Wastes

Wastes

Basic Land

: Add to your mana pool. ( represents colourless mana.)

Browse Alters View at Gatherer

Trade

Have (1) NineNotesKnives
Want (1) tideturner707

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Wastes Discussion

TriusMalarky on theoretically worst deck

1 month ago

Metroid_Hybrid You missed the interaction between Blood Moon and Celestial Dawn. Quite literally, whichever one of those is newer will affect your lands. So, what you need to do is

Then, you want to have a handful of very specific creatures to make it harder, not just a 5-color one.

StopShot on Counteracting large hexproof creatures.

1 month ago

The subject of this thread revolves around dealing with and counteracting against the commanders: Uril, the Miststalker, Sigarda, Host of Herons, Dragonlord Ojutai, Lazav, Dimir Mastermind, Thrun, the Last Troll as well as commanders that consistently or typically give themselves hexproof through various equipments/auras.

While it may not be the most prevalent strategy these types of commanders can be annoying to deal with. I'd like to create a discussion on what are the best ways to deal with these commanders. Given how niche these commanders can be, running cards that exclusively dedicate themselves to their removal may be detrimental to draw into when playing a game where none of your opponents run them. Therefore cards that can both combat massive hexproof creatures as well as still being useful to have if none of your opponents are playing with big hexproof creatures should be taken into consideration when deciding what is the "best" or "most practical" solution to combating hexproof strategies.

The first cards that come to mind are Arcane Lighthouse, Detection Tower, Bonds of Mortality, Shadowspear and Glaring Spotlight. These cards entirely dedicate themselves to combating hexproof strategies, and while this may be a detriment when used against non-hexproof strategies, these cards do lend themselves some extra utility. Arcane Lighthouse and Detection Tower can be seeded into your manabase so at worst they're just a Wastes however they can be more inefficient in comparison. Given that both are lands, tapping them costs you an extra mana resource effectively making their abilities cost to activate. Not only that, but they have no effect at stripping indestructible which can be a common keyboard which may be used alongside most hexproof strategies. Cards like Bonds of Mortality and Shadowspear cost only one to activate and they can bypass indestructible, however given they're not lands you have to dedicate a nonland slot in your deck to accommodate either of them which means taking out a card that may better synergize with your deck's main strategy in their place. They also lend themselves targets for counter spells and given hexproof decks contain white and/or green, artifact/enchantment removal will pose a high potential risk. This is all not to mention you still need to provide a removal spell in tandem with these cards in order to remove the threat.

Another solution is board wipes. Cards such as Wrath of God, Damnation, Day of Judgment, Supreme Verdict, Blasphemous Act, etc. Mass creature removal is incredibly strong given that its always relevant in most metas making it a highly flexible solution that isn't too narrow to rely upon. It's biggest drawback however is if the massive hexproof creature that needs to be dealt with has indestructible, totem armor or Gift of Immortality. Even a card such as Toxic Deluge can be a risk as you may have to pay a huge amount of life if the creature is incredibly big. Cyclonic Rift is another effective card. One thing to note about boardwipes are they affect the whole table which makes them also more likelier to be countered than by effects that impact a single individual.

A more narrow solution would be through damage prevention effects such as Story Circle, Forcefield, Runed Halo, Rune of Protection: White, etc. Given each card never "targets" they can be used to infinitely "Fog" a problem creature that you can't put up with. These effects are more narrow than boardwipes but broader than hexproof removal. Cards like these still run into problems with artifact/enchantment removal and they don't run enticing side effects such as drawing a card upon entering the battlefield like Bonds of Mortality or giving a creature lifelink and trample like Shadowspear, however you won't need to exhaust your removal spells to keep the large creature(s) either. In more broader metas such as combo, stax and prison, these effects may not be as useful however. More broader variants of these protection cards exist as Ensnaring Bridge, Divine Presence, Peacekeeper and Meekstone though these cards may make multiple opponents unhappy enough to remove them than the more narrower options.

The last effect used to combat large hexproof creatures is sacrifice effects such as: Fleshbag Marauder, Innocent Blood, Vona's Hunger, Liliana's Triumph, Doomfall etc. These effects can bypass not only hexproof but also indestructible, regenerate and totem armor. Their drawback lies in if the player with the large hexproof creature has any other creatures to sacrifice in their place. Because of this caveat this effect isn't too strong unless ran in multiples which can be difficult to commit to in a 100-card format. Instead selective sacrifice effects may be the best way to devote to this solution with cards like: Crackling Doom, Soul Shatter, Slaughter the Strong, Council's Judgment, Renounce the Guilds and Wing Shards. While these cards won't always guarantee the large hexproof creature will be removed, they provide a stronger case than not compared to most traditional sacrifice removal.

Lastly there are counter spells to remove hexproof creatures. While they may be the best all purpose solution they can be rendered ineffective if a Cavern of Souls or some other can not be countered effect is in place. With exception to Withering Boon, the biggest downside to counter spells are they are entirely exclusive to blue meaning other color combinations without blue do not have this option available.

Which method do you rely on to stop massive hexproof creatures? Is there a card or solution set not listed here that you use? If you happen to play EDH decks with big massive hexproof creatures, which effects annoy/counter you the most?

mwalkner on You Want Some Myr

1 month ago

Ancient Stirrings grabs your whole deck so Id suggest swapping your Wastes for Forests since you have no colorless pips.

BMHKain on Caerwyn

1 month ago

3/3 Overall: has as many as at 4 Each with only 1 less at 3.

So, in your opinion: does all these traits automatically count me as Colors ( as Tertiary.)? Should I also include , , & traits as well to back them up? I'd like some thoughts if you wanted. & Thanks in advance for any opinions on this; I really wonder if I am any of this. If I'm not also, then Izzet League Forever I, guess; can't say I should add in or too though...

Oh, & two last things:

I believe I also found a huge source of Color Identity Traits Pages (Even Four-Color! :D). All but Five-Color though, & I'm unsure about Non-Artifice Traits (Yep. Anything Artifice is still not allowed...). I'll Favorite it for further Research.

& We got an Altruistic Omnath, Locus of Creation Legend. I ponder if we'll get the other Four-Color Legends...

...& Wastes. I'm STILL waiting for a reprinting of that... X/

Later. & Sorry again for such an unintended wall. :(

MagicMarc on The Prismatic Piper

1 month ago

In limited events you can only pick wastes that you got as part of your card pool.

Anywhere else You can have as many Wastes as you want in a deck.

MTGBurgeoning on I Got 99 Counterspells But Kozilek Ain't One

2 months ago

Some updates for Kozilek, the Great Distortion:

Whispersilk Cloak, Manifold Key, Silent Arbiter, Strionic Resonator and Basalt Monolith have been added to the deck.

Bane of Bala Ged, Soul of New Phyrexia and three Wastes have been removed.

Currently I do not have an available copy of Voltaic Key. When it becomes available it will replace a Wastes.

Through play-testing and game-play, Strionic Resonator and Manifold Key have been the heavy-hitters. The ability to copy triggered abilities with Strionic Resonator has made eldrazi cast and annihilator triggers game-ending. Additionally, pairing Manifold Key with Strionic Resonator is unimaginably powerful! The ability to untap Mana Vault and Basalt Monolith has been very valuable too, and an unblockable Blightsteel Colossus is just mean!

I have not drawn Whispersilk Cloak yet.

Silent Arbiter has been helpful in containing combat numbers.

I have not missed the three Wastes.

Bane of Bala Ged's attack trigger has not been missed.

There has not been a moment in any game where I thought to myself "I could really use Soul of New Phyrexia" when compared to the recently added cards.

Thank you again for your suggestions and taking time to peruse this deck list! It has been helpful!

MTGBurgeoning on I Got 99 Counterspells But Kozilek Ain't One

2 months ago

Most helpful. I'll try dropping the four Wastes, Bane of Bala Ged and Soul of New Phyrexia in exchange for Manifold Key, Voltaic Key, Basalt Monolith, Strionic Resonator, Silent Arbiter and Whispersilk Cloak. I'll give these changes a whirl though play-testing and game-play and share the results. Thank you again for your feedback and well-worded comments!

Load more