|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Elf Scout
: You may put a land card from your hand onto the battlefield.
Price & Acquistion Set Price Alerts
Llanowar Scout Discussion
2 weeks ago
Llanowar Scout and Walking Atlas are more creatures to drop extra lands. You also have Budoka Gardener which is coming out in the Jund deck soon. Skyshroud Ranger does it as well, but at sorcery speed.
3 weeks ago
It's useless to play only one Elvish Clancaller, in my opinion. Also, Life Goes On should be a sideboard card. Sometimes, it's just gonna be useless, agaisnt decks that can create a huge board easily. The Llanowar Scouts and Dryad Greenseeker aren't that good if you only play 20 lands. And, I really don't see why you're playing Diligent Excavator. You don't have much Historic spells. I excuse if I'm being rough, it's still the morning for me. Have fun playing !
4 weeks ago
These are just immediate suggestions I had at the top of my head. Although I wouldn't trust my judgement since I didn't evaluate the decklist well enough. By the way, I love this. I'm considering building her for PDH myself.
4 weeks ago
1 month ago
Thanks for the feedback. Yes, in the deck that I sleeved for FNM I replaced Root Snare with Blossoming Defense. I am a bit betwixt and between over whether to go for the blanket fog or protect a single card that could be more valuable in the long run - might need to test options.
Blanchwood Armor is a bit of a win-more card if I am stalling, but is fun if your opponent can't get rid of it immediately. If nothing else it forces your opponent to play out their counter spells and enchantment removal and if you have surplus mana and card advantage that is not a bad thing.
The point in adding Llanowar Scout to the stall deck is that you get a free tap to do damage with Throne of the God-Pharaoh. Yes, against control Thorn Lieutenant could end up generating a lot of tokens that give you another win-con and if I could also play something like Cryptolith Rite, he would certainly be in the deck. It seems that I have a lot to think about and various options to test.
As far as Vine Mare goes, what can I say - that card is broken. For now I want to try and keep to elf tribal, but have been considering building a horse deck with Vine Mare, Crested Sunmare and a mix of elves and cats, but still need to work out a few ideas.
1 month ago
Hey, nice to see some different ideas with Elves :)
Blanchwood Armor is a very risky aura to play because it costs three mana. Meaning that to protect the creature you're enchanting from getting 2 for 1ed then you need five mana and an Intervention. Not sure if Armor is worth a five mana investment to enchant an Elf, even Champion. It's not an Elf, but consider Vine Mare? You can get him into play turn three with Llanowar or Cowl's help and then enchant him turn four. He has hexproof so your opponent can't response to kill Mare when you enchant it. This is the kind of creature with hexproof you want when playing auras.
Blossoming Defense is a great card for green. Consider 4x Defense main deck? For one mana it can protect and pump any creature you try to enchant with Armor. Four mana, three for Armor and one of Defense is a big difference in game play compared to five mana for Intervention.
Llanowar Scout is fine, I understand why you're playing it to get more Forests into play, but Thorn Lieutenant is one of the best Elves for Standard and it's a two drop just like Scout. Only 9x Forest is low for your strategy with Armor; I suggest cutting all the nonForest lands other than Oasis for actual Forests, giving you 16x Forests. 20x total lands is a low amount for Scout to actually be useful and be able to put a land from your hand into play.
Increasing the amount of Forests can do three things: make Armor better, consistently have more lands in your hand for Scout and give you more lands that ETB untapped (Forests) for Scout. If Scout is putting a Forest into play then she's actually land ramping because Forests ETB untapped. You can use the mana from the Forest you played with Scout's ability the turn it's played.
1 month ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
1 month ago
Hey friend! I'm honored you like my Kresh build, and I can vouch for it being an extremely fun deck to bring to an EDH table -- you either win big, or lose quick, but always have fun(:
As for suggestions: I love the idea of Domri and Vraska. I think you could afford to cut down a little bit on the Fling effects -- you've got a critical mass already, some of which are repeatable, so I think you're okay there. In their place, I'd put in more instant-speed sacrifice effects like Viscera Seer and maybe even High Market.
Also, I'd try to convert as many of your ramp spells to creatures as possible, so that when they die, you profit. Your Signets will be great, but you can also have Burnished Hart as a higher-end ramp spell or Llanowar Scout or Yavimaya Elder. I like what you've done already in this regard, with Dawntreader Elk and friends.
In summary, I love this build! I might even edit my own list a bit based on your innovations. Thanks for your support, and cheers!