Wastes

Wastes

Basic Land

: Gain . ( represents colourless mana.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Wastes Discussion

cyeRunner on R/G Eldrazi

3 days ago

Nice deck +1 :)

I recommed adapting the Manabase to run one Wastes against Blood Moon , otherwise you wont be able to pay for your Eldrazi-Creatures: +1 Wastes , +1 Prismatic Vista , -1 Forest , -1 Wooded Foothills .
Also the recently printed Ignoble Hierarch is a better choice than Birds of Paradise .

Cadoiz on Mangara Blink Control

3 weeks ago

Isn't Warped Landscape just a way worse Terramorphic Expanse or Evolving Wilds ?

Or to put it differently, do you really need the colorless mana instead of adding one Wastes ?

DreadKhan on Tatyova's Playground (Simic Landfall/Draw EDH)

2 months ago

Now that I think of it, if you've got anything that can fetch one, and you're already running Field of the Dead , it might not be a bad idea to run a single Wastes as another differently named basic land you can tutor up/fetch.

If you want some budget ramp options that can do some work, Dreamscape Artist is criminally underrated in non-infinite Tatyova, where it's a blue Harrow on a stick, which is insanely good in Tatyova landfall. Similarly, Silverglade Pathfinder is quite reasonable, as is Parcelbeast . None of these require a high land count to be useful cards, and with your untap effects they get even better. Dreamscape is nearly free to use, as long as you've still got lands in deck (and can discard a card).

I would consider more Moonfolk, maybe Soratami Mirror-Mage . It is a shock to opponents when they see you use it, it is pretty janky looking. The effect is pretty strong, and if you can cheat lands into play, it can be a free bounce effect (super strong with Retreat to Coralhelm based combo). Even if you can't cheat lands in, instant speed bounce is really strong. Also strong and an honourary Moonfolk is Trade Routes , which can nab landfalls or dig if you're desperate. The dig ability is a huge pay off when you need it, and if you've got a Ramunap Excavator type card out you are in good shape indeed.

Very cool deck, fun to play around with!

Tzefick on None

2 months ago

One thing to note about the activation cost: It changes the picture in Commander.

As a Commander Ugin becomes 5 colors. Similarly, Ugin can only be played in a 5-color deck. This is a restriction to not allow mono green to just ramp the dude out and start blasting.

I also think it is bad for the format to allow an 8 cost creature that can sit in the Command Zone (and for most formats be able to be cheated out for cheap), to flat out disable colored mana for your opponents - so that's a no to the turn lands into Wastes .

Similarly a repeatable exile effect that is relatively cheap ( Utter End costs 4 and this is just an active ability) would be too powerful. Legacy Weapon is our closest comparison, which is a 7 mana artifact that can only exile permanents - and it refuses to be completely destroyed.


I think there has been struck a pretty good balance between powerful and useful.

plakjekaas on None

2 months ago

Making Wastes out of regular lands is the thing Eldrazi titans do to a plane, and Ugin, along with Sorin and Nahiri, fought against that happening and bound the titans in Zendikar, milennia ago, exactly to prevent that from happening. Only when Nissa broke their prison, causing the Battle for Zendikar, the plane was actually partially turned into Wastes .

It's not Ugin flavor at all, it would fit a new incarnation of Ulamog, Kozilek or Emrakul, way better than a pre-spark Ugin.

MagicMarc on None

2 months ago

I second the idea of turning their lands into Wastes . Making their lands become Wastes is very powerful. I like that better than just making them tap for colorless. Making them Wastes kills anthem effects for land types or abilities that see how many lands of a type you have. Stuff like Coalition Victory or Valakut, the Molten Pinnacle . It would also kill abilities that require a specific land type as part of their cost as well as most/all landwalk abilities too though that's minor.

I also kind of dig the idea of an ETB for this card. How about something like;

"Imprison: When this card enters the battlefield, exile target permanent or target land becomes a Wastes permanently."

Very Ugin flavor but a mite overpowered maybe?

I am not so sure about his/her activated ability not requiring a tap or having any other requirement as part of the cost. Without tapping or limiting it, you can activate it x times a turn at a cost of 4x. Seems easily abused using cost reducers or going big mana. In any big mana deck this could be very oppressive.

There are not a lot of cards that can do that activated ability or something similar to it. They all have additional costs, requirements, delays, or don't exclude your own permanents from being targets.

But I don't know a good way to add cost to it of some kind.

BrassLord on Eldrazi ♡ -jank edition-

2 months ago

If you want to make a "legal" 5 color eldrazi deck, Esika, God of the Tree  Flip is a good option, as the creature side color fixes you for those weird colors, and the enchantment side could allow you to cheat out those huge eldrazi creatures. Unfortunately it would mean you would have to redo the mana base to accommodate and probably cut some of the little eldrazi creatures

If you choose to keep your current commander, there are actually a few cards that take advantage of your commander being colorless. Things like War Room and Commander's Plate are super good, as you wouldn't have to pay life and the armor gives protection from EVERY color!

For the colorless mana base, I'd look into replacing a majority of your Wastes with utility lands. There are DOZENS of different utility lands that function like a wastes and come with an added bonus. Off the top of my head, some decent cheap options are things like Haunted Fengraf , Rogue's Passage , Ghost Quarter Cascading Cataracts

If you choose to play your commander as colorless, it would also mean you'd have to cut the cards with colored mana symbols in their mana costs. I'd replace them with ways to generate big amounts of mana. Things like Thran Dynamo , Voltaic Key Manifold Key , Sculpting Steel Worn Powerstone , Sol Ring , Everflowing Chalice , Hedron Archive , Dreamstone Hedron . I would still keep a few wastes around, as you could use cards like Solemn Simulacrum and Burnished Hart to ramp further. And I would definitely look into finding interaction and card draw that is colorless, as those cards are a a premium in that color identity.

Also, I would say that you probably have too many lands. I could see you running like 38-39 lands. It'd mean that you'd consistently hit a land drop every turn in addition to your ramp, making it a lot easier to cast your commander.

Hope those suggestions help, regardless of the direction you choose to go!

Omniscience_is_life on Morophon eldrazi stomp

3 months ago

In the long run, lower CMC ramp gets you farther than ones of higher that get more lands. Vastwood Surge , Explosive Vegetation , Kodama's Reach , and Thran Dynamo can be swapped out in favor of Farseek (if you add the Shock lands mentioned below especially), Arcane Signet (a commander staple), Thought Vessel , and Mind Stone .

Your land package is decent, but worth putting more attention into. Depending on your budget (something that would be worth putting somewhere so people know in advance), the Shock / Fetch (+ Prismatic Vista ) lands are the best in the house for color fixing. Barring those expensive cards, your best bets would have to be cutting the Panoramas + Warped Landscape (I know, it's hard), and adding in Evolving Wilds , Terramorphic Expanse , Krosan Verge , Fabled Passage and a Wastes .

Past that, Fires of Yavimaya is almost strictly worse than Rhythm of the Wild , so I'd suggest you switch 'em. Merciless Eviction is far inferior to Austere Command in my opinion, given you can save all your Eldrazi with it.

Now, on the card draw front... you are severely lacking. But given that you have UG in this deck, you have plenty of options, so never fear. I do see a Return of the Wildspeaker in the maybeboard--run it! I've had great experiences with that one. You could conceivably cut Ulamog's Crusher for it. In addition, you can replicate your Garruk's Uprising / Guardian Project situation with an Elemental Bond : perhaps instead of an Essence Depleter .

And that's all I have to say. Hope this helped, please let me know if it did ;)

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