed.
That being said, I think that there are a few things to consider. Celestial Mantle and Unflinching Courage work well on creatures you control, like Uril, but aren't cards that you would want on Karona as she is being passed around the table. The Mantle gives life to the enchanted creature's CONTROLLER, and Unflinching Courage gives lifelink to the creature so Karona's controller would also be the one gaining life. For your deck Unflinching Courage in a drastically inferior version of the Armadillo Cloak you also run because the Cloak's triggered life gain effect will always give YOU the life instead of Karona's controller. It's an important difference that is worth looking at when refining your selection of auras.
Aside from that, I think that Clout of the Dominus isn't the best choice in the deck. The fact that it gives shroud is counter-intuitive to a voltron strategy.
If you decide to take Celestial Mantle out, maybe it would be worth considering running Pollenbright Wings ? If you put it on Karona it will always give you the tokens, not Karona's controller, which can help give you an army of saprolings that you can then boost with Karona's ability when it gets back to your turn.
Of course, that all depends on people actually choosing to attack with Karona. Since you are already running pillowfort cards, I think that it is worth running cards like Fumiko the Lowblood that force your opponents to attack. The rules say that even if you have a Propaganda in play, opponents still have to attack someone to meet the requirement. They can't just choose you, decide not to pay to attack, and claim that their attack has been negated. If they don't pay to attack you then they have to attack someone else if possible. It's a useful way to get your opponents to whittle themselves down and to limit the use that they can get out of their utility creatures.
The deck has a number of ways to try to handle your opponents' cards, but you are pretty reliant on Anguished Unmaking and Merciless Eviction to permanently deal with opponents' utility creatures. Everything else you have either bounces or just prevents those creatures from attacking you. It might be worth looking at cards like Prison Term and Darksteel Mutation as more effective enchantment-based removal options that you can search up with your enchantment tutor cards if you need them. Winds of Rath is also useful for helping to clear the board while leaving your enchanted creatures untouched.
I don't know how much of that helps with the direction you are currently looking to take the deck, but I hope that it gave you some ideas.
8 months ago
11 months ago
With this high a curve, I think you could do with a couple extra lands.
I know you already have 4 mana-accelarators, but if you don't draw your lands, un curve, in addtion, they sort of become lands with a mana cost.
Perhaps drop both Pollenbright Wings, as it's very unreliable and has a good chance of getting yourself 2 for 1ed with a 6 drop as price, and another card to get 2 more lands.
1 year ago
So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:
Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak
Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.
Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2
Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??
Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.
The budget is around 40 bucks...
Thanks in advance.
All the best.
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