|Commander / EDH||Legal|
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Creature — Beast
Slippery Bogle can't be the target of spells or abilities your opponents control.
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Slippery Bogle Discussion
1 day ago
Hello, KingMoney! Thanks for your feedback.
Emerge Unscathed is indeed essential to the deck, since not only it provides with protection, but also triggers the Heroism ability of Fabled Hero and other heroes like Wingsteed Rider and Hero of Iroas, twice (since it has Rebound).
As for the cartouches, Cartouche of Knowledge is indeed a pretty good choice, and I'm torn between that or continue using the very similar Spectral Flight or One With the Wind (those last two are functionally the same). The other cartouche you suggested doesn't really seem that good for the strategy of the Deck: betting everything on a single super-buffed unblockable monster.
Regarding removal, I already run 1 Oblivion Ring, plus 1 other card that has the same functionally but with a different name: Banishing Light. This is to avoid being cut off by cards like Surgical Extraction, Meddling Mage and other similar annoyances. I also run a Journey to Nowhere as the 3rd targeted removal, since the Deck needs a low mana curve to be aggressive.
As for Perimeter Captain, I realize that's an odd choice for most players. Slippery Bogle doesn't cut it for me, because the deck is mostly white with a splash of blue and no green, and it doesn't further my strategy. Perimeter Captain doesn't either, but it's good for its purpose: warding off attacks to win some time to get Fabled Hero going. Otherwise the Deck would get shredded by aggro red decks. With a 0/4 body, they are hard to top early on, and with two of them on the field you can block with both to gain 8 life. Still, maybe there's a better choice available.
2 days ago
Unless Emerge Unscathed is crucial to the deck, I think Brave the Elements would be sweet in this deck! I would suggest putting Day of Judgment in the side. For your deck, I would suggest Cartouche of Solidarity because it pays for itself with a 1/1 and Cartouche of Knowledge because it has an instant payoff with its cantrip effect. I would suggest less of the instant and sorcery combat tricks to lock down on more aura effects. For removal for the deck, I would suggest 3 Path to Exile, 3 Dismember, and 3 Oblivion Ring because the deck is gonna need a solid base of removal. I would swap Perimeter Captain for 3 Slippery Bogle and a Hero of Iroas. I really like the idea of the deck, but if you wanna go the aura root, I would take a look at the / bogles list that SaffronOllive at MTGGoldfish played.
2 weeks ago
I would like to second the Claim / Fame option. It returns any and ALL creatures you play. Vexing Devil combos with it very nicely. Also, if you're going to play black in burn then maybe look into Inquisition of Kozilek and Thoughtseize at least in the sideboard, and possibly in the mainboard.
Personally, I don't like your mana base. That is a lot of fetches that you really don't need. I'd probably go with no more than 8. 4 Bloodstained Mire and 4 of any other red fetch. Shocks could be two Blood Crypts, 4 Blackcleave Cliffs, and then 4 Mountains. That's 18 lands which is fine for your deck being that the highest CMC is 2 (excluding Rift Bolt being that you're going to suspend it).
Personally I'd say Rift Bolt is better than Shard Volley. Yes Shard Volley is instant speed, but if you are truly utilizing it to hit a creature to save yourself then you're probably already losing. I'd also lower Searing Blaze down to 2 because the landfall trigger won't always be hit, plus, you could replace it with a card with one mana. Upping Rift Bolt or adding in Claim / Fame. I would take out Gonti's Machinations altogether. I understand the use it has (as well as the reason for all of the fetches that I said didn't seem very good) but I believe you want to utilize the damage immediately in the form of other burn spells, rather than play something that takes a turn or two to activate.
Sideboard options. I would consider Shattering Spree and Shatterstorm. Great against affinity, and Shattering Spree's replicating get around a Chalice of the Void on one. Potentially Pithing Needle to hit planeswalkers, Lightning Storm in Ad Nauseam decks, and a lot of different cards in affinity as well as tron. Ratchet Bomb against Slippery Bogle decks because otherwise you have ABSOLUTELY NOTHING against them. They can't be targeted, and they have plenty of lifegain enchantments. Plus, it can hit others things. Albeit a little slow, but still another board wipe if necessary. Graveyard hate I usually prefer Relic of Progenitus because it is a cantrip. Tormod's Crypt is definitely a great option though. OF course, also Thoughtseize and/or Inquisition of Kozilek if you don't feel like they have a place mainboard. Collective Brutality is a solid card. I'm not sure how viable it is since you probably don't want to discard your burn spells, but a solid consideration. Dismember should be considered as a lot of people are going to bring in their pro-white stuff against you. Kor Firewalker is a serious threat to you since none of the black cards you have can actually target it. Also, Dismember can help you get rid of really big stuff like Tasigur, the Golden Fang, Gurmag Angler, and can bring other stuff lower so you can bolt them like Primeval Titan and Death's Shadow. Lastly, Dragon's Claw for the mirror. Whoever gets theres onto the battlefield first usually wins.
1 month ago
Hey there! Cool deck you have here! I have some comments for you:
The way your deck is currently built, it looks like a hybrid of two of the most common enchantment-based decks in Modern: Bogles and Enchantress. I would recommend picking one to focus on, and ignoring the other. Bogles plays small, hexproof creatures (such as the namesake Slippery Bogle), and then buffs them with four or five Auras, such as Ethereal Armor, Rancor, and Daybreak Coronet. Enchantress, on the other hand, is more of a prison deck, ramping quickly with Arbor Elf and Utopia Sprawl, then dropping Ghostly Prisons and Story Circles to prevent your opponents creatures from attacking, then drawing a bunch of cards with an Eidolon of Blossoms, and closing out the game with a Sigil of the Empty Throne.
You might have noticed that both of those decks have something in common: Green. Green offers a lot to an Enchantress deck, ranging from ramp Auras (Utopia Sprawl), buff Auras (Rancor), and card-drawing engines (Eidolon of Blossoms). There's even cards like Herald of the Pantheon and Courser of Kruphix if you want to get really deep. I would strongly recommend adding Green to your deck, even if you don't choose either of the above routes, as there are so many good options the color has to offer.
If you do want to go the Enchantress route, I have an Enchantress deck that I love playing: Modern is Enchanting.
In any case, good luck with your deck, and welcome to the site! If you ever want feedback on one of your decks, feel free to leave a comment on my profile!
1 month ago
Wow you not even running Slippery Bogle i bet you play yu-gi-oh on your free time you scrub
1 month ago
Also don't forget with a splash of Blue you also have access to Invisible Stalker
1 month ago
You could consider grabbing a cheap hexproof creature on which to load up your counters on to protect them from most bounce effects. It won't stop full board bounces or board wipes but you won't have to worry about unsummon Gladecover Scout is probably the best for this one although Slippery Bogle would work as well. You could also grab hexproof granting instants to power through removal spells as well such as Blossoming Defense or Heroic Intervention the latter will also be exelent at halting an attempted board wipe.
3 months ago
It's more important to have fun with these kinds of decks than to just always make them better, but if you want to try and deal with or play against like Kuldotha, Affinity, and Tron in the pauper meta, then I'll lend some words.
If you can deal with 5/5s, 2/2s, x/1s, mass amounts of tokens, and Hexproof 1/1s ( Slippery Bogle ) you can probably deal with anything, and so if you can play around that idea of dealing with anything, then you might have a smoother time playing the deck at all.
Without being able to abuse ETBs of other lands like Radiant Fountain or untapping lands more easily, Simic Growth Chamber does not help manafixing and can accidentally send you back 2 turns in mana, or is just more tapped mana than you need. Find a way to make better use of it, or just replace it with Evolving Wilds or Terramorphic Expanse, which can also be a way to shuffle away cards when Ponder or Brainstorm sees only maybe 1 card you need. The biggest issue with cards like Auras and Giant Growth is that if someone kills a creature when you cast those on it, you'll lose 2 cards instead of 1, and are now struggling to get back in. Vines of Vastwood or Neurok Stealthsuit that I use in Ahhhh! Spiders with Clothes! could be safe cards.
Hopefully that gives you some things to think about and see for yourself where you end up with your deck :)