: Gain . ( represents colourless mana.)
|Have (2)||torterrapizza , rockleemyhero|
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|Commander / EDH||Legal|
- new eldrazi sicons and the old ones
- Eldrazi Mimic with Walker of the Wastes
- with the new wastes mana (not shur what is it called right now) does Kruphix, God of Horizons turn it in to that?
- If my general has no colorless mana in his color identity, can I include wastes in the same deck with the aforesaid general?
- Now with the new basic Wastes, could Draco only cost 4?
1 week ago
Now that I think of it, if you've got anything that can fetch one, and you're already running Field of the Dead , it might not be a bad idea to run a single Wastes as another differently named basic land you can tutor up/fetch.
If you want some budget ramp options that can do some work, Dreamscape Artist is criminally underrated in non-infinite Tatyova, where it's a blue Harrow on a stick, which is insanely good in Tatyova landfall. Similarly, Silverglade Pathfinder is quite reasonable, as is Parcelbeast . None of these require a high land count to be useful cards, and with your untap effects they get even better. Dreamscape is nearly free to use, as long as you've still got lands in deck (and can discard a card).
I would consider more Moonfolk, maybe Soratami Mirror-Mage . It is a shock to opponents when they see you use it, it is pretty janky looking. The effect is pretty strong, and if you can cheat lands into play, it can be a free bounce effect (super strong with Retreat to Coralhelm based combo). Even if you can't cheat lands in, instant speed bounce is really strong. Also strong and an honourary Moonfolk is Trade Routes , which can nab landfalls or dig if you're desperate. The dig ability is a huge pay off when you need it, and if you've got a Ramunap Excavator type card out you are in good shape indeed.
Very cool deck, fun to play around with!
2 weeks ago
One thing to note about the activation cost: It changes the picture in Commander.
As a Commander Ugin becomes 5 colors. Similarly, Ugin can only be played in a 5-color deck. This is a restriction to not allow mono green to just ramp the dude out and start blasting.
I also think it is bad for the format to allow an 8 cost creature that can sit in the Command Zone (and for most formats be able to be cheated out for cheap), to flat out disable colored mana for your opponents - so that's a no to the turn lands into Wastes .
Similarly a repeatable exile effect that is relatively cheap ( Utter End costs 4 and this is just an active ability) would be too powerful. Legacy Weapon is our closest comparison, which is a 7 mana artifact that can only exile permanents - and it refuses to be completely destroyed.
I think there has been struck a pretty good balance between powerful and useful.
2 weeks ago
Making Wastes out of regular lands is the thing Eldrazi titans do to a plane, and Ugin, along with Sorin and Nahiri, fought against that happening and bound the titans in Zendikar, milennia ago, exactly to prevent that from happening. Only when Nissa broke their prison, causing the Battle for Zendikar, the plane was actually partially turned into Wastes .
It's not Ugin flavor at all, it would fit a new incarnation of Ulamog, Kozilek or Emrakul, way better than a pre-spark Ugin.
2 weeks ago
I second the idea of turning their lands into Wastes . Making their lands become Wastes is very powerful. I like that better than just making them tap for colorless. Making them Wastes kills anthem effects for land types or abilities that see how many lands of a type you have. Stuff like Coalition Victory or Valakut, the Molten Pinnacle . It would also kill abilities that require a specific land type as part of their cost as well as most/all landwalk abilities too though that's minor.
I also kind of dig the idea of an ETB for this card. How about something like;
"Imprison: When this card enters the battlefield, exile target permanent or target land becomes a Wastes permanently."
Very Ugin flavor but a mite overpowered maybe?
I am not so sure about his/her activated ability not requiring a tap or having any other requirement as part of the cost. Without tapping or limiting it, you can activate it x times a turn at a cost of 4x. Seems easily abused using cost reducers or going big mana. In any big mana deck this could be very oppressive.
There are not a lot of cards that can do that activated ability or something similar to it. They all have additional costs, requirements, delays, or don't exclude your own permanents from being targets.
But I don't know a good way to add cost to it of some kind.
3 weeks ago
If you want to make a "legal" 5 color eldrazi deck, Esika, God of the Tree Flip is a good option, as the creature side color fixes you for those weird colors, and the enchantment side could allow you to cheat out those huge eldrazi creatures. Unfortunately it would mean you would have to redo the mana base to accommodate and probably cut some of the little eldrazi creatures
If you choose to keep your current commander, there are actually a few cards that take advantage of your commander being colorless. Things like War Room and Commander's Plate are super good, as you wouldn't have to pay life and the armor gives protection from EVERY color!
For the colorless mana base, I'd look into replacing a majority of your Wastes with utility lands. There are DOZENS of different utility lands that function like a wastes and come with an added bonus. Off the top of my head, some decent cheap options are things like Haunted Fengraf , Rogue's Passage , Ghost Quarter Cascading Cataracts
If you choose to play your commander as colorless, it would also mean you'd have to cut the cards with colored mana symbols in their mana costs. I'd replace them with ways to generate big amounts of mana. Things like Thran Dynamo , Voltaic Key Manifold Key , Sculpting Steel Worn Powerstone , Sol Ring , Everflowing Chalice , Hedron Archive , Dreamstone Hedron . I would still keep a few wastes around, as you could use cards like Solemn Simulacrum and Burnished Hart to ramp further. And I would definitely look into finding interaction and card draw that is colorless, as those cards are a a premium in that color identity.
Also, I would say that you probably have too many lands. I could see you running like 38-39 lands. It'd mean that you'd consistently hit a land drop every turn in addition to your ramp, making it a lot easier to cast your commander.
Hope those suggestions help, regardless of the direction you choose to go!
1 month ago
In the long run, lower CMC ramp gets you farther than ones of higher that get more lands. Vastwood Surge , Explosive Vegetation , Kodama's Reach , and Thran Dynamo can be swapped out in favor of Farseek (if you add the Shock lands mentioned below especially), Arcane Signet (a commander staple), Thought Vessel , and Mind Stone .
Your land package is decent, but worth putting more attention into. Depending on your budget (something that would be worth putting somewhere so people know in advance), the Shock / Fetch (+ Prismatic Vista ) lands are the best in the house for color fixing. Barring those expensive cards, your best bets would have to be cutting the Panoramas + Warped Landscape (I know, it's hard), and adding in Evolving Wilds , Terramorphic Expanse , Krosan Verge , Fabled Passage and a Wastes .
Past that, Fires of Yavimaya is almost strictly worse than Rhythm of the Wild , so I'd suggest you switch 'em. Merciless Eviction is far inferior to Austere Command in my opinion, given you can save all your Eldrazi with it.
Now, on the card draw front... you are severely lacking. But given that you have UG in this deck, you have plenty of options, so never fear. I do see a Return of the Wildspeaker in the maybeboard--run it! I've had great experiences with that one. You could conceivably cut Ulamog's Crusher for it. In addition, you can replicate your Garruk's Uprising / Guardian Project situation with an Elemental Bond : perhaps instead of an Essence Depleter .
And that's all I have to say. Hope this helped, please let me know if it did ;)
2 months ago
Spell_Slam: You're right about the Colossus, and I had forgot all about the Myr! But what to cut?
Interestingly enough, I had cut the pair of eggs you mentioned. But, I may actually cut a couple of Wastes to make room for those.. (That way I'll be working with a dozen eggs! lol)
2 months ago
I'm not personally too familiar with playing Eldrazi, but I think your combo of Fists + Jodah is genius. I do agree you're gonna want to go all-in with some ramp due to the overall CMC of the deck. Doombeard1984 made a good point of looking into pain lands such as Yavimaya Coast and Llanowar Wastes so you have more ways to tap for colorless while still having access to multiple colors. Adding in a few Wastes would also bring your basic land count up a bit and open up other options like Myriad Landscape and Blighted Woodland that still tap for colorless but can snag more basics. Thaumatic Compass Flip is a bit slow, so I'm not sure if it would really help here, but it can be useful especially if you can transform it. And some other colorless lands I'd recommend are Emergence Zone , Foundry of the Consuls , and Ghost Quarter just for more options. Otherwise you're doing good. Seeing you already running many cards I would've recommended like the Talismans was great. I was wondering if you're using Morophon as an Eldrazi Lord? Cause that's awesome! Lastly, another card that might be fun to run in here(although overkill to the max, lol)would be Reflections of Littjara that just launched in Kaldheim. Basically double up your Eldrazi, though that might be WAY too oppressive. XD Hope I was able to help, if only a little. :3 And good luck with your deck!