Frozen AEther

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Frozen AEther

Enchantment

Artifacts, creatures, and lands your opponents control come into play tapped.

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Frozen AEther Discussion

Shinwizzles on Welcome to Alcatraz I'll be your warden Derevi

3 weeks ago

Looks like a pretty sweet deck. One thing I'd recommend is to cut some of the 'ETBs tapped' for opponents stuff. Consistency is cool and all, but Loxodon Gatekeeper, Root Maze, Manglehorn, Thalia, Heretic Cathar, and Frozen AEther seems a little excessive. I'm a fan of enchantments, since they're a little harder to remove than creatures. You might want to drop the Loxodon Gatekeeper or Thalia, Heretic Cathar for a Blind Obedience.

Looks like you're also going for locking down the untap step. Have you considered Stasis at all? It has proved to be pretty solid in my deck, so long as I can consistently deal combat damage to have untapped. Also, Mind Over Matter is waaaaay better than the Azorius Guildmage. Pricey, but worth it in my experience. And since you're locking that stuff down, you might want to put some thought into adding a Murkfiend Liege to backup your Seedborn Muse, should it be removed. I could also see the newly printed Mirri, Weatherlight Duelist performing well in your deck.

If you really want to lock combos down though, add in a Gaddock Teeg. Everybody loves it when the ol' Gaddock Teeg slows the game to a grueling crawl.

I think your card draw might also need some work. The last thing you want is to be dead in the water and top decking for answers. Rhystic Study and Bident of Thassa are good, but what makes this deck scary is when your hand is huge--that's what makes your opponents think twice about their plays. I'd recommend a Pull from Tomorrow, Coastal Piracy, Consecrated Sphinx, or at least an Arcanis the Omnipotent to be abused with Derevi, Empyrial Tactician's ability. Add in a Laboratory Maniac and a Mind Over Matter and you have yourself a card draw combo stew.

There's no better way to stop a combo than to simply counter it. I'd consider including a few more counterspells like the OG Counterspell. Disallow is also a solid show-stopper when an opponent thinks they're being clever. Also good for stopping combo engines are Stony Silence, and Null Rod.

It looks like you're relying on a bunch of ETB effects with only Brago, King Eternal and a few reanimators like Eternal Witness and Sun Titan. If you're bent on ETBs, I'd recommend Venser, the Sojourner, and perhaps Conjurer's Closet and of course, the eternally useful Deadeye Navigator, which is good at getting you a lot of mana with either Palinchron or Peregrine Drake (economic option).

Since you're also making things more expensive, have you considered adding in Aura of Silence? Quite good for shutting up opponents. Trinisphere is also effective at making things too costly for the opponents. Lastly, as for dealing with CMC and such, a Void Winnower is pretty good at locking down a great deal of spells. Having a board state with Gaddock Teeg, Trinisphere, Void Winnower, Vryn Wingmare, and Grand Arbiter Augustin IV will give your opponents such a nightmare headache as they try to navigate the actual cost of of a spell.

So it looks like you have a few things that make tokens, but not much else for them. I'd recommend to either go all-in and add in a few more token-makers like Squirrel Nest, Elspeth, Sun's Champion, or Avenger of Zendikar. If you're going that route, I'd suggest Doubling Season, Parallel Lives, or Anointed Procession.

Overall it seems like a really solid deck. Might still need a bit of tweaking, but I like what it's got going on! Also, please don't think I'm trying to tell you how to build your deck, these are only suggestions and ideas to consider! Thanks for sharing!

KALE434 on Super Friends Commander/EDH

3 weeks ago

Got only a couple of suggestions for ya Collective Restraint for more creature lock out, or maybe even Dueling Grounds if you dont wanna be too oppressive. Also maybe Energy Flux/Kataki, War's Wage to help slow down Artifact Combos. Oh and maybe Frozen AEther if you feel like really slowing people down. Sorry if some of these are repeats tried to do a once over on the comments to make sure.

Profet93 on Death by Drakes

4 weeks ago

I mention treasure mage to cut because you already have Fabricate which gives you a drake and can let you get any artifact. Caged sun is EXTREMELY VALUABLE! But not worth running treasure mage IMO. You want as few creatures as possible, the few you run should have a noticeable impact.

There are 100 cards in EDH, you won't be drawing them all. If you TRULY find that you will deck yourself after playing against many people, then add it back in. But I have NEVER seen that issue.

Draw is nice, but you want to get Ancestral Vision, Coastal Piracy, Bident of Thassa, Consecrated Sphinx (I call him constipated because he looks like he has to take a shit. Blue Sun's Zenith is ok too. Future Sight is AMAZING and acts kind of like draw in a sense. Mystic Remora helps too. While most of those are not instants/sorcerries, their inherent power makes them worth running.

Frozen AEther can be useful, but it costs 4 mana and helps a bit. But you aren't running any other stax cards to compliment it.

And yes, wash out is cut for that reason.

Moreover, you want to ensure you have more instants than sorcerries so you can hold mana open

hetwiel on Death by Drakes

4 weeks ago

Hey there Profet93,

Thanks for the suggestions. I'm gonna do a quick update after this for sure.Gifs being banned is a for sure cut then! I assume you're cutting alot of the higher mana cost cards as they have some form of anti-synergy with casting as many instant/sorceries as you can?

How valuable is Caged Sun in a deck like this? The reason i'm running Treasure mage is literally only being able to find that card specificly or my one other 6 mana artifact in case i already have Caged Sun. I can see how already having both makes it a dead card, but i guess it's a good one to discard then? Which i suppose is also why Padeem gets cut, not consistent/vital enough for the main goal of the deck.

My other question is regarding the cuts to both my options to shuffle a graveyard back into the library. I fear running out of cards very fast if my draw engines get going and i'm casting a cantrip a drawspell and a counter every turn. Or doesn't the game usually last that long and i can't afford the spots in the deck for it?

Actually, come to think of it, you're cutting alot of draw spells in general, is draw not a problem when ur trying to cast as many spells as you can for more drakes?

I'm very curious how a player with a real tested Talrand deck experienced it.

Frozen AEther i find among the better cards and i thought was close to being blue staple. Any specific reason it's getting cut?

Wash Out is getting cut because it's a sorcery unlike the far superior Cyclonic Rift?

Profet93 on Death by Drakes

4 weeks ago

hetwiel Hey! I love seeing another Talrand user. You should cut the following...

Artificer's Epiphany

Desertion

Frantic Search

Gifts Ungiven - banned

Jace's Ingenuity

Learn from the Past

Overwhelming Intellect

Psychic Spiral

Springleaf Drum

Padeem, Consul of Innovation

Stormtide Leviathan

Treasure Mage

Compulsive Research

Wash Out

Archmage Ascension

Frozen AEther

Its more than 15 cards so you can decide which one or 2 you want to save. A lot of them are just bad or don't support you as much as other cards can.

If you want some more ideas, feel free to check out my deck Tisk Tisk Talrand for a competitive version of Talrand

Varon on Sinister Puppet Show

1 month ago

Frozen AEther would work well

freakingShane on Bruna, Antithesis of Sympathy

1 month ago

I honestly recommend not going for a graveyard strategy solely because if you get any graveyard hate you can get shut down. I think have a teeny bit of stuff isn't bad, but I definitely wouldn't recommend the whole "dump half my library into my GY" strategy, haha.

That being said, I am in complete support with your game plan here. Bruna can be played a few different ways, but the smoother variation is the Control/Stax shell. That's the build I made for my wife, and it is brutal...if you'd like to see her's for reference/inspiration, I'll link it here. Also, I made a budget version that shares a lot of the same cards if you'd rather see that!

Okay, so now onto the fun stuff!

I would say that the deck should probably have around 20-30 enchantments. You don't want to have too many, but you want to make sure you hit the auras and such that you need.

Here are some card suggestions: Show

And here are some overall recommendations/advice: Show

I would include pretty much every Stax piece that doesn't really affect you.

Other good inclusions, although they affect everyone, would be: Show

1.) Battle Mastery + Eldrazi Conscription = 30 Commander Damage

2.) Battle Mastery + Corrupted Conscience = 10 Poison counters

3.) Eldrazi Conscription + Corrupted Conscience = 15 Poison counters

4.) Pariah + Indestructibility / Shielded by Faith / Inviolability = Damage immunity

5.) Rest in Peace + Helm of Obedience = Completely mill opponent

This is all my opinion though, so obviously keep everything you like! I'm not trying to tell you that anything is bad or that you have to do anything! It's your deck and you should enjoy it! :)

Let me know if you have any questions or anything!

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