Rescue from the Underworld

Rescue from the Underworld

Instant

As an additional cost to cast Rescue from the Underworld, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Latest Decks as Commander

Rescue from the Underworld Discussion

tiffanyann on Unique Commanders

2 months ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

emeraude on HELP! Unearthly Copies

7 months ago

Syr Konrad, the Grim care about creatures leaving the graveyard.

Rescue from the Underworld

jamochawoke on $50 Allies

8 months ago

I've found the strongest allies can be is if you can repeat their ETB effects. Blink and cloning are the best ways to go about that. Graveyard retrieval is another option as well.

I've got tons of effects to make my allies recur over and over in my allies version. It's way more expensive (I originally built it as budget and had cracked most of the cards from packs at the time) but there are still some great budget finds in there:

Bounce For Me

My big suggestions for at least some protection/recursion from removal and some tricks (you don't have to go with the whole recurring flicker gimmick to get use out of some strategically done recursion... such as snagging more tutors out of Tazri) would be Eerie Interlude , Momentary Blink , Planar Guide , Rescue from the Underworld , March from the Tomb could replace your All Suns' Dawn since it puts them right back on the field. If you don't like the blinking idea Tazri, Beacon of Unity from your maybeboard can help repetitively dig for allies better than a one time tutor ETB from General Tazri will.

Also not budget, and it will make you do a lot of math since all the copies ETB and see each other at the same time, but Rite of Replication is one of the strongest cards allies decks can use, as well as Panharmonicon .

Other budget options would be Mirror of the Forebears from your sideboard since it can keep +1/+1 counters on it, and Distant Melody for big card draw.

Gidgetimer on Nightmare Shepherd exile interaction mechanics

9 months ago

Correct. There are two current rules pertaining to commanders changing zones.

903.9a If a commander is in a graveyard or in exile and that object was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. This is a state-based action. See rule 704.

903.9b If a commander would be put into its owner’s hand or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.

I wouldn't say that the rulings on Rescue from the Underworld are necessarily outdated. It is just much harder to get it to apply to the command zone. An enchanted commander that is sacrificed to Rescue from the Underworld with Necromancer's Magemark out can still go directly to the command zone.

Gidgetimer on Nightmare Shepherd exile interaction mechanics

9 months ago

So there is a lot to unpack here. I am going to go through each statement/question and give a yes/no and try to explain the reasoning behind each to help understand the interactions. This is going to be a bit of a fragmented response since each case has to be considered separately.

If you return a creature with Whip of Erebos it gets exiled instead of going anywhere else on the next end step or when it would leave the battlefield. Nightmare Shepherd will not trigger.

If a creature returned to the battlefield with Diabolic Servitude dies you can stack the triggers so that you get the 1/1 copy or not, but the Diabolic Servitude is returned to your hand. If instead the Diabolic Servitude leaves the battlefield, the returned creature will be exiled and will not trigger Nightmare Shepherd .

The rules on Haunt state that the card "haunts" the creature if it is put into exile as a result of the Haunt ability. This means if you exile it to Nightmare Shepherd it will not "haunt" a creature.

702.54b Cards that are in the exile zone as the result of a haunt ability “haunt” the creature targeted by that ability. The phrase “creature it haunts” refers to the object targeted by the haunt ability, regardless of whether or not that object is still a creature.

Abilities track an object through a maximum of one zone change. If the creature goes directly to exile Nightmare Shepherd will not trigger. If Nightmare Shepherd moves it from the graveyard to exile, the ability that expects to find it in the graveyard will not find it in exile.

I also have some clarification on the subject of Commanders and the command zone. The replacement effect now only applies to Commanders going to hands and libraries. They changed how they interact with going to libraries and exile to a SBA that is only checked once immediately after the event happens (much like how Deathtouch is handled). This means that Rescue from the Underworld will no longer be able to track Commanders into the command zone since they hit the graveyard first.

FalconForce on Nightmare Shepherd exile interaction mechanics

9 months ago

I know that Nightmare Shepherd 's triggered ability happens when the affected creature enters the graveyard and then you can exile that card. Also when multiple exile effects trigger simultaneously you can pick the resolution order.

Because of that I believe that Whip of Erebos 's triggered ability doesn't work with it because it goes directly into exile instead of anywhere else when it dies. But Diabolic Servitude would work because the creature actually enters the graveyard before it's exile triggers. Let me know if I'm wrong.

But how does it interact with the haunt mechanic? Is 'haunting' only a delayed trigger that doesn't require the card? Could you haunt the Shepherd and make a token or is it an either/or? Blind Hunter as an example.

Or what if the exiled card would be brought back by another effect? I'll use sacrificing the creature to Rescue from the Underworld as an example. I looked at the 3rd and 4th rulings on it and I think they might mean that if the card is exiled face up or goes to the command zone instead of the graveyard it'll get returned, but if it hits the graveyard before going to one of those places then it'll be treated as a new object.

So, if I understood that correctly, why does the delayed trigger track the card when it changes to a new zone the first time but not the second? Or does the trigger only work because the creature was sacrificed as a cost and it's therefore already in whatever zone it goes to before the delayed trigger is applied to it?

Sultai_Sir on Lady Sidisi's Underworld Breeding

1 year ago

Sweet Deck! If you're trying to make the deck more competitive, I would suggest cutting Gisa and Geralf, Rescue from the Underworld, Sultai Soothsayer, and most of the artifact ramp for cheaper ramp that doubles as creatures for Sidisi hits, like Deathrite Shaman, Elves of Deep Shadow, and the like.

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