Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
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Orim's Prayer Discussion
3 months ago
Cards that limit attackers.
Crawlspace, Lightmine Field, Silent Arbiter, Fight or Flight and the ideal Dueling Grounds.
Orim's Prayer and Path of Bravery dont really stop attackers but they are deterrents.
Sigil of Valor for when you do attack alone.
Maybe Blade of Selves, that would work around cards like Dueling Grounds but it wouldn't synergize with your commander or any exalted effects.
Also, if you really want to break the game, look for any cards with the "Banding" mechanic.
Noble Hierarch might be worth looking at if you start to feel like dropping knights tribe and going for human tribe. (although I know knight synergy is really fun).
6 months ago
Karmic Justice, AEther Barrier, Archmage Ascension, Bitterblossom, Chill and High Seas (Sideboard), Spear of Heliod, Counterbalance, Curiosity, Crusade, Curse of Shallow Graves, Damping Field, Eel Umbra, Favorable Winds, Feast on the Fallen, Tainted Remedy, Flickerform, Ghostly Touch, Glorious Anthem, Gravestorm, Grim Guardian, Honor of the Pure, Infiltrator's Magemark, Legacy's Allure, Underworld Coinsmith, Luminarch Ascension, Necromancer's Magemark, Orim's Prayer, Pledge of Loyalty, Psychic Surgery, Rule of Law, Suppression Field, Telepathy, Thassa, God of the Sea, Training Grounds, War Tax, Web of Inertia.
7 months ago
Thanks for all the good suggestions Scorprix I've changed what I wanted the deck to do but still most of your suggestions will be added.
Orim's Prayer, Hissing Miasma, and Cliffhaven Vampire all cut, you're right they're too weak. Herald of Anguish was cut as well I was just thinking of some sort of hand disruption but you're right it's slow.
Serra Ascendant is one of my favorite white cards so he'll stay lol.
As for your other sugestions Duelist's Heritage and Koskun Falls were added, Windborn Muse and Archangel of Tithes may find a spot once I make some cuts, Rest in Peace and Torpor Orb actually stopped what this deck was going to do (Obzedat, Ghost Council, Spreading Plague, and Debtors' Knell specifically but like I said I'm taking it in a new direction.)
The others I'm iffy on but I don't know why I didn't add Austere Command before :p.
Again thanks so much for all the suggestions, for looking at the deck, and the +1!!
Edit: also I don't know what Forbidden Orchard does for me besides mana fixing?
7 months ago
So sorry about the time. I've been very busy!
Either way, some notes and cards that may be worth including: Tainted Remedy is generally pretty bad, and other people gaining life is almost never a big deal. Underworld Connections is really slow card advantage, a bit too slow for my tastes, but if you don't mind "sacrificing" a land for your card advantage you can keep it (just noting that it is a strong card when you have access to green and their plethora of land-untaping effects). Orim's Prayer, Hissing Miasma and Cliffhaven Vampire fall into the corner case of being sometimes good, but usually pretty awful, and are often worse than just including better cards. Divinity of Pride and Serra Ascendant are cards that I have used in the past, but are (surprisingly) bad. All they do is just sit there, be big and then die, and since this is commander most removal will generate a bit of extra value, but your cards did nothing, so you will simply fall behind on cards. Herald of Anguish is slow and does nothing for your deck. Kambal, Consul of Allocation might be interesting as a commander, but as just a single card in the 99 that you will likely draw late in the game it is pretty bad. Condemn used to be very good when you could still "tuck away" commanders, but since that change it has been pretty damn unplayable since it usually just a worse Path to Exile. Finally, Drana's Emissary and Grim Guardian are just bad cards.
Good card to add might include Forbidden Orchard, Duelist's Heritage, Windborn Muse, Torpor Orb, Thunderstaff, Rest in Peace, Archangel of Tithes and Koskun Falls. These all just help your general strategy.
Demonic Tutor, Council's Judgment, Sepulchral Primordial, Luminate Primordial and Archon of Justice are all just really solid cards that fit into many black and white decks regardless of archtype. Even Path to Exile isn't as good as these guys here! haha
Hope this helped! And one last recommendation- add a few more boardwipes, especially versatile ones like Austere Command!
1 year ago
I run a similar deck and figured I would make a suggestion. Try adding either Caltrops or Thunderstaff to the deck. That way humility will make all creatures 1/1, Intangible Virtue will buff your tokens so there no longer 1/1, then caltrops will destroy any 1/1 creatures if they attack (before damage is delt), or thunderstaff will make there attacks useless while buffing your creatures attack in a pinch if/when needed. Alternatively you could just add Orim's Prayer if you prefer to use enchantments so they work with your plea for guidance. That way you can sit back and watch your tokens increase each round till it gets insane and you can take everyone out. Also you might want to add cards like Leyline of Sanctity or Witchbane Orb that protect you from being targeted by opponents spells/ability's to the deck or at least the sideboard so you dont get burned or cursed to death.
1 year ago
1 year ago
Sorry, Land Tax
Noble Purpose stacks with lifelink
Spirit Link stacks with lifelink, steals opponents damage.
Spirit Loop stacks with lifelink
2 years ago
Definitely run Tablet of the Guilds maybe Vampire Nighthawk? Contemplation sounds cool as well as Cradle of Vitality and Debt to the Deathless Disciple of Bolas with all of that lifegain Erebos, God of the Dead sounds sweet for card draw. for those times when you just want to end a game Exsanguinate Gray Merchant of Asphodel Ordeal of Heliod seems cute Orim's Prayer Paradise Plume Prism Ring Pristine Talisman Soldier of the Pantheon
sorry for the spam at the end but i just ran into a string of goodies