Hokori, Dust Drinker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Hokori, Dust Drinker

Legendary Creature — Spirit

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

Price & Acquistion Set Price Alerts

BOK

Ebay

Hokori, Dust Drinker Discussion

TheRedGoat on The Deckwatch [Home Base]

2 weeks ago

enpc Sorry if I sounded overly critical. I only meant to wonder what else might be specific to that commander.

I will warn you that a token/value build is likely what you'll get out of playing WG artifacts, or at worst it will be stax when you play cards like Hokori, Dust Drinker or laying down the Lattice before wiping with Wave of Vitriol.

SynergyBuild on A Complete Hub Glossary for TappedOut

3 weeks ago

Solar Flare was an old standard Esper control list based on ramp with signets and the like, and existed around kamigawa-ravnica standard, http://www.starcitygames.com/magic/standard/12799_The_History_of_Solar_Flare.html has more info on the topic, but it ran sweepers, big threats, ramp, recursion, counterspells, card draw, and removal, as any normal control list does.

The main threats Solar Flare ran were Angel of Despair, Meloku the Clouded Mirror, Yosei, the Morning Star, and Kokusho, the Evening Star, and had really cool interactions such as using non-land ramp like Dimir Signet in conunctions with karoos like Azorius Chancery to get mana through Hokori, Dust Drinker and used effects that discard like Sift and Compulsive Research along with Zombify.

Some of the countermagic it ran were along the likes of Mana Leak and Remand, it had sweepers like Wrath of God, and removal ranging from Mortify to Condemn, and even ran discard like Persecute. It ran Clutch of the Undercity as removal, burn, and a tutor for Wrath of God, Persecute, Zombify, Sift, Ivory Mask, and Hokori, Dust Drinker, and made it have extreme versatility.

Beezy on Karador, Ghost Chieftain: The Primer!

1 month ago

I think Hokori, Dust Drinker is a really good card, it's much better suited in more of a stax deck that maxes out on mana dorks; it's not in my deck because I pretty much only have Deathrite Shaman. But in a different deck I could easily see it taking over games. The fun value on that card is pretty low too, but it's context dependent (if you're playing competitive and that's how your group has fun, then it doesn't matter).

BlueStar220 on Roon

2 months ago

SynergyBuild, I appreciate your comment. But I would have to disagree with some of the things you mentioned.

A: Wining turns 1-4 may be consistent in formats like modern, legacy, or vintage, but it ISN'T very consistent in commander. Heavy control decks specifically require a few turns to get their combos going. I have played with multiple tier one decks (including Teferi, Temporal Archmage), and I don't recall hardly ANY winning by turn 4. NOTE: I am not saying it's impossible, I'm saying it's not very consistent even for a tier one deck. In a 100 singleton format, there will always be hiccups that will prevent a strategy from working all the time. At best I would say a good Zur the Enchanter deck is the closest thing to consistency as you can get early game.

B and C: I do have ways to lock my opponents decks by using Palinchron + Deadeye Navigator or the equivalent + Any ETB removal creature. (Epsecially with Acidic Slime, I can simply say that I am the only one that plays lands). I also have an infinite turn combo with Time Stretch + Deadeye Navigator or the equivalent + Archaeomancer. I can also somewhat lock down my opponents lands with Hokori, Dust Drinker + Seedborn Muse.

In regards to only having 18 removal cards, I went through the decks you linked, and most of them had under 20 removal cards. Only one had a few more than 20, but non of them were even close to 30+. (And that was with me being somewhat generous.)

And in regards to competitive decks, Roon qualifies as being a 2.5 Tier deck. (At least according to this list: http://tappedout.net/mtg-decks/list-multiplayer-edh-generals-by-tier/).

I am not saying that this deck I made is the best version there is. If you look at the settings, I specifically say that it needs improvement. But the goal is to make this a competitive as possible. If you don't think it's competitive as of right now, do you have any suggestions as to what to put in/take out?

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

2 months ago

Well, these discussions matter a lot.

Cromat may be a better commander than Mairsil, the Pretender at a Laboratory Maniac combo if the addition of green and white with support cards like Grand Abolisher, Silence, Abrupt Decay, Autumn's Veil, Nature's Claim, and Swords to Plowshares are good enough that you don't need a commander with minor benefits.

In that way, I think every 5 color commander should be Tier 2, as I can make any of them a decent list (or a hundred decent lists). No, they don't have to support a combo if their colors are powerful enough on their own.

On the other hand. I could run any random grixis commander, and build a list that though might be slightly worse than Kess, Dissident Mage, could make a very good deck using the shell of Grixis Twin. That deck might even be more powerful than Azami, Lady of Scrolls. Think about that. The fact that Karona, False God, with the list of Grixis Twin might be better than many tier 2 lists, yet is tier 5?

A Tier 5 list that is better than a tier 2 list, isn't a tier 5 list, yet at that point, the best decks should be the best decks, not the commanders at the helm of them. Think about stax decks, you can build a mono-red stax list that works (albeit not the best, but not bad or anything) and even use the commander of Zirilan of the Claw for a bit of removal if you cheat out one of the dragons that deals damage on ETB. That deck sure might whoop a Tier 3 list every time, with a mix of fast-paced stax, using Winter Orbs and Static Orbs, along with Sphere of Resistance and Thorn of Amethysts and some removal like Blasphemous Act, all the while setting up a Kiki-Jiki, Mirror Breaker combo for the win. That deck doesn't sound bad, right? Well Zirilan of the Claw is tier 4, apparently they can't even compete against tier 1 lists, but against them, it can work, red has Gamble, Pyroblast/Red Elemental Blast, and all of the colorless stax options, along with more card draw than Hokori, Dust Drinker has, no, it isn't as powerful a commander if you don't include color, but if the color has more power, than the deck can, and the commander's deck is what the commander's power is derived from.

I understand this list will be making changes in the near future, I am excited for that, but until then, I still think most commanders (like 80% or so of them) can be made into a list that is competitive (Tier 1-2).

To be honest, I could probably write up a playable list for most commanders. I am probably going to do that soon.

TheBloopKing on Wait, I can Attack?

2 months ago

Either way, I made my suggestions.

More creatures or creature makers because you need more than a single way to win. Whether that be playing a huge bomb like Ulamog, the Infinite Gyre or going wide with Assemble the Legion and Anointed Procession

It needs more cheaper burns because this is supposed to be a deck that abuses the burn style, and winning off Aetherflux Resevoir or Felidar Sovereign

If you are to lable it control, you need to make it more control. Hokori, Dust Drinker, Odric, Master Tactician, Elspeth, Sun's Champion are all good control pieces.

It also needs some search. A perfect example is Sunforger. And it needs more rocks to ramp to higher mana. What really wins control decks games is mana. The more mana you have available, the more you have to do. Anything that adds mana and ramps up works.

SynergyBuild on EDH: Brimaz, King of Stax (PRIMER)

3 months ago

To be honest, been rocking Hokori, Dust Drinker stax and it's not super competitive, but can beat Tier 1 decks on a good draw, I'd call it tier 2. It isn't as clean as Blood Pod Tana/Tymna stax, but it is a good deck.

Mono-White isn't bad, it doesn't need card draw, it solely needs Spirit of the Labyrinth so that the opponents can't have that card draw.

You can take a look at my build Hokori 61

Load more

Latest Commander