|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
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- Gods Willing interactions with Bestow
- How Eidolon of Countless Battles interact with itself?
- How do umbra enchantments on an enchantment creature with a global enchantment destruction work?
- Miming Slime/Kin-Tree Invocation and ****/**** creatures (***** = number of creatures you control)
- Bruna and bestow
Eidolon of Countless Battles
Enchantment Creature — Spirit
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
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Eidolon of Countless Battles Discussion
1 week ago
Here's some spirits I can point out
Reminder of the good old Deadeye Navigator is a spirit and the onnas are etb trigger plus a couple of more
You can also put in spirit avatars in this deck as well https://scryfall.com/search?as=&order=&q=%28t%3ASpirit+t%3Aavatar%29
Ore Gorger = have fun removing the opponents stupid powerful non-basic lands.
Tomorrow, Azami's Familiar you choose from 3 chooses from a draw you choose the card for the situation going on and this is for every single dang draw.
You have a nice amount of enchantmentsEidolon of Blossoms feels sadden she's not in this Team
Eidolon of Countless Battles from the number of spirit tokens you make this is cute.
Drogskol Reaver seriously why is this not in the spirit usually have life gain and you can draw like crazy.
Ghostblade Eidolon oh great O-Karachi just has to make contact twice to eliminate someone from the game
Bounteous Kirin talk about life gain.
Infernal Kirin very classy you get to look at there hands and get a butt load of discard if you have the correct spirits
Last but not least Sekki, Seasons' Guide a huge 8/8 that makes spirits from damage and you can sac eight he's back on the board
3 weeks ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
1 month ago
1 month ago
Sandwurm Convergence seems kinda slow
Mana Bloom is SUPER bad.... like take it out now type of bad lol
Maybe add Eidolon of Countless Battles Seems rather strong in this deck and is budget
1 month ago
I would recommend 4 Battlewise Hoplite 4 Favored Hoplite 4 Hero of Iroas 4 Eidolon of Countless Battlesand perhaps some Phalanx Leader or Vanguard of Brimaz as for enchantments, Ethereal Armor and Spirit Mantle are must haves. Daybreak Coronet may cost a bit more but it'll be worth a shot. Lastly, trim down the 1 ofs, focus on a few specific good cards and have more of them. Oh and non-aura enchantments are sort of unnessecary. Good start though! :)
2 months ago
Rev_Lycan60 Hey, thank you for your suggestion! On one hand I like the idea that it can both knock out a creature and boost one, while also being an aura for Eidolon of Countless Battles. On the other hand though, not all Heroic creatures in this deck are humans and I cannot depend on my opponent not playing humans.
If I were to play Bonds of Faith I would most likely switch it out for Pacifism. But as it is, I prefer the latter. In case I don't draw Hopeful Eidolon (which I want to switch out for something else anyway) or Ordeal of Heliod the entire game, I want do make sure that the removal I play is unconditional. The deck needs to reliably be able to deal with big evasive creatures.
2 months ago
2 months ago
Awesome Deck. Love its CMC! +1.
I understand when you want to keep this a budget deck. But then remove this card from your maybe list :-)