It That Betrays

It That Betrays

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Latest Decks as Commander

It That Betrays Discussion

ThatTroutThing on Card creation challenge

4 weeks ago

Modiu, the Desolation

Legendary Creature - Celestial Avatar

Indestructible

Whenever an opponent sacrifices a creature, create a 0/1 red Spirit Nightmare creature token with "This creature can't attack or block."

, sacrifice a Spirit: Gain control of target creature you don't control. Put a +1/+1 counter on ~.

Annihilator 2

4/5

"You have strong passion, but lack strong will. I will turn the latter against you, and the former against this world."


A Celestial who travels worlds to destroy them, and sows havoc and war among the inhabitants... sounds a little (A lot) like It That Betrays but I'm too tired to be incredibly creative right now.

Ninja'd


Thornback Alpha

Creature - Ape

Mutate

Trample

Whenever this creature mutates, create a 2/1 black and red Ape creature token. The token enters the battlefield with your choice of a menace or deathtouch counter.

5/4


Next challenge: Another monke

Gidgetimer on Tegrid and Dauthi Voidwalker

4 weeks ago

Look, the card literally says "from a graveyard". This phrase is what is stopping this from working. If Tegrid would track to other zones it would simply say "Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card onto the battlefield under your control" similarly to It That Betrays.

I didn't want to resort to "reading the card explains the card" but here we are. Tergrid instructs you to put the card from the graveyard onto the battlefield. No amount of misunderstanding abilities tracking to the first zone a card arrives in or misunderstanding what linked abilities are will change that Tegrid instructs you to put the card from a graveyard onto the battlefield and that is literally impossible if the card is not in a graveyard.

Romer on The Ceaseless Eldrazi Horde

1 month ago

Ziabo: Thanks man, glad you like it! It's pretty damn fun to play. Morophon could be a decent commander for 5-colour Eldrazi, too, but I really like Golos . Easy to cast without caring about which colours I have, an ETB effect that helps solve my colour problems and an activated ability to cheat amazing, expensive spells into play. Add Morophon to the 99 instead.

Wicker: If money wasn't a concern, I would immediately add a bunch of fetch lands, Expropriate and Sylvan Library .

DivineKhaos: Artifact ramp is really strong and super fast, so it was tempting. I focused on more land-based ramp to help solve my colour needs, since nearly 40% of my spells require coloured mana, including a number that need or . Omg and I'm running Ruinous Ultimatum ?? What was I thinking! I'm also trying to be more resistant to artifact destruction. This deck scares my playgroup so they toss a lot of removal at it and it can feel pretty bad when all your mana rocks get taken out and you're now behind everyone else at the table.

Hustleberry: Lots of good suggestions, thank you! It's just really hard to make cuts to fit in more at this point. That's the biggest difficulty in 5 colour decks, I could run anything and there are hundreds of amazing cards that could work, but I can only fit 99.

hkhssweiss: Cloud Key and Semblance Anvil are good, but my card types are so spread out that their effect becomes pretty limited and I do already run things like Urza's Incubator and Herald's Horn , the latter of which which does more than just reduce the cost. Don't think I want to invest too much into just reducing creature costs, when that only accounts for 20% of my deck. Having said that, Cloud Key and Semblance Anvil are fantastic in my artifact decks :D

legendofa on Modern Reanimator, second draft

3 months ago

TransMarx Thanks for the thoughts! This is a different direction than what I've been going in, but I'll give it a try and see if it works better.

I've never dropped below 3 Archon of Cruelty , that thing is insane when you don't pay full price. I've been looking for replacements for It That Betrays (killer with haste, vulnerable without it), and both Ashen Rider and Terastodon were on the short list. It's probably time to make that change.

Bone Shards is great and worthy of at least a sideboard slot, if not main deck. Liliana of the Veil comes down when this version of the deck wants to be dropping its finishers, but I'll try it alongside your suggested line. I tried Unmarked Grave for a while, but there was only enough space for so many MV2 graveyard fillers, and Collective Brutality and Thrilling Discovery did enough in initial testing to make the cut. I'll revisit it, since it will help reliability, but in the end it's a one-trick pony. If Dark Ritual ever shows up in Modern (not gonna happen), Unmarked Grave would be jammed in immediately.

legendofa on Black Green Gain/Drain Midrange WIP

3 months ago

Okay, you have a plan. If you want to get this into Modern, how competitive do you want to be and how much money are you willing to spend?

For at least a couple of starting thoughts, Ivy Elemental is worse here than Endless One , and both of those are worse than Stonecoil Serpent .

You won't get the full effect of Mythos of Nethroi unless you have a Lotus Cobra out, so right now it's expensive creature removal with a conditional upside. Switch it for another Mortality Spear , Maelstrom Pulse , Abrupt Decay , or Assassin's Trophy , depending on your budget. If you add , consider Felidar Sovereign .

Conduit of Ruin only finds It That Betrays , Avenger of Zendikar , and Void Beckoner , and only Void Beckoner might have some use in your main strategy. Take those out and build a different deck around them.

golgarigirl on R/B Brudiclad Artifacts and Tokens

4 months ago

Brudiclad needs 2 things to function token-wise: Lots of tokens, and good tokens (usually token creatures). You want a lot of tokens that can then become your good tokens. Bear this in mind when making cuts and additions.

I'm seeing your proportions of your deck are a little skewed. Your land is very light...even the most competitive and low-curve decks have more mana than you're running. I would start with about 35-37 lands depending on how our final average CMC and included mana rocks look.

Remember your core strategy: you want tokens. You have so many planeswalkers (and a few other cards like It That Betrays ) that don't help that. Those are the first things I'd cut to make more useful tokens. Check out cards that allow you to 'turn' non-tokens into tokens you can use. Things like Cackling Counterpart and/or Feldon of the Third Path .

Defending yourself is also important, so more removal...counterspells, removal such as Pongify and Chaos Warp , and bounce spells such as Perplexing Test might be helpful.

Your deck needs a few more cards to boot. A commander deck has 100 cards in it, including your commander.

Final note: You cannot play Mishra, Artificer Prodigy in this deck...Bruidclad does not have black mana in it's identity.

It will also help people make suggestions for your deck if you move the list out of the Maybeboard and into the 'main' part of the deck, so we can look at mana curve, etc.

TheVectornaut on Insane ramp idea - please help

4 months ago

Yeah, if you are running Fierce Empath , you do want most of your bombs to be at or above that 6 CMC threshold. For instance, that's why I run Greenwarden of Murasa over the usually far superior Eternal Witness and Cyclops of Eternal Fury over say Urabrask the Hidden or Fires of Yavimaya . Running both the Empath and Time of Need will require careful balancing so you don't end up in situations where you need to find one thing and the tutor you draw isn't the one that can search for it. Hypothetically, you can get around that by just running creatures that satisfy both conditions. It is true though that such creatures will often be quite pricey like the Eldrazi titans and Vorinclex, Voice of Hunger . If you do go the Eldrazi route, Artisan of Kozilek and It That Betrays would be some other guys to keep an eye out for, with one being obviously more budget than the other. As for the appropriate numbers of land untappers and land enchantments, you'll just have to goldfish and hopefully also get some real games in to test what ratio works for you. If there is a lot of enchantment destruction being played early, for example, I think running 12 Overgrowth effects would be more worthwhile. Or if creature removal is more of an issue, working in Hope Tender or Sculptor of Winter could be an option.

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