Cleansing Nova

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Cleansing Nova

Sorcery

Choose one —

  • Destroy all creatures.
  • Destroy all artifacts and enchantments.

Cleansing Nova Discussion

Mj3913 on Isperia's Flying Circus of Tools

3 days ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

eliakimras on Jurassic Park Adapted

5 days ago

Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.

Sizorninja77 on Karlovin' Orzhov

1 week ago

Merciless Eviction doesn't seem great because it exiles, therefore not killing anything of yours it might hit and then not triggering Teysa. I suggest Cleansing Nova because it still has multiple modes but it also destroys.

Stazeeee on Four Color Guildgates | Arena Edition

1 week ago

The shell of your deck looks pretty solid. Just some thoughts but what do you think about the following:

5c0r910n on UW OTK Bouncehouse

2 weeks ago

TheSlowestBro i used to run Cleansing Nova but i find if the draw engine requires your opponent having a large board. If you board wipe the opponent can just lead with one or two creatures and you don't get enough draws to live/combo

spacecoyote1313 on Dovin's Angels

2 weeks ago

-2 Unwind +2 Opt (you already have Negate s)

you don't need 3 draw spells so I'd suggest removing the Anticipate for +1 Cleansing Nova and +2 Blink of an Eye

-1 Island +1 Seal Away

hellhole3927 on Dragonlord Ojutai Voltron EDH

2 weeks ago

With the deck manipulation granted from Dragonlord Ojutai you should add Devastation Tide and Terminus for board wipes. Maybe even Entreat the Angels as a game finisher.

Card Draw:

1) Sensei's Divining Top

2) Scroll Rack

3) Rhystic Study

4) Mystic Remora

BTW, some of the following mana base suggestions are somewhat expensive and are not necessary, but would be helpful:

1) The rest of the Fetchlands: Arid Mesa , Scalding Tarn , Misty Rainforest , Polluted Delta , Windswept Heath , and Marsh Flats .

2) Cavern of Souls

3) Ancient Tomb

4) cut all the tap lands for previous suggestions or Basic Lands (trust me on this, they just hurt the mana base)

5) maybe if you add Cavern of Souls : Expedition Map and Tolaria West

6) Wayfarer's Bauble

7) Mana Vault , Mana Crypt , Fellwar Stone

Next cut every single planeswalker from the deck except Ugin, the Spirit Dragon

Maybe, Austere Command and/or Cleansing Nova

Spot Removal:

1) Condemn

2) Pongify

3) Rapid Hybridization

4) Grasp of Fate

5) Oblivion Ring

"MAYBES:"

1) Grafted Exoskeleton

2) Teferi's Veil

FINALLY... In my opinion the better way to build Dragonlord Ojutai would be a "voltron" control based deck. Simply beat face with a flying 5/5 which you can occasionally make stronger, but devote most of the deck to control to utilize Ojutai's deck manipulation ability to grant you a way to always find answers to opposing threats.

Cloudius on The fearless dog

3 weeks ago

Suggested Removals

Winds of Rath - You are running only 4 Enchantment Auras so chances are, this will wipe your own board as well. If that's the case, there're lowest CMC board wipes like Day of Judgment , or more versatile ones like Cleansing Nova at 5 CMC. Austere Command while being 6 CMC, allows you to wipe the big CMC monsters while leaving your Commander unharmed since he only cost to cast.

Grappling Hook - I'd just run a removal like Path to Exile over this.

Inquisitor's Flail - Double-edged sword, literally.

Trepanation Blade - It's a Hit and Miss. At to cast and to equip, there are better options out there.

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Cleansing Nova occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.29%

Standard:

All decks: 0.35%