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|Hour of Devastation (HOU)||Mythic Rare|
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Enchantment — Aura Curse
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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Overwhelming Splendor Discussion
Steeb on Black/White
2 weeks ago
Yo breh, I looked through what you have and here are some suggestions
Cards to switch out
It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.
Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.
Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.
Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.
More reliable than Angelic Accord and can generate as many angels as you can pay for.
Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.
Land of your choice for Reliquary Tower
These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.
Approach of the Second Sun (because it's an aesthetic win con)
Overwhelming Splendor if you want to be a real cunt
The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it
This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games
4 weeks ago
If you have the budget for you you could run Moat and Humility. Together with Dovescape they make for one of the hardest locks ever devised. Of course you could also use cards like Ghostly Prison and Propaganda to replace Moat.
4 weeks ago
I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.
Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.
I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!
1 month ago
hmm I probably won't suggest every card I find good with siggy, so for ideas I would recommend looking at my list The Heron Marked Master.
Now as for cards to cut, I would suggest cutting the Replenish spells, if siggy dies you simply won't have many enchantments on her so an honest (a non dredging) replenish won't be nearly as useful, now if she has even just a Hyena Umbra(essentially a 1 cmc Indestructibility, you may want nearly every gw umbra) she's neigh immortal and you won't be losing enough enchantments to warrant a replenish.
For a deck with many tutors having so many ways to give sigarda double strike is probably overkill (you could slap on pseudo dbl strike Inquisitor's Flail ontop actual dbl strike), you'll probably be find with one equipment one enchantment of it.
Now it saddens me to admit, but Academy Rector is downright terrible with sigarda since her colors don't really have good ways to sac the rector, not to mention this deck isn't really aiming to do very strong effects with rector, no game ending Eldrazi Conscription or Overwhelming Splendor.
As for this deck it does feel like you're leaning more towards an enchantress deck rather than a voltron one and you could go ham on playing 1 cmc enchantments and draw most of your deck making the enchantment pump cards more effective.
3 months ago
- Yeah, I saw you mention Enchanter's Bane, alot of people dumping on this card without alot of playtesting. There are definitely pros & cons, but I am mostly seeing the cons mentioned on public sites (which are significant); However...
- 2 cmc, pretty good to cast 1 turn prior to Xantcha
- Repetitive dmg, people say 3 dmg average, even repeated is tiddlywinks... not true when your deck has multiple sources of incremental dmg. Also, there isn't a vast array of 2 cmc enchantments that will repetitively deal 3 dmg average without sinking additional mana into it.
- If you play a bit of slug without HEAVY control focus you don't care about your opponent choosing the "lesser of 2 evils" for themselves. The fact of the matter is that they are taking a different form of punishment either way. They take some damage, I'm happy, they sac an enchantment I'm happy. They realize too late in the game they should have sacced, I'm happy.
- Rattlesnake: unusual effect of potentially forcing opponents to hold their enchantments rather than play them, or become political with their Overwhelming Splendor usage.
- God-Enchantments, pretty fun vs. indestructible god commanders. Gods average 4 cmc, average 4 dmg/turn. Or the sac. effect actually applies to them at least.
3 months ago
Voidmage-Achamoth those are both really good suggestions! I’m always torn with regards to land count, but as I’ve not playtested it yet I think you’re right and it’s better to err on the side of caution there.
3 months ago
+1 for Jodah Good Stuff.
Being 5 colors allow us to take the deck in so many directions.
overwhelming Splendor is a fun one-side humility and that is affordable too.
Commander / EDH
3 months ago
As you have plenty of mana dork/land mana amplifiers/mana rocks, you should include Mana Reflection, as it does not state that only land mana is doubled but mana from all other permanents as well. Another advantage of Mana Reflection is that it does not just add 1 additional mana but doubles mana produced. This is good with the bounce lands that add 2 mana. It might not be very budget, but to me it is worth the extra expense. Extraplanar Lens could work. It would not work nearly as well as in a mono colour deck, but it is still useful if you are short on sources of a particular colour. Authority of the Consuls and Aura of Silence help with suppressing your opponents. Umbra Mystic for added protection. Finally, overwhelming Splendor to finish an opponent. I absolutely hate that card.