The Immortal Sun

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

Latest Decks as Commander

The Immortal Sun Discussion

LunchBox1211 on Opposite of Heavenly (Avacyn 96%)

1 week ago

Linvala, Keeper of Silence, Court of Grace, Mass Calcify and The Immortal Sun are a few cards that may be of help. The hatred levels vary, as do their uses, but something you can consider.

Mono-White! Let's Go!

Azeworai on Nadaar Turbo Dungeons

3 weeks ago

Well met, fair traveler. Meseems you have taken a daring endeavor into mono-White, hereupon I may offer some dorky card suggestions for you to consider. Shall we?

I had taken a delve into playing mono-White recently. It is far different than anything I have designed in the past, but it is something that can be toppled. You have done a fair job of this yourself, given the constraints.

A card condign of this strategy is Crackdown. It hits nothing of your own whilst being a grave hindrance to your foe. Now, your board may swing freely and dungeon crawl.

Though not flashy, Endless Atlas serves a great purpose of drawing cards, which is by far the great plight of White. Mangara, Esper Sentinel, and The Immortal Sun all bestow the same to varying degrees.

Whiles not being the most efficient, a favourite of mine has become Phyrexian Portal. This is a ball to resolve. It is like a Fact or Fiction, but around six-to-eight times worse: when one is in White, one does not care.

What if I told you there was an older and stranger version of Eerie Interlude? Thence is the lede for Ghostway. This is the way those past their day come to sway and utterly say that they shan't stay. Okay?

Do you know what is really fun to blink? Glorious Protector, for once it is exiled, it brings back everything else. This is a way to turn a Teleportation Circle into a repeatable Eerie Interlude. Though debatably worse, Lumbering Battlement gives the same.

The last recreant I may proffer is Palace Jailer. Be the sovereign and slaughter all inimical! Then you suffer one hit point and set down your crown, as is just law.

Thus is all I have for you. May fate be kind to your scale-coated leader, and may you read to the end of my comment.

If you are keen, I have two lists of my own that may be of aid to your deck-building adventures, being Orzhov Blink and Mono-White Legends. Thank you ahead of time and toodles!

DemonDragonJ on Should I Put Circle of …

1 month ago

In complete honesty, I am not certain if The Immortal Sun is truly necessary for this deck; I have that card in the majority of my EDH decks, because it provides overall value, especially in a deck with a heavy focus on creatures, but I could sacrifice it for the druid, if enough users here suggest that.

unstable_anomaly on Kaalia of The Vast

2 months ago

This is a very nice Kaalia of the Vast build. Quite possibly one of the best I've seen on the site actually. Well done. I notice quite a few similarities with my own build Fear, Faith, and Fury. I think the only difference really being mine is possibly a bit more defensive while yours is a bit more offensive.

I played a game last night where I was able to steal an opponents Bolas's Citadel with my Hellkite Tyrant and then proceeded to win the game with it because I already had my own Necropotence in play. Great combo those two. Now begins the painstaking process of deciding what to cut from my list to add a Bolas's Citadel.

A couple cards you're running I've been wanting to playtest myself (Liesa, Forgotten Archangel / Lyra Dawnbringer / Sower of Discord / Utvara Hellkite) how's your experience been with these? Have you found them to be worth a slot in the deck?

Now some recommendations if I may... you seem to be running quite a few cards that will protect Kaalia of the Vast, but one vital one your missing is Robe of Stars. This is essentially a repeatable Teferi's Protection specially for your commander, and with the amount of ramp cards you have, shouldn't ever be an issue to activate. Seems like you may be somewhat lacking in card draw (personal preference probably, I tend to run more than most ppl), but some additions you might like Harvester of Souls / Indulgent Tormentor / Syphon Mind / The Immortal Sun. I also noticed in a previous comment you removed some extra combat spells, but some nice extra combat on a stick would come in the form of Scourge of the Throne.

Apologies for the long comment, this is just one of my all time favorite commanders, so I get excited whenever I see another great list. Again, very well done. Cheers

plakjekaas on Should Poison Counters Be Removable?

2 months ago

Suncleanser is a card, that already can remove poison counters. From your enemies though, you can't save yourself. Solemnity and Melira, Sylvok Outcast will stop you from acquiring more, and Karn Liberated's ultimate should reset your poison count too.

I think things like this, that completely cancel out entire specific strategies, should be handled with care. Like cards that prevent gaining life. Like The Immortal Sun for planeswalkers. These things are powerful, and should be treated as such.

The only reason I see to print new ones, would be to solve a problem that infect poses, that can't be solved by cards we have (removal for the infect creatures, fog effects, etc.)

What I kinda would like to see though, is anti-proliferate. Removing 1 counter from any number of permanents and players, instead of adding 1. Which would work in fighting Infect, and be a very slow answer to planeswalkers, but just incidentally, not on purpose.

DemonDragonJ on Savage Destruction

3 months ago

I have replaced Angrath, the Flame-Chained with Immersturm Predator, which reduced the average converted mana cost of this deck from 4.13 to 4.11 and also allowed me to replace Caged Sun with The Immortal Sun.

DemonDragonJ on Should I Keep Angrath in …

3 months ago

seshiro_of_the_orochi, I agree that sacrifice outlets that cost no mana are the best, but some of those, such as Carrion Feeder, simply have too minor of an effect. What about sacrifice outlets that cost only 1 mana?

Also, the ability of Smothering Abomination is mandatory, not optional, so that could hurt me, if I am not careful.

TypicalTimmy, I definitely am fond of Angrath, but I am removing him so that I can switch Caged Sun with The Immortal Sun, which may seem to be an unusual choice, but I am very fond of that card and have it in nearly every EDH deck of mine. Do not worry, I am keeping Angrath in my red/black/blue EDH deck, because that deck also contains Nicol Bolas, Planeswalker, who is too awesome to remove from that deck.

DemonDragonJ on Fires of Purgatory

3 months ago

I have replaced Angrath, the Flame-Chained with Captivating Crew, which reduced the average converted mana cost of this deck from 4.11 to 4.10, a change that I made primarily to allow me to replace Caged Sun with The Immortal Sun. While the crew cannot sacrifice a creature in the way that Angrath could, I already have two sacrifice outlets in the form of Butcher of the Horde and Immersturm Predator, so I am confident that this change shall not severely hurt this deck.

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