Ajani Unyielding


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Ajani Unyielding

Planeswalker — Ajani

+2: Reveal the top three cards from your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

-2: Exile target creature. Its controller gains life equal its power.

-9: Put five +1+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

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Recent Decks

Ajani Unyielding Discussion

marowakcity on (GW) midrange

1 week ago

Have you considered putting Ajani Unyielding in this deck? it seems like his plus 2 would draw you 2 cards almost every time.

multimedia on Radiant Elves

1 week ago

Hey Stazeeee thanks for your interest. I've commented at Elves of Dominaria some on Song of Freyalise and how I don't think it's needed with strategies using so many mana Elves. If I was playing a lot of Elves who can't make mana then Song is a much better option. Post rotation is where Song I think will be much better for the tribe.

Walking Ballista is in the sideboard here just like at Elves of Dominaria. I don't like it main deck right now in Standard. I was sideboarding it out too much vs both red aggro and control, but in other matchups it's really good, that's why it's in the sideboard.

Radiant Destiny is one reason I'm considering white with Elves because of the interaction with Marwyn, Rishkar and Shalai. It's also an anthem effect for the tribe which is another good reason to play it. The more ways I can pump my team to combat Chainwhirler the better.

I've added Ajani Unyielding. I've overlooked the power of Ajani with ramp strategies with Elves especially Marwyn. Ajani's +2 can find up to three Elves, Shalai, artifacts, enchantments; he can find Destiny, Cast Out, Seal, Bestiary and Nissa, etc. this is really good. Ajani's -2 is unconditional exile creature removal something that's very nice to have. His -8 is another Shalai effect. He's really underrated...

multimedia on Abzan Benalia

1 week ago

Hey, there's many good reasons to splash blue in your Esper build for Teferi, Scarab and Negate. These cards are all powerful and add a lot to the Orzhov Knight/History midrange core. Green however doesn't add anything close to what blue does. Some options are:

Out of all these options consider main deck 1x Vraska, 1x Ajani and 2-3x Rishkar with sideboard 1-2x Bestiary? Also consider playtesting 3x Song in place of Rishkar? Rishkar and Song have potential because you can use the Knight tokens before and after they're pumped as mana dorks. Song's chapter three ability could also be pretty good with Knights.

All the other green cards you want to add have CCs or activated abilities especially Shalai and Nissa, Vital Force. These mana costs are not going to be consistent enough with a splash of green. Green needs to be a dominate color in the manabase for these cards. Shalai is fine because she's a white creature first and while her ability is really good it's not required that you have mana to use it, it's a nice bonus if you can.

The main problem is both white and black are already the dominate colors of the manabase because of double white three drop History, Malice, Freebooter as black two drops and Push which you want to be able to cast in the early game. It's really not worth possibly disrupting playing one of these black two drops turn two because of green.

Consider this 26 land manabase(20 white sources, 15 black sources, 13 green sources):

  • 4x Courtyard
  • 4x Scattered
  • 4x Chapel
  • 3x Woodland
  • 3x Sunpetal
  • 4x Plains
  • 3x Swamp
  • 1x Forest

13 green sources might be too much you might just want more black sources. The single Forest is because of opponent's Field of Ruin being able to fetch a Forest when one of your lands is destroyed can be helpful.

Another option is going with the Fast land route:

  • 4x Courtyard
  • 4x Marsh
  • 4x Chapel
  • 2x Woodland
  • 2x Sunpetal
  • 2x Scattered
  • 4x Plains
  • 3x Swamp

The advantage with this manabase is the 8x Fast lands.

Last option is to play Aether Hub and Servant of the Conduit. Hub and Servant are a proven mana fixing team. Consider this Hub and Fast land manabase:

  • 4x Hub
  • 4x Courtyard
  • 4x Marsh
  • 4x Chapel
  • 2x Sunpetal
  • 2x Woodland
  • 4x Plains
  • 2x Swamp

Good luck with your deck.

sylvannos on Core set 2019: New Planeswalker

1 week ago

She has a nice chunk of starting loyalty and blows up a few problematic creatures, but otherwise ehhhhhhhhhhhh....

The problem is her +1 doesn't protect her much since it can whiff. Ajani Unyielding, Ajani, Mentor of Heroes, and Garruk, Caller of Beasts, in comparison put either more types of cards into your hand or multiple cards in your hand. That way, you can either grind your opponent down through attrition or at least find a specific answer.

Her -3 is definitely relevant, but again, it's more situational and doesn't deal with your opponent's non-flying 100/100 trampling eldrazi elephant raptor of doom.

These two factors mean she'll probably never ult, which isn't a good measurement of a planeswalker anyway (since most planeswalker ults win the game).

I dunno, maybe she will end up being relevant? It just seems like she's really ho-hum for a 5 mana 'walker in green. If your board is empty, she can't protect herself and she may even whiff on the +1, so really her only saving grace is that she'll have 6 loyalty. That still doesn't seem all that great in a format with a 5/4 for or against a deck that can play their 5 mana planeswalker and use its +1 to Negate or Spell Pierce yours.

Odysseus_97 on Mach ₱ⱤØⱠł₣ɆⱤ₳₮Ɇ Wieder Großartig (ṩüṗệŕḟŕïệńďṩ)

2 weeks ago

Completely Forgot, how about Ajani Unyielding, Card Advantage, removal and a ult not too powerful, but not weak either.

solarbeam on G/W Soldier Mayhem

1 month ago

Looks like a fun deck! A few things, you're really going to want to address the mana base, you're heavier on the white than green, so I'd run more white sources than green. Lands like Horizon Canopy, Fortified Village, and Temple of Plenty are great budget lands. Since you're running 6 drops, I would strongly recommend going up to 24 lands as well.

Anthems like Radiant Destiny, Paragon of New Dawns, and Vanquisher's Banner are very good. Always Watching is also fantastic, but unfortunately does not pump your tokens.

Some soldiers to consider would be

Thraben Inspector, great stats for the cost and the clue lets you replace her whenever you need to.

Thraben Standard Bearer, which just lets you turn dead cards into soldiers.

Thalia, Heretic Cathar Fantastic soldier that can mess up your opponents plans and let you win.

Hanweir Militia Captain  Flip, while she does not pump out soldiers as she flips, she's still a massive creature for two mana

Sergeant-at-Arms the versatility this guy offers is very nice.

Archetype of Courage is a kind of pseudo-lord

Sunblade Elf A cheap soldier that turns into an anthem later in the game

Bishop of Rebirth while not a soldier, allows you to return your dead soldiers to life

Other cards to consider

Elspeth, Sun's Champion a bit pricey, but an incredible game ender

Elspeth, Knight-Errant the Sun's Champion's little sister

Declaration in Stone Removal is pretty important to staying alive and winning the game.

Ulvenwald Mysteries A card that punishes your opponent for killing your dudes and refills your board

Harmonize Straight up card draw

Heroic Intervention Save your dudes

Ajani Unyielding His plus will almost always get you at least one thing, and his other two abilities are good too

Hope this was a little helpful

Meurth on G/W Cats (Standard Edition)

1 month ago

Maybe run an Ajani Unyielding if you find yourself drawing dead in the late game (I really love that card but 6 mana might be too much)

Thanks for following me btw!

Spirits on Arahbo Kitty Voltron

1 month ago

Hi Pandistoteles,

Looking pretty good, fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats EDH

You have Evolving Wilds & Grasslands for mana fixing, don't forget there is Terramorphic Expanse as well.

Temple Garden would be a huge upgrade, as a forest and a plains it can be searched and pulled with various different ramp spells, eg: Nature's Lore can pull Temple Garden.

You need Sylvan Library, Sterling Grove can tutor it, also Enlightened Tutor (put on top of deck which sucks), but with so little draw in Selesnya the Sylvan Library is key.

Since you run Karametra, God of Harvests, have you considered Rhonas the Indomitable? Any Cat + Eminence = Rhonas the Indomitable can attack! 5/5 deathtouch, indestructible that can give trample to your Voltron cat! That's tempo.

Hammer of Nazahn is key to a Voltron strategy, especially the Bloodforged Battle-Axe. I would run an Eladamri's Call to pull Nazahn, Revered Bladesmith who can pull Hammer of Nazahn to the battlefield. It can also pull a Dryad Arbor as a modular / ramp spell too.

With so many artifacts you need a Puresteel Paladin, 1) He draws you a card when you play an artifact, that is amazing 2) He makes equip costs ! 3) With Leonin Shikari you can manipulate equipment at will. Add an Ancient Den and Tree of Tales gives you 2 more artifacts that you play as lands to get to the metalcraft on Puresteel Paladin. Sigarda's Aid also enables Voltron.

Parallel Lives (like Anointed Procession) is a CMC4 Doubling Season, won't double Fleecemane Lion monstrosity, but thats such a small sacrifice for the mana. There's also Primal Vigor but it's the same CMC as Doubling Season anyway.

Path to Exile is an awesome removal and a modular ramp if you need it as well (and have a creature).

Skyhunter Skirmisher is a nice built-in Doublestrike, which is awesome with equipments (especially ones with trample), but he does have a High CMC.

Heroic Intervention is a nice saving card, but with Privileged Position your probably okay.

Sword of Light and Shadow and the protection: makes it so you can't use the Eminence ability on the equipped creature. Maybe worth it for the recursion but keep that in mind.

I really dislike Sword of Vengeance, I've read all the articles on it, I don't think the equip makes this viable. I'd almost always rather have a Chariot of Victory in most cases, or in this case probably a Umezawa's Jitte.

Lost Leonin is a nice cat, with Ajani, Caller of the Pride + Eminence he eliminates a player with 10 infect. I personally use other Doublestrike enablers like Silverblade Paladin and Berserk + several other creature tutors to try and get him off quite early. Understand if you don't like the infect mechanic, but I would think about him, with Eminence he's a 2-turn timer as well.

Steelshaper's Gift can help get some consistency on pulling Swiftfoot Boots or the such to your hand. Lightning Greaves also doesn't work with the Eminence trigger, I decided the upside of the equip wasn't worth the Shroud. Also once you put a Lightning Greaves onto a cat, you can't equip anything else to it (due to shroud). If you have another creature you can Equip it off then Equip the other Equip, then Re-Equip it for , but leaves him unprotected for a second, and requires control of a second creature. When your playing Voltron, you usually don't have a bunch, but maybe you have tokens. Just thought I would mention anyway.

I always like Masterwork of Ingenuity in Voltron too, worst case I'm copying a mana rock and ramping, best case I'm doubling my best equipment. With a Sigarda's Aid out, yah!

Stoneforge Mystic is amazing, on a similar note Stonehewer Giant requires an immediate response too. I've found him a high threat level, and once out I'm just pulling solutions, like: Protection from , Trample, Lifelink, Deathtouch, Etc, whatever is needed to overcome the current blocking / board position, instant speed, and instant equip. Doesn't get much better than that!

I'd have to confirm, but I don't think Nacatl War-Pride extra tokens enter attacking, I think they just double the tokens but lose the attacking. They doubled ones may stay though, but might be exiled still, I would look into it. If they don't attack and don't stay, I'm not sure I would run him.

Not sure Ajani Unyielding is worth the mana cost, but, he does draw cards which is never a bad thing.

With more tutors, I found that I don't need to run both Behemoth Sledge and Loxodon Warhammer because instead I could just always tutor Loxodon Warhammer when I would have drawn Behemoth Sledge to get more consistent use of the more powerful equipments. But you've got some mass mana ramping going on here might not matter.

Hope you find something here useful, I would do Puresteel Paladin + Ancient Den + Tree of Tales at the very least anyway. +1

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