|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Mythic Rare|
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Enchantment — Aura Curse
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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Overwhelming Splendor Discussion
1 day ago
+1 for Jodah Good Stuff.
Being 5 colors allow us to take the deck in so many directions.
overwhelming Splendor is a fun one-side humility and that is affordable too.
Commander / EDH
4 days ago
As you have plenty of mana dork/land mana amplifiers/mana rocks, you should include Mana Reflection, as it does not state that only land mana is doubled but mana from all other permanents as well. Another advantage of Mana Reflection is that it does not just add 1 additional mana but doubles mana produced. This is good with the bounce lands that add 2 mana. It might not be very budget, but to me it is worth the extra expense. Extraplanar Lens could work. It would not work nearly as well as in a mono colour deck, but it is still useful if you are short on sources of a particular colour. Authority of the Consuls and Aura of Silence help with suppressing your opponents. Umbra Mystic for added protection. Finally, overwhelming Splendor to finish an opponent. I absolutely hate that card.
1 week ago
Interesting, worth a look for sure. Sandwurm and Havoc greatly increase the kill clock. Normally Overwhelming Splendor plus Form of the Dragon accomplishes what sandwurm does from a protection standpoint though since the flying is removed from creatures. Plus it makes me feel warm and fuzzy knowing it has the added benefit of protecting me from a cast Ulamog or other creatures with etb triggers that can bounce my enchantments ie Venser, Shaper Savant and even acts as stony silence for those Ostones, ratchet bombs, Eng explosives. I’ll test your suggestions out though, havoc festival as a quicker clock that can bypass leyline looks fun. Lunar force looks interesting too, but I find that I don’t want too many mistveils in the deck and they aren’t reliable enough to have on the spot to protect against enchantment removal where a dovescape carpet bombs all spells every turn(other than abrupt decay but that’s what Nevermore is for)
1 week ago
=> Joe9 Thanks for your comment ! Your suggestions for post-rotation are welcome ! We don't know what cards we'll get from Ravnica, but we can anticipate the changes ! In particular, I'm afraid of losing Sram, Senior Edificer and Blossoming Defense, because Sram is a key to the deck, and Hexproof is difficult to set in GW. :/ If you're searching for a rotation-proof build of this, you can look to a Naya version, with Champion of the Flame and Valduk, Keeper of the Flame. I also tried a Bant version, more control, with Psychic Corrosion, Patient Rebuilding, Tatyova, Benthic Druid and Teferi, Hero of Dominaria (maybe a sweet overwhelming Splendor for the fun ^^ ), but for the moment I don't have the cards, but it looks really cool !
2 weeks ago
Unless I'm mistaken, Ajani Steadfast and Jace, Architect of Thought won't work in the way you are expecting them to. Jace's +1 reduces the power of attacking creatures when the declare attackers step is completed. Jace's ultimate works on attacking creatures during the combat damage step. If Pelakka Wurm was attacking after you +1 Jace, it would be a 6/7 after attackers were declared, and then during the combat damage step it would deal 1 damage after 5 of its damage is prevented thanks to Ajani's emblem. Jace does work well with Humility/Godhead of Awe/Overwhelming Splendor.
2 weeks ago
Win conditions: Approach of the Second Sun seems like draw would be good. You're essentially doing what u/w approach did in standard.
Also, Overwhelming Splendor is a multiplayer delight.
2 weeks ago
Thanks Dave! I do not think I will add Overwhelming Splendor to the deck as 8 mana is extremely expensive, as you stated, to hit only one player. Elesh Norn, Grand Cenobite is already expensive and if I wanted the second ability on Overwhelming Splendor I would run Linvala, Keeper of Silence to hit everyone instead of one player and same for the first line of text with Humility to, again, hit every player and at much lower cmc. Thank you though for you kind words and the suggestion.
3 weeks ago
Sundial of the Infinite if you want to stick with the not having to attack.