Choose one —
- Destroy all creatures.
- Destroy all artifacts and enchantments.
|Want (5)||Rabu , aaucoinjr , TechnicalSaturn , evildjinn1 , spaceyjdjames|
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Cleansing Nova occurrence in decks from the last year
All decks: 0.35%
Commander / EDH:
All decks: 0.03%
Cleansing Nova Discussion
1 week ago
Lol, where did all you guys come from?? I haven't updated this deck in forever! I took apart this deck a while back and it's spiritual successor has been my Thada Adel equipment voltron build. The reason I like Thada Adel as a voltron commander is that a was experiencing as issue with running out of cards. If I don't draw a Cataclysm or Worldslayer once I'm out of gas, I can very well be out of the game. Changing the colors negated that considerably, and provided a unique way of playing mono-blue artifacts.
If there's enough interest, I can take a look at updating the deck. Off the top of my head Shatter the Sky and Shadowspear from the new set would be worth playtesting. Going back a bit, Sword of Sinew and Steel and Cleansing Nova are other cards I would swap in over Sword of Vengeance and Divine Reckoning respectively.
1 week ago
Suns_Champion, it's perfect. I think that there really is no other way to build this. I think you went a tad bit to light in removal. Mostly because of cards like Ghostly Prison , Prison Term , Pramikon, Sky Rampart and other cards that can keep you from attacking. Maybe add 4 more removal cards. Like Cleansing Nova to get all the artifacts and enchantments stopping you. Maybe add Chaos Warp , maybe add Smoke since you will only be attacking with one creature anyway. Maybe add Silent Arbiter , maybe add Abrade , maybe add Crush Contraband
1 week ago
You are correct. But it would trigger the second part of Approach, putting it 7th from the top in your library, again, so that you draw in to it with the lock established. Ideally, you have found Teferi, Time Raveler while you were setting up the lock and looking for Approach. But anything that will destroy or exile or sacrifice or bounce an artifact will work for breaking the lock when you are ready to cast Approach from your hand for the second time. If you do have Teferi, he can both bounce Knowledge Pool and prevent opponents from responding to Approach. Aura of Silence is a good backup because it serves as a stax piece that deters players from playing their best enchantment/artifact, but then breaks up my lock so I can close out the game -- and it's tutorable, unlike Teferi.
2 weeks ago
Hey, thanks for the suggestions. I used some of them.
I cut Day of Judgment for Magus of the Disk since Disk can be reanimated by Alesha or Lark. I cut Cleansing Nova for Living Death and added Magus of the Wheel as a potential repeatable wheel to get creatures into my graveyard while also drawing cards.
I've cut the self-mill dredge package in favor of more creatures who draw cards. You made a good point about dredging in Mardu. If I can't tutor for the cards that I put into my graveyard then I want to be drawing cards if I'm self-milling cards which dredge doesn't do.
1 month ago
Do you mean for standard? EDH? I mean, in supplemental products like modern horizons or commander products we've gotten Teferi's Protection , Ranger-Captain of Eos , Giver of Runes , and specifically for EDH, Smothering Tithe , and the dominant card of it's standard, Gideon, Ally of Zendikar all in mono-white, outside of that, multicolored white spells are some of the best, with Dovin's Veto , Teferi, Time Raveler , Teferi, Hero of Dominaria , Kaya's Guile , Siege Rhino , and Deafening Clarion .
For standard Seal Away , cards like Benalish Marshal , Legion's End , the nearly ever-present-since-printed aggro based Venerated Loxodon builds in selesnya or mono-white, as well the base of removal for a while between Settle the Wreckage , Seal Away , and Cleansing Nova .
Even more recently Kaya's Wrath and Time Wipe have been the go-to sweepers. The number-one deck rn is Jeskai Fires abusing Kenrith, Teferi, Clarion, and Justice Strike , Azorious control using Planar Cleansing (a triple white card) is very popular too, and with decks like Mardu Knights, Selesnya Adventure, etc. you'll see white isn't out.
But sure, I would like white to be more powerful, for Vintage, unrestrict Balance , that'd do the trick, for Legacy, just print a 1 mana hatebear for 1cmc instants. Super specific but it'd crush the delver and storm builds that keep it in it's place. Give it protection from instants too so they need a different removal package to deal with it. For Modern, give white a way to deal with tron that is difficult to splash, something like Tomik mixed with Damping Sphere that isn't a human, otherwise that 5c deck will take it.
That and the legacy dude can help some mono-white list beat Shadow, Infect, Eldrazi Tron, Normal Tron, Dredge once they bring in their Axes/Dark Blasts to beat the weenie strategy.
In Pioneer, Humans and Azorius Control are already good.
In standard, give a mono-white strategy some way, that though splashable isn't easy to do so () that hates on graveyards while being good, and some unsplashable way to hate on big creatures. Think The Wanderer if it was good and like or something. Both of these cards need to be decent even without the hate, and with it it suddenly is mainboardable as hate against Cat-Food and Fires respectively.
1 month ago
Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?
Cards within the budget to consider adding:
- Command Tower
- Sol Ring
- Smothering Tithe
- Talisman of Hierarchy
- Mind Stone
- Ghostly Prison
- Windborn Muse
- Blind Obedience
- Rule of Law and Eidolon of Rhetoric : this helps to slow down the game and you don't have a reason to want to cast more than one spell on your turn. Each turn means you can leave up instant removal and cast it on your opponents turns.
- Aven Mindcensor : disrupt your opponents tutors including Fetch lands.
- Kambal, Consul of Allocation
- Day of Judgment
- Cleansing Nova
- Luminarch Ascension : triggers at each opponents end step, it can be activated fast.
- Expedition Map : tutor for Coffers or Urborg.
Cards to consider cutting:
- Temple of Silence
- Gift of Orzhova
- Death Grasp
- Brain Maggot
- Hymn to Tourach
- Victim of Night
- Curse of the Cabal
- Assault Suit
- Trepanation Blade
- Argentum Armor
- Obzedat, Ghost Council
- Heartless Summoning
Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.
I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.
2 months ago
Hey, nice budget Esper deck. Looks like you're not finished?
In Esper colors you can take more advantage of opponent disruption and you kind of need more of it if you want to consistently cast Chromium, who's seven mana. Control the game more by slowing down your opponents which can give you more time to prepare the game for when you drop Chromium. I think you should stick with Tocatli Honor Guard . In fact I'm suggesting to expand on it. Of course this means cutting most creatures who have an ETB ability.
Chromium doesn't have an ETB ability and there's not very many creatures here who do. In Commander many decks, much more than not, rely on ETB abilities from creatures to get value or even to win. Shutting this off can give you a big advantage. Creatures who exile other creatures or permanents when they ETB are risky because of board wipes. When these creatures die from a board wipe then the exiled card goes back to the opponent. Board wipes are more important for Control then these creatures.
In Commander 26 lands is very low for a Control deck. This is the amount of land you would play in a 60 card Control deck in Standard. In Commander there's a lot more than 60 cards therefore you need more lands because you want to make your land drops each turn. Mana rocks and other spells that can get you lands in your hand or on to the battlefield can help, but even with these cards you need more land. You really want both. There's only 91 cards here; my advice is start with adding 10 more lands and the three budget Signets: Azorius Signet , Dimir Signet , Orzhov Signet .
Budget lands to consider adding:
- Command Tower
- Exotic Orchard
- Caves of Koilos
- Ash Barrens
- Esper Panorama
- Sunken Hollow
- Prairie Stream
- Irrigated Farmland
Cards to consider cutting to add lands/Signets:
- Fleet Swallower
- Drowned Secrets
- Psychic Spiral
- Psychic Corrosion
- Thought Collapse
Consider cutting the opponent mill theme? Opponent mill is not very good in multiplayer Commander unless your dedicated to it. Graveyards are a huge resource for so many types of decks in Commander; mill will most likely help your opponents rather than hurt them. I wouldn't play mill unless it's the main strategy of your deck. Playing many wheel effects and having infinite mill combos as win conditions.
Other budget cards to consider adding (some of these are in the maybeboard):
- Aven Mindcensor : disrupt opponents tutors including Fetch lands.
- Notion Thief : deny opponents from drawing a lot of cards.
- Blind Obedience : prevents haste and denies your opponents from using artifacts for mana when they first come onto the battlefield.
- Hushbringer : a supercharged Tocatli Honor Guard.
- Rule of Law : can prevent many combos in Commander and it slows the game down for you to better control.
- Narset, Parter of Veils : allows opponents to only draw one card during their turns.
- Day of Judgment
- Cleansing Nova
- Diabolic Tutor
- Fellwar Stone
- Arcane Denial
- Detention Sphere
- Generous Gift
Cards to consider cutting:
- Final Payment
- Drown in Sorrow
- Deputy of Detention
- Hostage Taker
- Conclave Tribunal
- Shell of the Last Kappa
- Tome of the Guildpact
- Dire Fleet Ravager
- Sphinx's Insight
- Ob Nixilis, the Hate-Twisted
- Nightveil Predators
- Basilica Bell-Haunt
- Dimir Guildmage
- The Haunt of Hightower
- Rise from the Tides
2 months ago
@Rene_the_great I added Oblivion Stone because of the added synergy it has with a few other cards like Sun Titan . It's subbing in for Cleansing Nova right now, and if I like how it plays it may stay.
I haven't been removing ramp so much as I have been replacing it. Sakura-Tribe Elder took the place of Rampant Growth because I can take advantage of the body late game with new additions like Birthing Pod and Eldritch Evolution . Pir's Whim has come out in favor of Natural Order , which early game can grab ramping creatures like Cavalier of Thorns , Titania, Protector of Argoth , and Oracle of Mul Daya . Overall, it's been a shift toward a ramp package that can have more utility in the late game. I almost never have trouble getting the right amount and color of mana, but right now I have no means to fetch specific utility lands like Yavimaya Hollow . I'm not 100% sure if that's the correct call, but space in this deck is so tight that I'm struggling to find a way to make room for it. Having to run 25-30 big, expensive creatures is a massive deck building constraint. I enjoy the challenge, but it means we have to eschew some of the traditional green/Naya strategies.