The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.
Printings View all
|Rivals of Ixalan (RIX)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Immortal Sun occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.03%
The Immortal Sun Discussion
1 week ago
Gift of Serra
If your life total would be reduced to zero, instead your life total becomes half of your starting life total. Draw five cards.
Please turn Azor into a Planeswalker. CMC 7 to justify how insanely powerful he is.
3 weeks ago
desmondwrite interesting question, I've struggled hard to find a way to draw efficiently. It needs a lot of works and that might be its big weakness. But the low CMC of the curve helps me get through the draw issuesé
Here's my draw options so far: Curator's Ward, Dire Undercurrents, Kindred Discovery, Mystic Remora, Rhystic Study, Baleful Strix, Sai, Master Thopterist, Skullclamp, Smuggler's Copter, Sword of Fire and Ice, Nihil Spellbomb, The Immortal Sun and Treasure Map Flip. Most of them are gamechangers (sword, dire undercurrent, kindred, etc.)
It is not premium draw options as we know blue can provide but it sinergize pretty well with my faerie/enchantement/artifact tribal as it brings lot of value. The deck overall is a very good performer on multiplayer table and is playable 1vs1.
3 weeks ago
@PartyJ thanks for the comment; sorry it took me eons to answer!!
Forgotten Ancient good card. Went into elemental tribal deck
Guiltfeeder & Kheru Mind-Eater she'll only tolerate so many scary cards. My wife isnt into the gnarly stuff haha
Oketra the True I pack pulled an invocation and traded it away. I live with regret.
Rogue's Passage %@#& I absolutely have multiples floating around in binders n boxes. I'm embarrassed.
Shizo, Death's Storehouse might be worth buying
@McToters heck yea, I love the diversity. I totally understand the control aspect in groups of friends / multiplayer in general. Abzan has OPTIONS
@ you're not wrong! You dont mind boardwipes with that on the 'field. I just added Nethroi, Apex of Death, might be worth having both to help spam the board lol
I actually just made a bunch of updates to the deck. Foil Mothra, Deadly Rollick, and Mythos of Nethroi too. Trying to keep it updated. sad to see The Immortal Sun go. Hard cuts are hard. Peace!
1 month ago
Azor, Planar Judge
Legendary Planeswalker - Azor
+1 Draw a card, then exile a card from your hand. Add X mana of one color where X is the exiled card's converted mana cost.
-3 Each opponent can’t cast instant or sorcery spells during that player’s next turn.
-8 Create a Legendary Artifact token named The Immortal Sun with "Players can’t activate planeswalkers’ loyalty abilities", "At the beginning of your draw step, draw an additional card", "Spells you cast cost less to cast", and "Creatures you control get +1/+1". Transform ~.
Azor, Azorius Progenitor
When this creature transforms into ~, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)
Whenever ~ attacks, you may pay . If you do, you gain X life and draw X cards.
Following the lore, Azor gives up his spark to create The Immortal Sun and never regains it.
Continue challenge with another planeswalker
1 month ago
Thanks for all the awesome suggestions, you got me back into hardcore brewing mode! I have been workshopping this deck for a long time and am excited about the direction it has taken. Although the deck could be slightly more consistent without it, I am proud of how well the decks sub theme of playing other peoples cards is integrated.
First off, I dove head long into solving the card draw problem. I added your suggestions: Hedron Archive, Outpost Siege, Arch of Orazca, and Humble Defector. I also took on the card draw challenge by changing the deck up a little bit and going big mana/artifact. I added cards like Thran Dynamo, Hedron Archive, Curse of Opulence, and Ugin, the Ineffable. (Ugin can be a powerhouse in this deck with almost half the spells being colorless.) With having more mana I added spells like The Immortal Sun and Tower of Fortunes which can now be played and/or activated far earlier than their respective curve.
Personally I am not a fan of Plainswalkers as a whole in the game of MtG. I don't like the way they slow down the game. I added Ugin mainly for his passive ability, with the bonus of his card draw, but otherwise have shied away from plainswalkers in most of my decks. Thus, Chandra, Torch of Defiance isn't really my cup of tea. I even opted for The Immortal Sun instead of Staff of Nin in order to shut down others plainswalkers.
I added Buried Ruin, it was a great reccomendation.
I have opted away from Goblin Matron since I have very few Goblins and it feels more situational in that case.
I have been debating Flametongue Kavu since the beginning but just couldn't figure out what I wanted to get rid of to add it. But with all of the positive feedback I have seen on that card I am finally hopping on the bandwagon!
I am still debating Volcanic Offering. I think it will depend on my playgroup more than anything. Kind of a side board card for me.
Your Norin deck is fantastic as well, I enjoyed looking it over. I will right a few suggestions I have in the comments soon!
1 month ago
Platinum Emperion Meteor Golem Hedron Crawler Walker of the Wastes Desolation Twin Reality Smasher Warden of Geometries Ugin, the Ineffable Artisan of Kozilek Worn Powerstone Hedron Archive All Is Dust Titan's Presence Geode Golem Void Winnower Palladium Myr It That Betrays Pathrazer of Ulamog Ulamog, the Infinite Gyre Deceiver of Form Spawnsire of Ulamog Crashing Drawbridge Manakin Warping Wail Not of This World Mystic Forge Lightning Greaves Planar Bridge Quicksilver Amulet Mirage Mirror Urza's Incubator The Immortal Sun Helm of the Host Herald's Horn Hedron Matrix Vedalken Orrery Eldrazi Conscription
Lands Shrine of the Forsaken Gods Sanctum of Ugin Eye of Ugin Rogue's Passage Zhalfirin Void Tomb of the Spirit Dragon Spawning Bed Mage-Ring Network Nephalia Academy Sanctum of Eternity Wastes Mirrorpool Mikokoro, Center of the Sea Geier Reach Sanitarium Endless Sands Everflowing Chalice Labyrinth of Skophos
1 month ago
Thanks for the upvote on my emry deck.
After looking at your list, I think you don't want Storm's Wrath in here. It would kill all your creatures being the reason why. If a larger creature is what is in your way, then you would be better off just stealing it with something like Act of Treason and continuing to attack. If planeswalkers are the bigger concern, then main your The Immortal Sun and cut your walkers out. At the very least switch them to ones that have a base effect even without their loyalty abilities.
These are my base thoughts, but take them with a grain of salt since I don't really play pioneer.
2 months ago
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!