Unravel the Aether

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Unravel the Aether

Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Price & Acquistion Set Price Alerts

BNG

Ebay

Unravel the Aether Discussion

Profet93 on Om nom Trample

1 month ago

I actually have an Azusa deck on my profile I want some feedback on too, lmfao Azusa, Lost but Woke.

Going back to this discussion of Kamerot's deck, why Unravel the Aether?

JibJig on Vhati likes to Parti

1 month ago

Right off the bat there's some automatic includes I like to run in Golgari colors - those cards usually include some powerful effects that can effect the whole board with very little cost to you.

One of the biggest strengths black has is the ability to use what are referred to as Edict effects, which is a reference to a card called Diabolic Edict that forces your opponents to sacrifice creatures. This is powerful because no matter what you will trade a creature of yours for a creature of EACH opponent's - that's a one-for-three trade which gives you a sizable card advantage. Also sacrificing gets through pesky strategies like Indestructible or Hexproof from your opponents' commanders (chances are your opponents are going to try to protect their commanders very well).

For creatures that can do this easily, ordered from most favorite to least, Plaguecrafter, Merciless Executioner/Fleshbag Marauder (they are identical), lastly Slum Reaper. Slum Reaper is a bit more expensive but it's useful if you need more consistency of killing enemy creatures. If you REALLY want to push your opponents' creatures Butcher of Malakir can make sure no creature stays on the battlefield for very long as long as you constantly have creatures to throw into the graveyard.

You also have options in enchantments that can do this effect as well. Grave Pact and Dictate of Erebos are solid options, but should only be seriously considered if you're focusing on a sacrifice theme.

Secondly, I like adding sacrifice outlets. They are powerful additions that give you an out whenever you're dealing with targeted or mass creature removal. Ideally you want your sacrifice outlets to be free, so cards like Ashnod's Altar, Altar of Dementia, Carrion Feeder, and Viscera Seer will make sure you never get nothing from a creature dying on your side of the battlefield. Other options that can play well with Vhati il-Dal are Phyrexian Plaguelord who can turn your creatures into a -1/-1 for a creature that you weaken with Vhati's activated ability. If you're going with a creature-focused combat damage strategy Evolutionary Leap and Mycoloth are good options to trade your weaker creatures for more powerful options.

I'll list some overall good cards to add for Golgari colors, as well. Ramp (Named for Rampant Growth. These are cards that generate more mana for a small investment.)

Recursion

Card Draw

Removal

These are all just some ideas I hope they help you tone the deck into the direction you want it to go into.

Gidgetimer on Does card:Vaevictis Asmadi, the Dire's ...

2 months ago

If it uses the word target at all it targets. The specific phrase "choose target" is in the Oricle text of 59 cards. It is used when a single effect performs multiple actions using the same set of targets (Capricious Efreet, Confiscation Coup, Time to Feed, etc) or when one player targets a permanent and another player performs an action on it (Unravel the Aether, Deglamer, Ashling, the Extinguisher, Vaevictis Asmadi, the Dire, etc).

FlintSR on Collected Stompany

2 months ago

Yeah Pelt Collector, Steel Leaf Champion, and Ghalta, Primal Hunger are really pushing Mono G Stompy...

Q: Why Unravel the Aether over Naturalize?

Eloniel on Asking Help about Theros lore ...

6 months ago

The "Island" in Eagle of the Watch i've find a place named "One-Eyed Pass" in described like this: "This outpost has been carefully chosen by the Stratians for a particular reason: the abundance of cyclopes. They funnel their enemies into the pass, using the cyclopes who aggressively defend their territory as a gauntlet of certain death."

I also want to use Unravel the Aether, in the same guide there a place named Pharagax Bridge "The Stratians defend this huge stone bridge with all their might against any who would enter Akros without the king's permission. Some claim that the massive chasm it spans leads to the Underworld, and that foul creatures emerge from its depths."

What do you think about my two hypothesis ?

I also want to show Purphoros's sacred peak thi placed is in the flavor text of Magma Spray and i think this peak is the art of Peak Eruption

I don't know where are located there:

-Mana Confluence

-Astral Cornucopia

-Voyaging Satyr

-Ephara's Radiance Meletis Temple of Ephara ?

-Rollick of Abandon

-Plea for Guidance

I will have at least one location for these gods: Helios, Nylea, Karametra, Iroas, Keranos, Kruphix

I could not find artwork for the cities of Odunos and Asphodel... I will use Black Oak of Odunos but i can't find official artwork for th cities.

It's the same for Phoberos and Oreskos...

Thanks for your help ! =)

I've several other change i want to make/card easier to add, i will list every change for the v2, if you have ideas for other location i'm open to suggestion ^^

TristanTaylorsVoice on

6 months ago

I tried a Courser build of this deck myself, and while sick with Jace, the Mind Sculptor, I like having the additional threat package of tracker + Karn much better, sweet innovation!

I'm a huge fan of Kalitas, Traitor of Ghet in the sideboard (probably cutting Thrun, the Last Troll). Turning all your removal into exile effects is incredibly powerful in a meta with a lot of sticky threats like Bloodghast, Kitchen Finks or Voice of Resurgence, it trumps burn, after a single activation it beats Gurmag Angler, it's utility can not be understated.

Naturalize is 99 percent of the time worst than Deglamer/Unravel the Aether, Trinket Mage is the only counter example I can think of. A split on those spells is better too: while you don't board then against Aether Vial to avoid Meddling Mage, you will appreciate it against Runed Halo out of mono white stax.

Furthermore, because Jace, the Mind Sculptor helps you find sideboard cards and 1 ofs pretty consistently over a longer game, I would consider some more narrow but powerful options such as Damnation, Creeping Corrosion, Back to Nature, Flaying Tendrils, or Jace, Architect of Thought to supplement the versatile 2 ofs in your board. This strategy can ensure you have plenty of cards for most of the format, while not taking too much room in your sideboard for narrow hosers, yet you still have access to them.

Pieguy396 on Budget Janky Maelstrom Wanderer

7 months ago

All right, finally got the chance to take a proper look at this. Let's start with additions:

All right, on to cuts:

  • Archetype of Aggression. 3 mana 3/2s aren't great, and most of your stuff has trample anyways. Nice with Wanderer, but hurts to cascade into.
  • Coiling Oracle. Not a bad card by any means, but I really don't want to cascade into this.
  • Elvish Lyrist. Way too slow. Run Unravel the Aether if you really need this effect.
  • Jori En, Ruin Diver. I like my card draw spells to be a little flashier than this in Wanderer.
  • Siren Stormtamer. I mentioned this on Reddit, but 1 mana 1/1s are really not where you want to be in Wanderer, and I don't think this does what you want it to anyways.
  • Verdant Sun's Avatar. Lifegain is nice, but there are better things to do with 7 mana.
  • Displace. I'm not seeing a ton of ETB effects to abuse here.
  • High Tide. Not great in a 3-color non-combo deck.
  • Steam Augury. Strictly worse Fact or Fiction. Meh.
  • Unsummon. Not nearly good enough for EDH play. Card disadvantage and allowing re-use of ETB effects seems bad.
  • Panharmonicon. Still don't think you have enough ETB effects to abuse.
  • Attune with Aether. Not actual ramp; not worth 1 mana.
  • Invigorating Falls. I really don't like cards that do nothing but gain life.

I think that's all I can come up with at the moment. Feel free to look at my decklist (Wandering the Eternities) if you'd like other suggestions. Good luck with your deck! I think you'll find it's a ton of fun :)

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