|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Rare|
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
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Finest Hour Discussion
5 days ago
You can't have a Rafiq voltron? deck without Finest Hour, mate.
1 month ago
Glad the explanation helped! Since it is a bit of a complicated and non-obvious combo, you might want to explain it in your deck description, lest others become confused.
As for not having enough targets for Strionic Resonator, I am not sure that is true. Effectively, you have approximately 21 cards where duplicating the ability would be of benefit (I excluded cards where the triggered ability would provide no benefit or would actively harm you, like Mox Diamond).
- Oblivion Ring, Detention Sphere, and Banishing Light all rely on triggered abilities to function--a duplication of which would result in two creatures being exiled until the card leaves the battlefield.
- A duplication of Finest Hour would allow for two additional combat stages, as opposed to one.
- Sovereigns of Lost Alara could be duplicated to place two auras on your attacking creature.
- Your numerous enchantment-synergies could also be duplicated for additional card draw.
- Even if you have not drawn any of the above cards, Exalted is a triggered ability. At the very least, you could grant one of your creatures an additional +1/+1 for 2 mana (2 additional damage if double strike is in play). Not an impressive number, but it keeps the Resonator from being a dead card on the battlefield.
Now, the Resonator still might not fit into a competitive deck, as it eats two mana per turn. That is a fairly significant investment, and you have plenty of other useful cards to cast. I just want to make sure you are excluding it for the right reasons!
1 month ago
enpc This is the kind of constructive comment that I am looking for. I know there is plenty of room to grade the deck up te make it more competitive. Your suggestions seem logical and some of them (the more expensive ones) are on my trading list and I hope to add them to deck real soon (especially fetch and pain lands).
There is only one thing you should keep in mind and now I am going to try to explain or maybe defend the chioises of some of the higher CMC cards like Mirari's Wake and the Enchantress-draw engine. In a 4 player multiplay in the most favorable scenario you will be able to give the first hit in turn 4 and it won't be lethal.
It will take then another turn to kill the first opponent and another two or three turns to strike the other two. By that time your hand is empty and a refill could come in handy. This is no deck which can finish 3 players in one turn (maybe 2 with a Finest Hour. But maybe I am thinking in the wrong way so I am curious to hear your reply.
1 month ago
Razia_of_Boros also thanks for your comment. Sigarda, Host of Herons was also in the deck and might return. Extra turns I can make with Medomai the Ageless and Finest Hour. Combined with my Commander he strikes for 4 extra turns.
5 months ago
Would rather just remove the creature than Armament of Nyx
There are better lands than guildgates that are still cheap (like life lands)
Leonin Sun Standard is ok, but I'm not a huge fan.
Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.
In memory of DnD Characters: Ragnar
5 months ago
I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.
Here are some of what I think would be noteworthy cards:
6 months ago
Really sweet deck, but I'm curious on some of your card choices. Namely, Rhox War Monk, Rafiq of the Many, Saffi Eriksdotter, Maelstrom Archangel, and Finest Hour. Can you explain what they are for and why you run them over other options?
But anyway, I always love a Glittering Wish deck and this looks amazing, so +1.