It That Betrays
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
|Have (3)||metljoe , pskinn01 , gildan_bladeborn|
|Want (5)||RixFix , GhostMajor , Goldrhino541 , WayneKerr , Suicune|
Printings View all
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
It That Betrays occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
- Gift of Immortality + Black Sun's Zenith
- If a Creature with regenerate(Ink-Eyes, Servant of Oni) is sacrificed(think Bone Splinters or Fleshbag Marauder can I regenerate it in response or is it illegal to regenerate for a sacrifice?
- How does sacrificing creatures interact with triggered abilities that trigger on sacrifice?
- It That Betrays interaction with ETB
It That Betrays Discussion
2 days ago
Hey, some good cards here for a budget concept.
The concept of ramp with Kess is interesting. It's not the direction I would go with Kess, but it's a unique concept. The Thraximundar + It That Betrays interaction seems good. For the concept this interaction and Architect + Pili infinite mana combo are the best parts of your deck. Consider expanding on each of these parts and how Kess can be better used with them?
Kess has an advantage for ramp with rituals. Rituals make mana when they resolve. They make more mana than they cost to cast therefore they make ramp. You can cast instant or sorcery rituals from your graveyard with Kess resulting in making a lot of mana to cast big creatures or other spells. You can use the mana you make with rituals to cast that same ritual again from your graveyard with Kess.
Rituals to consider adding:
These are good rituals in Commander and they're all budget cards. Dark can make 5 black mana when cast and then cast again with Kess. Song can make 7 red mana when cast and then cast it again with Kess. Geyser is good in multiplayer Commander because it looks at all your opponents tapped lands which if you have three or more opponents can be a lot of mana especially when you can cast it again with Kess.
The mana these rituals make is either all red or all black which would be fine to help to cast most Eldrazi, but can be problematic if you want to cast a spell that's blue. Signets lets you use any colored mana to then make different colors of mana.
These two drop mana rocks are staple budget ramp and color fixing in Commander. Thief of Sanity because it has flying can be repeatable stealing of your opponents cards. Sanity is a powerful card in multiplayer Commander because you'll have many opponents to choose from to attack. Cards you steal with Sanity can be cast by you using any colors of mana. Red and black ritual mana can be used to cast cards you steal with Sanity.
High Tide and Bubbling Muck are one drop spells that make more blue or black mana when you tap an Island or Swamp until end of the turn. These spells are better in mono blue or mono black decks than three color Grixis, but they can ramp.
Sorcery tutors are good with Kess because you can cast them again from your graveyard. These cards can help to assemble Architect + Pili or get an Eldrazi into your hand after assembling the combo. The best tutors are not budget cards, they're expensive prices, but there's a few tutors that are budget.
Another way to help to find important cards is to dig for them and draw them. Dig spells that Kess can cast from your graveyard can let you see a lot of cards.
Reanimation can be used with Kess. Reanimation is a way cheat big creatures onto the battlefield. It's also a way to assemble Architect + Pili by either cheating them onto the battlefield or getting them into your hand via your graveyard. Instants and sorceries that enable reanimation and reanimation spells have interaction with Kess because she can cast them again from your graveyard.
- Buried Alive
- Whispering Madness
- Unearth: reanimates either Architect or Pili. With Kess reanimate both of them for two black mana.
- Faithless Looting
- Stitch Together
Buried can tutor for three creatures and put them into your graveyard. It's among the best enablers for reanimation. Madness is called a wheel and what that means is all players discard cards and then draw cards. It's good with Kess since she has flying, you can cipher Madness to her after you cast it. When it's ciphered to Kess then any time she does combat damage to a player then you can cast Madness without paying it's mana cost. The wheel effect is a way to fill your graveyard with spells to cast with Kess as well as drawing cards.
If you have any questions I offer more advice. Good luck with your deck.
1 week ago
Check out my deck FELDON EDH PRIMER: FELDON NEEDS SOME LOVE. I’ve put a ton of time into polishing this off, so hopefully there will be some good pointers for you. Feldon is my favorite.
Here are the best cards that support Feldon. You’ve already got Illusionist's Bracers. Other great cards are Thousand-Year Elixir, Magewright's Stone, Puppet Strings (I don’t run it though), Sundial of the Infinite, Mirage Mirror, and a card I really want to get my hands on: Rings of Brighthearth. All of these cards allow for multiple activations of Feldon a turn, easily putting you in a dominant position. Mirage Mirror can copy a reanimated creature, a useful enchantment, or turn into a land in response to removal. It’s great. I underestimated it at first.
Some other aces I’ve found are Balefire Dragon, Molten Primordial, Ancient Stone Idol, and any eldrazi. Not the titans that shuffle. The smaller ones. It That Betrays, Pathrazer of Ulamog, Ulamog's Crusher, Breaker of Armies and whatnot.
2 weeks ago
No problem, I personally think all the Vraska are bad for commander and for meren specifically. I call vraska the good old bait planeswalker. A lot of people who make their first golgari commander deck think Vraska is good but then after playing it just never works as well as you want it too.
I used to run dictate of erebos and grave pact but my deck ended up getting enough tutors and reanimate abilties that plaguecrafter and mindless excutioner was good enough to get rid of a lot of creatures. Things like carrier thrall are nice but the issue is you rather actually have sac outlets that do stuff for you or mana dorks because they are a faster way to get mana. Because having something that can turn into a sac outlet and get ya mana can be a bit too slow for meren.
If you want more control consider Contamination. If you want a cool big creature It That Betrays is a nice one, I usually get it out t4 with pattern of rebirth and a sac outlet. turning carrion feeder into a big baddy is really nice.
If you want your deck to become really strong, how I designed mine was mainly a lot of tutors and sac outlets to then pretty much get a combo to win or to get one of my big value creatures and beat people to death to win. then I have some small creatures for removal like rec sage and plaguecrafter. You pretty much want sac outlets, tutors, reanimation, etb or leave the battlefield ability creatures, value creatures, and a win con. whats really nice about meren is that you don't need a lot because if people get rid of your stuff you just bring it back. Meren is the most resilient deck out there. Your three biggest weakness will be Torpor Orb, Stranglehold, and Rest in Peace. the best way to counter all three of those is Caustic Caterpillar so if you know your opponent has one of those always get one in hand in case of emergency.
Im glad I could help, don't forget to check my deck to see some cards I didnt mention and if ya got any more questions feel free to ask.
3 weeks ago
Cards I would consider throwing in:
Minion Reflector - In a colorless deck with so many mana rocks, paying 2 extra mana to get some big fatties you're running would be great, in my opinion. Maybe even Thran Temporal Gateway to cheat, lets say, Blightsteel Colossus, make a copy of it by Minion Reflector for 2 mana with haste a possibly insantly take someone out? Pretty good if you ask me.
Mimic Vat - One of my most favorite artifacts. Being able to imprint anyone's creature and play it every turn just for 3 mana? Heck yea! In combination with Mirror Gallery, you could do some sick plays. Imprint Ulamog, the Ceaseless Hunger to Mimic Vat, pay 3 and tap it to create a token, when you activate Mimic Vat, it triggers Rings of Brighthearth, pay 2 to create another copy of Ulamog. If you use Strionic Resonator, it gets triggered on triggering Rings of Brighthearth. Or just forget about Mirror Gallery and Ulamog and use It That Betrays instead.
Field of Ruin - Another non-basic land removal and fetches a basic land for everyone. It might be worth running, since you can easily replay it by Crucible of Worlds. Maybe take out Urborg, Tomb of Yawgmoth, unless you combine it with Mana Web.
Soul-Guide Lantern / Tormod's Crypt - cheap and effective graveyard hate.
tron lands: Urza's Tower, Urza's Power Plant, Urza's Mine - not the greatest lands to use in EDH, but unless you've an effective way to fetch Wastes from your deck, tron lands might be worth running.
Oblivion Sower - Very decent Eldrazi to use. Gets you ANY land an opponent's own in exile. Attack few times with Ulamog, cast Oblivion Sower and you're good. It also helps you to get rid off opponent's top deck card if they somehow manipulated it (Vampiric Tutor, Insidious Dreams, etc.). You can even double it's cast effect with Strionic Resonator!
Emergence Zone - Sneaky land that gives your cards flash. Nice way to dump your mana at the opponent's end of turn and finish them on your turn.
Mycosynth Lattice - This is just a dumb combination with Darksteel Forge. But gives your opponents acces to all colors, so watch out for that.
Titan's Presence - Fairly easy creature removal.
Warping Wail - Cheap and flexible instant spell. Does any opponent have x/1 mana dork? Exile it and send them a message. Need some dumb blocker? Warping Wail got you! Is an opponent trying to board wipe you? Nope, they don't!
Cavern of Souls - Choose Eldrazi and watch your blue opponents screan,
Dark Depths - We love big, dumb creatures that win us the game, don't we? Dump in extra mana and slowly wake up Marit Lage! This also works well with Thespian's Stage. T1 Stage into Sol Ring, T2 Dark Depths, tap Sol Ring for 2 mana, use Stage, copy Dark Depths, sac Dark Depths due to legendary rule, after that sac Stage (now copy of Dark Depths but with 0 Ice counters) and get a 20/20 legendary creature token with flying and indestructible.
Void Winnower - This bad boy..or..whatever it is, might be a very nice addition aswell. Your opponents can't even, ba-dum-tss.
1 month ago
Howdy folks, I've been tinkering with Vaevictis Asmadi, the Dire since he came out. It's gotten to the point where it's my bling deck, and honestly I'm not comfortable putting any more money into it. That said, I have the signets and some other land-fixing cards in my collection doing work elsewhere, and I would be happy to slot them in if it's the forums general wisdom that they would make the deck more consistent.
The two wincons of the deck are, 1st and foremost, infinite combats, and 2nd, It That Betrays stax, by way of cheating the combo pieces out with topdeck manipulation thanks to Vaevictis Asmadi, the Dire 's Chaos Warp effect. I realize that Chaos Warp is inconsistent by nature, the consistency I'm looking for is really how to get Vaevictis out and swinging as soon as possible so that the cheating can function.
I feel like I've sunk enough money into the deck where this should be possible. With the inclusion of like Imperial Seal and Mana Crypt in place of some of the dragon cards, the deck would probably be D-list cEDH, which is kind of a compelling idea...
Anyway, please let me know what you would do to make the deck function more consistently, and thank you very much for your time!
1 month ago
Thank you very much for your detailed feedback!
Regarding Urborg: I put it actually in to help Sheoldred, as she has Swampwalk. But on some occasions it really helped in the beginning, too, when I only had some Forests and many black cards in my hand. It offers the opportunity for various cool mana plays at the start of a match.
The Ramunap Excavator is superb! I will definitely put it in, although I have no idea which card to switch out for it.
The thing regarding It That Betrays is exactly what you pointed out. It is definitely a great card but it cripples a bit of the mana curve. Thanks for the compliment, btw. ;-)
Looking at Animate Dead and Necromancy : I really like those! But the problem is that I feel like the deck shouldn't miss out on the enchantments I already put in. And I would have to switch something out for them, which makes the whole decision process a whole lot more difficult for me.
1 month ago
I like the deck. I play tested it a couple times and I'm not sure exactly what to tutor for but I assume the best win condition is to get a dictate effect and a sacrifice outlet to be able to keep reccurring wurm coil engine and plaguecrafter or something like this. I don't see the point of urborg too much, it's a cool card but I didn't see any swamps matter cards and I think that this can just end up helping opponents more than it helps this deck. You are already in green and the deck has plenty of fixing and ramp to make sure you get the colors you need. Either way I think it's a pretty solid deck.
I think Ramunap Excavator might be good here so you can keep playing the land destruction cards from your graveyard. I love to play It That Betrays in my graveyard deck. I get it into my graveyard and then cheat it into play with Sheoldred, Animate Dead or Necromancy , which I noticed you don't have. I understand you probably don't run the enchants for a good reason. You have a good amount of tutors and you know how to get your combos going without the animator enchantments. Also, It That Betrays would absolutely wreck your perfect mana curve.
1 month ago
Hello there! +1 from me!
- Vilis, Broker of Blood : is so ridiculously bonkers, especially with...
- Reanimate , which I'm surprised you don't have. This and Vilis make a one mana draw 8.
- This guy seems perfect for this deck.
- Is... is Sol Ring banned in your meta or what? Is all ramp banned in your meta?
Some cut suggestions:
- It That Betrays doesn't seem worth it with out grave pact effects.
- Spirit of the Night seems like just a big beater.
- Lord of Extinction again, just a big boy. And this one dies to graveyard hate.
- Resolute Archangel Will the multiple fog effects, I wonder how good she usually is. Plus just life gain seems boring.