Force of Virtue
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Creatures you control get +1/+1.
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Force of Virtue Discussion
2 weeks ago
Okay, more changes... Relatively large ones this time. Keeping track of them here in the comments in case I want to take any of it back.
Removed more mana-intensive buffs (Force of Virtue, Dictate of Heliod, Soulblade Djinn, Strongarm Monk), some token generators (Goblinslide, Launch the Fleet, Battle Screech, Docent of Perfection Flip, Finale of Glory) and and some other cards (Sphinx's Revelation, Firemind's Research, Fumigate) to make room for new ones.
Added Divine Visitation because it's really good on its own and makes Bishop of Wings better (I was wary of keeping Bishop of Wings with so little that synergized with it and without having tutors, at least now there's one more chance of drawing something that's good with it).
Added Purphoros, God of the Forge, Impact Tremors, Isochron Scepter, Dramatic Reversal, Retraction Helix and Spellbook because after giving it some consideration, infinite combos are fair-ish and fun if I'm not using tutors.
I'll probably temporarily proxy some of the more expensive cards, but it's gonna be so long before I'm playing games in person again that I might even be able to buy all of them before that happens, lol.
2 months ago
+1 from me.
2 months ago
may main red flag with the deck is, you have a lot of creature removal, but little hand disruption. in modern turn 1 inquisition/thoughtseize is about as strong as it gets. id stick to 4 path, 2 push, (0 dissmember, unmaking and alliance) 4 inquisitions, 1-2 Collective Brutality, 3 tidehollow i would also strongly consider 2 Kaya's Guile mb, there modular nature makes them relevant in most matchups and the can be used as a strait up, make a token, opponent sacs a creature.
other potential options, Start / Finish tokens and removal on a single card is always great
lastly mono w tokens has been making a good showing recently, and a big part is down to Force of Virtue which may be a solid option for the deck as a 2 of.
hope some of these help
2 months ago
I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.
Have you considered Strionic Resonator to copy your commander's triggers?
Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.
I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.
For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).
5 months ago
7 months ago
If you really want to power up your faeries, take a look at anthem enchantments. Glorious Anthem is a good start, but there are many others (most of which have fairly useful side-quirks) like Radiant Destiny, Force of Virtue, Gravitational Shift, Favorable Winds and Etchings of the Chosen. Cathars' Crusade isn't technically an anthem, but it can be no less hilarious if you can set up a turn of enchantment / artifact storming. If you have the budget for it, and you aren't too opposed to artifacts, The Immortal Sun is a pricey piece, but it has a lot going on, especially if you don't run any of your own planeswalkers. A fair bit of warning on this anthem route: Skullclamp absolutely will not work the way you want if you play anything that offers toughness bonuses to your tokens unless you have some kind of sacrifice outlet. Some seem to consider that alone as reason to not anthem your faeries into the stratosphere, even if it's very possible on even tight budgets. Others tend to avoid anthem spamming because it makes you look far more dangerous than you're likely prepared to be, and impromptu archenemy is no fun to be on the wrong side of.
For space, I'd take out Ancestral Blade, as I've never been a big fan of that card when you can get far faster, cheaper, and overall more robust power-ups from anthem sources. (It's more of a knight tribal / white weenie card.) Also you may want to tone down your sizable nonland permanent hate. Oblivion Ring type effects are fine in the short term, ideally if you're ready to swing for lethal if not for that pesky Ghostly Prison in the way, but eventually you could get your enchantment answered and be right back where you started. For long-term answers, you're better off with Swords to Plowshares and Mortify (or arguably even better, Counterspell) effects that can straight up remove the problem for good, especially if exiling is involved. No sense tying someone's arm behind their back when you can just shoot them in the head.
If you wanted to win on commander damage, Cranial Plating is a fairly-priced budget piece that can play well into smashing face with Alela, especially if you can spare the mana to attach at instant speed. Shadowspear is a fairly expensive piece, as you would expect from something that not only confers trample (a bit hard to come by in Esper colors), but can strip hexproof and indestructible.
You don't have a lot of ramp sources. Ramp can be tricky to come by outside of Green, so you probably want a good 8-12 artifacts, probably closer to 12. You already have the big two (Arcane Signet and Sol Ring), Heraldic Banner, and most of the Talismans. You can also look into Signets (Azorius, Dimir, Orzhov), Diamonds (Sky, Marble, Charcoal) and Myrs (Silver, Gold, Leaden). Mind Stone and Worn Powerstone aren't terribly expensive for colorless artifacts, and Everflowing Chalice, Thran Dynamo and Gilded Lotus aren't much more expensive than that. And last but not least, particularly if you're leaning more heavily into enchantments, the newcomer Nyx Lotus from TBD is a fantastic choice if you plan to have a lot of colored non-token permanents on board. Alternatively, you could lean massively into artifacts given how much Alela likes them anyway, though it's worth pointing out that (1) artifacts have some of the widest ranges of cheap and commonly played answers and (2) the vast majority of them do zilch for your color devotion.
It might seem counter-intuitive to include board wipes in a deck designed to go wide with faeries. My take is that eventually you're going to be on the wrong end of a wipe at some point, so you want to have some wipes of your own ready to go just in case someone rebuilds quickly or you start getting jumped on by the rest of the table. This is especially important as Alela decks' bodies mostly come in the form of tokens that get wrecked outright by the ever-popular Cyclonic Rift. Speaking of which, it's worth pointing out that Cyclonic Rift has a cousin card in white, Winds of Abandon. Less good admittedly, but it's a lot more budget friendly, and even overloads for less mana. Speaking of budget, Time Wipe and Kaya's Wrath are other classic wallet-friendly wipes, while the flat out best one (after Cyc Rift) seems to be Toxic Deluge. Another reason to have wipes in Esper: they have some of the strongest ones in the game.