Cleansing Nova

Cleansing Nova

Sorcery

Choose one —

  • Destroy all creatures.
  • Destroy all artifacts and enchantments.
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Trade

Have (1) metalmagic
Want (1) Authorauthor

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Core Set 2019 (M19) Rare

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
Historic Legal
1v1 Commander Legal
Arena Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal

Cleansing Nova occurrence in decks from the last year

Standard:

All decks: 0.35%

Commander / EDH:

All decks: 0.03%

White: 0.29%

Cleansing Nova Discussion

LunchBox1211 on White Board Wipes

3 days ago

Thank you for the list!

That being said, you did forget Cleansing Nova.

Magic_mtg_man on Fight Feathers (Unformat Bird Tribal)

1 week ago

Great deck, I am a bird deck lover, and for many years I have been designing a bird deck, but this looks really well done! can I ask you how you solve the problems of total destruction against you? ( Day of Judgment Cleansing Nova Wrath of God. potentially total destruction could be in your favor thanks to Soulcatchers' Aerie but I wouldn't like to be out in the open for a long time. and maybe with all my best creatures in the cemetery.

I would still like to ask you a question, you did not feel comfortable with Seaside Haven?

TypicalTimmy on Parhelion II as Commander?

1 month ago

What's really nice is that, since it isn't a Creature until I Crew it, it is effectively wrath-proof.

Wrath of God, Austere Command, Cleansing Nova, Kirtar's Wrath, Realm-Cloaked Giant (Cast Off adventure sorcery), Day of Judgment, End Hostilities...

There's a good density of wraths in mono-white. So, if I wrath before I crew, my Commander is safe.

Then, if it does die, I have 36 or so cards to return artifacts from my graveyard to my hand. Granted, paying 8 mana to cast it, followed by 3 or 4 to recur it, plus 8 more to re-cast it is a very taxing process. However, it beats having to pay 16, 18 or 20 mana if it is blown up multiple times over. Plus, it means I don't need all mana at once. I can return it to my hand this turn and cast it next turn.

Malsorn on Omnislash v5

1 month ago

Looks like fun! Few thoughts: Savai Triome over Nomad Outpost. My meta is also very graveyard heavy, so if you're in a similar situation, Scavenger Grounds can play a good Bojuka Bog impression as a land slot. May want some more sweepers, Cleansing Nova is surprisingly value in my opinion, with Austere Command as a similar effect. Winds of Abandon has also won me games, especially with its one-sided nature, and it punishes players that go too heavy on non-basics. Usually best right before an alpha strike. Vindicate and Anguished Unmaking are both great in decks with black/white. Sram, Senior Edificer helps get more draws going, same with Puresteel Paladin.

ZooManiac on Rin and Seri

1 month ago

Could try Gleam of Battle, Anointed Procession, Purphoros, God of the Forge, or Intangible Virtue for other enchantments for your tokens.

For flying protection, might want Gruul Charm and/or Whirlwind

A strong defensive spell might be Cleansing Nova, Boros Charm, and Return to Dust. Possibly even Ghostly Prison.

Tzefick on Neliv, Master Blacksmith

1 month ago

There's been a few Boros legendaries but I've never really felt like any of them are worthwhile Commanders, with the exception of Feather, the Redeemed. It could be nice with one that actually feels flexible, fun and to an extent competitive. I feel like for an equipment voltron style deck, Akiri, Line-Slinger or Bruse Tarl, Boorish Herder are the better choices as they promote slamming stats on themselves and swinging for high damage. However both feels very boring and linear.

I think this is a good attempt at a theme started with Nazahn, Revered Bladesmith, but a choice could be even more on point for Equipment matters Voltron.

Like has already been mentioned before, I don't feel like the equipment cost is the main problem of Voltron equipment decks. It definitely helps them to be able to reduce it, but I feel like you'd rather want something that can secure your late game position and soften the blow of being wiped. There's nothing worse than playing a lot of equipments, only to have them all blown up by a Bane of Progress or Cleansing Nova. Secondly there's the "issue" of playing white-red, the notoriously worst color pair to draw cards and get card advantage, so I feel like you want something to help you out here in some fashion.

What if we tried to do a little bit of everything?

Some ideas Show

For a very long time I've been brewing with the idea of a two-card Commander, where one is a tool, behaving like an Emblem. Initially it was going to be a Spellbook of some kind, but I think the concept and idea could be utilized here as well.

To avoid possibly stealing the attention away from TypicalTimmy's suggestion in this thread I'll post a link later to the new thread I'll make on my aforementioned brewing idea, if that's alright with Timmy?

RiotRunner789 on The Equalizer & Co.

2 months ago

Looking at it again, you have quite a few ways to grant your team indestructible. You could slot in a few destroy-board wipes which will be one-sided on your second main phase.

I would recommend Wrath of God, Day of Judgment, Cleansing Nova, and/or Planar Cleansing.

To fit them I would say you could cut Oppressive Rays, Triumph of Gerrard, and Celestial Flare. Oppressive rays and Celestial flare aren't the best removal. One-sided board wipe will give you way more advantage. Triumph is fine, it's just too temporary and you should have all/most of those keywords by the time it goes off.

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