The Immortal Sun

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost less to cast.

Creatures you control get +1/+1.

DemonDragonJ on Double Masters 2022 Predictions and …

1 week ago

The Immortal Sun was revealed, but, since it does not have the new legendary frame, I fear that it may be a fake, which is unfortunate, since that card very much needs to be reprinted, due to its price.

A number of tri-colored legendary creatures are being reprinted, which may disappoint some players, but I shall be glad to be able to get them in the new frames and in foil.

DemonDragonJ on How Good is Book of …

1 month ago

wallisface, yes, all of those cards are awesome, and I actually use Well of Lost Dreams in my Liesa deck and The Immortal Sun in nearly every other EDH deck that I have, but I still want to see Book of Rass reprinted in the new border style.

wallisface on How Good is Book of …

1 month ago

DemonDragonJ that’s where I disagree - I don’t think there’s a situation where book is good at all. 10-mana and 4-life to be one card up is a terrible trade. To get to that point you’ve likely had at least one turn (possibly 2) where you’re doing absolutely nothing else, meaning you’re representing no pressure.

I don’t see how a game goes long enough for you to gain meaningful profit from this card - and if a game somehow does drag out for an extended period, it feels like there is a multitude of better options to regain an advantage.

It appears there are a horde of better colourless card draw options out there also:

It just feels like there are sooo many better options than Book

ClockworkSwordfish on How Good is Book of …

1 month ago

Book of Rass isn't bad per se, and it's a very solid option for Old School EDH, but I think it's outclassed by a number of even mediocre cards. For example, you'd have to and 4 life for the book to outperform The Immortal Sun or even Staff of Nin on a given turn, and neither of those costs are a pittance. And what about next turn? The Book's one real advantage is being able to draw multiple cards per turn, but I feel it's just too mana-intensive to meaningfully outperform other big artifacts like Mind's Eye or Loreseeker's Stone.

Ca1m_down on BlitzKrieg

1 month ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

DemonDragonJ on 100 Shades of Gray

1 month ago

I have removed one Plains and one Swamp and replaced them with Orzhova, the Church of Deals and Scoured Barrens, since those lands have abilities that are useful to this deck's theme. It is true that the deck now has one less plains and swamp with which Castle Locthwain and Emeria, The Sky Ruin can synergize, but I am confident that the deck still has a sufficient number of both (keeping in mind Godless Shrine is both a plains and a swamp.

I also just realized that I forgot to put Homeward Path and The Immortal Sun in this deck, as those are cards that I have put in nearly every EDH deck that I make, but I cannot afford to make any more changes to this deck, so I suppose that they are not a major loss to it.

Guerric on The Outfield

1 month ago

Hi AaKkisa! I've written a primer on this deck and we have some discussion on that page which I'll link below. In the meantime, I'll give some thoughts!

I think you have a lot of things right here. You have a lot of good weenie angels, which is key. You have some good draw engines, though in my opinion leaning a bit more into lifegain and playing Well of Lost Dreams is really good. I might also cut one of the more pricey draw engines like The Immortal Sun in favor of something more synergistic like Sigarda's Splendor, but that's just me. Thorough Investigation is also a great draw engine in my experience that costs only three. I'd also add The Book of Exalted Deeds so as to complete your angel token making suite. I also think you could afford to drop a board wipe, particularly Wrath of God which hits your own stuff. There is at least one good angel I don't see in Angelic Sleuth, which gives you lots of draw in a wipe or mass blink situation. The biggest thing I would change is ramp. Since you always have Giada turn two, one and three mana ramp pieces are often better than 2cmc ones, and you don't need as much ramp as in another deck. Some of the colorless 2cmc cards like Mind Stone or ones that enter tapped like Marble Diamond are lesss ideal. Cards like Herald's Horn, or land fetchers like Sword of Hearth and Home and Dowsing Dagger  Flip are better.

At any rate, I hope that's of help, but you can also check out my approach here in the below primer if you are interested!


[Primer] Helming the Host of Heaven: A Giada Guide

Commander / EDH Guerric

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