Creature — Human Shaman
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
|Have (2)||orzhov_is_relatively_okay819 ,|
|Want (3)||gaarnar13 , blakejohn , merdrach|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Plaguecrafter occurrence in decks from the last year
All decks: 0.21%
Commander / EDH:
All decks: 0.07%
WB (Orzhov): 0.49%
BUG (Sultai): 0.73%
3 days ago
Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.
Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.
Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.
Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.
Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.
If you're in a counter-heavy meta, Veil of Summer is an absurd card.
Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.
Cards I'd consider cutting:
Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.
A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.
Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.
Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.
6 days ago
Thank you so much for your thorough reply! I’m noticing that my build just isn’t as threatening as I had originally imagined. I was looking really hard at adding Vraska, Golgari Queen, Yawgmoth, Thran Physician and creatures like Blisterpod and Carrier Thrall as creatures for sacrifice fodder. I do like the idea of using creature abilities as control, so I think Mindslicer and Plaguecrafter are going to be added for sure. I have Dictate of Erebos in and think I need to add Grave Pact for further help in board control and cards like Grim Haruspex to help me with card draw.
6 days ago
Nice meren deck. This is mine that I have been using since meren has came out as a card. https://tappedout.net/mtg-decks/graveyard-queen-meren-of-clan-nel-toth/ If you have any questions on why I use or dont use a card let me know, I am always happy to help other meren players out.
Having a Liliana, Heretical Healer Flip and Reanimate is nice for backup reanimation cards. Meren does typically get targeted so you want your 99 to be really tight and well. Then Meren is just the nice gravy engine that takes the deck from 100% to 1000%. So having similar effects of Meren is nice.
Sac outlets are very important for meren cause you want your exp counters to be as high as possible. It also synergizes well with merens ability. Phyrexian Altar and Ashnod's Altar are nice ones to use cause they can generate mana. Carrion Feeder is a good one drop sac outlet that can sac itself. Protip: you mainly want creatures that can sac themselves and others vs just others. The exception to the rule is creatures with really strong abilities like Razaketh, the Foulblooded. Diabolic Intent is very nice because it is a tutor and a sac ability combined together.
Because meren ability revolves around bringing the dead back to life, you want creatures that can either kill themselves, have strong etb triggers, or like to die so you abuse meren ability and get a lot of value. Plaguecrafter, Fleshbag Marauder, and Merciless Executioner are some creatures that a really solid etb trigger. I recommend at least running Plaguecrafter. Terastodon has a very nice etb trigger, it also synergizes well with natural order. Getting a turn 3 or turn 4 terastodon and targeting 3 lands is a nice way to get somebody to scoop. Mindslicer is a wonderful creature in meren decks, you sac it get an exp counter, make everybody top deck, and you fill up your graveyard. Everybody is suffering except you.
You are playing black and green so you have access to some really strong tutors. Pattern of Rebirth is a really good one because it just grabs any creature. Woodland Bellower is nice because it puts the tutor creature onto the battlefield, Fierce Empath is a nice tutor to grab any of your big creatures. Whats nice is both these cards synergize with each other so you can cast woodland bellower, tutor fierce empath and then grab another big creature Or do the inverse and you can do fierce empath to grab woodland so then woodland can get you a useful small creature. What is also nice is both of these are creature cards so you can abuse them with meren ability and keep tutoring cards each turn.
Some straight upgrades. Instead of Wall of Roots use Devoted Druid. Same mana cost but you can use devoted druid ability more then once per turn, plus when it dies you get an exp counter. Instead of Nyx Weaver use Altar of Dementia, same mana cost but easier to cast cause colorless, its a sac outlet so it synergizes with the deck better. It also has a higher roof which means you can mill yourself much more then 2 per turn. Also its ability if flexible and you have the option to mill other people but that isnt as strong as just milling yourself. Instead of Glowspore Shaman try Entomb or Buried Alive, it allows you to search your deck and pick what card you want to put in your graveyard. What is also nice is entomb is at instant speed.
I hope this helps a lot.
6 days ago
Lets see, You want protection for your general and board. Lightning Greaves, Swiftfoot Boots, Diplomatic Immunity, Mother of Runes/Giver of Runes, Counterspell. Swan Song, Drown in the Loch are usually the best in their field.
As far as good cards you want Serra Ascendant, Smothering Tithe, Reclamation Sage, Birds of Paradise, Rishkar's Expertise, Plaguecrafter, Guardian Project, Beast Whisperer, Narset, Parter of Veils, Triumph of the Hordes, Pathbreaker Ibex, Eldritch Evolution
1 week ago
Hey, nice budget version of Yawgmoth.
Gray Merchant of Asphodel + Phyrexian Reclamation to keep recurring Gray can be another budget win condition. Yawgmoth can be an enabler for Gray + Reclamation because he can keep sacing Gray. Gray is a very good budget card for mono black in multiplayer Commander where you'll have many opponents. Reclamation's repeatable recursion can be helpful with the strategy of sacing creatures and can recur at instant speed. Gray and Reclamation could replace Cordial Vampire and Palace Siege.
Skirsdag High Priest is an underrated budget card in multiplayer Commander. Repeatable morbid can give you a lot of value, good with token strategies. Tap 1/1 tokens to make 5/5 flying beaters. Yawgmoth can be an enabler to activate morbid at instant speed. The nice thing about morbid in multiplayer Commander is it can be activated when any creature dies which includes an opponents creature on any turn. Priest could replace Manakin.
Dark Ritual is a staple card for black. Plaguecrafter is excellent in multiplayer Commander. With 30x Swamps Mutilate has great scalability. Victimize is powerful budget reanimation. These cards could replace Vona's Hunger, Thaumatic Compass Flip, Songs of the Damned, Never/Return.
Everflowing Chalice and Prismatic Lens could replace Corrupted Grafstone and Manalith. You don't need all mana rocks to make black mana since you have 30x Swamps. Black mana shouldn't be a problem, mana rocks just need to make mana for ramp and that mana is fine as colorless. Chalice can be proliferated which is a big bonus.
Good luck with your deck.
2 weeks ago
zin1000: It absolutely is. I already included Fleshbag Marauder and Plaguecrafter, but I have no Merciless Executioner. If I find one, I'll absolutely add it in. Because of the synergy of this kind of ability with Revel in Riches, the Reaper might still stay in even then as a fourth copy of the ability.
2 weeks ago
I think you need to squeeze in these four dudes: Merciless Executioner, Fleshbag Marauder, Plaguecrafter and even Slum Reaper, as they're a very efficient way to grow Ob. Shriekmaw is a useful inclusion as well, if you evoke it it will grow Ob too.
There is also an old enchantment, Tombstone Stairwell. This will create tons of tokens that are destroyed at the end of every turn, growing Ob huge in no time.
While running the Citadel you're hitting yourself a lot, so I recommend you include some way to mitigate that. Of course the first cards that come to mind are Sensei's Divining Top and Aetherflux Reservoir, but Whip of Erebos could be helpful as well.
I know this may be too far away from the deck you're trying to build, but you said you're only playing Ob because it was in your collection. Having said that, I think you may want to consider switching to Jund and playing Kresh the Bloodbraided at the helm instead. Access to red and green could give you a broader range on what you're trying to do with the deck.
2 weeks ago
Hey, good start. The 18 cards to consider cutting to make 100 cards:
- Temple of the False God
- Keiga, the Tide Star
- Moldgraf Monstrosity
- Apex Altisaur
- Daring Apprentice
- Yavimaya Elder
- Consuming Aberration
- End-Raze Forerunners
- Control Magic
- Diabolic Servitude
- Plasm Capture
- Profane Command
- Far Wanderings
- Rite of Replication
- Rescue from the Underworld
- Overwhelming Stampede
- Rain of Revelation
Cards within the budget to consider adding:
- Pernicious Deed: good with Muldrotha since you can keep playing it from your graveyard and you can control how much mana you put into it.
- Kaya's Ghostform: makes it difficult for your opponents to deal with Muldrotha by keeping Muldrotha out of the Command Zone. Good with other creatures who have an ETB ability.
- Eternal Witness: gives you access to nonpermanent cards in your graveyard with Muldrotha. Can only play one card of each permanent type with Muldrotha, Witness lets you recur another permanent of the same and then cast/play it from your hand.
- Satyr Wayfinder: good way to self-mill for Muldrotha while also finding lands.
- Mystic Remora: potentially draw cards during your opponents turns, don't pay the upkeep cost on your turn and play it from your graveyard to repeat.
- Beast Within
Cards to consider cutting for these:
- Seal of Doom
- Canopy Cover
- Corpse Connoisseur
- Geth, Lord of the Vault
- Bident of Thassa
- Makeshift Mannequin