Eidolon of Countless Battles

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Eidolon of Countless Battles

Enchantment Creature — Spirit

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

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Eidolon of Countless Battles Discussion

Nethereon on Tuvasa Bantchantress EDH

3 weeks ago

I like your build, with a few exceptions, otherwise it looks solid. There are cards I run in my build that I'm not seeing in your build, and I believe you really need to run them.

First, a few creatures worth addressing. Kor Spiritdancer is a must, given the number of auras you are running, as is Sram, Senior Edificer. I would consider taking all of the Lieutenant cards and Thassa's Devourer out for some better options, such as Eidolon of Countless Battles, Auratog, and Phantatog. Why the atogs? Merciless Eviction and Return to Dust effects, primarily.

As far as spells go, have you considered Retether? It's not Replenish by any means (which I would recommend if you can come across one), but it is certainly a great card for a Voltron strategy.

For auras, look into recursive enchants like Rancor. Ones I didn't see that you can track down are: Launch, Brilliant Halo, Spirit Loop, and Cessation. Aqueous Form can help you push through damage and set up your draws a little better, too.

I hope these suggestions help! I really enjoy this commander. Bant Enchantress is by and large my favorite archetype of all time. I'm the resident expert, in a manner of speaking, at my LGS because I've been playing it for so long (or variants). Good luck.

StopShot on Alesha, Who Smiles at Extra Combat

1 month ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

ZendikariWol on Estrid Aim's High

1 month ago

^^^ more lands.

Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.

You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,

Kogarashi on 2 questions: When can I ...

1 month ago

Argy is correct. Example to clarify:

If you have a Knight token enchanted with both Eidolon of Countless Battles (via bestow) and Lifelink, and someone casts Murder on the token, both Auras "fall off." Lifelink, being a normal Aura, goes to the graveyard (and Tiana would return it to hand at the end step). The Eidolon, on the other hand, becomes a creature and stays on the battlefield due to the rules specific to bestow.

Similarly, a creature-only sweep like Wrath of God will kill the Knight token, causing both Auras to fall off. Again, Lifelink would go to the graveyard, while Eidolon of Countless Battles would become a creature.

Planar Cleansing, however, isn't creature-only. Since it destroys all nonland permanents, it will destroy both Auras at the same time that it destroys the Knight token (and Tiana). Because the Eidolon is destroyed at the same time as the Knight token, it doesn't have time to fall off and become a creature, so it's destroyed as an Aura. In our example, Tiana sees two Auras (Eidolon and Lifelink) destroyed and the delayed triggered ability is set up to return them both to hand at the beginning of the end step.

It would happen the same way if someone just uses Naturalize on Eidolon of Countless Battles while it's bestowed. It's destroyed as an Aura, not detached and turned into a creature.

So this is why I mentioned that it's situational. If an opponent casts Planar Cleansing, but then Murders the Knight token first, then the Eidolon falls off and becomes a creature before the Planar Cleansing resolves, and thus Tiana, Ship's Caretaker doesn't see it as an Aura.

Tyrant-Thanatos on 2 questions: When can I ...

1 month ago

oliveoilonyaasscureshemorrhoid: That ruling is referring to this:

702.102e If an Aura with bestow is attached to an illegal object or player, it becomes unattached. This is an exception to rule 704.5m.

Ordinarily, when an aura is attached to an illegal object, say because it has protection from the aura or no longer exists on the battlefield, then it is put into the graveyard. Bestow cards instead "revert" to their creature forms. If an Eidolon of Countless Battles were enchanting a creature, and was targeted by a Naturalize, it would be destroyed as normal. When Planar Cleansing resolves, it destroys both cards simultaneously. For comparison, a Wrath of God would not destroy the Eidolon of Countless Battles in this instance, because it would simply become unattached and revert to a creature when the creature it was enchanting is destroyed.

oliveoilonyaasscureshemorrhoid on 2 questions: When can I ...

1 month ago

@Kogarashi I don't believe Eidolon of Countless Battles goes to the graveyard, because the the gatherer.com rulings says it doesn't go to the graveyard like a normal aura, if it becomes unattached. But if Planar Cleansing doesn't make Eidolon become 'unattached' then I believe you're right. Your thoughts? And would a delayed trigger, like on Tiana, Ship's Caretaker, stop Eidolon from becoming a creature, even though it's state-based? Thanks for answering.

oliveoilonyaasscureshemorrhoid on 2 questions: When can I ...

1 month ago

Question 1: Say I have Tiana, Ship's Caretaker on the battlefield, and Eidolon of Countless Battles bestowed on a creature I control, and a player casts Planar Cleansing. Does Eidolon become a creature and stay on the battlefield, or does it come back to my hand because of Tiana's delayed triggered ability?

Question 2: Say I cast an instant spell on an opponent's turn. After the instant resolves, can I cast Crush of Tentacles's surge cost? Or does the surge mechanic not allow a sorcery to change the casting "timezone"?

Thanks in advance!

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