Wastes

Wastes

Basic Land

: Gain . ( represents colourless mana.)

Wastes Discussion

Necrosis24 on Unique Commanders

2 weeks ago

libraryjoy Same I think Kamigawa has some pretty interesting commanders and great art. I think a Kentaro, the Smiling Cat deck that utilizes Maskwood Nexus and has only Wastes as lands as a restriction could be interesting.

FormOverFunction That is an interesting card I havent heard of Brine Hag before. I’m actually building a deck that utilizes Turn to Frog affects to basically make my opponents play vanilla creatures and that would fit in perfectly.

nbarry223 on Eldrazi - Tron Invasion

3 weeks ago

Yeah, 2/24 lands allow you to play 16 of your creatures when you name Eldrazi, but every other card in your deck would be dead, especially if you didn't happen to have one of those 2 lands in your opening hand.

I'm just saying it might be worth considering a basic Swamp or something. You produce colorless with basically all of your lands, so you don't really need a basic that does colorless as much (still need Wastes for Blood Moon since at least Expedition Map is another virtual 4 copies of Wastes).

For instance you could replace 1 Wastes with literally any other basic land, then you could pre-play Expedition Map and crack it with any mana to find the singular colored mana source that would allow you to play around Void Mirror with all of your artifacts etc.

The best basic land for your current decklist is probably Swamp since it lets you pay 2 less life for Dismember if desired.

Metroid_Hybrid on Getting back into Legacy

2 months ago

I used to play -Eldrazi Stompy in Legacy 3-5 years ago, before switching to EDH due the LGS where I had moved to having a large EDH community (pre-lockdowns). However, I'm currently in a position where I might be able to play some Legacy events in the near-future, and I want to update my deck accordingly. But I think it's worth briefly noting the developmental-chain that led to the current decklist that I own..

Ironically enough, this deck was originally based on a "budget" Vintage list from The Mana Source (watch it to have a chuckle over how much less the Reserve List cards used to be). My original list was extremely close to this, except invert the 1:4 ratio of Chalice of the Void / Null Rod , and I (originally) ran Simian Spirit Guide ..

Out of the entire decklist, it is the Manabase that has fluctuated the most. For starters, I immediately cut Ghost Quarter after the deck's "maiden journey" due to most decks in Legacy run enough basic lands to render GQ's utility virtually worthless.

This led to me experimenting with running 2-4x Mishra's Factory for about a year before eventually cutting them altogether.

During this time I also experimented with running 2-4x Eye of Ugin & Simian Spirit Guide , and 3x of both ultimately feels like the right amount.

I also bought my copies of City of Traitors one at a time over the course of several months, and it felt right once I got to 3..

Near the end of the period when I was playing this semi-regularly, I noticed that some games would be lost due to simple chump-blockers, so I decided to throw in a copy of Rogue's Passage . But this was immediately before competitive Legacy events dried up out of nowhere, and therefore haven't had the chance to live test any changes since...

Also the lack of basic lands made times when I would come across things like Path to Exile , Ghost Quarter , & Blood Moon especially awkward, so I threw in a basic Wastes for good measure..

Something else that I had noticed was that more & more lists were using Walking Ballista , which intrigued me because the deck needs more Removal, and I'm almost never happy to draw Dismember either. So I replaced 2x Endless One s with WB's..

Karakas seemed to also be in almost every competitive-level list ever, so I eventually decided to get one myself.

I think the most important consideration is Karn, the Great Creator . Not only is it a Restricted in Vintage power-level lock-piece, but turning the Sideboard into a toolbox is huge. Unfortunately, no two decklists seem to agree at all on what said toolbox should contain. Therefore I am at a loss.

The other, far more recent card that has found it's way onto my radar is Yavimaya, Cradle of Growth . This land generally serves the exact same purpose as Urborg, Tomb of Yawgmoth , with the exception of the possibility of a pain-free Dismember , but can otherwise be paired with Elvish Spirit Guide & Cavern of Souls to spawn a -variant sometime in the near-future..

All forms of Delver & Miracles have always been an easy win. I usually don't even bother to Sideboard..

Burn & various Storm decks ultimately come down to if I can drop an early lock-piece or not.

The kind of decks that I've had the biggest problem with are Stoneforge Mystic decks and BUG variants, particularly Shardless Sultai. Generally because a lack of removal spells, and Dismember isn't always enough take out a Tarmogoyf ..

(But I also think it's worth mentioning that this was all when Deathrite Shaman was still legal)


Type-1 Spaghetti..

Legacy Metroid_Hybrid

SCORE: 13 | 13 COMMENTS | 3485 VIEWS | IN 7 FOLDERS


cyeRunner on R/G Eldrazi

3 months ago

Nice deck +1 :)

I recommed adapting the Manabase to run one Wastes against Blood Moon , otherwise you wont be able to pay for your Eldrazi-Creatures: +1 Wastes , +1 Prismatic Vista , -1 Forest , -1 Wooded Foothills .
Also the recently printed Ignoble Hierarch is a better choice than Birds of Paradise .

Cadoiz on Mangara Blink Control

4 months ago

Isn't Warped Landscape just a way worse Terramorphic Expanse or Evolving Wilds ?

Or to put it differently, do you really need the colorless mana instead of adding one Wastes ?

DreadKhan on Tatyova's Playground (Simic Landfall/Draw EDH)

5 months ago

Now that I think of it, if you've got anything that can fetch one, and you're already running Field of the Dead, it might not be a bad idea to run a single Wastes as another differently named basic land you can tutor up/fetch.

If you want some budget ramp options that can do some work, Dreamscape Artist is criminally underrated in non-infinite Tatyova, where it's a blue Harrow on a stick, which is insanely good in Tatyova landfall. Similarly, Silverglade Pathfinder is quite reasonable, as is Parcelbeast. None of these require a high land count to be useful cards, and with your untap effects they get even better. Dreamscape is nearly free to use, as long as you've still got lands in deck (and can discard a card).

I would consider more Moonfolk, maybe Soratami Mirror-Mage. It is a shock to opponents when they see you use it, it is pretty janky looking. The effect is pretty strong, and if you can cheat lands into play, it can be a free bounce effect (super strong with Retreat to Coralhelm based combo). Even if you can't cheat lands in, instant speed bounce is really strong. Also strong and an honourary Moonfolk is Trade Routes, which can nab landfalls or dig if you're desperate. The dig ability is a huge pay off when you need it, and if you've got a Ramunap Excavator type card out you are in good shape indeed.

Very cool deck, fun to play around with!

Tzefick on None

5 months ago

One thing to note about the activation cost: It changes the picture in Commander.

As a Commander Ugin becomes 5 colors. Similarly, Ugin can only be played in a 5-color deck. This is a restriction to not allow mono green to just ramp the dude out and start blasting.

I also think it is bad for the format to allow an 8 cost creature that can sit in the Command Zone (and for most formats be able to be cheated out for cheap), to flat out disable colored mana for your opponents - so that's a no to the turn lands into Wastes .

Similarly a repeatable exile effect that is relatively cheap ( Utter End costs 4 and this is just an active ability) would be too powerful. Legacy Weapon is our closest comparison, which is a 7 mana artifact that can only exile permanents - and it refuses to be completely destroyed.


I think there has been struck a pretty good balance between powerful and useful.

plakjekaas on None

5 months ago

Making Wastes out of regular lands is the thing Eldrazi titans do to a plane, and Ugin, along with Sorin and Nahiri, fought against that happening and bound the titans in Zendikar, milennia ago, exactly to prevent that from happening. Only when Nissa broke their prison, causing the Battle for Zendikar, the plane was actually partially turned into Wastes .

It's not Ugin flavor at all, it would fit a new incarnation of Ulamog, Kozilek or Emrakul, way better than a pre-spark Ugin.

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