|Commander / EDH||Legal|
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|Betrayers of Kamigawa||Rare|
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Hokori, Dust Drinker
Legendary Creature — Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
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Hokori, Dust Drinker Discussion
1 week ago
Well Derevi stax is definitely a very nasty terrible thing since you can lock the board down and have Derevi dodge all your effects for you. In that case I'd suggest cutting down to around 20 creatures to allow more support/control/stax cards. Place to start is checking the abilities of things you have and looking for doubles; example being Frozen AEther is a blue double of Kismet. Hokori, Dust Drinker is another good one in addition to Mana Web and Static Orb (which I see in your sideboard).
A good "average" that should work for you is a 20-25% split on your cards. ~15 cards that inhibit opponents with Stax effects (ETB tapped). ~15 Control cards, board wipes, counterspells, etc. ~15 cards for mana ramp/acceleration for yourself: mana rocks, land ramp, etc. ~15 creatures that can hit unimpeded and are cheap CMC (your Jhessian Infiltrator is a prime example). Finally 35 lands is a good basis.
Alternatively you could drop either the stax or control for pillowfort cards. Derevi offers a lot of options as you obviously found out lol. OR..., a potentially fun offshoot you could use is an Exalted theme with Derevi. Add in cards like Stoic Angel and Dueling Grounds to support it and offer some pillowfort and things like Finest Hour to make the most of Derevi's ability.
2 weeks ago
It's definitely a very good start. Cards to keep an eye out for:
Spirit of the Labyrinth. This is a must-have for hatebears decks. Halting your opponents from card advantaging you out is insane.
Aura of Silence: Again, tax your opponents. Also has an incredible rider on it.
Lodestone Golem: Big beater? Check. Taxes your opponent? Check.
Leonin Arbiter: Tax your opponents, yet again.
Ethersworn Canonist: Like above, except also beats for 2. A great inclusion.
Samurai of the Pale Curtain: While not as amazing as he used to be, still a beater that hurts graveyard based decks.
Nezumi Graverobber: Okay, stealing creatures from yards, stripping them bare AND beating down? This guy just isn't fair. Also, Faerie Macabre does well, especially if you have to get something out of a yard.
Voidstone Gargoyle: At 5 mana, less important, but he can lock your opponents out of their commander. Or a board wipe. Or really anything.
Acidic Slime: Cheap, good, repeatable, also just generally good. Did I mention that he was good?
Eternal Witness: Semi-expensive rn, but if you have to get something back, accept NO substitutes.
Qasali Pridemage: Me-ow.
Phyrexian Revoker: Legacy staple, also beats for 2.
Dust Elemental: Save 3 dudes, get a beater. All-in-all, a win-win.
Hushwing Gryff: While it does turn off many cards, it also turns off your opponents. Use at your own risk.
Stonecloaker: Just do it.
Oblation: Just do it.
Soul Sculptor: 'Tis but a silly card, and one that really hurts some decks. Very, very badly.
Arena of the Ancients: Opponents relying on legendary creatures? Well fear not, because this turns them all off!
Most of these cards are sub-$2, but they may be somewhat hard to find. Keep an eye out, and your deck will quickly become terrifying.
Also, maybe 5-6 more lands?
2 weeks ago
I would suggest something like Nevermore or Runed Halo, in case you have to face a combo deck. Also, i understand Immolating Glare but Blessed Alliance could be better, considering that you have more options. Finally, an absolute nasty surprise for your opponent, (especially if you can play around it) is Hokori, Dust Drinker. In case you ever wanted an opponent to hate your guts, this is the card for you
3 weeks ago
After having a couple of games in the weekend, I decide to update the list, with some cards out, others waiting for further evaluation.
-Power Artifact and Open the Armory: As a backup win-con, Power Artifact is pretty U-mana intensive, and the combo requires three pieces actually, outlet included, while out of combo the only usage of the card is to pitch to FOW, therefore, it shall be replaced by more relevant cards. And then, with one less target, I think Open the Armory might as well be replaced by a redundant haste-enabler.
-Recruiter of the Guard, Idyllic Tutor, and Drift of Phantasms: These cards always make me wonder, do I need a 3-mana tutor that cannot fetch me a combo piece (apart from Rest in Peace)? A lack of target costing no less than 2 mana may cause some awkward situations, so I decide to let them go this time.
-Hokori, Dust Drinker; +Static Orb: This slot is always a pain for me. Honestly speaking, I have love for neither, but I need something more than just Winter Orb to slow down my opponents. I prefer the latter mainly because it costs 1-mana less, and up to my knowledge, none of the decks, opponents' or mine, can find an easy way to break the parity. I could sit and test with it for the time being.
-Trinisphere; +Phyrexian Revoker: Without storm decks in the meta, I could find only niche use of Trinisphere, it might slow Sisay for a turn or two, but that's it. I think Phyrexian Revoker could do more or less the same, without affecting myself.
-Meekstone; +Supreme Verdict: Supposedly, Meekstone should be the 'silver bullet' against that beatdown deck, except it doesn't. Unless empty-handed, Omnath can opt to dump the mana after combat, therefore dodges the effect. I have no choice but do it in an old-school way, namely board wipe.
Land Equilibrium: The card is good on paper, having synergy with MLD, and the deck's rather low land count. However, for one thing, it's a 4-drop, high probability of tapping out myself; for another, it doesn't do enough on itself, at least not good enough to stop someone from having sufficient resources to win.
3 weeks ago
Hi, Emzed, Glad that you liked the deck, and thanks a lot for the advice.
Rather than a meta call, Containment Priest is more of a personal pet card having foiled a good number of Tooth and Nails when the playgroup was more casually. However, apart from hosing Derevi and occasional green tutors and graveyard shenanigans, I'm not sure whether the card is that crucial to my deck performance nowadays. Say If I'm gonna swap out the card, should I swap in some cheap counterspells or not?
Secondly, in my meta, owing to Brago not being the number one threat to eat removal on the spot, Sisay, that is, unless Cursed Totem 'd, I might be reluctant to run both boots. My preference on Swiftfoot Boots is that there were more than one Static Orb from both myself and the Derevi deck, and that I was too eager not to break the parity. But now I agree with you that Lightning Greaves is actually better, and I may try to swap out Static Orb for something not so troublesome to myself, with Derevi's swapped out earlier due to similar reasons.
As for the Palace Jailer, it's the card I've totally overlooked. In my opinion, it might create enough diversion to the beatdown player, I being monarch or not. I'll definitely give it a try, maybe in place of Lavinia of the Tenth or Treachery, due to the steep cost.
In order to give Palace Jailer a try, I'm currently considering replacing Rishadan Footpad, Static Orb, Lavinia of the Tenth with Recruiter of the Guard, Hokori, Dust Drinker, Palace Jailer. Furthermore, there's chance that Treachery may eventually become a Parallax Wave or, more aggressively, a Humility. I'm a fan of the latter one, simple and strong, but again, hard to break. I could use it as a last resort, when Strionic Resonator is not an option, hoping to hose the table long enough to assemble Helm of Obedience + Rest in Peace before death by furious 1/1 vanillas.
At last, I'm always sceptical of the use of Prophetic Prism. As a 2-drop that replace itself, with a meagre activated ability, it is the card that simply not good enough without commander presence. Some possible replacements are listed as follows: Ancestral Knowledge has more or less the same problem, if more mana intensive. Open the Armory might actually be good, being a tutor at least, fetching boots or Spreading Seas when necessary. However, the third possbile target, namely Treachery, is almost impossible to fetch and cast in the same turn, so this usage is niche. Steelshaper's Gift is a cheap, but narrower boot-fetcher. Idyllic Tutor can fetch any enchantment, but the cost is a bit more steep that the capability of fetch-and-cast is not guaranteed.
English is not my mother tongue, so pardon me for the glitches, if any. Thanks for reading. Any thought is welcomed.
1 month ago
Deel 2:Het is leuk dat je legendary lands hebt gevonden maar die zijn niet echt top voor die prijs. Leuk dat je ze kan opzoeken maar je kan beter leuke beestjes opzoeken. Misschien 1 bewaren maar ik ben er geen fan van.
Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence is een erg leuke kaart. Net als Planar Bridge.
Dragon Throne of Tarkir is een leuke combo met een beestje met veel power.
Speel Hokori, Dust Drinker niet! Deze kaart is niet leuk om tegen te spelen als je geen/weinig mana rocks hebt.
Jazal Goldmane kan je beesten lekker sterk maken. Ik stem hem erin.
Mistveil Plains is leuk omdat je dan weer je dode legenday's weer opnieuw kan spelen.
Nylea, God of the Hunt goden zijn (bijna) altijd leuk in MTG.
Wees redelijk Rashida Scalebane is niet sterk genoeg aangezien ik de enige in onze groep ben met een draken deck. De andere decks spelen niet veel draken.
1 month ago
1 month ago
-Logician: Chain of Vapor is harder to stop against Sisay because the deck doesn't just run out of steam and can consistently play more than 1 relevant hatebear.
I agree with everyone else here re: Teeg vs Sisay, as well as the possibility your meta might not be optimal. I'd also add that Sisay lists these days also just play Paradox Engine as a win, which makes Sisay both a fast (albeit fragile) combo deck and a stax deck at the same time, whereas Teeg doesn't have that advantage.
I took a look at your list; it seems pretty good for the most part, but the lack of Carpet of Flowers, Null Rod, Root Maze, Stony Silence, Chrome Mox, Hokori, Dust Drinker, Ethersworn Canonist, Eidolon of Rhetoric, Tormod's Crypt, Grafdigger's Cage, Containment Priest, or Rest in Peace is suspicious to me and makes me wonder if you're actually playing in a cEDH meta or if you're just stomping pubs. (Especially the Eidolon/Ethersworn honestly). I'm not saying play all of those cards-- e.g. Chrome Mox doesn't synergize with Null Rod obviously, Loyal Retainers can't do anything with RIP/Cage out-- but in a hatebears list with few artifacts and few ways to recur the GY it seems like you should be playing some of those? Because specific hatebears are sometimes useless (Hushwing sucks vs Zur for example), so can be turned into fast mana with Chrome Mox, or you can limit artifacts and go for Stony Silence. But either one or the other makes sense. (Heads up: I play both in my Thrasios Tymna Hulk list!)
I don't think your list is bad and I've seen lists very similar to it, you just have some interesting exclusions that don't really make sense to not run in a competitive meta. I think your deck would be very good at most LGSs and I think it can win sometimes at competitive groups, but lack of Rule of Law type effects would mean you have no real way to stop things like Food Chain Tazri. I see some of the cards are in your sideboard but in cEDH those are mainboard cards. And if Food Chain combos aren't a thing in your groups such that you don't need to mainboard them... might indicate something...
But if you think your list is that good and everyone else is wrong, go prove people wrong in the next cEDH Cockatrice tournament.
The thing is, your deck is mostly fine except not mainboarding Rule of Law effects, creature-cheating hate and mass artifact hate but... honestly the single best way I see that deck being upgraded for a more competitive meta would be to make Captain Sisay the commander. Lol.