|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Mythic Rare|
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The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.
The Immortal Sun Discussion
22 hours ago
Coat of Arms seems win-more, perhaps consider Mind's Eye or The Immortal Sun / Staff of Nin because you're mono white and all. I see this a lot with cards like Coat of Arms , if the creatures you have out are already big enough, giving them +2-+4 isn't really going to change up the game as much as it would for say a Goblin deck where not only are goblins really easy to generate at no card cost, also get much more out of the effect Coat of Arms provides. Adding realistically say +3 to 3 5/5-on-average-ish angels that all cost you a card to make isn't as good as adding +10 to 10 1/1 goblin tokens that can be easily generated. If it's not providing some sort of other benefit like vigilance or haste or something then it's just a liability since it is a symmetrical effect. I suggest any of the card draw above.
1 day ago
3 weeks ago
BUMPING BY A PLAYA!
I'll try to find some combos that work w/ Artifice, though I dunno if Coldsteel Heart is any better than Fire Diamond , but What About Prism Ring ? A Medallion can't possibly beat this... Any thoughts? I just wonder what can help w/ such combos. For now, (& I regret to DO this yet again...) I'd like some suggestions for cuts for this deck; AND some adds in Goblin Tribal that have Flying; this deck has no option against Flying/Horsemanship Creatures, & I'd actually like some of this, please.
That said, I'm going to have to predict these will be cut:
Goblin Sharpshooter : Death to something is required for something that only does 1 Damage; even doubling damage is MINISCULE in this case. That, & it DOESN'T target Walkers, which can be a separate target from the Player now; damn new rulings... & this is also concrete proof we need more firearms in MTG; & Plainswalk Back; just look at the Plains Art of our age & dare to say: "It should never return.". Even Sogen translates to Grassland, & Knights, Soldiers, Aven, Angels, even Spirits have the upper hand in such an area here over any Conventional Non- Creature. Even if it's a Plains at it's most basic.
Reckless One : I suppose this is a Meta-Call? For me, this Avatar is just a dumber(er) Fatty than even an Hamletback Goliath . But what the crap should I know? This deck seems to want to Put into Play LOTS of Gobs...
Zo-Zu the Punisher : This deck heavily relies on Gobs, & Mana; but if the latter in the form of Lands punishes you just for playing them (Especially when you have Crucible of Worlds .), Something is truly off for this kind of Gob that's better off Hatebearing you.
Fire Diamond >>> Coldsteel Heart : Both are Cast, Both are Rocks that ETB tapped, but Coldsteel Heart at least gives you a choice of what mana it can use; & is a Snow Permanent to add to the damage. Replace your Damn Diamonds w/ this Relic; Frozen in Time.
Ruby Medallion >>> Prism Ring : Why screw w/ a Medallion that does too little for , when you got the ULTIMATE MOOD RING; & a Genuine one at that, at , & while it won't give you any discount, prepare to gain so much life, it's criminal. Now, uh... What's the whole set of Colors for moods? I, mean, there's like 66, 67 of them, God Forbid? That's one hell of a Rainbow of a Prism. Sadly I couldn't find any better anyway... Your thoughts on this would be good...
&... That's all I got... Any ideas for cuts (Or adds; I still can't find any anti-flyers...) would be great. I wonder if there is a cheap artifact that allows your spells to be less; & no, The Immortal Sun doesn't count...
Thanks for the help thus far... :)
Oh, & about the Plains in Question so we can get Plainswalk back:
Plains (This is a HUGE area in Ravnica. No Grass Anywhere.)
Plains (What kind of Non- Creature has the upper hand in something BESIDES mere SoGen?!)
Plains (Oketra says Hello, untrue lives.)
I hope this helps. I'll talk later. Good luck for cuts and/or adds. :)
3 weeks ago
You're talismans are good ramp but are strictly worse than basic signets. I would replace them. In a deck with hefty lifegain they might be better - but i can forsee taking a ton of damage from then.
The The Immortal Sun , Guardian Project , Mystic Confluence , Ulvenwald Hydra , Seedborn Muse , Rune-Scarred Demon Muldrotha, the Gravetide , Hornet Queen , Courser of Kruphix , Oracle of Mul Daya ...and anything with Landfall are my least favorite cards for the deck. I think Landfall is an entirely different style this commander can be played with - as in I think it would need support from the entire deck and need to abuse Landfall with more cards. Right now I think the deck has a bigger Control theme. Cards like Roil Elemental or Sire of Stagnation need to be protected - and need an entire support system of counters and Explore and Harrow and Scapeshift and Splendid Reclamation and Crucible of Worlds etc etc.
Also you can probably go down to 32 lands.
3 weeks ago
so i love the deck! just some options for you,
Eldrazi tend to be very high mana cost, and if you can't get out the ways to cheat them out then you most certainly want to reduce that cost
Best defense is also a great offense:
with this you want to be boosting your self in anyway possible to create a solid defense where no one wants to attack you, but also creating such a board presence that allows you to annihilate opponents. then there is the last resort, board wipes
3 weeks ago
Hey deakmana! I've been running a Niv build based on yours, and loving it. What do you think about possibly including the Sensei's Divining Top + Future Sight + Helm of Awakening combo? Top is already in the deck, and Futuresight's card advantage seems useful in a control deck (and the mana cost doesn't concern me in this deck). The only piece that feels less than ideal is Helm of Awakening, as I would worry about enabling opposing combo decks outside of this combo. Maybe The Immortal Sun instead?
In my very limited play with the deck, I've struggled to find a combo piece with Niv before my control resources are taxed. An alternative way to draw the deck, when most of the combo pieces provide other value, seems like a decent idea. Let me know what you think!
4 weeks ago
Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:
Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:
There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.
Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:
Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.
1 month ago
Meh, I don't know what to think there. I do like the idea of generic mana producing more neutral, generic effects. There is something to be said for the diversity drain and pooping on the color pie when more specific & desirable traits are given to generic cards. The Immortal Sun wasn't too long ago. Maybe high CMC + legendary status is a good compromise for that kind of thing... Maybe I would need more specific examples of the type of powerful generic artifacts you have in mind.
The Immortal Sun occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.03%