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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Spatial Contortion
Instant
( represents colourless mana.)
Target creature gets +3/-3 until end of turn.
wallisface on Need help from Tron-Eldrazi experts
1 month ago
My first thought is that it looks too much like you’re doing two things here, and you need to pick a lane. Tron decks either only do ramping/assembling-tron early, and then win with their impactful large-mana cards, OR the deck sticks relatively low to the ground, gaining potential speed from assembling tron, but primarily just trying to be aggressive and win the game fast.
By trying to enact both parts of that plan I think you’ll struggle to do either - so personally i’d first suggest picking a lane, and ditching the other half of the cards that don’t help you achieve that.
Here’s some very-loose examples of what i’m getting at. I’ve tried to mostly use cards already in your current list:
Option 1, Ramp Eldrazi Tron
- 20x Lands
- 4x Sylvan Scrying
- 4x Expedition Map
- 4x Chromatic Star
- 4x Ancient Stirrings
- 4x Oblivion Stone
- 4x Artisan of Kozilek
- 4x Bane of Bala Ged
- 4x Breaker of Creation
- 4x Endbringer
- 4x Oblivion Sower
Option 2, Aggressive Eldrazi Tron
- 24x Lands
- 4x Ancient Stirrings
- 4x Expedition Map
- 4x Horrific Assault
- 4x Spatial Contortion
- 4x Endless One
- 4x Glaring Fleshraker
- 4x Matter Reshaper
- 4x It That Heralds the End
- 4x Wumpus Aberration
It feels like on an ultra budget, the first ramp option is going to be more viable - its hard to find decent low-money cards for option 2.
Trolldier_of_Fortune on 「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶
1 year ago
Commander's Plate is already there, just hard to see in the pile of artifacts.
In my experience playing the old deck, playing low key is really hard to do in multiplayer when you have a commander with scary stuff written on it like "Annihilator 4" and "12/12". My old way around that was to just try and run people over faster than they can do something about it, but you know as well as I do that removal spells are a hell of a lot cheaper than my 10 drop commander here. One of my new ways to try and get around that involves Assault Suit so I can try and play some politics with my giant monster, but that's just one card.
Hedron Archive found a slot pretty easy, really not sure how it wasn't already in here. I do love my big Mind Stone.
I really like where your head's at with Spatial Contortion to bluff interaction, but I'm just not sure I see enough value in it to get it on the list just yet.
Profet93 on 「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶
1 year ago
I understand, cutting a card twice is very hard, especially if you are found of it. It definitely can be a useful card at times which makes you hesitant to do so. After all it combos with ..... Doubling Cube + Voltaic Key + Rings. Moreover, there are other better cards to cut as you mentioned.
Hedron Archive - Most important of the 3 suggestions. It's ramp when you need it, draw when you don't. This deck is lacking some draw despite the commander. Having a versatile piece like this will help you be more consistent.
Spatial Contortion - "Removal"/"Pump" Spell which allows you to bluff interaction given you only have one instant in the deck.
Hi_diddly_ho_neighbor on The 6th Color Nemesis
2 years ago
It's tough in colorless, but you could use a little more interaction. Spatial Contortion can deal with small creatures, and Scour from Existence/Introduction to Annihilation are expensive, but all purpose removal spells. Unstable Obelisk is early ramp that can be cashed in for removal later. I am not saying add all of these, but one or two more forms of interaction might be nice.
Containment Construct could be a great add here since you can cast stuff off of Kozilek's discard ability (I believe timing restrictions still apply though). Bag of Holding is another option that lets you store those cards for later.
If you want to get a little mean, I've seen Winter Orb used quite well in a colorless Eldrazi deck at my LGS. The idea is that orb slows down opposing decks long enough to let you build up your mana base to start casting Eldrazi. Your deck won't be impacted as much since you run a ton of artifact/creature ramp. Throw in Inspiring Statuary (another card that could be good in your deck on its own) and you can play Winter Orb with zero downside.
+1 from me!
Femme_Fatale on Official missing/incorrect card/token thread
3 years ago
average_overload_enjoyer: That's a promo and it goes in the promo set. I'll be able to get to it after AFR. I have a good photo just need time to shop it.
BlazinJsin: Spatial Contortion is an uncommon, and the kaldheim snow lands are technically basic land rarity, not common rarity, so our automatic rarity system for pauper (because doing it by hand actively makes adding cards a lot harder) flags them. The devs have been busy for a while to put in a work around for just these.
jdtreker: I'll get that in on tuesday, don't have photoshop accessible to me right now as I'm taking shelter from a heat wave.
Dete on Colorless Competative
3 years ago
depending on what u use Warping Wail i would suggest Dismember or Spatial Contortion as a better removal spell, Walking Atlas is not good enough so u can replace it for Chalice of the Void , Ratchet Bomb , Mind Stone something like that
hungry000 on $15 G Tron
3 years ago
Thanks a lot for your suggestions, but I'd recommend this for a budget sideboard:
1x Jegantha, the Wellspring CMPN
1x Thragtusk
3x Wilt
A lot of the cards you suggested are really good when cast off of Tron, but most of the time you'd much rather be playing the payoff cards in the main deck with your Tron mana; the sideboard should be more focused on shoring up bad matchups (life gain and removal for aggro decks, graveyard hate for Dredge and combos) and countering your opponent's sideboard cards ( Wilt to deal with stuff like Damping Sphere ) on the turns before you have Tron, since that's when your opponents are most likely to beat you or play their anti-Tron cards.
9-lives on Goad effects
3 years ago
The only thing I can find is Spatial Contortion but it only targets one creature.
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