Slippery Bogle

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Common

Combos Browse all

Slippery Bogle

Creature — Beast

Slippery Bogle can't be the target of spells or abilities your opponents control.

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Slippery Bogle Discussion

sylvannos on Budget Tron Help Me Please

1 day ago

My go-to budget Tron list I recommend to help grind FNMs is:

2x Forest
3+ Fungal Reaches OR Pinecrest Ridge
1x Ghost Quarter1x Inventors' Fair
1x Urza's Factory OR Sanctum of Ugin
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower

This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.

Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.

4x Sylvan Scrying
4x Ancient Stirrings
4x Expedition Map
2x Talisman of Impulse
4x Chromatic Sphere
4x Chromatic Star

This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.

4x Ratchet Bomb / Oblivion Stone
4x Pyroclasm
1x All Is Dust

You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.

You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.

The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.

That's 50 cards total. Your last 10 cards should be:

  • Huge
  • OR win conditions
  • OR removal

Basically, choose a combination of the following that fits into your budget (I put them in order of importance):

Based on what you've posted, I'd recommend something like:

2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
1x Worldbreaker
4x Relic of Progenitus
1x Spatial Contortion

All that's left is your sideboard. Based on the above, I'd go with:

2x Ancient Grudge
1x Defense Grid
1x Ghost Quarter
1x Grafdigger's Cage
3x Nature's Claim
1x Orbs of Warding
1x Spatial Contortion
3x Thragtusk
1x Torpor Orb
1x Warping Wail

Captain_Howel on Power 9 Equivalent in Pauper?

5 days ago

Gattison, I agree about your 4 must-haves. They're really good fits, and they perfectly illustrate the range of effects that belong on the list.

As for Gurmag Angler topping Delver of Secrets  Flip in vote count, I wouldn't read into the current vote counts too much given they're all in the single digits.

That hybrid mana is a BIG factor for Slippery Bogle. While it still is best in a green & blue deck, it can be used just like a mono-colored mana cost in any green OR blue deck. It's immune to burn and removal spells. It can ONLY be destroyed by an opponent in direct combat.

Put another vote down for Simian Spirit Guide from me. Let's see if we can get that onto the list proper, and bump off Brainstorm or Gurmag Angler!

Pheardemons on Aggro Enchant, Boggles

1 week ago

Look up a deck called "boggles." It utilizes Slippery Bogle and Gladecover Scout because they have hexproof. You have quite a few cards in here that are used in that deck as well. As far as competitive modern goes that is the deck that you are closest to.

SynergyBuild on Cleric Deck [~$40]

1 week ago

Battletide Alchemist is a five mana creature, your deck can't ramp, and modern is a format of turn 4 or earlier wins. Control decks do exist, and so do pillow fort decks. If your control elements, or pillow fort cards do not come online before the turn your opponent intends to win, you lose.

A control deck board wipes, and stops the opponent with counterspells and removal. You run semi-removal in the form of Oust, and a semi-board wipe in the form of Dusk / Dawn, but those are only semi. They don't remove many of the aggro threats as they are large in number and small in size, nor does the removal stop voltron stype Slippery Bogle decks. The lack of a serious control element stops you from playing in such a manner.

If you were to consider this a pillow fort deck, one that stops the opponent from doing things, but doesn't actually remove the threats, you would be out of luck. Battletide Alchemist might be closer to Sphere of Safety in a real w/x pillow fort deck, but that is a "finisher" or a card that stops the opponent after Runed Halo, Ghostly Prison and Nevermore slowed them down. The issue is you don't have a real way of slowing them down until then, and you will be dead before you drop Battletide Alchemist if you don't. Casual aggro decks for 15 dollars have more of a chance in the current meta in a late game scenario than this deck, because if Battletide Alchemist is your deck, you don't have one.

Pillowfort is an underused strategy, one that lock the opponent in many ways, preventing damage does so little on its own, that the real pillowfort decks only do it if it is 3 mana and prevents all damage dealt to you (Solitary Confinement saw some play). Loss of life will kill you, removing the Battletide Alchemist will kill you, etc.

The types of things a pillowfort deck should do are 6-fold:

  1. Lock down combat (Sphere of Safety, Ghostly Prison)

  2. Lock down targetting of yourself (Aegis of the Gods, Leyline of Sanctity)

  3. Lock down spells that get around this (Runed Halo, Nevermore)

  4. Lock down alternative strategies after sideboard (Rest in Peace, Stony Silence)

  5. Protect the Locks (Greater Auramancy, Privileged Position)

  6. Win the game (Luminarch Ascension, Sigil of the Empty Throne)

Your deck covers part of #1 with Battletide Alchemist, and part of #5 with Eight-and-a-Half-Tails I say a part of each because plenty of combat isn't damage, it is infect, or "when this creature attacks" (think eldrazi tron and all of the eldrazi's with the annihilate keyword), and because a destroy all (Supreme Verdict) gets around protection effects. Creatures a way flimsier than enchantments, and this deck doesn't even cover that.

Gattison on Power 9 Equivalent in Pauper?

1 week ago

I'm back. Sorry for taking so long to return, but I have been mulling everything everyone has said over, and I have some thoughts. I'd like to keep this dialogue going and reason out our choices.

Firstly, I've updated the Original Post, took my silly pIX list off and put up the running talley. I really like the way the current top 9 looks, honestly, despite that less than 10 pauper players voiced their opinions on it, lol.

Secondly, Modern_Brews, with all due respect, I think the pIX should be a list of the most broken pauper cards, because that's exactly what the Power 9 is. The P9 also doesn't care about representing the color pie fairly, and thus I feel that neither should the Pauper IX. I guess I did make it sound otherwise in my statement above, and my apologies for not clarifying earlier.

Third, Captain_Howel, I would actually argue that all three of the blue cards in the P9 could be called "draw." At the very least, every single one of the power 9 cards do essentially the same thing for a deck. They accelerate it. They give you more mana, cards or turns (which is really just card advantage, imo) than you would normally get, under normal circumstances.

I'm not trying to be argumentative with either of you, instead I'm just hoping to further define what the Pauper IX should be. =) Feedback is welcome!

Now on that line of thought, let's get back to the culmination of our votes in the list in the OP. Let me first say that I personally feel that, ignoring everything else, Lightning Bolt, Lotus Petal, Gitaxian Probe and Ash Barrens all NEED to be on this list, and there's no getting around it. Does anybody else feel this way?

I also feel that Simian Spirit Guide should definitely be on this list alongside Lotus Petal, because like DarkMagician said, it is literally a pauper version of Mox Ruby. It doesn't matter if people aren't playing this card currently, or if it's not "paupular". Not everybody always plays the P9, the same would therefore obviously be true about the pIX, wouldn't it? What does matter is that this card is free , which is crazy good no matter what color it is, and as a pauper player "you should know about this." For the same reasons, I feel Dark Ritual is the pauper version of Mox Jet, and should rank on the list.

I also feel the same way about Apostle's Blessing, but to a lesser extent. I also want to point out that this same line of reasoning (first iterated by DarkMagician above) is exactly why we "all" agree Gitaxian Probe should qualify. Because ANY deck can play it. And ANY deck can play Simian Spirit Guide for a free or a free , and to a lesser extent, any deck with in it can play Dark Ritual.

Next, I agree with Captain_Howel (and eyes2sky) about Gurmag Angler that it's not an auto-include in decks running . However, it is quite easy to alter most decks, just a bit, to allow 1 or more Anglers. I think that is why people play it so much, and why it got so many votes here. One more vote than Delver of Secrets  Flip in fact, and I think that is indicative of how it's slightly harder to alter "just any deck with in it" to squeeze some Delvers in.

Finally, I do think we should all stop and reconsider whether Slippery Bogle should be on this list or not. It's not a game accelerator, like Lotus Petal or Preordain, but it is a super useful creature that should be known to all pauper brewers and builders.

Thanks for your input so far everybody!

Captain_Howel on Power 9 Equivalent in Pauper?

2 weeks ago

Hey, thanks for the tag! I'm new to Pauper and not very familiar with its meta, so take all this with a grain of salt, but I'll do my best.

I think it's not only accurate, but fitting in an almost poetic way, for the crown jewel of the Pauper IX to be Lotus Petal.

When picking the others, the first thing that strikes me about the original Power Nine is that 6 of them are mana production, 1 is card draw, and the last 2 are just other stupidly broken abilities. Therefore naturally mana production/fixing belongs at the forefront for the Pauper IX, but with how limited the options available are, I'm certain it won't take up 6 slots. Card draw should also get at least 1 slot, and I wouldn't be surprised if blue cards take up around 3 slots. There's nothing in Pauper that even comes close to those last two stupidly broken cards, so something more uniquely powerful in Pauper will have to take their place.

For the second, I have to agree with the common opinion ITT: the Urza's land trio deserves to be there, but there's no reason to fill 3 slots with a set of combo pieces, so giving 1 slot for Urza's Tower seems reasonable.

For the third slot, I gotta give it to Ash Barrens. The only decks that don't benefit from running that are mono-color decks and decks that entirely use nonbasic lands, like artifact affinity decks that fill up on the artifact lands.

I think that's enough for mana production in the Pauper IX. Now's when things get interesting.

For the fourth slot, staying predictable, but Lightning Bolt really earned it. Virtually every deck that contains red is going to run it. The only ones I can think of that won't are, again, artifact affinity decks (which would run the even stronger Galvanic Blast) or two-color Aggro decks that REALLY focus in on red's creatures and pumping them up.

For the fifth slot, several blue card draw options have been mentioned, and I recommend picking one. I don't have the experience to confidently pick one, but Ponder and Preordain seem the most appealing to me given the user control that they offer.

For the sixth slot, Slippery Bogle is my pick. With Pauper's limited options for mana fixing, hybrid mana costs are a big help, and with the kind of basic functions that each color keeps to, the most well-known evergreen creature abilities are all good, but hexproof is one of the best. Any deck with blue, green, or both in it that's running any kind of Equipment, Auras, or other things to pump up a creature and needs to fill a few slots can use a Slippery Bogle. It's no wonder that one of the notable builds of the meta -- something to which plenty of Sideboards run specific counters -- is based around, and named after, these little guys.

Is control big in Pauper? If so, I'd give slot 7 to either Gitaxian Probe or Counterspell.

That's as many as I can really say something about. I don't really see what makes Gurmag Angler so great though; plenty of decks just aren't going to be putting enough cards into the graveyard to reliably play it. On the other hand, given some decks run graveyard removal specifically to shut down Delve creatures -- which is similar to the justification I gave for Slippery Bogle -- maybe it deserves a slot.

Gattison on Power 9 Equivalent in Pauper?

2 weeks ago

So, first of all... I'm obviously not a Vintage or Legacy player, lol. My bad. X)

Secondly, I like everybody else's lists better than my own. =D

Here's the breakdown of what everybody thinks so far:

  1. Lightning Bolt - 6
  2. Lotus Petal - 6
  3. Gurmag Angler - 5
  4. Brainstorm - 4
  5. Delver of Secrets  Flip - 4
  6. Gitaxian Probe - 4
  7. Ash Barrens - 3
  8. Urza's Tower - 3
  9. Urza's Power Plant - 3
  10. Urza's Mine - 3
  11. Apostle's Blessing - 2
  12. Chromatic Star - 2
  13. Dark Ritual - 2
  14. Gush - 2
  15. Preordain - 2
  16. Rancor - 2
  17. Simian Spirit Guide - 2
  18. Blazing Salvo - 1
  19. Daze - 1
  20. Hooting Mandrills - 1
  21. Pestilence - 1
  22. Ponder - 1
  23. Slippery Bogle - 1

lukas96 brings up an interesting point, too. Because pauper is kind of made up from combo-pieces, stepping-stones and straight-up-chaff from other formats, should it also be a "requirement" that the Pauper IX be useful in other formats, i.e. as a bridge to allow players to "graduate" to more expensive formats?

I personally do not feel that this needs to be a requirement. I feel it will be an inevitable "happy coincidence" in the end, regardless of our restrictions. I just wanted to bring the thought up though. =)

TheHelvault on Power 9 Equivalent in Pauper?

2 weeks ago

Well first of all, power 9 is mostly Vintage :-p BUT formats don't matter, formats are a conspiracy

BUT that being said I agree with this list. Brainstorm should be on here because it's bonkers in Pauper. Imo Delver wouldn't survive without Brainstorm.

I'd say Slippery Bogle should be in the list, I mean it's a formidable foe and that hexproof ability really screws games up.

Gurmag Angler and Treasure Cruise were both crazy for pauper. I mean a big ass fish for 1 Mana? 3 cards for 1 Mana??? Come on man.

Urza lands are cool and all but it's not like tron is the best thing in the world lol. I personally don't find urza lands to be that good, like Myr Enforcer is just as good imo.

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