|Commander / EDH||Legal|
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Creature — Chimera
Whenever you draw a card, you gain 1 life.
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|Have (8)||ironax , SirFabius , ZombieFood , pskinn01 , Kimimaro , saj0219 , dplerner , Daddy1ong1egs13|
Horizon Chimera Discussion
2 weeks ago
Consecrated Sphinx (draw engine that hits things)
Decree of Pain (Draw engine board whipe OR uncounterable board wipe with a draw)
Fierce Empath (Creature tutor that tutors creatures)
Forbid (With damia, the buyback isnt even that big of a drawback)
Green Sun's Zenith (ALL THE TUTORS!)
Increasing Ambition (MOAR TUTORS!)
Mystical Teachings (tutors!)
Phyrexian Delver (high value creature; only life point that matters is your last)
Protean Hulk (Stupidly high value creature they unbanned)
Putrefy (more removal because the deck needs it)
Sakura-Tribe Elder (Ramp and a blocker... just good)
Solemn Simulacrum (Ramp and draw... just good value)
Spell Crumple (Get tucked nerd)
Sylvan Tutor (Tutors = consistency = win)
Swan Song (Cheaper counters)
Tooth and Nail (Blightsteel Colossus + Torrential Gearhulk = crazy value; so many options)
Toxic Deluge (Awesome removal spell)
Venser, Shaper Savant (removal/counterspell on a creature)
Volrath's Stronghold (recur creatures with a land. Nuff said)
Vraska the Unseen (removal and a walker)
Worldly Tutor (Tutors = consistency = wins)
Asceticism (just counter stuff)
Collective Voyage (Symetrical, therefore not helpful)
Coiling Oracle (not strong enough)
Consuming Aberration (just a big fatty... but rarely game swinging)
Darksteel Citadel (I have no clue why you would need an indestructible artifact land)
Devastation Tide (Sorcery therefore too slow & you'll have better options)
Dissipate (You only need about 10 counterspells; this one is just a cut to make room for better cards since you had 11 counters)
Dissolve (getting replaced by Forbid)
Evacuation (better options available)
Far Wanderings (Slow ramp)
Horizon Chimera (I'm not sure you need the life gain so badly that he has to stay, and he's not here for any other purpose. I think you have enough gain with Scooze and Obnoxious)
Isochron Scepter (too likely to get you 2-for-1'd)
Kydele, Chosen of Kruphix (not good on its own)
Leyline of Anticipation (Your deck already has a good half of its castable cards at instant speed)
Naturalize (you are adding enough artifact/enchant removal... should be ok to cut)
Neurok Stealthsuit (just counter stuff)
Rewind (Expensive, and that untapped mana is so rarely relevant in my experience)
Rupture Spire (bad land, and your deck is stable enough with land)
Thing in the Ice Flip (too slow/not good on its own)
Thrasios, Triton Hero (you have tasigur and a ton of ways to tutor him up... probably dont need the "2nd copy" of tasigur)
Time Stop (it's just so expensive)
Exploration (to ramp up to Damia and then let her refill your hand letting you play tons of lands all the time)
Exsanguinate (This provides a wincon or a source of lifegain in a pinch... but I'm not sure you need lifegain that badly, and no good deck will let you kill them with a massive exsanguinate... so if you don't need it for lifegain, you just don't need it).
Courser of Kruphix (same lifegain boat... requires testing to see if he might be needed, although at that point it would be worth looking into boarding Horizon Chimera back in, or maybe running a Wurmcoil Engine).
Fierce Empath allows for a lot of stability with fetching, which is where I am trying to cut off some of the lower curve of your creature base when you have more powerful options available at higher costs, and can spend the first turns of the game trying to keep opponents off of pulling too far ahead of any one other player. Early turns can also be spend casting any of your many tutors to set yourself up.
Similarly I am trying to develop the deck with a lot of cards which have high power and also provide a high level of consistency by tutoring in one way or another, examples being Increasing Ambition, Protean Hulk, Mystical Teachings (which can fetch Torrential Gearhulk, Venser, Shaper Savant, Snapcaster Mage, and Teferi, Mage of Zalfir).
So these suggestions are supposed to bring about consistency in the deck and therefore achieve power by method of consistency. It makes the deck very slow and you'll have to get really good at shuffling and making snap decisions for finding cards from teh deck when you tutor, but from my experience playing control sharuum, consistency is king for control decks, and having just a few high power creatures should be enough to win you games.
3 months ago
Bloom Tender is great if you got the cash. It went way up after 4c legends dropped. If you can Clone-effect an opponent's creature... it taps for up to 5 mana. Clever Impersonator is fun if you like Altered Ego. Teferi, Mage of Zhalfir and Seedborn Muse are two in have in my rashmi deck
+1 from me! Feel free to check out some of my decks for ideas. A couple are outdated on here vs paper version but still appreciate the +1s
3 months ago
I actually did win with Walking Archive at FNM last week! My 4 opponents weren't familiar with the Fathom Mage+Horizon Chimera+Archangel of Thune combo so I Chord of Callinged it together right before my turn. I should have left enough cards in my library to use Sage of Hours and win via combat, but I forgot. Next best plan: mill! Sort of.
4 months ago
Thanks a lot for all the suggestions and support everyone!
seshiro_of_the_orochi your suggestions look really cool, but I'm afraid the tutors just don't fill my hand enough. This deck is capable of emptying the hand in just a few turns and what it really needs is cards to fill it back up. While Commune with the Gods and Time of Need help to find the right card, I think Blue Sun's Zenith and Pull from Tomorrow help more by filling up the hand for Kefnet the Mindful. Also Horizon Chimera is a cool card, but I don't think it does enough mainboard to warrant a spot. That being said, I think a spot or two could be freed up in the sideboard against match-ups when I need the life.
HarrisonHarry, if this deck was standard Metallic Mimic might find a spot in here, but unfortunately I just don't think it helps enough in this build because it does absolutely nothing for the Theros/Nyx gods and their devotion.
tumorman73, Overgrowth is definitely an option I have been considering. While it does work exceptionally well with arbor elves and kiora's follower, I think it's a little bit slow in this deck. Nevertheless, I will keep it in the maybeboard in case I feel I need more ramp later on.
Thanks a lot Bengernaut, and everyone else who has commented and left a +1, I really appreciate the support!
4 months ago
I do hope The Professor's prediction comes true, I never was playing magic at the time of Dominara even though I do know a lot of the lore now.
I never got to play with slivers early on. I only discovered slivers about 3 years ago (Started magic at around Journey into Nyx and mainly played with a lot of theros stuff first) when I had a friend who happened to have some m14 slivers and I one day I traded for some such as a Galerider Sliver and 2 much older Russian Sidewinder Slivers who he originally got from someone else I think. I didn't even know at the time that there was more older ones but I found these interesting and wanted the ones he had.
Later on when where I lived actually got a game store that opened and had started to doing Fnms had I found out from two people the format of commander who both owned Sliver Overlord edh decks that there were more slivers. At this point I was practically already playing with a commander deck lol, as my casual magic deck was a deck featuring cards like Prophet of Kruphix, Heroes' Bane, Arcanis the Omnipotent, Horizon Chimera, and a bunch of other things. This became later my first commander deck with Vorel of the Hull Clade (Now it's an Atraxa, Praetors' Voice deck with Vorel still in it btw) and I started to also plan a Sliver Overlord deck.
One of the two I mentioned at my lgs even in time decided to sell his sliver overlord deck because he never got to play it enough, so I traded for some older slivers like Sinew Sliver, Brood Sliver, Fungus Sliver, and a couple others he had. He however wanted to keep Sliver Legion, Sliver Queen, Sliver Overlord and Sliver Hivelord.
I have my own Sliver Overlord, and Sliver Hivelord now but I still need to in time buy the others. Then I got to acquire some of the lands to finish my deck. I regret earlier trades that I have done however, use to have a Wooded Foothills, Windswept Heath,Flooded Strand, Polluted Delta, Steam Vents and Temple Garden but I traded them all away thinking I wouldn't need them, and I sure was very wrong. It was rather silly of me still being new to the game sort of then.
Like I even opened at one point a Windswept Heath expedition not knowing it's entire value but I sleeved it still because they looked nice. I later discovered and sold it for store credit at a store and bought a bunch of cards with it like Kozilek, Butcher of Truth, Omnath, Locus of Mana, Sheoldred, Whispering One, Jin-Gitaxias, Core Augur, I think you get the point. All these big splashy cards to go into my casual magic decks to use on my friends. Then I later when I started playing magic a bit more seriously it rather sucked to realize I had no use for them in standard or modern or wanted to use them for edh any longer. That store even had Sliver Legion and Sliver Queen but I didn't yet know about slivers :(
Going to now anyways buy them next once I first open a bunch of Amonkhet for standard stuff perhaps. Although it would be nice to see a reprint for the Sliver Legion. The next set after Amonkhet however though has turned out to be one called Ixalan I think it was spelled? This looks to be a mesoamerican inspired plane so there's no hope for slivers in September/January. More likely will get a few merfolk instead is my guess. However maybe the block after in the summer could be dominara? I would live to see slivers as first of all I would enjoy playing them in standard as I never got to do that earlier. Then anything for edh would be awesome. Currently have my Atraxa, Praetors' Voice, Sliver Overlord although the lands are fairly budget, and Athreos, God of Passage for my edh decks. I am trying to upgrade them all slowly over time as I'm as well upgrading my very costly modern infect deck (Need Noble Hierarch playset and 5 more green related fetchlands) and a little before that my b/g delirium deck for standard (rather absurd its more than my Atraxa deck in $ right now thanks to a playset of Grim Flayer, Liliana, the Last Hopes, Blooming Marsh, and what not making it like over $470 I believe, use to be a bit more value but it's falling). As you can see I'm trying to slowly upgrade rather a lot of things even though my standard I'm happy with for now, but I do hope to finish Slivers maybe by the fall is my guess?
Now if you thought you were ranting then that is nothing compared to all of this! This is much worse so I do apologize. (Longest TappedOut comment I have made I think in the little more than a year on here now lol).
4 months ago
I really like how awesome Zegana is in here. She basicallly helps to activate every single one of your gods. Nice fit!
There are many possible tutor and/or filters you could play in here:Commune with the Gods is cool considering you have 32 cards it can pick, so it will basically never not hit. Time of Need is pretty cool as well, giving you excess to all of your creatures except eight. If you consider splashing white, Thalia's Lancers can be very helpful.
If you ever feel like needing lifegain, Horizon Chimera could be pretty cool.
+1 from me for sure, and I added this to my tribal folder. Good job!
4 months ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.