Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
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|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Frozen Aether occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Frozen Aether Discussion
1 week ago
Well, that depends WanderingSpirit, what is your meta like?
If you face a lot of creatures pillowfort with Ghostly Prison, Propaganda, No Mercy, etc. May be a good idea. If your opponents deal a lot with haste Frozen Aether, Blind Obedience, Authority of the Consuls, etc. are a good idea.
2 months ago
Thanks for the suggestions, followed a bunch of them (see update)! I guess the one area that I am tentative about switching is targeted pinging for universal pinging. I find in my playgroup universal pingers such as Glint-Horn Buccaneer receive a lot of hate vs. targeted pings such as the Nivs. I have been able to playtest a few times, but have not drawn into a Niv yet, so leaving in Niv-Mizzet, Parun for now until I get a feel for it. The draw/ping seems worth the cost to me. I took the Tithe out of another deck, so put that in place of Kismet or Frozen Aether. My worry with those two is that in an ideal world those get out turn 3, but otherwise, the cost is enough that others have already done the worst of their ramping by the time they are out. It might be worth playing around with though, I may be proved wrong. Huge call on the Vedalken AEthermage, I hadn't realized how many wizards were in here. Thank you!
2 months ago
Great list you've got going. I love the spell-slinging for value approach you've taken. I have a couple budget additions for you if you like.
Also, you don't have a lot of alternative ramp cards like Dockside Extortionist and Smothering Tithe. If you're on a budget, I suggest putting in the Talismans and pulling Myriad Landscape as its just too slow. Also, Migratory Route cycles to color fix you, but it only gets a basic and is practically unplayable. If you're going to keep a landcycler in, I suggest Sanctum Plowbeast. Granted, it's not exactly playable either, but it cycles for a "Plains" or an "Island", so you can go grab a basic or your Irrigated Farmland or your Prairie Stream or your Raugrin Triome, or any other fetchables that you end up putting in the deck. You might also consider putting in something to slow your opponents down like Kismet or Frozen Aether.
Seriously consider keeping Curator of Mysteries in for top deck filtering when you cycle. You could put Crystal Ball in instead, but Curator works with the cycling theme. We all would love to stick Sensei's Divining Top in our decks, but $$$$. Also, if you have Decree of Silence, put it in. At it's floor, it's a free counterspell with Gavi or New Perspectives, and at its ceiling, it eats your opponents next three spells.
I also suggest Hall of Heliod's Generosity to put Decree or Astral Drift or any of your other enchantments back on top of your library. If you're gonna run Akroma's Vengeance and Dismantling Wave, you should have a way to get your enchantments back.
Savai Thundermane isn't necessarily cost effective. I would suggest pulling it for the new Drannith Stinger. Ping ALL of your opponents for free when you cycle, rather than paying two to hit one target. If you're worried about targeted removal, don't forget you have Lightning Rift which does the same thing as Savai for one less mana and is much less likely to be hit by a wrath.
Have you play tested this yet? I've always found both Niv-Mizzets prohibitive in casting. Brallin, Skyshark Rider Flip and Glint-Horn Buccaneer work very similarly with Curiosity and Ophidian Eye, are far less prohibitive to cast, and with how fast this deck draws, you should have no problem getting to 8 cards.
Let me know your thoughts!
2 months ago
I put Mana Vault, and Basalt Monolith in the deck th get nezahal out as early as possible, but I think you are definitely right about needing the mana for late game, especially since I probably won't be playing Nezahal, Primal Tide the turn I cast mana vault, or the monolith. I also really like Recurring Insight and will see where I can slot that in. I think Mana Breach, Stasis, and Rising Waters wouldn't help so much as hurt though i'll likely be playing more spells than my opponents. Standstill, Frozen Aether, and Sunder all look interesting though, so ill try them out to see if I like them. Lastly I think the instant/sorcery spell recursion is really nice as well, so ill make some changes to accomodate them.
Thank you for all the good feedback, it was really helpful!
2 months ago
cool deck! i have never played against a nezahal deck, it looks interesting.
if you want to draw cards, i have to recommend Recurring Insight. if you can make sure it goes off (which you should be able to with all your counters) you can usually draw 12 - 14 cards for just 6 mana. really great.
the other card i have to recommend is Turnabout. looks like your deck is going to the late game, not trying to combo out early on. when you have a lot of lands on the field, turnabout can really pump up your mana.
given that you are heading to the late game, i would usually run boring rocks like Worn Powerstone and Palladium Myr over Mana Vault and Basalt Monolith because they actually net you mana in the long run. but that is kind of a personal choice.
also, once it comes out you could look at Bonders' Enclave over Blighted Cataract.
also you say you are slowing down your opponents but you are avoiding stax, but in case you want to reconsider there are some good options in blue: Frozen Aether, Embargo, Mana Breach, Rising Waters, Standstill, Shimmer, Sunder, Stasis, Mana Breach.... just sayin you got options.
finally you have so many great spells in your deck, it is a shame you only get to cast them once! a little recursion goes a long way, i love to run cards like Archaeomancer, Call to Mind, Mission Briefing and Recall.
anyway, those are my thoughts and hope you find them helpful! keep having fun and cheers!
2 months ago
a few things
- sideboard is useless in edh- either make it fit or cut it
- get rid of callaphe, teferi,azor and frost titan- they dont really contribute to gameplay.
- if you want annoying look at things like Mana Vortex.Balance, or,Back to Basics,Frozen Aether,In the Eye of Chaos,Invoke Prejudice,Pendrell Mists
- also if you wanted a hard lock on the game go for Teferi, Mage of Zhalfir+Knowledge Pool- you will need to find someway to protect teferi and avoid artifact destruction but if you can pull it off everyone will hate you
cheers. hope this helps. ive run basically every version of this deck. there are endless ways to build stax
3 months ago
Hey dude, couple of recommends & questions, at 2 mana both Arcane Signet and Talisman of Progress are better than Azorius Signet, and also Frozen AEther is another Kismet effect, but blue so it has upsides if you keep on improving the deck.
How good has Thassa's Intervention been for you? I'm interested in trying it but it seems somewhat high mana for only a slightly good effect.
And how often does Castle Vantress get to activate?
3 months ago
Hey, nice budget version of Estrid.
I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.
I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.
Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.
With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.
The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.
Budget lands to consider adding:
- Command Tower
- Yavimaya Coast
- Exotic Orchard
- Seaside Citadel
- Bant Panorama
- Opal Palace
- Ash Barrens
- Prairie Stream
- Evolving Wilds
- Selesnya Sanctuary
- Simic Growth Chamber
- Azorius Chancery
The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:
Good luck with your deck.