: Add to your mana pool. ( represents colourless mana.)
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|Commander / EDH||Legal|
- new eldrazi sicons and the old ones
- Eldrazi Mimic with Walker of the Wastes
- with the new wastes mana (not shur what is it called right now) does Kruphix, God of Horizons turn it in to that?
- If my general has no colorless mana in his color identity, can I include wastes in the same deck with the aforesaid general?
- Now with the new basic Wastes, could Draco only cost 4?
2 weeks ago
Cutting lands for spells you'd rather play, is the worst deckbuilding advice, period. You need lands to play your spells, make sure you include enough, depending on your mana curve. Consider your color requirements when deciding how many colorless utility lands you can play. (More Forests over Bonders' Enclave when you play Yorvo, Lord of Garenbrig over Rhonas the Indomitable )
With that out of the way, of course you're also playing Endless Atlas if you're playing War Room, they're good in the same decks for the same reasons and purposes. But this is 100 card singleton and you're not going to guarantee those cards will ever be in your hand, so you play more of the same effect to increase the chance to have drawn one of them by the time you need them.
If you're playing in a meta that frequently punishes nonbasic lands, yeah, then you make a conscious, meta-depending choice to run less of those. I can see how you'd then rather have a Divination in hand than a Arch of Orazca in play. Although an actual Wastes will not help you more than the Arch when your opponent has Blood Moon or Magus of the Moon in play, and Divination will help you a lot less if your opponent has the Archon of Emeria.
Activating your Arch on turn 8 to find the Nature's Claim for an opposing Omniscience just feels so much better than staring at the Harmonize in your hand. That makes those lands worth it. It happened more times than the Arch actually color-screwing me. It might seem like the Arch-like lands feel like too desperate to play, I can understand that, but there's a lot of desperate moments in multiplayer Magic, and I've never regretted my decision to include them.
Your mileage may vary.
2 weeks ago
plakjekaas: sounds like a simple power-level disparity here--games I play hardly ever last into the teens of turns, and if they do it has been clear who's going to win for several turns prior.
It's hard (for me) to imagine a scenario where you're only drawing lands and an Arch-type land gets you out of that tight spot--as I mentioned in one of my last posts, you're going to be spending your entire turn drawing a card for a good percentage of games, so even if you draw a lifesaver you won't be able to deploy it until the following turn. I would go so far as to posit that, if you're running low on gas in many games, you might be better off running a nonland card-draw spell OVER a card-drawing land... but it is true that utility lands in general are excellent for the exact reason that they're lands: I won't deny that.
2 weeks ago
Do you guys only play games that end with your hand still full of cards? I've used this one in many decks, especially decks that run out their hand fast. Once you have the 10 permanents out, you can never lose the city's blessing. Paying 6 mana for an additional card is fine when it's turn 13 and everyone ran everything in each others' boardwipes and are now topdecking. And in that stage of the game, I was glad I had this card out, because even when topdecking a land, my lands draw me cards to keep going.
It is priceless to have those effects on utility lands. Even if you never draw a card with them, they still pay for your spells and you lost nothing by running them.
Unlike things like Maze of Ith or Temple of the False God that can do literally nothing depending on your boardstate, the carddraw lands are still Wastes with upside and no opportunity cost to help you beat your opponents who play Painful Quandary or every single version of Planar Cleansing.
If my commander doesn't draw cards, I'll have at least one of these in the deck because not every deck curves out perfectly and is able to spend all mana every turn. Sometimes all you draw is lands and this is the difference between playing the game, or being bored while others play the game. Don't overload on lands like these, obviously, there's a downside to colorless lands in colored decks, and every color has more efficient cards to help you with card advantage, but actually calling them unplayable? I would only be able to say that with a straight face if RNG in Magic was always on my side.
3 weeks ago
The One Who Seeks A Greater Truth
Creature - Elephant Monk
Double strike, prowess, outlast.
When ~ deals combat damage to a player for the first time each turn, reveal the top card of your library. If it is an instant or sorcery, put a +1/+1 on another creature you control.
The idea was a split between Jeskai and Abzan.
Challenge time! Make a Wastes that can give you an extra turn.
1 month ago
Man do I love my eldrazi! The players in my group not so much.
So we know that the Eldrazi are big, beefy and love to stomp, they need tons of ramp especially going pure colourless, but they also need a bit of help to reduce the cost to get them out. Jhoira's Familiar is cheap and drops the price down.
Metalworker is going to be a must for you imho, if you are going to be running that many artifacts, chances are you are going to have a few in your hand and this little gem will help bring out those fatties fast! I've dropped Ulamog, the Ceaseless Hunger turn 4 in my voltron deck with Metalworker.
Sandstone Oracle can help out with card draw
Tutors really are a bane for colourless, even more so for Eldrazi. Planar Portal, Mind's Eye and Citanul Flute can help with that. Planar Portal can help you pick up your Urza's lands, if you are going to run with Tron.
Hope this helps in any way.
2 months ago
I'd replace Dunes of the Dead, Quicksand, Sequestered Stash, Sunscorched Desert, Urza's Factory, and Warped Landscape with Wastes, Loreseeker's Stone with War Room, Orazca Relic with Burnished Hart, Ruin Processor and Deathless Behemoth with Void Winnower and Spawnsire of Ulamog, and replace Luxa River Shrine with Conduit of Ruin.
If you want to go a bit faster, Planar Portal is a little slow, so I'd replace it with Eye of Ugin. If you're having trouble with creature heavy decks, I'd replace Scour from Existence with Ugin, the Spirit Dragon.
Other than that, this list looks pretty good!
2 months ago
Well, there's no point in talking about a deck I can't use. -_- I have wishclaw as my drawing engine so that I can draw whatever cards I need to while trying to use everything against any opponent that I have. Flying enchantments that have 'draw one card' are good against any deck, especially flyers, and if it doesn't work out, I drew one card. There are very few Eldrazi I would run as they are focused on huge mana cost cards, unless I can somehow use a ton of 1 mana cards and make them ramps with Cryptolith Rite as well as other ramps like Pillar of Origins and lands like Unclaimed Territory and Wastes.
And any examples of other toolbox decks would be nice. I looked for 'toolbox deck pioneer' on Youtube, and nothing comes up. I'm not sure if anyone has come up with an idea like this, probably due to it being somewhat impossible to play, especially meta-wise.
Even if I have no synergy, if my drawing engine is working well, I won't have to focus my deck on a specific color or card combination or what-have-you for synergy. This Vannifar Deck did the same thing I'm doing, I think.
3 months ago
Play Celestial Dawn, all your lands are now Plains.
Have a Wastes in play
Play Blood Moon. Now, everything except your Wastes is a Mountain.
Then, you want to have a handful of very specific creatures to make it harder, not just a 5-color one.