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Light from Within
Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
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Light from Within Discussion
1 week ago
3 months ago
So unlike Red (Fanatic of Mogis) and Black (Gray Merchant of Asphodel) White didn't get a proper Devotion hitter, but before Devotion there was Chroma, which provided Light from Within. In your deck I'd definitely consider it. Another card is Springjack Shepherd, this would be more reliant on your other pumps but might be worth considering.
Hope this is of some help, have fun brewing your deck.
4 months ago
Brave the Elements is a cheap way to deal a big amount of damage unblocked ! I'll consider buying some ! Light from Within is good too but I have quite a few cards that boost my knights ! Maybe it's worth replacing some Honor of the Pure ... I'll check this out, thank you !
4 months ago
My friend uses a knights deck in Modern and it’s incredibly hard to deal with.
4 months ago
5 months ago
Nice deck! I know you're going for Modern speed & competitiveness here, but maybe consider swapping one Honor of the Pure for Light from Within for a stronger boost to all your knights. It gets even crazier once Benalish Marshal gets released.
Anyway, check out my deck Knight Night, I was going for the same idea with a bit more theme to it.
5 months ago
I would definitely put in 4x Cavern of Souls if you can afford it. People love counter spells and this combined with Aether Vial will give you a natural defense to control decks. Id also take out another 4 plains and replace with Flagstones of Trokair this will allow you to mini ramp as well as thin out your deck whenever you have enough land cards on the field. These land changes are extremely pricey so if you cant afford it, I get it.
Moving on, if youre going to use Aether Vial Id generally run 24 creatures and 22 at the least to get the most out of vial. 20 creatures isnt terrible but I feel like vial wont shine as much as it should.
Benalish Marshal is interesting. Let me know how that works out. I personally like Mirran Crusader and Fiendslayer Paladin because its extra damage and lifelink on the board. Not just that but their natural abilities make them hard to remove and they can generally stick around until Knight Exemplar hits. Also Fiendslayer will put burn decks at a natural disadvantage .
If youre wanting permanent removal I would splash blue (unless youre determined on mono white) and add Detention Sphere instead of Oblivion Ring and I would simply remove Journey to Nowhere since you have Path to Exile Of course Id say keep your paths mainboarded and only bring in the other Removal as a sideboard. Mainboard more creatures so vial shines. The goal of the tribal deck is to overwhelm them in numbers and tribal buffs. Non-creature Permanent removal isnt generally a huge threat on game 1.
I essentially look at Knight of the White Orchid as land cards since they help you if youre getting mana screwed. So Id probably put my land base to 20 if youre going to run 4. Its worked consistently for me.
All in all not bad, but could use some tweaking.
5 months ago
Wilt-Leaf Liege: Hero attacks harder with multiple bodies and can similarly pump other Knights with its battle cry trigger. Not every deck uses discard. Liege's replacement effect won't be relevant every game.
Kinsbaile Cavalier: I like to have my 4-drops to be effective by themselves so that they can still keep me in the game if my earlier creatures are hit with heavy removal. Cavalier requires other Knights, otherwise it's an unimpressive creature. Compared to what Hero and Gideon are capable of, Cavalier isn't that great. Silverblade Paladin also curves better than Cavalier after a leveled up Student or a 2-drop Knight.
Student of Warfare is the one of the best White Weenie 1-drop ever printed. It may take an additional mana investment, but it's worth having a flexible creature for every stage of the game:
- It becomes a 3/3 first striker on Turn 2, putting heavy pressure on opponents early game.
- It acts like a 3 mana creature after the first few turns.
- It can be a lone, double striking threat in the mid-late game.
The same can't be said for Knight of Meadowgrain.
- 5c Humans is an all-creature deck that uses Vial to spam bodies.
- U/x Merfolk is loaded with 2-drops and uses the mana not spent on creatures to cast countermagic, Spreading Seas, and other forms of disruption.
- Legacy Death and Taxes uses powerful utility lands to stranglehold their opponents.
This deck doesn't do any of that. My creatures' CMCs are too varied, there aren't enough creatures for Vial to begin with, and this deck has a low amount of disruption. Shoehorning Vial isn't going to make the deck better, and changing the deck to accommodate Vial isn't the deck I want to play.
Using sweepers in a Weenie Aggro deck is insanity. Knight Exemplar is in the deck to boost my Knights, not an excuse for questionable card choices. If Exemplar is left unanswered, then it takes over combat.
Another thing, why so many 2-ofs? Mono-White has the worst card draw and selection. All of those 2-ofs would lead to an inconsistent mess.