Rabble Rousing

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Rabble Rousing

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

king-saproling on Not another Bunny

4 months ago

Cadira looks like such a fun commander. Personally I would make these swaps:

Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul

TheSlowestBro on Bess, Soul Nourisher

6 months ago

I think more 1/1 token generators that work over time are the way to go, stuff like Rabble Rousing, Torens, Fist of the Angels and Rhys the Redeemed, also Wild Beastmaster seem really fun!

As far as cuts, Awakening Zone, Griffin Aerie, Arasta of the Endless Web and Sandwurm Convergence are all excellent cards, but they don't synergize with the commander so that could be a good set of swaps imo.

I like this commander though I gotta say, seems like fun

Worrad75 on Attack-harmonicon

1 year ago

we back baby, lots of changes:

**Sardian Avenger IN

Ashnod's Altar OUT**

I've had really good experiences so far with Devilish Valet, and so I'm adding another cheap, scaling threat that can really rack up the damage at any stage of the game. It synergizes fantastically with pieces like Shadowspear and Duelist's Heritage, introduces a bit of treasure hate, and even shuts off some combos. I love that it scales with the power level of the table, and I expect it to overperform for 2 mana. On the other hand, Ashnod's has underperformed. Without consistent token producers (of which there are only a handful of in the deck), this often feels like 3 mana do-nothing, and it being one of only a select handful of non-mana artifacts in the deck means its even more likely to eat non-creature removal.

**Goblin Motivator and Bloodlust Inciter IN

Ogre Battledriver and Dowsing Dagger  Flip OUT**

I found myself craving more haste enablers in the deck and Ogre Battledriver seems to be too big of a lightning rod, which is fair because it can end games with the right setup. I've opted for cheaper, lower to the ground options that are less likely to eat targeted removal. They won't pump a team of incoming tokens off of Mardu Ascendancy or Hero of Bladehold, but they will come down faster and have impact over many more turns than the ogre would normally be allowed to live. I did enjoy playing with Dowsing Dagger  Flip but it feels counter-intuitive to lean into haste and also give out blockers.

**Battle Angels of Tyr IN

Rabble Rousing OUT**

Myriad is fun, cool, and good. Turns out, its even better when you make twice as many tokens. For 4 mana, you get 26 flying power per turn with Isshin out, and potentially 2 card draws and 2 treasures to top it off (you likely wont get the lifegain trigger). The nail in the coffin for Rabble Rousing is that the tokens don't come in tapped and attacking. That downside combined with the whiff potential means that the card feels clunky at times. It was also overkill for the synergies that it was hoping to lean into for card draw (Welcoming Vampire and Tocasia's Welcome), so overall it only felt like we were unlocking the true potential of this card in magical-christmas-land with Skullclamp and Ashnod's Altar.

**Laelia, the Blade Reforged IN

Welcoming Vampire OUT**

Given that we're downsizing on the overall number of token-focused cards (and adding [battle angels of tyr]), [welcoming vampire] seems like a natural candidate to take out for [Laelia]. A guarenteed 2 cards a turn is better than (maybe) 1 card a turn, even if it means making your creature a lightning rod.

**Skyhunter Strike Force IN

Nadaar, Selfless Paladin OUT**

If I was willing to pay 5 mana to give the whole team melee with Adriana, Captain of the Guard, then I will absolutely double up on the effect on a 2/2 flying body for 3 mana. PSA: instances of melee stack, so Isshin + both of these = +12/+12 to each creature that attacks. Nadaar is a solid value piece, but getting to attack with him twice without him getting killed feels more like a gamble than a guarantee, so he's getting pulled out for the moment. Note that this makes Triumphant Adventurer the sole venture card left in the deck, so if I need space for another 2 drop that might be where I go.

thefiresoflurve on Boros Legion Of Mil

1 year ago

Are your wincons meant to be infinite combos?

I was confused at Altar of the Brood being tied to "burn", since it doesn't actually deal damage itself.

Reveillark + Karmic Guide + any sacrifice outlet, such as Altar of Dementia (although there are plenty cheaper ones) will give you infinite ETB, and thus let Purphoros / Altar of the Brood instantly win.

On tokens: Brave the Sands gives Vigilance and blocking power.

Intangible Virtue is another option.

Harmonious Archon buffs all your tokens.

Inspiring Leader

Martial Coup - serves double duty as board wipe and token maker.

Prava of the Steel Legion - now your tokens can attack with reckless abandon.

Rabble Rousing - even if your 1/1s die when they attack, they replace themselves now! Combos great with Purphoros / other ETB effects.

Twilight Drover - basically awesome for tokens.

Also, make sure to pick up Boros Signet and Arcane Signet to help with ramp.

DawnsRayofLight on Rin and Seri, Unstoppable

1 year ago

Drops

Wheel of Fortune too expensive and doesn't need to be in every deck with red

adds

Lion Sash

needs a bit more ramp, would consider Farseek and Three Visits, maybe Cultivate and Kodama's Reach

I honestly might thing of going in a more tokens heavy direction rather than trying a cat, dog tribal. I have seen some crazy synergies with either Jetmir or Jinnie Fae as general and things like Academy Manufacturer, the enchantment that can turn them into angel tokens, Rabble Rousing, Grand Crescendo, and the like. It opens you up to running better tokens producing cards to overrun your opponents, also letting Triumph of the Hordes being a win con.

hyped1221 on Darien, King of Kjeldor Token/Lifegain EDH

1 year ago

Leny1777 - Rabble Rousing seems pretty good. I do not think I will try it out as my overall cmc of the deck is fairly low. There are times where sure you could cast Avacyn for free. But it's not something consistent enough for me.

The two cards I will for sure try out at sometime are Smuggler's Share and Bennie Bracks, Zoologist. Both are terrific!

I used to run Blasting Station. Great in Darien with the right cards to set up the combo. But like I have stated before I only have one infinite combo in the deck and am not looking to add anymore. I have a few decks that can combo off, and honestly it gets old after a while. Removing most of them from the deck has made it much more enjoyable for me to play. Combos are subjective. If you are enjoying running as many as possible in Darien more power to you.

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