Overwhelming Splendor


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

Combos Browse all

Related Questions

Overwhelming Splendor

Enchantment — Aura Curse

Enchant Player

Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.

Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

Price & Acquistion Set Price Alerts



Recent Decks

Overwhelming Splendor Discussion

Gleeock on Xantcha, Woke Agent

1 month ago
  • Yeah, I saw you mention Enchanter's Bane, alot of people dumping on this card without alot of playtesting. There are definitely pros & cons, but I am mostly seeing the cons mentioned on public sites (which are significant); However...
  • Pros:
  • 2 cmc, pretty good to cast 1 turn prior to Xantcha
  • Repetitive dmg, people say 3 dmg average, even repeated is tiddlywinks... not true when your deck has multiple sources of incremental dmg. Also, there isn't a vast array of 2 cmc enchantments that will repetitively deal 3 dmg average without sinking additional mana into it.
  • If you play a bit of slug without HEAVY control focus you don't care about your opponent choosing the "lesser of 2 evils" for themselves. The fact of the matter is that they are taking a different form of punishment either way. They take some damage, I'm happy, they sac an enchantment I'm happy. They realize too late in the game they should have sacced, I'm happy.
  • Rattlesnake: unusual effect of potentially forcing opponents to hold their enchantments rather than play them, or become political with their Overwhelming Splendor usage.
  • God-Enchantments, pretty fun vs. indestructible god commanders. Gods average 4 cmc, average 4 dmg/turn. Or the sac. effect actually applies to them at least.

shula_shula on Enchantresses, Bantresses, Go Get Some Antresses

1 month ago

Voidmage-Achamoth those are both really good suggestions! I’m always torn with regards to land count, but as I’ve not playtested it yet I think you’re right and it’s better to err on the side of caution there.

Cloudius on Jodah, Archmage Eternal - The Commander's Quarters

1 month ago

+1 for Jodah Good Stuff.

Being 5 colors allow us to take the deck in so many directions.

overwhelming Splendor is a fun one-side humility and that is affordable too.

MrPiesGuy on

2 months ago

As you have plenty of mana dork/land mana amplifiers/mana rocks, you should include Mana Reflection, as it does not state that only land mana is doubled but mana from all other permanents as well. Another advantage of Mana Reflection is that it does not just add 1 additional mana but doubles mana produced. This is good with the bounce lands that add 2 mana. It might not be very budget, but to me it is worth the extra expense. Extraplanar Lens could work. It would not work nearly as well as in a mono colour deck, but it is still useful if you are short on sources of a particular colour. Authority of the Consuls and Aura of Silence help with suppressing your opponents. Umbra Mystic for added protection. Finally, overwhelming Splendor to finish an opponent. I absolutely hate that card.

Ganon7dorf on

2 months ago

Interesting, worth a look for sure. Sandwurm and Havoc greatly increase the kill clock. Normally Overwhelming Splendor plus Form of the Dragon accomplishes what sandwurm does from a protection standpoint though since the flying is removed from creatures. Plus it makes me feel warm and fuzzy knowing it has the added benefit of protecting me from a cast Ulamog or other creatures with etb triggers that can bounce my enchantments ie Venser, Shaper Savant and even acts as stony silence for those Ostones, ratchet bombs, Eng explosives. I’ll test your suggestions out though, havoc festival as a quicker clock that can bypass leyline looks fun. Lunar force looks interesting too, but I find that I don’t want too many mistveils in the deck and they aren’t reliable enough to have on the spot to protect against enchantment removal where a dovescape carpet bombs all spells every turn(other than abrupt decay but that’s what Nevermore is for)

Vazoun on Selesnya Enchants !

2 months ago

=> Joe9 Thanks for your comment ! Your suggestions for post-rotation are welcome ! We don't know what cards we'll get from Ravnica, but we can anticipate the changes ! In particular, I'm afraid of losing Sram, Senior Edificer and Blossoming Defense, because Sram is a key to the deck, and Hexproof is difficult to set in GW. :/ If you're searching for a rotation-proof build of this, you can look to a Naya version, with Champion of the Flame and Valduk, Keeper of the Flame. I also tried a Bant version, more control, with Psychic Corrosion, Patient Rebuilding, Tatyova, Benthic Druid and Teferi, Hero of Dominaria (maybe a sweet overwhelming Splendor for the fun ^^ ), but for the moment I don't have the cards, but it looks really cool !

Ryjo on

2 months ago

Unless I'm mistaken, Ajani Steadfast and Jace, Architect of Thought won't work in the way you are expecting them to. Jace's +1 reduces the power of attacking creatures when the declare attackers step is completed. Jace's ultimate works on attacking creatures during the combat damage step. If Pelakka Wurm was attacking after you +1 Jace, it would be a 6/7 after attackers were declared, and then during the combat damage step it would deal 1 damage after 5 of its damage is prevented thanks to Ajani's emblem. Jace does work well with Humility/Godhead of Awe/Overwhelming Splendor.

TheGooseManWells on Estrid's Enchantments and Stax Extravaganza

2 months ago

Fatespinner Rule of Law

Win conditions: Approach of the Second Sun seems like draw would be good. You're essentially doing what u/w approach did in standard.

Also, Overwhelming Splendor is a multiplayer delight.

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