Quirion Elves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Beatdown Box Set (BTD) Common
Invasion (INV) Common
Mirage (MIR) Common

Combos Browse all

Quirion Elves

Creature — Elf Druid

As Quirion Elves enters the battlefield, choose a color.

: Add to your mana pool.

: Add one mana of the chosen color to your mana pool.

Quirion Elves Discussion

mikekane6 on No Victory Without Sacrifice

3 weeks ago

I found Chromatic Lantern is useful for mana fixing at the least. I'll look into those mana dorks, replace Quirion Elves perhaps.

I found Garna, the Bloodflame to be too expensive to be bothered flashing him out so playtesting agrees with you on that point at least.

I will definitely consider Reanimate ...again it seems too strong to not have.

as for Essence Harvest I just like it. Especially considering you dont have to sacrifice the creature so can still attack/ Fling it at someone else.

Thanks for the help. I'll definitely be considering some of those other cards for especially Fireshrieker seems too good to not have.

Thanks :)

mikekane6 on No Victory Without Sacrifice

3 weeks ago

I found Chromatic Lantern is useful for mana fixing at the least. I'll look into those mana dorks, replace Quirion Elves perhaps.

I found Garna, the Bloodflame to be too expensive to be bothered flashing him out so playtesting agrees with you on that point at least.

I will definitely consider Reanimate ...again it seems too strong to not have.

as for Essence Harvest I just like it. Especially considering you dont have to sacrifice the creature so can still attack/ Fling it at someone else.

Thanks for the help. I'll definitely be considering some of those other cards for especially Fireshrieker seems too good to not have.

Thanks :)

Liscom on Red/Blue/Green (1.Entwurf)

1 month ago

Nun mal zum Rauswurf:

Bounty of the Luxa klingt glaube ich besser, als es klingt. Probiere es gerne aus, aber ich hatte immer das Gefühl, dass ich nie dann das Mana bekam, wenn ich es brauchte, und das ich immer ne Karte ziehen durfte, wenn ich eigentlich Mana brauchte. Vielleicht noch eine Kreatur statt dessen? Shifting Ceratops fällt mir spontan ein.

Frontier Siege finde ich fraglich. Ich habe kurz mal 6 Kreaturen gezählt, die fliegen. Damit ist die zweite Option eigentlich nur brauchbar für dich und nur für die erste Wahl könnte man besser auf eine Karte steigen, die dir mehr bietet.

Sarkhan's Unsealing sieht so auf dem Papier großartig aus. Man müsste es aber einfach ausprobieren. Ich finde es schwer, den Nutzen wirklich einzuschätzen. Ich habe 20 Karten gezählt, bei denen die Karte aktiviert wird. Ich finde das schon gut.

Zendikar Resurgent ist eine der Karten, die am Anfang in jedem meiner Decks steckt und dann aber im letzten Umbau rausfliegt - aber jedes Mal bis ich mit dem Rauswurf auch unzufrieden, denn ich denke die Karte kann sehr viel. Gerade in einem Deck mit dicken, teuren Kreaturen würde ich das auf jeden Fall austesten!

Two-Headed Dragon Ich finde, dass es hierfür einfach besseres gibt. Wenn du noch einen Füller brauchst, ist der Drache ok. Er wäre aber wohl der erste, der bei mir aus dem Deck fliegt. Ansonsten ist Drakuseth, Maw of Flames vielleicht eine Alternative.

Terastodon ähnlich wie Zendikar Resurgent finde ich den Elefanten eigentlich ganz cool, aber er ist halt sehr teuer und trifft dann auch keine Kreaturen, sodass er ggf. nicht einmal vernünftige Ziele auf dem Feld hat. Ich finde die Karte riskant, aber nicht schlecht. Dadurch, das Surrak ihm Trampel gibt wird er auch noch aufgewertet. Ein 9/9 Trampler ist nicht zu ignorieren.

Whisperer of the Wilds ist nicht mein Ding. Anfangs ist er nur ein teurer Llanowar Elf und auch später produziert er auch nur grünes Mana. Da würde ich bei all deinen Farben lieber die Konsistenz deines Decks erhöhen. Mögliche Kandidaten wären: Ceta Disciple (den kannte ich selber gar nicht, aber er filtert Mana und kann noch eine Trampler unterstützen), Generator Servant (Ein Versuch ist er wert. Hast ist sehr nützlich bei dicken Kreaturen), Incubation Druid (wohl mein Favorit), Quirion Elves (ein nostalgischer Klassiker meiner Jugend) oder Zhur-Taa Druid (ein Underdog, der mich immer wieder überrascht).

Savage Knuckleblade halte ich für etwas spekulativ, aber interessant. Ich finde ihn nicht gut, aber ich glaube der hat echt das Potential den Tisch zu überraschen, wenn du ihn gleich mir Hast und verstärkt angreifen lässt. Auch die zweite Fähigkeit kann eine gute Symbiose mit den "enter the battlefield" Verzauberungen geben.

Myojin of Life's Web Ich weiß ehrlich nicht, ob dies lohnt. Die Myojins sind cool, wenn man denen immer wieder Counter geben kann. Als ein einmaliger Effekt finde ich lohnt dies nicht, bzw. lohnt selten. Außerdem sind 3 grüne Mana in einem dreifarbigen Deck riskant.

Ich hoffe, dies hilft dir etwas

SynergyBuild on Lets make Rashinal decisions

8 months ago

Telepathy is trash. Either A your opponent is holding Mystical Tutor+Summoner's Pact so you know to hold a Delay open, or B no one has anything, so they look at you as the only threat, and you lose.

Or C and you get no information, because if you know the meta then you can guess almost exactly what is in each opponent's hand based on their actions. So you wasted a card, information that you are bad because you run Telepathy, and mana.

Yes. It is trash. Also, why Quirion Elves? It is bad as a two-mana dork against almost strictly better Bloom Tender, or combo-significant Devoted Druid, or the Elvish Mystic/Boreal Druids that are much more mana efficient.

Your landbase also seems weird, why not the other 5 fetchlands, and why do you run Ash Barrens xD?

I would also suggest Treasure Cruise but I know it is a difficult choice as to what you drop for it. It isn't an instant, but does synergize with the instant/sorceries you run. Its okay you don't run it, but I imagine it wouldn't hurt.

DrunkManSquakin666 on Rhys of the Squirrels

9 months ago

Some cards you might wanna look into are Second Harvest, Growing Ranks, Wirewood Channeler, and Fyndhorn Elves, and Quirion Elves, but I gotta say, this is looking pretty good!

bushido_man96 on How Can I Break Atraxa?

10 months ago

Your problem in trying to go faster is you have a four color commander. I think most of the builds that really "break" her tend to be linked superfriends builds, but I'm not completely sure.

I think what will help you the most is to run serious amounts of card draw and mana ramp, in the forms of both dorks and rocks. Your dorks need to give different colors, so the likes of Birds of Paradise and Utopia Tree are great. Quirion Elves give you the option when you play them to choose what other color you need most at the time. Land tutor spells that work really well with dual lands, like Farseek, Nature's Lore, and Skyshroud Claim give you great fixing ability, along with the fetch lands, if you can afford them. Zendikar Resurgent will give another effect like Mirari's Wake. Rishkar, Peema Renegade also makes any critter with a counter on it into a mana dork. Solid creature in this deck. Also, Cryptolith Rite. Play it.

Pir, Imaginative Rascal gives you another Atraxa-like effect. I'd consider playing with some of the old-school Spike cards to get more critters with counters on them in play.

Solid card draw options include Rhystic Study, Rishkar's Expertise, Shamanic Revelation, and Inspiring Call is a pretty awesome surprise against some board wipes (I see you have this one in your list).

Now, the main way you can speed up Atraxa is by upgrading your mana base, which is the single easiest way to drive up the price of a deck. Old-school duals are the way to go, but not everyone has that option. Barring that, get some cards like City of Brass and Reflecting Pool, and a Gemstone Mine is a card without a drawback if you have Atraxa out. Basically, the fewer lands you have that come into play tapped, then the faster and more efficiently you can utilize your mana. The cheapest way to improve Atraxa, in my opinion, is to build it like an old fashioned "5-Color Green" deck, but in this case it will be 4-Color Green. So green will be your base color, which gives you access to all the mana dorks you'd want, and the sorcery speed cards that let you fetch the lands to fix your mana. Also, you get Zendikar Resurgent, which is card draw and mana ramp in one card, and Cryptolith Rite and Rishkar, Peema Renegade. Green also has good card draw spells, like I mentioned above. So build a green shell for the deck, and sprinkle in what you need from the other colors to focus on your plan.

I hope that helps. I really like taking the precons and molding them into something more my style. They're a great spring board. I hope this helps out some. If not, there are plenty of awesome folks on here that will have some good information to offer.

Happy building!

Cruizen93 on Marath, Bloody Stax

10 months ago

@Rockleemyhero Appreciate the catch on Noble Hierarch, and the advice you further gave. For budget reasons I am trying to stay away from cards like duals, cradle, tomb, etc. In the future I'd be interested in upgrading the deck for sure but for now I want to work with what I can grab. What would you recommend to replace Anger of the Gods? I figure I should have some kind of board wipe?

I switched out Noble Hierarch for Quirion Elves again for budget reasons. I can't deny how powerful Bloom Tender would be to have.

jcsmbio07018 on Lord Windgrace MLD cEDH

1 year ago

MalcolmTent thanks for the reply and the suggestions :D To facilitate discussion I'll break down to individual cards:

Tireless Tracker: Very powerful card advantage engine on this deck. Might make the cut and it definitely makes the maybeboard :P The card I think it slots best instead of is Twilight Prophet. If you want multiple CA engines we might remove a piece of interaction. Nevertheless powerful card and will consider it for the next edits!

Null Profusion: This is bad. 6 mana for draw 2 cards a turn is not good enough. By the time you have 6 mana you want to have a walker on board and an MLD spell ready to go off. If being on topdeck mode is a problem, why not putting everyone on it and run Sire Of Insanity? That's a seriously better card at 6 mana imho :P

Painful Truths: Pretty good, on the same level as Night's Whisper, as it costs 1 more but draws 1 more card. Costing 1 more is actually pretty significant as my meta is pretty competitive and tapping out on turn 2 is pretty much less risky than tapping out on turn 3. Late game drawing 2 or 3 for 2 or 3 mana is relatively indifferent, you are relying on tutors to find wincons nevertheless. With all this in mind, both cards fill the same role and I guess the competitiveness of your meta should rule the choice, if you want to run any of them.

Sylvan Awakening: Had it been instant it would be great, indestructible to your lands in response to MLD is broken. As an offensive tool it's not good enough. I won't be ramping to dozens of lands. As a defensive tool Heroic Intervention seems better. Not really sure to which of these roles you were suggesting the card ;)

Constant Mists: As I don't plan to run multiple land drop cards, this is not as OP as it its in The Gitrog Monster. I like it, and it might be worth a spot in more creature based metas. For me, however, it will very rarely make the cut.

Heroic Intervention: Good choice, extra good in a very controlly meta, with lots of wipes and removal.

Quirion Elves: No idea why you suggest this. Isn't Amonkhet common Naga Vitalist strictly better? In fact I'm pretty sure two mana tap for any color are pretty common and better than this.... Rule of thumb is one mana dorks are OP, Bloom Tender is OP because it always taps for 2-3 mana. 2 mana dorks beside this need to tap for more than one mana or don't tap for mana: Devoted Druid and Wall of Roots come to mind as better than what you suggest. Priest of Titania is the same. Any reason why I should run Elves instead of any of these?

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Quirion Elves occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%