Ajani Unyielding

Ajani Unyielding

Planeswalker — Ajani

+2: Reveal the top three cards from your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

-2: Exile target creature. Its controller gains life equal its power.

-9: Put five +1+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

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Trade

Have (1) metalmagic
Want (2) TechnicalSaturn , Cereli

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ajani Unyielding occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Commander

Latest as Commander

Ajani Unyielding Discussion

TheMazter13 on Atraxa Super Friends

1 week ago

I'd say pick better friends. When judging a planeswalker in other decks, you mainly look at the first 2 abilities and judge how protected a planeswalker is after Plus-ing or how vulnerable they are after Minus-ing and how planeswalkers can protect themselves.

Let's look at how we usually evaluate planeswalkers. Garruk, Cursed Huntsman . 5 Loyalty > Pretty Good Body that can take a bit of damage. A 0 ability isn't the best, but it makes blockers that your opponents don't want to attack into because Garruk gets bigger. -3 kills any attackers while also drawing a card. -6 Win the game with Combat Damage. We're usually going to be looking at the first and second abilities, however, as it can't be easy in all situations to get to -6

Not in Atraxa though.

The amount of loyalty that a planeswalker can get in one turn is much higher than normal, so we instead look at the Ultimates and the Second abilities mainly. A planeswalker in this deck can minus all the way and still live and generate value. Therefore, we play planeswalkers that are stronger in a vacuum

Sure, Kiora or Ajani, the Greathearted are great with creatures on the board and things to interact with, but on their own, they don't go anywhere. On the other hand, a planeswalker like Venser or Teferi may be hard to get to ultimate in a normal game but is almost a guarantee in an Atraxa deck.

For most decks, you look at how averagely the planeswalker does. For example, Jace, the Mind Sculptor . Maybe, in a game, you bounce a few things, brainstorm a couple of times, and start to fateseal. However, Jace's ultimate is very hard to get just by using his +2, so very rarely would we base his power just off that. But in Atraxa, with added proliferate, we can easily get the ultimate for Jace and basically win on the spot.

PLANESWALKERS

Ajani, Caller of the Pride - What creatures? Atraxa maybe, but what creatures will you have early in the game? 1/10

Ajani, Mentor of Heroes - Pretty OK in that it can dig for more planeswalkers. Don't play it for the Counters, you have very few creatures. Gain 100 Life would be used as a panic button, not something you should try to get to, just keep using his second ability until you find better planeswalkers. 5/10

Ajani, the Greathearted - Puts loyalty counters on things. Gives creatures vigilance, which makes them able to block and protect the planeswalkers, but there are few creatures here that block well. 6/10

Ajani Unyielding - Getting to swords something every turn is very powerful, and he digs for more planeswalker. 8/10

Ashiok, Dream Render - Why? Bojuka Bog and Scavenging Ooze are both on color here? As is Aven Mindcensor , which, if you're looking at that static ability, is WAY better because the bird can attack and has flash. It may look worse because it still lets them look at the top 4, but this is 100 card singleton, your opponents never get what they wanted. Also, the flash is super relevant because, against Ashiok, people just hold their tutors until Ashiok is gone, but the bird can come unexpectedly, basically nullifying at least 1 tutor 1/10

Jace, Arcane Strategist - Draws 1 card, but for 6 mana. Can't put counters on creatures you don't have. 1/10

Jace, Unraveler of Secrets - First ability is already good, the second one can make for some pretty good locks, and the ultimate really stalls the game and lets your other planeswalkers build loyalty. 8/10

Jace, Wielder of Mysteries - Drawing 7 cards makes for a pretty good ultimate, even if he's a little hard to cast on turn 4. Very possible to draw 7. 7/10

Kiora, Behemoth Beckoner - doesn't do anything. All your lands tap for 1 mana, don't even have Thran Dynamo or Gilded Lotus , and no big tap abilities that I see. 0/10

Liliana of the Dark Realms - The worst Liliana. It doesn't do enough since everything is tied to your Swamps. Sure with Urborg, it's good, but 1 in 98 (You can't fetch Urborg because in your library it isn't a Swamp). Play Liliana, the Last Hope because EMBLEM. 1/10

Mu Yanling - The only real good thing is the minus because you only have 2 haymakers that would want to attack. The Ultimate would be good in a creature in a creature deck because it lets you attack without blockers, but this isn't a creature deck. Also, your proliferate is not fast enough to keep up with -3 every turn. Mu Yanling, Sky Dancer is cheaper and protects herself while providing extreme endgame value. 4/10

Sorin Markov - "Oops you're dead". Sorin will always -3 on the turn he comes in obviously. However, with enough proliferate, you can Mind Slaver eventually after that. As your opponent tries to claw back, you'll be able to waste all their work. 8/10

Teferi, Temporal Archmage - Pretty good Ultimate with some card selection thrown in. 8/10

Ugin, the Ineffable - Most of your colorless spells are Ramp so static is kinda a meh. However, having played Ugin Jr., the manifest ability is quite good and provides a more interesting form of card advantage. Also, in this deck, you'll be using the -3 a lot more. 8.5/10

Ugin, the Spirit Dragon - The perfect planeswalker for this deck. A powerful ultimate that usually take ~3-4 turns can be done in 2 and can put more planeswalkers into play. 10/10

Venser, the Sojourner - Don't know what you'll be flickering, but it can just be anything for value and still probably be good. Extremely powerful ultimate; wins games. 9/10

Vraska the Unseen - Controls the board and, in this deck, wins the game a lot faster. Versatile removal with the -3, which can be used a lot more often. 9/10

In general, I don't think you have enough proliferate. You have 3 spells with the word proliferate and one of them is Atraxa. You do have a lot of cards that would work great with more proliferate that aren't planeswalkers. Doubling Season, Blightsteel, and Shalai would all work super well with more repeatable proliferate. As with most tribal decks (This is sort of just Planeswalker Tribal), you do need to find the balance between Creatures of the tribe and Tribal Boosters. For example, why play Rhystic Study or Enlightened Tutor when you can just play another Planeswalker or Proliferate card. These cards are there specifically for value, but the Planeswalkers and Proliferate cards are your value engines.

Planeswalkers are very powerful, which is why Atraxa is one of the most popular Commanders, so play more of them. Will Kenrith for value, Tamiyo, Field Researcher for value, Teferi, Hero of Dominaria for more value. Take a look at these planeswalkers to see what to play. These planeswalkers by themselves are incredible and win can easily win games. However, with Atraxa, things get even better

Jamirostyle on Atraxa, Praetors' Voice [Superfriends]

2 months ago

Thank you for support my petition for this brew! Now I can share some ideas I had for my Atraxa deck and maybe can help you.

Contagion Engine could be a nice answer against mini hordes and also indestructible creature using the double proliferate ability killing them slowly and pumping up your permanents.

For card draw, Rhystic Study , Phyrexian Arena and Toothy, Imaginary Friend are good refilling your hand during the game.

Some mana rocks I run in my deck are Gilded Lotus , Coalition Relic and Astral Cornucopia .

And for the SuperFriends team I will suggest Liliana, Dreadhorde General , Ajani Unyielding and Dovin Baan . First, Liliana allows us to create chump blockers and draw cards when they die or another creature of our own. This also is good using her -4 while we have on the board Academy Rector and Arena Rector and needless to say about her -9; Just brutal. Then Ajani can help us find more Suprefriends with his +2, exile some annoying creatures with his -3 and pumping up our board with his -9. And Finally, Dovin can silence creatures, draw cards for us and his ulti is just obscene as hell.

LadyZ on Kethis and his (super)friends

6 months ago

If you still want planeswalker tutoring, I'd replace Deploy the Gatewatch with Ignite the Beacon . 2 less mana, you still net two planeswalkers, and instant speed. Ajani Unyielding has an incredibly useful ultimate.

I'm really not sure what Gods' Eye, Gate to the Reikai is doing in your deck tbh. I don't think Kaya's Ghostform does enough to be played over other cards, same with Oath of Kaya . I personally would cut Kaya, Orzhov Usurper too. I promise I don't hate Kaya as a character! but Kaya, Ghost Assassin is the better of the two imo

Also, TheBloopKing suggested Time of Need . It's a great card for fetching legendary creatures, but that's all it will get. So I wouldn't run it

TypicalTimmy on Card creation challenge

7 months ago

Davriel, Contract Killer

Legendary Creature - Human Shade

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Davriel, Contract Killer deals combat damage to an opponent you may sacrifice a creature. If you do, that opponent also sacrifices a creature. Then put a contract counter on Davriel, Contract Killer. Then if Davriel, Contract Killer has four or more contract counters on him, exile him and return him to the battlefield transformed.

Let's make a deal...

4/3


Davriel, He Who Binds

Legendary Planeswalker - Davriel

+1 Put a contract counter on a permanent you control and a permanent your opponent controls. Those permanents become Shadowbound (If one of those permanents would be destroyed, they are both destroyed. The same is true for returning to their owner's hand, being moved into their libraries, being exiled, being sacrificed, etc.)

-1 Choose one: Destroy, Exile, or Sacrifice a permanent you control with a contract counter on it. You lose 3 life.

-7 Remove all contract counters from all permanents and each player sacrifice all of them. Each opponent loses life equal to the total amount of counters removed in this way and you gain that much life. If that value is 10 or more, each opponent discards their hands and you draw 5 cards.

3


Make an Oathbreaker that supports Superfriends (See: Ajani Unyielding , Ajani, Mentor of Heroes , Ajani, the Greathearted , Kasmina, Enigmatic Mentor , Nicol Bolas, Dragon-God , Nicol Bolas, the Arisen , Samut, the Tested , Sarkhan the Masterless , Sorin, Vengeful Bloodlord , Teferi, Temporal Archmage , Tezzeret, Master of the Bridge , & Will Kenrith )

PhotogenicParasympathetic on Quest to 30 Walkers. And ...

8 months ago

BMHKain: Responding in order.

I like Ajani Unyielding quite a lot. I picked Ajani, the Greathearted for the top ten though, because it's two mana cheaper, and the turn in comes down it puts more counters on your other walkers, meaning you can get some surprise ults off - same with Ajani Steadfast . Nothin' wrong with Unyielding though.

I saw the recommendations for completing the combo. They work. They don't work with your planeswalkers. What happens when you have Intruder Alarm but none of the other pieces? Or Jiang Yanggu but no creatures to put counters on? That combo doesn't synergize with your strategy of playing planeswalkers, and requires you to run three cards that don't help you unless you have both of the others. And again - you've already got an infinite combo in the deck, made up of four cards that all help you even if they're the only one you've drawn.

Kasmina's fine. I don't think she's particularly strong, since targeted removal isn't usually very prevalent in EDH, but that's up to your meta. Her looting is a good ability, but you only have access to it two times without finding ways to put extra counters on her. All in all, she's a C grade planeswalker.

Ob Nixilis is... eh. His +2 will be irritating, and he's useful to draw people's attention away from more dangerous walkers (I used Ashiok, Nightmare Weaver for the same purpose. His -2 is also good for you because a 5/5 blocker is pretty intimidating. His emblem is underwhelming - again, you can't really count on having a ton of creatures to use that emblem on. Also, as a rule of thumb - assume your enemies will not allow you to ult a planeswalker when you're evaluating its strength, because they won't. B-.

Ugin, the Ineffable is quite strong, actually. He's useful removal, he defends himself/your other walkers by making 2/2s, and he pseudo draws cards when those 2/2s die. I'd put him in, most likely. A-, for not being a way to end the game.

Will Kenrith is strong. Didn't comment on him cause I'm looking for cuts, and he's not a cut. ;)

Of the next three, Daretti and Saheeli are both quite strong as walkers to build around. I'm not sure how they'd do in a deck like this. Saheeli's strength is in making blockers when you cast spells. How often do you find yourself casting 2-3 spells per turn? My recollection of my own superfriends deck is that that was somewhat rare, and usually in the later game, as much of the deck has a high CMC. Given that the majority of your deck is 4+ mana, she may not be worth the include here. Sundial of the Infinite buys you some extra time on her ability, but that's not worth an include - it's not that powerful an effect to protect, and it's not synergizing with other cards in the deck. More rules of thumb: never put a card in a deck because it's good along with one other card in the deck. That just means it's bad unless you also get the other card.

Daretti is good for making blockers, and good removal. He's probably the best of the three you listed.

Rowan... I'm surprised to hear people dislike playing against her. She's just... not good. She makes people attack, but unless you've got some other defense going like Crawlspace , they're going to attack you. Crawlspace is good without Rowan. Rowan is not good without crawlspace.

Ashiok, Dream Render is fine. I think he's a C+ of a planeswalker in EDH. If you're facing against a combo deck or a graveyard deck he's better - if you're not, he's worse. I don't think its wrong to include him. I just don't think he's the best you've got.

Dovin, Grand Arbiter is terrible. His +1 does nothing unless you're ahead on board. His ult is basically a better Dig Through Time , which is already underwhelming, plus you have to protect him for four turns to get to it. His -1 is fine as defense, but because it's a -loyalty effect, means it doesn't help him get to his pretty-weak ult. He's easily one of the worst walkers on your list. Grade is an F.

Serra the Benevolent is in a similar boat. Her -ability makes a pretty strong creature, which is nice. Her +ability only helps Atraxa, Praetors' Voice and her own tokens though, and just makes them a bit bigger, which doesn't have much effect if you want to stay on defense. Her emblem is good, and easy to get to, but relies on a not-creature deck having creatures to be strong. Grade is D.

I do think Kiora, the Crashing Wave is stronger than Dovin, Hand of Control . I'm interested in Dovin primarily for his ability to bubble a problematic creature, which is nice defense. But unlike Kiora, Dovin has no other abilities, and his static is... fine. But not particularly strong. Thalia, Guardian of Thraben is the card he reminds me of - almost unplayable outside of heavy taxes decks.

BMHKain on Quest to 30 Walkers. And ...

8 months ago

@PhotogenicParasympathetic: Peter Capaldi as the Nth Doctor (Remember, Heaven Sent; basically had The Doctor regenerate Hundreds of Billions of times while counting as one.): I'll start with the obvious.

It's ironic you'd recommend Ajani, the Greathearted over Ajani Unyielding for the top ten. MSully_17 actually suggested using Intruder Alarm for a loop between Sliver Queen & Jiang Yanggu, Wildcrafter ; tap 2 +1/+1 Counter Creature tokens, make a Sliver Token, all creatures untap. Something that Superfriends would even have as the equivalent of 1,000,000's of 1/1 Squirrels. Most likely; I'll change the CMDR back to Sliver Queen for this notion.

But back to the other notions:

What's your thoughts on Kasmina, Enigmatic Mentor ? She Taxes opponents, makes you Tokens, & even Loots after token creation.

What about Ob Nixilis of the Black Oath ? After whatever kind of combo to note that I just mentioned, is he any better than Sorin Markov NUMERO I ? His emblem might even be really useful in a plethora of situations...

Ugin, the Ineffable ?: Yeah, I've no Colorless worth chopping the price by . At least making a 2/2 via Topdeck Exile still prevents your enemies from ever knowing what it is, until you have your hand with it in it. But maybe you might be right about this not worth adding into this...

Will Kenrith : Stunned you have no say on this; Will can do actual Transfiguraion; something not even Kasmina, who should be able to do this, has no proof of this. He can even pay for your Walkers, Instants & Sorceries. You can even choose yourself to allow yourself to copy instants, & Sorceries as an Emblem. But I've a bigger interest on one of these thoughts:

The Hated Walkers that Help with so DAMN MUCH. : So many people have hated all 3 of these walkers, & don't care about the idea if infinite activations of Loyalty Abilities on the fly w/ any of these 3. Rowan, for starters, forces target player to attack w/ everything they got. This is a problem in the past, but has since been improved because of a Walker you stated I should cut: Angrath, Captain of Chaos ; & even adding Crawlspace means attacking me w/ 2 creatures just simply gets better when you realize you can block both w/ one each; negating the attack from there. Did I also mention this Angrath would love to play some Jund w/ Doubling Season as well? Amass 2 will create a 0/0 Zombie Army token w/ 2 +1/+1 Counters. Add ol' Doubler, & it is a 4/4 instead. See? I told you this has use. Plus, Rowan's Emblem is actually worth using in a pinch. Now for Daretti, Ingenious Iconoclast . He makes 0/1 Construct Tokens w/ Defender; & they can be used as fodder when destroying opposing Artifacts & Creatures; The Construct is actually an Artifact Creature Token you know. Even making 3 Copies of whatever Artifice you need is pretty good; especially since you can also do this in your yard; not just your field. Lastly, Saheeli, Sublime Artificer ; just casting noncreatures as a whole gives you 1/1 Servos. If you can use them to make copies of already existing Aftifacts, this is reason enough to keep all 3. But what's so wrong about Sundial of the Infinite ? It actually helps more for the walkers than so many other things; namely: "Until end of turn", & "This Turn" effects. Those copies are going to stay even if they are forced out of the game in the first place.

Ashiok, Dream Render : Players are definitely going to need to tutor, or just straight up search for anything, which is basically nullified by Superfriends' own Stranglehold . Also, Destroying Enemy Graveyards can actually be extremely useful against those who can use the yard to their advantage. Just imagine a Reanimator deck user's response when he has to use it that much.

I'd like to talk about Dovin, Grand Arbiter , & Serra the Benevolent , But I think I said too much. I just want your opinion on these. Although I'd like your thoughts on...

Dovin, Hand of Control : Taxing Artifacts, Instants & Sorceries by seems good, but do you think Kiora Atua does this better?

That said, again, I'd like some thoughts on all this. Thank you for your time. :)

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