|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
Combos Browse all
Enchantment — Aura Curse
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
|Have (16)||CAPTAINxCOOKIES , GoldGhost012 , metlguy , cklise , karnwithpants , a_murpheus , Forkbeard , , the.beanpole , duff87 , TThors , mziter501 , itheoryz , Kleptozaniac , ShishkyBob , orzhov_is_relatively_okay819|
|Want (20)||meren13 , pphhaazzee , oryandaw , Ariumlegion , Gypsyhatten , Cartridge , TheFlaccidGoomba , Talonisnthavingit , dmage105 , Loading_Error , kovellen , blaze333 , Mudman , kungfurabbi , CK500 , Yoric_The_Skull , Waldeaux , afumblez , Andrirox , regnek|
Overwhelming Splendor Discussion
1 month ago
Wow that's some good stuff.
@Suns_Champion, thats some brilliant thinking. I think that's janky as hell too but I love it. Fucking sweet.
@Mj3913, that's exactly the kind of stuff I was looking for. Thank you.
1 month ago
I'm not so sure about the Overwhelming Splendor . It works if every player targets someone different but if you played it and then you fracture it. Well the fractured copies are just going to point right back at you more often than not...
Otherwise I do like what I'm seeing.
Abyssal Persecutor could work.
1 month ago
I personally use Bant enchantments, and I recommend the following: Make Tuvasa your commander, it gets way more value with less attention drawn to urself and commander damage from it can be lethal. Also, run omniscience. It allows you to play draw play draw etc. Also, Overwhelming Splendor can stop troublesome opponents who are about to combo off. Academy Rector is also a good addition. Expensive but good. (Mainly if you are using this deck online or if you proxy it)
1 month ago
2 months ago
While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.
White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.
For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.
Steeb on Black/White
2 months ago
Yo breh, I looked through what you have and here are some suggestions
Cards to switch out
It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.
Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.
Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.
Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.
More reliable than Angelic Accord and can generate as many angels as you can pay for.
Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.
Land of your choice for Reliquary Tower
These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.
Approach of the Second Sun (because it's an aesthetic win con)
Overwhelming Splendor if you want to be a real cunt
The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it
This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games
3 months ago
If you have the budget for you you could run Moat and Humility. Together with Dovescape they make for one of the hardest locks ever devised. Of course you could also use cards like Ghostly Prison and Propaganda to replace Moat.
3 months ago
I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.
Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.
I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!
Overwhelming Splendor occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.02%