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Said on Menace or Insane?...

#1

Definitely solid choices. I had been looking at cards like Alchemist's Gift. I feel like a coin toss between those or Dreadbore will benefit you in different game scenarios. No way to predict what will be better more often, but would play with what seems fun or change up just for a different play.

July 12, 2020 9:02 a.m.

Said on John 5:39...

#2

Really cool strategy to play. Only a deck I could play in simulation if friend's let me, but none the less a fun idea to try out.

July 11, 2020 12:13 p.m.

Said on Evolving Magic...

#3

Balaam__, It was slow in some playtests, I went ahead and took out the dual lands. Just for budget, I'll probably start with 2 Amulet of Vigor, but I see where 4 would have their place and speed things up starting on turn 2.

July 8, 2020 11:37 a.m.

Said on I'm Menacing...

#4

Kari Zev, Skyship Raider is also helpful with the extra attacker if you are looking at utilizing Embercleave. I see it is in your maybe board. If you go with Embercleave, then Kari is a solid add in with menace.

July 8, 2020 8:34 a.m. Edited.

Said on Breaking Turn Order...

#5

HyperViper191, those 2 have so much potential here. May end up subbing out Cached Defenses for a few of those. Likely think about pulling out a couple Clockspinning to get a few more in. I'll have to play test. I like Clockspinning because of the buy back. It makes the deck feel like it has more instances than it does, but the cost of +3 makes the feature a little slow.

July 6, 2020 3:50 p.m.

Said on I'm Menacing...

#6

Have you checked out Grimdancer or Hunted Nightmare? Those are some solid turn 3 drops. I use them in my menace deck and have had especially good results with Hunted Nightmare. I'm also looking into Alchemist's Gift now that 2021 is out. You would have to have a modern format, but adding deathtouch to creature's with menace makes good control for an already aggressive build.

July 6, 2020 11:23 a.m.

Said on Cheap Grixis Deck...

#7

Definitely a multiplayer deck since turn 4 is most likely where anything will happen for you as it stands now. Wouldn't try one on one with this one unless you play another slow deck.

Jeleva, Nephalia's Scourge, Mairsil, the Pretender, and Kess, Dissident Mage are all better alternatives to Spellbound Dragon. I feel they fit your disruption technique better and are very cheap ($). To help with getting quicker spells out, there is Dismember that can be paid with life to get out sooner or Sign in Blood. Not cheap, but a really good early game player, is Baleful Strix.

This looks really fun in multiplayer. So I don't blame you if you keep it as is. I feel like it would make everyone so annoyed. I also like Swerve a lot. I have 4 in my Izzet deck.

July 5, 2020 1 p.m.

Said on Cheap Esper Deck...

#8

It seems like your Thopter Foundry, Salvage Titan, and your other artifacts clash. The artifacts you have require sacrificed to be used. So you could be in a game waiting to sacrifice them until you get a Thopter Foundry or Salvage Titan that may or may not come. Or the opposite happens where you sacrifice your artifacts for their effects and then you can't take advantage of the 2 cards your really want out. I would look getting out artifacts like equipments or maybe some cheap Myrs.

Look into Myr Propagator, Alloy Myr, Gold Myr, Hovermyr, Leaden Myr, Myr Battlesphere, Myr Moonvessel, Myr Retriever, Myr Sire, Myr Turbine, and Palladium Myr. These all serve as a quick creatrue to get out, supply more mana for the big creatrues, or even supply you with plenty of endless artifacts for Thopter Foundry and Salvage Titan.

July 4, 2020 8:25 p.m.

Said on Cheap Bant Deck...

#9

Also, Shu Yun, the Silent Tempest and Jeskai Infiltrator. Prowess has potential for a combo of exalted in this deck and then Jeskai Infiltrator is already unblockable.

July 4, 2020 8:11 p.m.

Said on Cheap Bant Deck...

#10

This deck is already pretty solid. The only draw back for 1v1 would be Nulltread Gargantuan. It is a strong drop for 3, but leaves you down an extra creature. That creature then will take 2 more turns until it is back and can attack (unless it has haste). Also, if you get stuck not having anything out on turn 3, then it is useless.

I would add cards like Steel of the Godhead, Distortion Strike, and Aqueous Form. Something to give the exalted creatures a free shot at a player since they are attacking alone. That would be better than Bant Charm or Unsummon.

A solid land would be Cathedral of War. Make a big difference in this deck, but may limit your playability due to the colorless aspect of it.

2 creatures that would be really good would be Sublime Archangel and Rafiq of the Many. The second not as cheap, but 4 would not put you over $30. That double strike would be killer. Even Giant Growth would be a good instant for an unblockable exalted creature.

I would look into getting up to 4 Qasali Pridemage if you can. It has a lot going on for just a 2 drop and with exalted, it is going to be a good attacker on turn 2 right away.

July 4, 2020 7:04 p.m.

Said on Demonic Embrace...

#11

I like this a lot. I'm a fan of most low CMC decks given they have a viable means to win quickly. I'd play this all day though. Also, 22 lands is probably plenty. I have a low cost deck and only use 22. I am no more often mana locked than in other decks I have with 24.

July 2, 2020 12:41 p.m.

Said on Menace or Insane?...

#12

I like a lot of what you have suggested and surely took many of them. I appreciate everything you have offered. The deck is close to my target budget. I'll play test to see what should be subbed in, out, or just does not work at all. You don't seem a fan of Grimdancer. I really thought that one was a winner. Menace and deathtouch are a great combo. For now I have left it in, but I'll do a play test without and see what plays out better. I may even do some virtual games with friends a few times to see how it works. Thanks for your suggestions once again.

June 28, 2020 2:11 p.m.

Said on Menace or Insane?...

#13

Yeah, I know. I have it in the maybe board just as a casual option. I do mention in the description to only use it for casual if not worried about legality. I have used it when just playing at the kitchen table with friends who don't care about legality. It if fun playing out different variants of the deck if given the option is all.

June 28, 2020 10:06 a.m.

Said on Menace or Insane?...

#14

I used to have large group to play with, and we were extremely competitive. A few of us play over video call now, but the competitiveness dropped rapidly. I'm actually looking into trying out FNM at my local store whenever it starts back up. So I'm up to suggestions to help tune this deck out. Depending on what type of atmosphere FNM gives and the competitiveness level will determine what I want to put into the deck further.

Generally, I don't mind spending up to about $6 or $7 for what I consider the deck booster cards if I'm really polishing a deck, but I probably hardly ever go over $100 for the whole deck. This one did coincidentally end up being really cheap and I have room to grow here. Bloodstained Mire and Blood Crypt may be pushing my current comfort level on budget, but Castle Locthwain and Dragonskull Summit are no problem for me to get 4 of.

I see the potential for Murderous Rider in order to control creature count for opponents and the CMC would fit the deck. Helps keep Labyrinth Raptor from doing all the work. Maybe I'd trade out a couple Hunted Nightmares. I see trading out Unexpected Fangs for Fatal Push to further help the creature control early where it really matters. Life link is not really the wining factor here in my opinion. Giving creatures with menace a death touch token would be way more powerful (especially if Sonorous Howlbonder is out), but did not find anything that gave a death touch counter. Then I could throw in Terminate for Heartless Act. Between the 2 kill spells and Murderous Rider, Should basically have unblockable creatures.

Still open to suggestions. Maybe the logic above is not full proof and I would like to know that. I'll start throwing some of the lands and murderous rider on the acquire board.

I will say, the deck as is has been fun on my video plays, and has been very successful as is. Maybe someone else will try this deck out, enjoy it, or even be inspired to make something better.

June 27, 2020 5:40 p.m.

Said on Blood for the ......

#15

As simple as it gets. Nice.

June 25, 2020 2:10 p.m.

Said on Black & Red ......

#16

Sorry, a bad typo above. I mention only having one other demon in the first paragraph. It is based on my comment in the second paragraph on Rakdos, the Showstopper and should have been placed there.

June 25, 2020 2:06 p.m.

Said on Black & Red ......

#17

I see the control, but don't see much of the aggro. I don't necessarily see this being a win by turns 6-8. That is generally where I draw the line for aggro, but don't mistake me as the authority on that. Your deck average CMC is good for this, 3 or under in my opinion. Dreadhorde Butcher is a great early game play. I'd have 4 in this deck. Sprite Dragon is a good card, but not for this deck. You have at best, 6 chances for an island, given you are not short another color and that makes Sprite Dragon difficult to play early like you would want. Having either Nicol Bolas, the Arisen or Nicol Bolas, the Ravager  Flip for the late game is doable, but if you take out those 2 and the 2 faerie dragons, I think you can find better fits. For my agro decks, I assume if I can't win early, I likely will not win at all. So I have no back up. This lets me focus on putting in more aggressive creatures for the early game. You have only one other demon.

Also note that Avatar of Woe and Bone Dragon really work against each other. Maybe focus on one of them. For instance, you have cards for exiling creatures (not good for the avatar). So maybe Bone Dragon is the choice here. You would likely want to not have cards that pull spells from your graveyard as well. Such as Unbreakable Bond if you want to keep getting the dragon back out. Also note that Rakdos, the Showstopper could really hurt you in this scenario even more than your opponent. Not sure that card fits here.

I would suggest looking into cards with menace. They are usually cheap and are very aggressive, given they are hard to block. Stormfist Crusader is a good one that can work with control as well. To keep the control aspect, put in cards such as Heartless Act and Terminate. This keep the opponent creature count low and the game in your hands. Act of Treason is a good one to keep in for control.

Sorry if I went too deep here. You can ignore me and it won't hurt my feelings. I'm just snooping around getting ideas of my own as well and waiting for criticism to come back to me from time to time.

June 25, 2020 2:04 p.m.

I really like the idea of self milling to win with a Laboratory Maniac. Never thought of adding that as a back up. Seeing you have 3 Phenax, God of Deception, Wight of Precinct Six and Consuming Aberration seem like they should be staples in your deck. I would say arguably over having Lazav, Dimir Mastermind. I personally also just do 1 Phenax, God of Deception. That is just because it is not my main win strategy and the whole legendary rule on the field thing. It is indestructible, so not going to die most likely, but I can see if you are just trying to increase the odds of having it out by turn 5. Overall, I think you will have a high success rate with what you already have.

June 25, 2020 1:30 p.m.

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