
It That Betrays
Creature — Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Trade
Have (2) | gildan_bladeborn , metljoe |
Want (0) |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
It That Betrays occurrence in decks from the last year
Rules Q&A
- Gift of Immortality + Black Sun's Zenith
- If a Creature with regenerate(Ink-Eyes, Servant of Oni) is sacrificed(think Bone Splinters or Fleshbag Marauder can I regenerate it in response or is it illegal to regenerate for a sacrifice?
- How does sacrificing creatures interact with triggered abilities that trigger on sacrifice?
- It That Betrays interaction with ETB
Latest Decks as Commander
Latest Decks
It That Betrays Discussion
DragonOfTheWest on Card creation challenge
2 weeks ago
I have a friend who plays Dark Ritual -> Entomb -> Exhume to cheat in It That Betrays on turn 1. This is exactly as fun as it sounds, so let's just make it a bit more consistent:
Ritual Circle
Land
, Pay 3 life, discard a card, Sacrifice ~: Add three mana of any one color.
Create a 1-hybrid-mana legendary creature.
ShaDoWz_6677 on
But you ain't got no cards, Lieutenant Nath...
3 weeks ago
Typically you don't want to add too many combos into something, BUT, if you are working Tergrid, God of Fright Flip into this deck it should solely be because of Nath's ability and the other discard outlets you have. You can farm It That Betrays pretty fast if you're going elves as well. Presence of Gond would be something to add into the elf side of the deck as well and just put the enchantment onto one of your tokens. Lathril, Blade of the Elves for the elf kind of deck would be good as well since elves is your main theme with Discard being the sub-theme. I noticed you did A LOT of changes to this deck taking ideas from the stax side of Nath. While this is a GREAT idea, you dont want to be doing too much. You should have a small package of stax pieces Torpor Orb Chains of Mephistopheles Nether Void Bottomless Pit Necrogen Mists and maybe one or two others including Possessed Portal . I notice you added in Earthcraft squirrels nest; as much as I LOVE this combo, I don't think it works for your deck. The reason being is that you want to swing wide. STAX needs a wincon outside of Torment of Hailfire and taxing our opponents to death. This is why I suggested Lathril instead of the stax set up.
I hope this can help out! -Shadowz
Cravv on
The Mimeoplasm [Competitive] EDH
1 month ago
Here is some cards that i think are must have: Insidious Dreams , It That Betrays , Emrakul, the Promised End , Void Winnower , Krosan Cloudscraper , Consuming Aberration , Kozilek, the Great Distortion , Frantic Search , Lim-Dul's Vault , Putrefax , Dark Ritual , Bane of Progress , Jarad, Golgari Lich Lord (great alternative wincon with Lord of Extinction [that is one instainclude too]), Toxic Deluge , Fathom Mage , Cavern of Souls , Assassin's Trophy , Abrupt Decay , Alchemist's Refuge , Pernicious Deed , Phyrexian Dreadnought , Hermit Druid , Rise of the Dark Realms , Reanimate . Those are of the hat that come to mind first when thinking whats missing here. Eldrazis are mainly for counters, Skithiryx, the Blight Dragon and Putrefax are for swinging and Fathom Mage (another zegana) and Bane of Progress are for utility. Also you are in promised land of green ramp so i would take out heavy mana cost artifact ramps and change them to Mana Crypt and green ramp like Birds of Paradise and other 1 mana dorks. And if you want to dig for lands, Nature's Lore and Three Visits are just better Farseek s. Search for Tomorrow is also great. As enchantment ramp i would suggest Exploration , Burgeoning , Wild Growth and Utopia Sprawl . I'm more than glad to answer if you have questions.
Mcat1999 on
Kinnan, The Simic Domri
2 months ago
Interesting... Fierce Empath tutors a creature with CMC 6 or greater into my hand. Notable searches would be Brutalizer Exarch , Progenitor Mimic and Deadeye Navigator , although this is CMC 6 or greater so I could grab a Worldspine Wurm if I so chose. However what's very interesting is I can immediately grab Woodland Bellower who, upon ETB after being hardcast, tutors a creature with CMC 3 or less directly onto the battlefield. There aren't many options here; Predator Ooze whom honestly while I love, I can cut easily. There's Reclamation Sage , Biomancer's Familiar , but perhaps most importantly Selvala, Heart of the Wilds .
So now the question is do I cut Predator Ooze , It That Betrays and Spawnsire of Ulamog for Fierce Empath and Woodland Bellower ?
I'm thinking cut Predator Ooze for Fierce Empath and cut It That Betrays for Woodland Bellower . I think keeping Spawnsire of Ulamog is a good idea, as if boardstates begin getting out of control I can always get him into play and copy it for some Annihilator 6 or 9 or 12. Something really disgustingly brutal, especially if I already have out Archetype of Endurance for protection.
Mcat1999 on Omniscience_is_life
2 months ago
I have all of my decks on here private. Only have 2 or 3 I'm planning on buying. Sort of just a folder system for junked ideas. Like I just constructed an Akroma, Vision of Ixidor / Kamahl, Heart of Krosa deck that's called "Keyword Soup". Lol
Given that, I'll make the deck public. I'm trying to decide on replacing It That Betrays and Pathrazer of Ulamog but I'm not quite sure with what just yet. I like the idea of overrunning the board with Annihilator, especially if I can get control of everything haha. Call it a dirty little secret. Some salt with all that spice.
Mcat1999 on Omniscience_is_life
2 months ago
Playing my Kinnan, Bonder Prodigy deck right now, actually. I just ended my 4th turn. My boardstate looks like this:
- Kinnan, Bonder Prodigy
- Selvala, Heart of the Wilds
- It That Betrays
- Nyxbloom Ancient
- Vesuvan Shapeshifter copying Nyxbloom Ancient
- Stunt Double copying Vesuvan Shapeshifter who is copying Nyxbloom Ancient (So both have the morph ability to later copy other creatures ;3)
- Blightsteel Colossus
- Phyrexian Metamorph
- Meteor Golem who just took down a T1 Serra Ascendant
- Worldspine Wurm
- Wurmcoil Engine
- Tropical Island
- Mox Diamond
- Talisman of Curiosity
- Breeding Pool
- Rimewood Falls
- Skyclave Relic which was kicked so also,
- Skyclave Relic token
- Skyclave Relic token
- Empowered Autogenerator <-- Seriously so good
- Arcane Signet
Oh and someone blew up my Nyx Lotus . Guess they were scared I'd get too much mana?
Anyway I activated Kinnan 9 times on turn 4. Could have kept going but I ran out of , haha. Still had 18x though :/ Dang.
That's when someone like Mercurial Pretender and Deadeye Navigator really come in handy!
kpres on
Jhoira - the suspense is killing you
2 months ago
How do you survive for four turns when you have Emrakul, the Promised End , It That Betrays , All Is Dust , and Beacon of Tomorrows suspended? I've played Jhoira before, and doing this puts a HUGE target on my back.
Mcat1999 on When did you win, at …
2 months ago
Have you ever had a game, a turn, an opening hand where you won in a glorious way? A win so powerful and insane that it became ingrained in your mind and heart and soul? The kind of win where you "won at winning"?
If so, what format did you play and how did you pull off such a feat?
I've been play testing a Kinnan, Bonder Prodigy EDH deck I'm working on. The deck is very simple: Cheat out creatures and clone them. I noticed Kinnan cares about non-land sources of mana, so this leaves me with dorks and rocks. Dorks are easier to remove, so I went with rocks. In the deck, I have 34 mana rocks and only 24 lands, of which 12 are fetches.
Yes. I only have 12 lands in the whole deck that produce mana. This is because it helps filter more lands from my library, meaning each wheel pulls more creatures into it.
Kinnan gives me +1 mana for each artifact I tap, making Sol Ring tap for and Simic Signet tap for or . So on and so forth for all of my rocks.
I then use this explosive ramp to sink into Kinnan's second ability to wheel the top 5 cards and get a creature. I have removal creatures such as Reclamation Sage, Thorn Mammoth and Amphin Mutineer as well as huge bombs like Blightsteel Colossus and It That Betrays. In addition to these, I have 11x Clone creatures that basically allow me to reuse whatever I've already got out. Finally I have what I call "wrath-proof", or creatures that net me some value when they die, keeping my board going strong. Worldspine Wurm and Ancient Stone Idol as examples. This way when I am inevitably wrathed, my board remains in tact as I rebuild.
I played the other day with an opening hand that had the following:
I opened the game with a Mana Crypt and a Misty Rainforest which I cracked for a Breeding Pool. This yields me mana, which I can then pay for the Basalt Monolith. Tap that for mana and play the Simic Cluestone.
When I untap, Basalt Monolith stays tapped. However, by paying UG with Breeding Pool and Simic Cluestone, I can play Kinnan. Now, each artifact I tap adds an additional 1 mana of any type it produced.
So Mana Crypt now adds . I can use Mana Crypt to pay the to untap Basalt Monolith.
Basalt Monolith now taps for but requires to untap, meaning I am generating infinite colorless mana. However, this does me no good as Kinnan needs to pay his wheel ability.
Well, 7 activations of Basalt Monolith later and I get Chromatic Orrery, which now allows me to spend mana as though it were any color.
However I over-tapped to be safe. I added more than .
Now I can go infinite with Basalt Monolith, generating infinite mana of any and all colors, allowing me to activate Kinnan's ability so much that I play every single creature in my entire library.
On. Turn. Two.
One creature in my deck is Craterhoof Behemoth which if cheated into play too early is a dead card. However Kinnan is a "may" ability so I can elect to not bring Hoof out.instead I build and build a creature base until Hoof could swing for lethal.
But that's just one opponent?
Well that's where the clones come into play. Multiple Craterhoof Behemoths later and I am swinging for lethal against all three opponents on turn two.
Disclaimer: As much as I'd love to suggest maybe I accidentally clump-shuffled everything together and that's how I got that hand, it was a playtest on here. Sat down with my iPad to test it with friends at the dining room table.