Enchantment — Aura Curse
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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Overwhelming Splendor Discussion
2 days ago
Yes, when I first built this deck, people at my local FNM seemed to focus on creature-heavy aggro and I could always beat them to a win-con. The meta has evolved, with a lot more control being played and I now need to add in removal to survive into a longer game.
My problem with Adorned Pouncer is the 5 mana needed to eternalise it. It is not really an early-game card, but quickly comes into it's own if the game drags on. I still like the idea of going in hot and trying to win by turn 5 or 6, but my side-board has changed over time so that I have more come-backs if my opponent focusses on control.
I have moved away from playing this deck regularly and am trying to develop a U/B mill deck and a G/W clue deck that focusses on getting out Sandwurm Convergence and Overwhelming Splendor as early as possible....
2 days ago
Hey Existi, I like these suggestions you are giving here. I am going to have to sit down and work on some of these.
I really like Open the Armory, this is very good to tutor any of the enchantments in the deck I may need for the beginning, middle, or ending of the game. I do have an idea, not sure if I will do this but, I am curious to see if I may be able to use the equipment side of it to find more Improvise material. Won't focus on that until possibly a altogether new iteration of the deck.
Back on track, Trophy Mage was something I was discussing with a friend on his Inspiring Statuary deck. Since my first version was Rakdos based and slowly moved into Esper, I forgot about the card by the time I made the shift. Thank you for the reminder.
For Thought-Knot Seer, I do like the idea of casting it with the use of Improvise and getting a body out onto the field. There is a small land base to cast it even if Improvise is not online too. I am going to think about it.
I do like Overwhelming Splendor and this would be a good deck thematically speaking to use it in. I am just hesitant on using it as I have to wonder how many creatures I will have to worry about by that point of the game. I will definitely try it out, especially since I do want to use it.
2 days ago
2 days ago
5 days ago
ezdoesit If you want to stay aggro then cutting overwhelming Splendor and 3 Pressure Point (or any other instants, really) for Bygone Bishop is definetly the way to go. The combat tricks you're running are subpar cards, mainly because they don't give evasion to the target creature, and Implement of Improvement brings very little to the table, it just a slow draw spell, those cards should be swapped for cards that better suit your strategy.
Take a look at those lists for example: UW Spirits, UW Monument, UW Artifacts, the main thing these decks have in common is how synergistic their cards are, you don't need to have all those expensive cards but building your deck with a more specific theme in mind than just aggro or control is always nice.
5 days ago
I would consider cutting Fumigate and Take Inventory for a set of Bygone Bishop. Oketra's Monument and Thraben Inspector also feel like good additions, i would cut overwhelming Splendor and some of your situational instants for a set of both.
1 week ago
I feel it may need more Enchantment hate. I would argue in the the form of non-creature spells, such as Beast Within. I play tested this deck against one of mine. I was able to ramp out Overwhelming Splendor turn 5 and your deck was useless. Now, if you don't see yourself playing against Overwhelming Splendor, another creature with a destroy enchant/artifact ETB would be great, for you have a couple ways to bounce. If you were going to do this, I would remove, Patagia Viper, for the first time you bounce it, it dies. Though it does have a potential to net you 5 experience counters, you may be able to find cards with more value. (Such as maybe Eyeless Watcher, if not for hate. It provides ramp, and you have ways to make things unblockable, or give trample, not sure the Flying is a huge leg up.)
1 week ago
Overwhelming Splendor: It is a bomb-shell at 8 mana. I'm just not sure if I wish to be any more of a target than I usually am.
Uncage the Menagerie: one of the stronger cards for EDH. Nonetheless, if it had stated, "or less", I'd probably be more inclined to include it.
Solemnity: a great card that only effects 3 cards within my deck. It will be in the maybeboard.
Crook of Condemnation: graveyard hate is always welcomed. It's alittle slow for me though.
Mirage Mirror: I love this card. It has SO MUCH POTENTIAL! My only issue is the fact that it costs 3, which is a very filled slot for me currently. It will be in my maybeboard.
Hour of Revelation: can be a powerful board wipe with a great way to cheapen its cost. My worry is its WWW cost.
Ramunap Excavator: strong card that can be powerful with fetch lands and land destruction cards. My issue once again is its 3CMC cost.
Samut, the Tested: an ok walker that has a very strong ult. I find her hard to protect overall and a walker that only seems to have a good ult.
Thank you for all the suggestions!