Overwhelming Splendor

Overwhelming Splendor

Enchantment — Aura Curse

Enchant Player

Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.

Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

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Trade

Have (1) metalmagic
Want (4) joman127 , GhostMajor , Etinifni , rockgobbler

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Overwhelming Splendor occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Overwhelming Splendor Discussion

super1up on Siona, the Exalted Champion

1 month ago

Phule451 Three Dreams looks like a fantastic tutor! I'll see if I can find room. I might also think of adding an Archon of Sun's Grace if I end up pulling one. I don't know about Overwhelming Splendor though, it is quite expensive and only shuts down one person at the table.

Phule451 on Siona, the Exalted Champion

1 month ago

I'd highly recommend Three Dreams to tutor up those auras you really need/want. Ajani's Chosen will also give you more bodies to work with and Overwhelming Splendor can just close out games...

Phule451 on Siona's Army

1 month ago

I'd say you don't really need either of the two planeswalkers you have listed. Martial Coup and March of the Multitudes just doesn't seem to fit here, sure they'd be nice, but when it comes time for cuts, ya gotta make tough choices and I think focusing on enchantments is your best bet.

Not to complicate things too much, I do have a few cards for you to consider adding, though I know you're in the 'tough cuts' phase... Sigil of the Empty Throne and Ajani's Chosen will both make you more bodies and Umbra Mystic will help keep your enchanted creatures alive. Divine Visitation will make those soldiers into vigilant flying angels and Snake Umbra will draw you even more cards Helm of the Gods and Three Dreams are both great utility cards for you here. Darksteel Mutation and Song of the Dryads both can take care of problematic creatures on your opponents' board, and Overwhelming Splendor can just lock someone out of the game. Hope I helped, though I know it wasn't exactly the help you had been asking for...

TheLordStormCrow on GW Enchantress

1 month ago

How have Elspeth Conquers Death and Overwhelming Splendor been for you?

Also, have you considered Cast Out as another catch all removal spell that can cycle to help break out of a mana screw? It's been one of the best performing cards in my deck because of the ability to cycle when we don't need the exile effect.

Phule451 on I fight for those who cannot fight for themselves

1 month ago

The mana base is a bit concerning as you don't seem to have much ramp, and since you'll hopefully be drawing a ton of cards, you're gonna want all the mana you can get. Though they don't enchant creatures you control, Overwhelming Splendor and Darksteel Mutation could help deal with opponents' counters to your strategy. Three Dreams and Plea for Guidance can help you tutor up your key pieces for your main strategies.

king-saproling on To the Mana Rocks, to the Walls (Witch)

1 month ago

Spectral Searchlight is fun when you have a teammate since you can use it to give your teammate mana. At any rate I think it's better than Mana Prism. Pariah could be fun since you can enchant opponents' creatures with it.

You might like these too: Magus of the Candelabra, Fertile Ground, Market Festival, Captured by the Consulate, Silence, Pir's Whim, Virtus's Maneuver, Zndrsplt's Judgment, Imperial Mask, Capital Punishment, Torment of Hailfire, Exsanguinate, Overwhelming Splendor, Curse of Shallow Graves

TangoWithTojo on Derevi Bant EDH

1 month ago

I run a similar style with my Derevi deck, though I use primarily enchantments instead of creatures for one simple reason - Creatures are usually easier to remove. But here's some cards that I'd recommend using if you're going for as much resource denial as possible:

Lands: The Tabernacle at Pendrell Vale, Serra's Sanctum, Rishadan Port, Hall of Heliod's Generosity, Yavimaya Hollow, Fabled Passage

Sorceries/Instants: Drain Power, Bant Charm, Tamiyo's Epiphany, Sunder, Armageddon, Flood of Tears, Terminus

Planeswalkers: Teferi, Time Raveler, Teferi, Hero of Dominaria, Estrid, the Masked, Narset, Parter of Veils, Dovin Baan, Dovin, Hand of Control

Creatures: Seedborn Muse, Angus Mackenzie, Lavinia, Azorius Renegade, Sigarda, Host of Herons, Hokori, Dust Drinker, Michiko Konda, Truth Seeker, False Prophet, Baird, Steward of Argive, Gwafa Hazid, Profiteer, Melira, Sylvok Outcast I'd only recommend using Melira if you plan on having Phyrexian Unlife in the deck.

Artifacts: Crawlspace, Norn's Annex, Torpor Orb, Candelabra of Tawnos, Forcefield, Meekstone, Ward of Bones, Gilded Lotus, Thran Dynamo, Everflowing Chalice

Enchantments: Pendrell Mists, Frozen AEther, Blind Obedience, Privileged Position, Greater Auramancy, Back to Basics, Land Equilibrium, Propaganda, War Tax, Collective Restraint, Teferi's Moat, Moat, Humility, Overwhelming Splendor, Leyline of Anticipation, Solemnity, Invoke Prejudice, Mana Reflection, Mechanized Production, Overburden, Rising Waters, Rule of Law, Wilderness Reclamation

TypicalTimmy on LGS has a Problem Player...what ...

1 month ago

Build a Selesnya deck and run things such as Darksteel Mutation, Lignify and Song of the Dryads. If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon. There is also Humility, Overwhelming Splendor, Kasmina's Transmutation and Kenrith's Transformation.

Then, so it isn't killed when turned into a blocker, you have Pacifism, Cage of Hands, Prison Term, Arachnus Web, Arrest, and like just a whole slew of them in blue.

Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.

You can also prevent him from even gaining life; Leyline of Punishment, Erebos, God of the Dead, Stigma Lasher, Forsaken Wastes, Everlasting Torment, Witch Hunt, Havoc Festival, Rampaging Ferocidon, and Archfiend of Despair.

You're going to want solid enchantment removal. For those, you have; Tranquil Path, Back to Nature, Paraselene, Bane of Progress, Primeval Light, Tranquility, Rampage of the Clans, Fracturing Gust, Austere Command, Tempest of Light and Merciless Eviction.

I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.

So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection, Avacyn, Angel of Hope, Darksteel Forge + Mycosynth Lattice, Starfield of Nyx + Eldrazi Monument, Soul of New Phyrexia, Heroic Intervention, etc.

Run someone like Tuvasa the Sunlit, Jenara, Asura of War, Arcades, the Strategist or even Rubinia Soulsinger.

I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).

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