Pathrazer of Ulamog

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Pathrazer of Ulamog

Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.

LunchBox1211 on Card creation challenge

2 months ago

The Royal Guard

Creature - Soldier


When ~ enters the battlefield, you become the monarch.

When you become the monarch, draw a card.

Whenever a creature attacks you or a planeswalker you control, ~ deals damage to that creature equal to its power.

If you are the monarch, ~ can block an additional 2 creatures each combat, and creatures your opponents control can be blocked by one creature.

"Still for the Crown they stand. By the King at his command. 500 years for the Fatherland!" Livegardet Anthem


How does one word it to allow Pathrazer of Ulamog to be solo blocked? I think I got it right, but I'm not sure.

Continue, but, if you so desire, for bonus points, but not required, make it a Saga.

Yes, I just wanted a ton of commas, sorry.

DreadKhan on Rumble In The Jungle

4 months ago

If a Titan is too extreme, you could try tossing in a few other big Eldrazi like a Pathrazer of Ulamog or Artisan of Kozilek. Incase you get a wide board, stuff with X in the cost, like Endless One or Walking Ballista also could play well. Shalai, Voice of Plenty can put a ton of counters out. Harmonious Archon is absolutely hilarious with tokens on your team, everything is a 3/3. Maybe not Elephant themed, so probably only relevant if you want a bit of a power up.

Loving the theme!

InfectedToe on Budget Eldrazi Combo Deck

5 months ago

Very true Good_Old_Phyrexian. Made this deck a while ago (probably didn't consider legend rule at the time). You would definitely want to use something like Bane of Bala Ged or Pathrazer of Ulamog instead of Ulamog himself in the combo then.

Won't be updating the deck though since I don't feel like editing a year old deck and bringing it to the top of my profile lol.

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

1 year ago

As far as what to drop for Entomb s (I don't have a playset of them, not dropping that kind of coin on paper cards anymore), I'd probably cut all 4 of the lowest-threat annihilators ( Ulamog's Crusher ) since it'll be less key having an annihilator off the draw with 4 Entombs in the deck - you really want Pathrazer of Ulamog ideally anyway.

I wouldn't remove any of the discard-ability creatures, as being able to get key cards into the GY is still important.

Also: DON'T forget to strategically Mulligan bad draws, this deck can function and win just fine even with 1 or 2 redraws to ensure you're getting what you need.

How many test games did you run? 20? 40? It could just be luck of the draw too unless you're well into the 30s at least; that's just unavoidable in Magic

twechsler on Insane ramp idea - please help

1 year ago

TheVectornaut yea I agree that the two Adventure Awaits would be my first choice of things to cut. Originally I only had 4x Overgrowth 4x Utopia Sprawl but was suggested to put more enchantments in there for consistency which is why I added 3x Fertile Ground . Without those 5 cards tho I added two Toralf, God of Fury  Flip Soul of the Harvest and two Fierce Empath . I may switch out soul for toski because I already have one. I was thinking maybe of taking out one time of need for a primal surge to limit the number of sorceries. Also I really like Greenwarden of Murasa so maybe adding one of him instead of emrakul because that was kind of in there as a joke anyways. Only thing that concerns me is that fierce empath doesn't have too many creatures to pull out so maybe ill pick up a Pathrazer of Ulamog for cheap. Also I switched out the two spinners with two Prowling Serpopard because I already have them. Later on if I wanted to get two shushers I feel like they would be better to ensure the enchantments resolve. Unfortunately, my friend does run counterspells cancels, and a whole lot of those kinds of cards. let me know what you think of these changes.

twechsler on Insane ramp idea - please help

1 year ago

Yea I actually do have a few of the expensive ones already that I had in an old bag of cards. I have Karn, nylea, rhonas, and xenagos already. Nykthos, Shrine to Nyx and Finale of Devastation I kinda put in as hopeful cards but probably won't get them unless they miraculously show up for under 10 bucks on eBay. I have done a few playtests of this deck and found that with the 4 Time of Need and 2 Adventure Awaits you can get what you want very quickly. I agree that Yisan is not a good fit and Jadelight ranger could probably be replaced with something better. I just threw it in there to get more lands out but the idea is to kinda stack one land to repeatedly untap. I do like Chord of Calling and Pathrazer of Ulamog a lot though. The only thing is I wanted to have more legendary creatures rather than not so that time of need could have access to more creatures depending on the situation. As far as money goes, we luckily have a local shop by us that sells these cards for far cheaper than the price advertised on this site. The only thing they don't have there are the huge creatures ie Emrakul, the Aeons Torn or Ulamog, the Ceaseless Hunger . Realistically not going to end up with either but the thought of potentially dropping either on turn 3 is just so nice. Since I was planning on this deck being geared towards multiplayer I was thinking of throwing in a Hydra Omnivore and maybe one or two Destiny Spinner to ensure that all of this doesn't get countered as my friend loves to do. Seedborn Muse along with Omnath, Locus of Mana and a Helix Pinnacle would be a pretty cool combo but not entirely necessary. What other untap creatures/ enchantment ramp stuff were you thinking of?

libraryjoy on Insane ramp idea - please help

1 year ago

This is theoretically possible, but it is VERY unlikely that with that set of cards you will get your "god hand" very often. I don't think Jadelight Ranger is a good fit. Yisan also is not a good fit. He would take far too long to tutor your big creatures. What you probably need to do is add more untap creatures besides the Arbor Elves and Voyaging Satyrs (4?), and more enchantment ramp (4?) to get consistency. What you're probably looking for in a tutor is Chord of Calling .

Are you really thinking of dropping that much $$ on a casual deck? If I were you, I would look for maybe one Super Expensive card ($10+) and look for the rest to be high impact cards that are cheaper ($1-5) range. X-cost spells would be good for that kind of ramp deck. I personally like Hydra Broodmaster or Pathrazer of Ulamog , although there are lots of other options. Could you let me know if you have any of the expensive cards?

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

1 year ago

In the most ideal conditions with this build, you're swinging with Pathrazer of Ulamog on Turn 3. Think from the opponent's side what that looks like. Sacrifice 3 permanents on Turn 3 (before you even get to declare blockers)...even if you've got 3 non-land permanents to use as fodder, that means you've spent out most of your hand already too.

If you DONT have cheap-cast permanents to use as fodder, then it's eating your lands...which is very difficult to come back from that early, especially since it's recurring each turn when you attack unlike more traditional Land Destruction-focused builds.

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