Invoke Prejudice


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legends (LEG) Rare

Combos Browse all

Invoke Prejudice


Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays (X), where X is its converted mana cost.

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Invoke Prejudice Discussion

Profet93 on Did you ask before you played that?

1 month ago


Always great to see another Talrand player. +1 from me!

Oboro, Palace in the Clouds synergizes with Quicksilver Fountain. I'm also curious as to your experience with the fountain. I have a competitive talrand deck but don't run it because it feels slow. Thoughts?

As Foretold - (Read) EACH TURN!!!

back to basics - Who needs friends

Future Sight - A lot of people don't like this card because your opponents will know what you're drawing. Since your deck is basically counter, draw and bounce, it doesn't really matter if they know if they can't stop you. I like this card because it provides CRAZY value

Invoke Prejudice - Who needs friends right?

Land Equilibrium - I watch the show friends since I have no friends once I played this card.

Mystic Remora - MORE TAXING!

Rhystic Study - Surprised you don't already have it in the list

Treachery - Very useful. You don't always want to counter something when you can just steal it later and have lands open for counter magic later. Works well with mana doublers like Caged Sun

I love proteous staff, but you seem to have too many creatures for a talrand deck. If you really wanna play the staff, you should limit yourself to just a few bombs or very useful utility creatures like Snapcaster Mage.

Speaking of wizards, add Riptide Laboratory to save talrand and get extra uses out of snapcaster.

I recommend to take out the following...

Dissipation Field - Allows opponents to abuse ETB effects.

Favorable Winds - Win more. Not needed if you're behind, not too impact if you're ahead.

Curse of the Swine - It's an ok card, meta dependent.

Distant Melody - Replace with nonconditional draw. This card is great if you can pull it off, useless if you can't. You should go with something more traditional.

Temple of the False God - Replace with Ancient Tomb as it is non conditional.

If you have any questions, please let me know. If you want some more ideas, check out my competitive deck Tisk Tisk Talrand

cwalters14 on Instant/Sorcery-based Deck

1 month ago

Flusterstorm, Force of Will, Mana Drain, Capture of Jingzhou, Temporal Manipulation, Time Spiral, Invoke Prejudice, and Land Equilibrium are all cards that I would be unlikely to be able to pick up. It's possible I'll grab a couple of them but only if they're easily available to me or something like that. What would you fill them with?

Profet93 on Day Traders: The official buyout ...

1 month ago

My apologies as I am unfamiliar with the format.

Does anyone know why Invoke Prejudice's price has been fluctuating recently?


soulean on Chain Veil Teferi

2 months ago

Invoke Prejudice seems like a solid card a in mono blue creature light deck. Makes any sweepers your opponents play that much more devastating and your bounce spells that much nicer when targeting creatures. The UUUU cost makes it awkward. Turn 3 seems like the earliest reasonable turn it would hit the table.

Awesome deck by the way - can't wait to throw it together and give it a try.

Rahvin_dom on Talrand

2 months ago


Torpor Orb can also be fetched using Muddle the Mixture. And while I recently removed it (because I didn't find myself needing it), Whir of Invention would work as a great "surprise, your ETB effect isn't happening" tutor. There are a few other good artifact tutors in Blue as well.

I have Disallow to kill abilities, and in my meta that's been enough. Certainly adding other Stifle-esque cards is a good idea if required by your meta.

As far as problems...that's hard to answer. This is my hands-down favorite deck right now, but I don't get to play it as often as I'd like because my playgroup can only tolerate so much mono-B shenanigans in a single evening. Some of my hate pieces (Invoke Prejudice) draw too much hate in response, but it's a pet card and when it works it's backbreaking. Buddy has a brutally effective Sigarda, Host of Herons deck that's really hard to deal with, and Prejudice just shut him down entirely, it was great. Definitely not a political card and it makes me an immediate target, so I have to be careful and sometimes it's a dead card. I've found that I almost always have an answer, or can get an answer, when I need one. The biggest challenge has been playing the political game well enough to not be focused down. I can play Archenemy for a little while, but you can only have so much interaction. And while I definitely have a ton of draw, running out of gas is absolutely crippling; Leovold, Emissary of Trest was a backbreaker before he was banned.

The deck was objectively stronger when I used the Mass Polymorph strategy. It was ridiculously consistent at delaying the game and making drakes until a mana doubler became available, followed by a Mass Polymorph into Palinchron and Tidespout Tyrant for a win. I only took it out due to playgroup feedback. The additional challenge, though, has surprisingly made the deck more fun for me to play as well.

Lhurgyof on Ertai, Draw-Counter-Go

2 months ago

Needs moar Invoke Prejudice.

+1 from me. Making a Baral counter-go deck: As Fun as a Baral of Monkeys

abby315 on Big Fat Green Wincon

3 months ago

Cyclonic Rift will do it, but it's good to have redundancy. And I guess it depends on what playgroup you're with-- Winds of Rebuke is just fantastic for breaking up a combo turn about to happen if they're playing with top-of-deck tutors like the Vampiric Tutor cycle. Bounce the Hermit Druid/ Devoted Druid/ Paradox Engine or whatever and mill the piece they tutored for.

Decay and claim are also meta dependent, but it's just good to have versatile answers and protection--they can either remove a hate piece or remove a combo piece. Decay especially if you're against very competitive groups who go off with counterspell protection, but it's poor against combos that can go off in response (Aluren comes to mind, but it works against Druid and Lab Man and Cephalid Breakfast).

I'm sorry I can't look at your list while commenting, pitfalls of mobile, but some good interactive cards: Swan Song, Arcane Denial, decay and claim, Pact of Negation, Countersquall, Extirpate or surgical or Faerie Macabre.

Some good hate pieces in sultai, if you want to be a controlly combo deck: Deathrite Shaman, Trygon Predator, Toxic Deluge, Pithing Needle, I think some other blue cards are worth a thought like Invoke Prejudice or Stasis to stall while you set up.

Otherwise the best way to make your deck faster is to just include better mana ramp and more tutors, usually :P sorry I can't make specific suggestions rn but i hope it helps!

My 4c aluren deck tries to go off t3/4 while also interacting with faster combos, and it's as competitive as it can be (I think) without spending like $4000 on fast mana and imperial seal, and it's all 3 of your colors plus white. feel free to check it out: do you like FREE STUFF? (2 CMC avg Aluren combo)

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

4 months ago

synonimous_ and Deadly_Walrus: You are both VERY welcome! I am glad you are happy with it! It is no fun just to look at deck online and not build them yourself, I hope this makes it more attainable! Let me know how it goes!

Dovahkiin11: Graveborn Muse is much less scary when you have a sack-outlet. I have not been endangered by it yet, but I definitely see the potential threat here. However, all is fair when The Scarab God is in play! I am not ready fork up the cash for Invoke Prejudice at the moment...

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