Oversold Cemetery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

scottbaker91 on Budget Meren Eldrazi EDH

1 week ago

I think Hand of Emrakul, Decimator of the Provinces, Kozilek, the Great Distortion, and Pathrazer of Ulamog are too expensive to cast / commander ability for what they do. Some replacement examples would be: Terastodon, Void Winnower, Fleshbag Marauder, Noxious Gearhulk, Ravenous Chupacabra, Plaguecrafter, Eternal Witness, It That Betrays, Woodfall Primus, Acidic Slime, Ob Nixilis, Unshackled, Sepulchral Primordial, Overseer of the Damned, etc.

cards like Dalek Squadron with a sac outlet will get you a lot of Meren counters quickly. cards like Greater Good are great at filling your graveyard and your hand. cards like Oversold Cemetery are great for your low mana creatures and late game expensive creatures. Tragic Slip isn't a very good card for multiplayer commander, unless you are using something like Isochron Scepter

I think your deck is a little heavy on creature token generators, especially your creatures. I know they are there to build up tokens on Meren and to generate mana, in the early game, but they aren't doing much in the mid to late game. Maybe replace a few with some faster reanimator spells like: Living Death, Lifeline (a personal favorite), Necromancy, Animate Dead, Victimize, Rescue from the Underworld, Beacon of Unrest, etc.

Other cards I would consider cutting: Skullbriar, the Walking Grave (too slow imo unless he is your commander), Blisterpod (needs to die to get the token), Pawn of Ulamog, Vorapede, Village Rites, Gray Merchant of Asphodel (starts to shine with lots of reanimator stuff), Woe Strider, Scion Summoner, Brood Monitor, Deathreap Ritual, Commander's Sphere

It's tough to suggest cards for a budget deck. A card that I might consider to be absolutely necessary could require cheaper options in other parts of the deck to make it fit.

Profet93 on Drivnod's Desecration

1 week ago

I'm glad you enjoy the carnival of souls suggestion, freeing up slots is always great! You could potentially run both ayara and dark prophecy although that might be a bit too color intensive. I like ayara simply for her combo potential and lifegain. Given the lack of enchantment removal, it really comes down to - Do you value lifegain and combo potential with some draw (ayara) or lots of card draw thats difficult to remove with build in lifeloss.

IMO, given you're adding carnival of souls which triggers on each creature, you might need some more lifegain. Playtest and see what works best for you.

Regarding lolth, I don't believe she is impactful enough to warrant a slot. 5cmc is a lot and she isn't particularly threatening. I would swap her out personally.

If you're interested in other recursion options, Volrath's Stronghold and Oversold Cemetery might be worth looking into. The former might be a bit tight on your landbase while the latter might be difficult to trigger given you're exiling creatures from your grave for your commander.

So far, cuts seem to be as follows....

  1. Prismite

  2. Energy Refractor

  3. Dash Hopes

  4. MAYBE Lolth, Spider Queen

  1. Carnival of Souls

  2. Skullclamp

  3. Reassembling Skeleton

  4. MAYBE Dark Prophecy/Ayara, First of Locthwain

Let me know if I missed something.

Valengeta on This is the Rhythm of the Knight

1 month ago

Thank you for liking the deck and your suggestions!

I know the draw seems kinda light, but actually the main draw engine of the deck is Sidar's Emminence, which will make me draw a card every turn as long as I attack. Still, I can probably replace Oversold Cemetery for another draw spell. I'm thinking Mystic Remora.

I've considered Guardian of Faith when researching cards for the deck, but went for other knights. I will however add Minas Tirith

Last_Laugh on Mob Bosses of Innistrad

3 months ago

The first thing I'm noticing is the high avg. cmc. Vampires main strength is their ability to swarm the board with low cost vampires so your +1+1 anthems and counter generators get more value. I would cut some of your higher cmc creatures especially ones that have the potential to whiff pretty hard and do nothing.

Nirkana Revenant for example... you only run 7 swamps.

Markov Enforcer feels overcosted.

Mirko Vosk can go. Unless you're going to infinitely mill someone, you're doing a lot of decks a favor and putting cards in their graveyard which is where they want them.

Defiant Bloodlord isn't worth the 7 mana.

Graveshifter/Bloodline Necromancer could be replaced by a much cheaper and repeatable effect like Oversold Cemetery or Phyrexian Reclamation.

The Haunt of Hightower isn't really made for this deck. He starts small and won't reliably get big.

Kalitas isn't a very good card with no built in evasion and reliably having 3 black mana open to use his tap ability won't happen with a budget mana base.

I hope this helps, and if you'd like, I can try to suggest some low drop vampires... but I'm honestly no help with blue. If you'd like you can also eyeball my Edgar list for some ideas in black/red at least. Edgar's Dega Vampires

RousseausDisciple on Help with EDH Food Deck

4 months ago

The one glaring omission I see is Tireless Provisioner. That said, I do think there are a couple areas this deck could improve within budget: manabase and long game.

I think a couple of your artifacts are slow or lower-impact; Horned Helm in particular seems like it is not doing enough. I would consider cutting this card and potentially Welcome to Sweettooth or Giant's Skewer for card that recur your resources, something like Palace Siege or Oversold Cemetery or The War in Heaven.

For manabase, in particular I am looking at the fact that you have 1) a ton of lands that enter the battlefield tapped all the time, and 2) only 4 other Forests for your Gingerbread Cabin. I would suggest cutting Cinder Barrens, Foul Orchard, Jund Panorama, Akoum Refuge, Gruul Guildgate, and Golgari Guildgate for Many Partings, Cinder Glade, Sheltered Thicket, Woodland Chasm, Smoldering Marsh, and Rockfall Vale. A lot of these dual lands are cheaper right now due to the Doctor Who commander deck release, so you can pick most of them up for <$1 each.

Best of luck to you!

KibaAlpha on Teysa Karlov’s Double D's

5 months ago

Housegheist

I have considered both cards, numerous times actually. Luminous Broodmoth handcuffs me, forcing me to wait on sacrificing creatures until it’s on the field itself.

As for Oversold Cemetery I don’t have any real specific creature I’m concerned with returning from my graveyard. I’m more interested in mass creature revival, albeit short lived with Rally the Ancestors or Wake the Dead to be a knockout punch provided I have my board set up accordingly.

However, thank you for your interest and suggestions for the deck.

Profet93 on Volrath Punch.

9 months ago

Cabal Stronghold - Budget cabal coffers. You need ramp in a deck with an expensive commander that will eventually get removed, not to mention ensuring he comes down quickly enough for you to be relevant and not outpaced by faster strategies. Moreover, ramp provides you with the ability to cast your more expensive creatures should Volrath inevitably be removed.

Mind Stone - Ramp when you need it, draw when you dont.

Defile > Disfigure

Hero's Downfall > Murder

Oversold Cemetery > Disentomb - Black has the best recursion in the game. While oversold cemetery is better than disentomb, you really should focus on bringing cards back to the field rather than your hand, especially given how expensive your creatures are. There are several cards that I can recommend at a later time, currently at work. Victimize,

Feed the Swarm - Enchantment removal

Phyrexian Arena/Syphon Mind/Read the Bones/Night's Whisper/Stinging Study- Draw, you desperately need draw

Diabolic Tutor - Tutors are black's greatest strength, be sure to utilize them to find what you need, when you need it.

Phyrexian Reclamation > raise dead - PR is reuseable while raise dead is not. Cost of life is minimal.

Dismember > Funeral charm - FC is cool, but its not impactful enough. Discard a card is alright, removal is horrible, swampwalk is not repeatable and often 2 for 1 loss. You need more removal in your deck, especially cheap to cast. It allows you to bluff interaction as well.

Supernatural Stamina/Undying Malice - Can be used to protect volrath for cheap.

Decree of Pain > Forced march - FM requires a lot of mana to use, 8 mana just to kill cmc 5 or less. I get the flexibility is nice, but the mana cost is too high. If you're going to spend 8 mana, you might as well be able to destroy everything and draw from it. Not to mention cycling at instant speed allows for a decentish floor as well. Worth considering.

Housegheist on Teysa Karlov’s Double D's

10 months ago

Haven’t tou considered to used Luminous Broodmoth? It recycles your dieing creatures to double up the possible triggers… and that these copies are flying doesn’t hurt either.

I think Oversold Cemetery could perform pretty well, too.

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