The Immortal Sun

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) setojim , beys2303

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

The Immortal Sun Discussion

Arktaurous on Sliverlanche

5 days ago

Muscle Sliver is worthy of consideration.

Ward Sliver is evil but a useful option.

Blur Sliver and Reflex Sliver could help your guys get faster.

Quilled Sliver is an option.

Sentinel Sliver could allow you to attack and still have blockers or have mana dorks during and after combat phase.

Harmonize is that green card draw I mentioned.

Glimpse of Naturewould work well in this deck.

Shamanic Revelation and Collective Unconsciousare pricy but can yield great card draw.

Hunter's Insight can let you draw a lot.

The Immortal Sun could be useful.

Bring to Light is a way to tutor a sliver like hive lord.

Harmonic Sliveris helpful removal.

Sliver Hive could be a useful land.

grrKate on Avacyn angel of hope

2 weeks ago

RNR_Gaming I actual had Mother of Runes Hushbringer and Serra Ascendant before in deck but had to cut off something for space because i was really worried about card drawning so that's why i included cards like Skullclamp The Immortal Sun and Mangara, the Diplomat. I will add maybeboard soon.

PhotogenicParasympathetic on Serial Killer [Primer Included]

1 month ago

Ehhhhhh. Lithoform Engine is not as good as people seem to think it will be. It's... fine. But I'm never tapping out to play it without holding removal up in the early game. Late game, I'll need 9 or more mana to play this, cast a spell, and then copy it... when my three mana commander lets me effectively copy any number of my kill spells already, without tapping and with no extra mana investment. Also, 3 mana copy a spell is really not that great a rate. The best case scenario for Lithoform Engine (in most decks, not just this one) is really good, but the floor is really, really low, and on average I think it'll be a 4 mana rock that doesn't do enough. Much like Helm of the Host or The Immortal Sun, I think this is a card that looks good, has good text, and just shouldn't see play really at all except maybe in very specific decks that are very tuned around copying

WanderingSpirit on Ravos & Tana Mutate

1 month ago

I like these commanders for a mutate deck! Ravos gets creatures that might have otherwise been removed from the graveyard into your hand so they can be mutated, and Tana brings the damage.

I see you have sac outlets in case you get hit with removal, but I think your creatures could use a bit more protection. Selfless Spirit, Heroic Intervention, and Rootborn Defenses are single use, but they all come in handy during a pinch. If not that, then you could go for Teferi's Protection. If single use isn't your speed, Asceticism is your hookup.

I think The Immortal Sun is a good fit here.

This honestly looks super fun and I'm glad someone thought of these two as mutate commanders. +1 from me!

DadHumanPraetor on "Menace" to Society

1 month ago

lil_cheez the last comment I wrote mentions that I removed Tome of Legends. Outpost Siege is pretty slow, I would rather run Stolen Strategy and exile ops cards. I run Grenzo, Havoc Raiser Robber of the Rich Chandra, Torch of Defiance but I would rather put cards in my hand so I run more on wheels than temporary card advantage. I also run The Immortal Sun although its admittedly a removal magnet. The thing I like about Mazemind Tome that its actual card draw, albeit expensive draw, but I am experimenting with it to see if its too slow or if its viable.

plakjekaas on Lithoform Enginge: Not Broken, Definitely …

1 month ago

We said the same thing about The Immortal Sun and I don't think I've seen that more than once in a commander game since its printing in 2018. It will probably be fine.

rdean14 on Card creation challenge

1 month ago

Based on Bloodtallow Candle:

Whisper's Beacon

Artifact

, : Each opponent's life becomes 0.


I'd like to see a card like The Immortal Sun, where it does three very unrelated things.

LunchBox1211 on Card creation challenge

1 month ago

Vitez, Planar Champion

Legendary Planeswalker - Vitez

+1 Gain 2 life. Scry 1.

-2 Draw a card. Create a Gold token with "Sacrifice this artifact: Add one mana of any colour to your mana pool."

At the beginning of your end step, if you did not activate a loyalty ability of ~, you may choose one:

-Put a loyalty counter on ~, gain 2 life and scry 1.

-Remove 2 loyalty counters from ~, draw a card and create a Gold token with "Sacrifice this artifact: Add one mana of any colour to your mana pool."

3


I've had this idea for such a long time. The idea is that he gets around cards like The Immortal Sun, but in exchange his abilities are only decent.

Well shoot. Double ninja'd. Do the above creature-partner-with-planeswalker challenge

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