Creature — Human Shaman
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
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|Commander / EDH||Legal|
Plaguecrafter occurrence in decks from the last year
Latest Decks as Commander
2 days ago
It almost looks like you want to play some Battlecruiser magic! Battlecruiser is a strategy where your first half of the game is spent ramping and playing tight threat removal. Cards like Plaguecrafter , Mire in Misery , and Tribute to the Wild , or even Sedge Scorpion or Foulmire Knight play into this strategy super well... as long as you're ramping, too.
The second half of a Battlecruiser strategy is preparing for an alpha strike: that means waiting until the moment is right to play Muldrotha and not allowing her to be killed or countered before you're ready (she's expensive enough that you can ramp past her cmc and wait it out). You've got a couple effective synergies that become insanely powerful if you can do them the same turn you drop your commander, which is totally possible with cards like Daring Apprentice . Preparing for that alpha strike becomes a game of setup: you gotta be ramping, self-milling, getting those combo pieces into your graveyard while taking out the most dangerous threats. It's fun if you do it right! Just ramp ramp ramp!
1 week ago
This deck seems sweet. One thing I think would make it better is taking out some of the generic staple ramp and removal and replacing it with ramp and removal that helps the decks strategy.
For the ramp, might I suggest Priest of Forgotten Gods as a great source of card advantage, removal and mana with all of your tokens. Pitiless Plunderer is also great for fueling the mana needs of decks like this, It is the single best card in my korvold deck and I'd be surprised if it didn't do work here.
For the removal there's numerous options of sackable creatures to pay off all your triggers such as Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Demon's Disciple , Shriekmaw (this feels like too many as you still want a few instant speed, no restriction pieces of removal to save you in a pinch but take your pick of your favourite).
Now for draw, Yawgmoth, Thran Physician is one of the most broken cards in any aristocrats deck,it's a sac outlet, removal for small creatures and it draw hella cards, definite include if you can afford the fairly large price tag. Now there aren't that many cards that draw whenever a TOKEN creature dies but there are a few more niche ones that I'd include, Species Specialist would be good if you have alot of one particular type of token and Dark Prophecy is good if the mana base can support triple black. Also if you're worried about having enough nontokens to sac that you won't run the classics like Midnight Reaper i'd take another look at the Judith, the Scourge Diva in the list I'd also recommend the commander storm cards as they seem very cool in the list when you're repetitively casting the commander, especially the red one letting you basically recast the commander for every casting of it before. Theres also Ashnod's Altar and as another great sac outlet for the deck although idk how much you'll need when you've a guaranteed sac outlet in the command zone. If you're looking for cards to cut I'd immediately look at the instants and sorceries that are just generically good if you're planning on building solely around the back side. I'd also look at the expensive token makers such as Marionette Master and Siege-Gang Commander as those are effects you want earlier in the game. This deck seems very cool and I feel like there's a lot that can be done with it and I do love aristocrat strategies, one of the reasons black is the best colour.
1 week ago
Lots of this is what I would put in this deck, a few swap outs for creatures could be more ETB creatures that way if you cast Extus for his front you can get double value out of them. Stuff like Plaguecrafter Shriekmaw and Slum Reaper are just a few of those examples. Also doubling on Extus's ability might prove useful so stuff like Ravos, Soultender and Sheoldred, Whispering One would also make great additions. Since The back side cares about sacrificing creatures tokens are an easy way to get things to sac for the sorcery side so doubling up with Anointed Procession is a good idea. If we cast the Sorcery side a bunch of times we can also get a lot of value out of cards like Empyrial Storm Skull Storm and Fury Storm allows us to copy those spells in multiple instances as well as a Commander's Insignia may prove useful if you want to swing with creatures/tokens. Swap kill spells and throw in spells that make your opponents sacrifice as the Sorcery side already does that and throw in a Tergrid, God of Fright Flip to get more benefit (Had to fix my first comment mb)
2 weeks ago
Well, a good classic card for storm decks is Aetherflux Reservoir and you aren't running a Bolas's Citadel which imo is too good to pass up. Also some bombs in this deck is Endless Cockroaches , Cloudstone Curio , Ayara, First of Locthwain and Priest of Gix . Demon's Disciple and Plaguecrafter are also good cards, can't have too many Fleshbag Marauder effects.
I also enjoyed playing Painful Quandary , Smokestack , Descent into Madness Bitterblossom and Contamination when I built Endrek Sahr, Master Breeder and Tergrid, God of Fright Flip would probably fit here too.
This commander I used as a sac stax deck with a storm win con, Exsanguinate is another win con you can use for this deck.
Good luck, hope your play group keeps playing with you haha
2 weeks ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5
2 weeks ago
Looks like a fun deck to pilot.
In reviewing the deck in it's current form, I can see a few different ways of trying to approach your problem. The first would be to double down on discard and reanimation effects to cheat the cards into play. Stuff like Winds of Change Wheel of Misfortune Wheel of Fate help filter through your deck and pair well with those other looting effects you already have. Adding in reanimation redundancy like Animate Dead could could also go.
I think the dragon...er... elephant in the room is the mana curve. Your commander incentivizes you to play big beefy dragons, but that skews your mana curve. Currently you have a LOT of low to the ground single mana producing artifacts (2cmc) and a few later game payoff ones, with the rest of your curve being around the 4-6 CMC. Another way to approach the mana problem is to double down on the big boy ramping artifacts, like Gilded Lotus . Then pair it Voltaic Key and Manifold Key so when it's online, you could actually hard cast some of those late game dragons!
The way mentioned above addresses the mana production head on. It'd also help if you paired some of this with some early game disruption to prevent opponents from getting ahead TOO quickly so you can't catch up. Cards like Mind Twist and Rakdos's Return can be backbreaking when ramped into early, shutting down the scariest player and allowing you to catchup with your dragons. Along those same lines, Torment of Hailfire is another staple big mana sink card to close games (though honestly, your dragons seem like they don't need that much help!) In a multiplayer game, cards like Fleshbag Marauder , Merciless Executioner , and Plaguecrafter can be removal in the early game and make utility spot removal reanimation targets later on.
Cuts I personally struggle with as well! I'd focus on whether or not the cards further your gameplan or promote you winning. For example, in the current list Dragon Mantle feels like a win more card, despite the fact that it cantrips. Unholy Indenture also feels the same way. But you should play the cards you like!
3 weeks ago
Nice Primer! I always love some good 'ol Naya stompy action so you get an upvote from me.
I play in a meta with a lot more graveyard decks so 2-3 grave hate pieces are necessary as gravepact or a looped Plaguecrafter wreck stompy decks. Your list is tight so the only suggestion I would make is swapping Sundering Growth for Return to Nature . You only get the benefit from Growth while you're ahead meanwhile RtN can help you get out of a soft lock.
1 month ago
If you want to play salty in black, it's hard to argue against Opposition Agent , it's a really, really bad time for many decks. I had to rebuild my cEDH deck to deal with that card, and it's still very much a work in progress. Toss in something like Maralen of the Mornsong and you have some very salty enemies.
Wheel of Torture is probably better than The Rack in a multiplayer game, but I'd expect it to get nuked quickly. Not sure if Necrogen Mists or Bottomless Pit would fit your plan, but they do play nicely if you can get one out. BP can be back breaking.
You have 2 copies of Mire in Misery btw?