The Immortal Sun

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

DemonDragonJ on Commander Masters Previews and Speculation

2 months ago

Fungal Shambler and Dromar, the Banisher have never been reprinted, so they definitely deserve to be reprinted in this set.

The Immortal Sun is an all-around awesome card, but it has been printed only once, so I very much would like to see it reprinted, in this set, as well.

DemonDragonJ on Should I Put Damage-Dealing Planeswalkers …

2 months ago

Gleeock, Chandra, Awakened Inferno was actually not one of the versions of Chandra whom I was considering, but the point is now moot, as I have completed the decklist, and it has no planeswalkers in it, especially since it does contain The Immortal Sun, since some of the cards in that deck are expensive, and the sun shall reduce their casting costs.

DemonDragonJ on Commander Masters Previews and Speculation

3 months ago

Righteous Aura has not been reprinted in a long time, so I definitely would like to see it reprinted, in this set.

Akroma's Memorial, Door to Nothingness, and The Immortal Sun could all use reprints, to keep them available an inexpensive.

multimedia on Gisa, Zom Zom Queen *Work In Progress*

4 months ago

Hey, well done so far, but I think you overestimate needing so many buffs (anthems).

All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.

In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.

Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.

You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.


There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.

Other cards to consider adding from the maybeboard.

Some cards to consider cutting:

Good luck with your deck.

Flavuss on Myrtron

6 months ago

lagotripha I removed 1x Myr Turbine and 1x Myr Reservoir to add 1x The Immortal Sun and 1 x Forsaken Monument , two cards a friend lent me. And of top of that I removed 1xMyr Superion for 1x Lodestone Myr !

DemonDragonJ on How Good is the Immortal …

6 months ago

I have a copy of The Immortal Sun in many of my EDH decks, because of its overall value, but I recently have been wondering if it is truly a good card for every deck, since it costs 6 mana to cast and may not provide an immediate benefit, so I have already remvoed it from several of my decks.

What does everyone else say about this? How good is The Immortal Sun in EDH?

DemonDragonJ on Kill them With Kindness

6 months ago

I have replaced The Immortal Sun with Sphinx of Enlightenment, which somehow increased this deck's average converted mana cost from 3.44 to 3.50, but the sun did not match with the theme of this deck, whereas the sphinx most certainly does.

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