|Commander / EDH||Legal|
Printings View all
|Betrayers of Kamigawa||Rare|
Combos Browse all
Hokori, Dust Drinker
Legendary Creature — Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
Price & Acquistion Set Price Alerts
Hokori, Dust Drinker Discussion
1 week ago
2 weeks ago
-Logician: Chain of Vapor is harder to stop against Sisay because the deck doesn't just run out of steam and can consistently play more than 1 relevant hatebear.
I agree with everyone else here re: Teeg vs Sisay, as well as the possibility your meta might not be optimal. I'd also add that Sisay lists these days also just play Paradox Engine as a win, which makes Sisay both a fast (albeit fragile) combo deck and a stax deck at the same time, whereas Teeg doesn't have that advantage.
I took a look at your list; it seems pretty good for the most part, but the lack of Carpet of Flowers, Null Rod, Root Maze, Stony Silence, Chrome Mox, Hokori, Dust Drinker, Ethersworn Canonist, Eidolon of Rhetoric, Tormod's Crypt, Grafdigger's Cage, Containment Priest, or Rest in Peace is suspicious to me and makes me wonder if you're actually playing in a cEDH meta or if you're just stomping pubs. (Especially the Eidolon/Ethersworn honestly). I'm not saying play all of those cards-- e.g. Chrome Mox doesn't synergize with Null Rod obviously, Loyal Retainers can't do anything with RIP/Cage out-- but in a hatebears list with few artifacts and few ways to recur the GY it seems like you should be playing some of those? Because specific hatebears are sometimes useless (Hushwing sucks vs Zur for example), so can be turned into fast mana with Chrome Mox, or you can limit artifacts and go for Stony Silence. But either one or the other makes sense. (Heads up: I play both in my Thrasios Tymna Hulk list!)
I don't think your list is bad and I've seen lists very similar to it, you just have some interesting exclusions that don't really make sense to not run in a competitive meta. I think your deck would be very good at most LGSs and I think it can win sometimes at competitive groups, but lack of Rule of Law type effects would mean you have no real way to stop things like Food Chain Tazri. I see some of the cards are in your sideboard but in cEDH those are mainboard cards. And if Food Chain combos aren't a thing in your groups such that you don't need to mainboard them... might indicate something...
But if you think your list is that good and everyone else is wrong, go prove people wrong in the next cEDH Cockatrice tournament.
The thing is, your deck is mostly fine except not mainboarding Rule of Law effects, creature-cheating hate and mass artifact hate but... honestly the single best way I see that deck being upgraded for a more competitive meta would be to make Captain Sisay the commander. Lol.
2 weeks ago
If your group doesn't have the potential to win before turn 10 then it's probably not that competitive. Your deck seems fairly slow in that it has a plethora of ETB tapped lands and a lack of tutors.
There is nothing wrong with having a few cute interactions like blink + random card draw creature but it should not be your main source of card advantage. Look for singleton cards that have a high impact like Consecrated Sphinx, Phyrexian Arena, or Recurring Insight.
As for your win-con's, I suppose eventually exiling everyone's permenants with the Venser emblem is alright. However, there are easier ways to do that with single cards like Armageddon + an established board. Understandably, though, it's more satisfying to do it the way you described.
Although I criticized you for having an unfocused win-con, I have to admit it is fairly difficult to come up with a win-con for "value creature" deck that does not want to go infinite. You run into the all too common issue in EDH of not having a consistent way to win. My suggestion would be to run more lockout effects to help you close out games like Hokori, Dust Drinker , Gaddock Teeg, Void Winnower, and the like.
3 weeks ago
Nice deck- I enjoy seeing other people playing Commander Unchained. I am fortunate that my playgroup--after some persuasion-- came around to playing with fun cards as well.
A few notes after reviewing the list- Brainstorm, Sensei's Divining Top, Halimar Depths are all great cards, but to truly maximize their strength you need to run more ways to consistently shuffle. It looks like you run Windswept Heath, so you're on the right track, but a Polluted Delta, Arid Mesa, Scalding Tarn, etc would go a long way towards making those spells more reliable. I'm actually not even certain that they're correct in this list: only Terminus and Long-Term Plans seems to have much synergy. A Preordain, Ponder, or even Crystal Ball may just be a better effect. If you do decide to up the shufflers, Jace, the Mind Sculptor probably becomes better than Jace Beleren as well.
Hokori, Dust Drinker and Rising Waters could be upgraded with Static Orb and Relic Barrier. The Orb is weaker in general, but combos with Barrier and Blinkmoth Well to allow you to fully untap while your opponents can't. Similarly, Winter Orb was re-un-re-errated (the only word to describe its messy history) to where if it's tapped, it turns off. This means that it too will work with ways of tapping it to be the only person who gets to have fun.
Anyhow, these are just some ideas after taking a look around. I've been piloting an Arbiter deck for a few years now, and occasionally enjoy checking in on what other people are doing wit him. God bless, and best of luck in your conquests.-McDeity
1 month ago
Do you find that when you play Seedborn Muse it's too slow? I know you have a lot of stax pieces, but you can break parity pretty easily in Selvala with stuff like Winter Orb and Hokori, Dust Drinker. My experience playing seedborn seems a little win more and I'm considering cutting it for that reason. Do you find yourself feeling the same way playing her?
1 month ago
You are missing an excellent legendary card Paradox Engine. I'm no expert on Sisay, but the best Sisay decks do combo around PE now. Other top Sisay lists also tend to run a decent amount of stax effects such as Linvala, Keeper of Silence, Thalia, Guardian of Thraben, and Hokori, Dust Drinker just to name a few. Hope this helps!
1 month ago
Hey thanks for the advice, I'll try to break down what was brought
Kaya, Ghost Assassin was a test card, looking at some of the card draw options, this was one with very little downside. As well, it has a sort of "flicker" effect for creatures with ETB effects. So far, it has been doing fairly well actually. If I find something else to put in, Kaya might come out.
Eldrazi Monument. Provides indestructible to the team, not just flying. Meaning with the Giant, I can't be damaged. Agreed, it doesn't provide ALOT of effects, but it is also another form of evasion.
Key to the City sIs a bit of a political card. I can feed my own reanimation. There are times where I've used it on my enemies to help them get in for more damage. Maybe I might find something better, but making things unblockable isn't always bad
Rule of Law One thing I have noticed, is that alot of people try to "rebuild" after a board wipe and things like that. RoL stops alot of decks that try to rebuild, OR storm decks or decks that just play lots of things. I considered the Ethersworn Canonist, since it is a creature, lower CMC ect. Problem is, if I'm up against something like Sharuum deck or Breya, they can pretty much cast everything. I do know it is powerful, but perhaps it should be reconsidered
Possibility Storm This is one card I am likely to remove. Not sure what to go in quite yet.
Cathars' Crusade was used in place of Anafenza. Reason being is because with some of the tokens, Anafenza wouldn't trigger off of the tokens. Crusade would also help with getting my creatures bigger and maybe help to kill people.
Behind the Scenes Was used for the evasion, since alot of the deck is like 2 power creatures, I'd likely get in for some damage, but agreed, not the "Best" card for the deck
Aura of Silence With some of the more casual people I sometimes play against, I have stopped a player from playing their Grim Monolith. As well, it IS also used for the removal, but its not a "Leave mana open to do it" sort of thing, which was the reason it was in. Not to mention the actual "taxing" part of it too.
Angel of Invention is a token generator that, if something happens, this can help me to bring in some blockers if I fall behind. Really fun thing I did was have Cathar's Crusade out and played this and got a 5/4 and two 4/4s. Was quite good. Plus it has lifelink so it can be helpful if anything
Anger There are times where having haste was good to have, like using Anger and getting Alesha out and attacking the same turn if I don't have another way to give haste. Is it needed all the time? No. But is it better than needing Boots or something else? Possibly.
Duplicant Primarily used as a "cheat" rather than a straight up cast. As well, compared to something like Nekrataal or Bone Shredder, its not limited by anything. Could something better go in, possibly.
Erebos, God of the Dead Used mostly for the draw, agreed. However, with cards like Karlov of the Ghost Council or Oloro, Ageless Ascetic for example, even Ayli, Eternal Pilgrim, this shuts them down. There have been decks that run Aetherflux Reservoir, this hoses that.
Iroas, God of Victory Mostly used for the protection to attack and evasion so if they could, Alesha wouldn't die.
Palisade Giant Has actually saved me quite a bit. protects my creatures but also protects me if an opponent tries to all out kill me and forget about him.
Silent Arbiter Fun interaction with Alesha, since they could only block with one creature, Alesha was likely to get in, or the unblocked creature gets in at least.
Stingscourger was likely to come out. Havent decided what is going in instead of it.
Yahenni, Undying Partisan is indeed a sac outlet, but it can make itself indestructible if a wipe happens. So its also self protection.
Return to Dust Used to get rid of anything nasty. One thing that is ALWAYS an issue is the Gods. Purphoros, God of the Forge in a Prossh, Skyraider of Kher is vomit inducing. Return to dust is one of the many ways I know to get rid of them.
Blasphemous Act currently, Act is usually a 1 mana board wipe. As well, Deluge would be alot better if i had a way to gain life, but as of now, not alot of ways to do so.
Merciless Eviction Another way to deal with "indestructible" things. On top of that, Atraxa, Praetors' Voice Superfriend is the most ANNOYING thing I can deal with. There's not alot of ways to get rid of Planeswalkers, other than direct damage or making them sac them.
Pia and Kiran Nalaar Flying blocker primarily. Early or late game, gives me access to blockers in the air that I normally dont have access to.
To the "auto includes"
Dark Confidant Not going to lie, I've been back and forth on him. Free draw in exchange for life is fine. But I feel as though I might end up flipping a 6 mana guy and killing myself. If I run him, I likely want lifelink
Imperial Recruiter As much as I'd love to justify a 200$+ card, I cant. Recruiter of the Guard, while less powerful or impactful, does close to the same thing. The deck is usually full of 2/2's and what not so that is why Recruiter is in. Plus, you know, saving 185$ XD
Anafenza, Kin-Tree Spirit Originally in the build, I felt Crusade and Anafenza were sort of at ends with each other. Having two copies that do similar things isn't bad, but one triggers off of tokens and one doesn't. In that sense, I swapped them out for each other.
Necropotence is a card I also highly considered, especially since its pretty cheap now. Problem I have is that if I discard stuff, like a creature for reanimate, Potence gets rid of it.
Stranglehold There isn't alot of "extra turn" players where I live, so I didn't think it to be important.
As for land base, not sure what you mean. Realistically, I can't afford the Filter lands or the OG Duals. Those are literally unrealistic for me. The mana base seems to be doing fine. I like the Temples cause they help me fix my top card. Could the bounce lands come out? Sure. But I don't have anything as effective to put in for them. I'm open to suggestions though.
In conclusion, I feel as though I am not focused, or not focusing correctly. Right now, I have a "Death and Taxes", "Reanimator", "Combo" like deck. I feel like I really need to sit down and decide what I want as a player. Do I want Tier 1 deck? Not really. Do I want a deck that is strong? Sure. Do I want a deck that I pull out and people go "Oh he's playing that! Kill him!". Thats why I pulled Hokori, Dust Drinker, it was "too" strong and got me hated out really quickly.
Death and Taxes was my "evasion" to a stax deck. I don't like when people can't play anything and are just sitting there with their thumb up their @$$, waiting for someone to win. This says" You want to do something? Do something extra". I feel as though I either need to go less of the combo route and more reanimator, or scratch D&T's all together (which sucks cause I spent quite a bit for Alesha already -_-)
1 month ago
Hokori, Dust Drinker Dragonlord Dromoka Gaea's Herald Gaddock Teeg Grand Abolisher Gisela, the Broken Blade + Bruna, the Fading Light Surrak Dragonclaw Blinding Angel Blazing Archon Winter Orb Phyrexian Revoker -- used all of those at some point