Wastes

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wastes

Basic Land

: Add . ( represents colourless mana.)

Jagd_Tallgeese on Greetings From the Void

3 weeks ago

Profet93 As I mentioned before, they are just simple ways to pull more basic lands from the deck. I think the hang up people are having is that both lands in question have a bad reputation as budget cards. I can just run two more Wastes bringing my total up to 22, if that were the case, why not remove the Fabled Passage and Myriad Landscape as well?

Grind on Liberating Surprise

6 months ago

Cool deck!!
Personally i would run a Wastes over mirrrorpool, in case someone plays Field of Ruin, or you need to ghost quarter your own tapped land to get a land in the graveyard to reduce emrakul's cost, or your wandering archaic copies a rampant growth.

paperhead on Challenge Accepted Dimir: Eldrazi Style

6 months ago

Try this to speed up a little.
-3 Ulamog's Crusher \ +3 Sludge Crawler.
-6 Wastes \ +2 Sanctum of Ugin +4 Sunken Hollow.
I believe those cards are all from your chosen expansion, and should help colour fix your early game a little.

TypicalTimmy on Card creation challenge

7 months ago

My understanding of the Eldrazi is that they are extensions of a more complete being within The Blind Eternities. That Emrakul, Ulamog and Kozilek are actually one-in-the-same and are mirages of something larger and more compelling. And that individually, the Eldrazi that are spawned from these three titans are in fact extensions of themselves, as well.

If this is true, I believe it would be similar as to why we have generally not seen a Compleated Elemental or something, because it is not "technically alive", nor is it biological. Same with a Phyrexian Spirit or a Phyrexian Nightmare. But, that said, I don't see why a little creative hand-waiving can't be done to establish new lore that allows this to happen.


The Insatiable One

Creature - Eldrazi

Wasteswalk (This creature can't be blocked as long as the defending player controls a Wastes.)

Wither

Whenever The Insatiable One deals combat damage to an opponent, target land they control becomes a Wastes. Then, if that player would lose the game this turn, you draw cards equal to the number of Wastes they controlled and you may play an additional two lands this turn.

5/6


So is being compleated like a whole surgical process? because i thought it was just getting some glistening oil on your skin and the oil converts your biology into like wires and oil and hoses and stuff?

make a human card that transforms from a human into a phyrexian

mattiethepooh on Rock

7 months ago

Shouldn't you use Wastes rather than the Islands?

estoner on I solved mana screw and …

8 months ago

I've played both Hearthstone and Gwent. In Yu-Gi-Oh, I hit Platinum 5 and KOG in Master Duel and Duel Links multiple times. A good Yu-Gi-Oh player can win a game by activating one hand trap at the right time. If you Ash a Trade-In, even if the game doesn't literally end, you already won.

One thing people don't notice is that in Yu-Gi-Oh! it's possible for BOTH players to brick, and because there are no mulligans, the matches become very interesting. I've seen games where players won by setting an Effect Veiler as a wall or normal summoning a Skull Meister to swing for lethal.

Hearthstone's mana system is bad because it's linear and always guarantees one crystal a turn, and all crystals are identical. You have Overload, but that's not very common. Every match feels the same.

Is there a card game that takes your land/mana/energy and debases it by adding weaker cards like Wastes so that you still build your deck, but it's just watered down? Off the top of my head, I can't think of one. It's certainly worth playtesting, if nothing else.

It seems like a good compromise between Hearthstone always guaranteeing your land drop every turn and Magic where you can literally play manaless dredge.

And I would be playing Duel Masters over MTG if it had a good PC client. I've played Kaijudo on Tabletop Simulator, but it's really janky and the entire playerbase worldwide was just me and my friend

estoner on I solved mana screw and …

8 months ago

If I didn't like the game, I wouldn't be trying to fix it. It's easy to become myopic after playing only MTG for a long time. Did you know Duel Masters and Yu-Gi-Oh! don't even have mulligans?

And Yu-Gi-Oh! doesn't even have lands to begin with, so mana screw/flood is impossible. You can obviously draw too many or too few hand traps, but at least on a brick you can still take game actions.

How would we determine how many lands and spells you can put in a deck? Can I just put 10 spells in my spell deck and 50 lands in my land deck?

Exactly, we can't let people play an unlimited number of lands because they could outnumber the Wastes we're debasing their manabase with. I assumed 24 was a decent number, not counting the Wastes which are shuffled in afterwards. In Shandalar, it's worth noting that if your deck had fewer cards than the minimum, the game would shuffle in random basics to get you up to the correct deck size. This is not really unprecedented.

Or do we restrict it and say you HAVE to have at least X amount of lands and X amount of spells?

The manabase would be separate from your library. I don't think you would need to cap the number of cards in a library as long as you can still shuffle unassisted. Certain companions may become wonky with these changes, so that is a potential problem. But Lurrus and Lutri have been problems in other formats before, never mind the entire Companion mechanic being errataed, so it's not unimaginable that changes may have to be made.

Likewise, Collected Company and Aether Vial may become OP. But why are we warping the RULES of the GAME on behalf of some cards that aren't even legal in all formats? We should fix the problems with the ruleset first and then worry about card design later.

Load more