Tranquil Grove

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Rare
Weatherlight (WTH) Rare

Combos Browse all

Tranquil Grove

Enchantment

(1)(Green)(Green): Destroy all other enchantments.

Tranquil Grove Discussion

SideBae on Gruul Werewolves May.12 2019

2 months ago

So I've never built a werewolf tribal deck, but I have seen a hell of a lot of red-and-green decks. So I'll put out what I suggest.

First, you do NOT need rocks -- you need dorks. Being a green deck means you have access to Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Orcish Lumberjack , Birds of Paradise , Priest of Titania , Bloom Tender and Boreal Druid , all in your colors. Green Sun's Zenith for zero can fetch Dryad Arbor as a turn 1 ramp spell as well, and later GSZ can fetch whichever creature is best for you (like Reclamation Sage , if you choose to run it). Having all the mana helps cast fat, important spells.

Running a lot of creatures means you should run Growing Rites of Itlimoc  Flip, which is a WAY more affordable Gaea's Cradle .

Another bonus of the dorks is that they make things like Slate of Ancestry (which you should run) and Shamanic Revelation (which you do run) much better. Also, if you run something like Overrun or Craterhoof Behemoth , they become efficient beat sticks. If you choose to run Craterhoof, I also suggest Natural Order to get it out for cheap. Overwhelming Stampede is another good choice for a finisher.

Depending on your meta, you may want to alter your land-base to be able to run Ruination or Blood Moon . Flashfires and Choke are also on the table, depending on the colors your friends like to play. Carpet of Flowers is a good way to take advantage of a blue player. Depending on the meta, Stranglehold from your Maybeboard is also a good idea.

With regard to removal of artifacts or enchantments, Nature's Claim is a good choice, as is Krosan Grip . Ancient Grudge , By Force , and Shattering Spree are good artifact hate; Back to Nature and Tranquil Grove are good enchantment hate.

In EDH, many-for-one spells are awesome. Decimate should come in off the Maybeboard, as it's good for blowouts. I also agree with NV_1980 in that Hull Breach is a good card. Eternal Witness is wonderful recursion.

You may want to run Nature's Lore and Farseek . These are very good for finding lands, and the Lore doesn't make the land enter tapped. Further, neither specifies the 'basic' supertype, so they can get your Stomping Ground . If you put Cinder Glade in, you can fetch that too. The Lore and Farseek are better than Kodama's Reach and Cultivate , at least in my experience.

With 31 creatures, you may want to consider Lurking Predators . Also, if you choose to run Sensei's Divining Top , this card becomes even better, and running Into the Wilds becomes better.

Lands can be expensive, but the best two for you are Cavern of Souls and Ancient Tomb . Typically, you don't want your lands to ETB tapped, as that puts you behind a turn. Grove of the Burnwillows and Taiga are also pretty good. Note that, if you choose to run Grove and your meta runs a lot of x/2s or x/1s, you might want to run Punishing Fire as well.

Rhythm of the Wild is a good way to make all your creatures into more immediate threats. Shared Animosity puts pressure on hard.

Running Mana Vault and slamming it turn 1 means you can cast your general turn 2. So... it's a good idea, I think.

If you're running Gruul Turf , I again agree with NV_1980: you should run Exploration . It's a good way to get your lands down fast and efficiently.

syncronym on Muldrotha, She Speaks for the Trees

3 months ago

I see this same thing happening in alot of molly D decks. You use alot of instants and sorcery when you can use a permanent that does nearly the same thing. Boardwipes you should be running Bane of Progress Pernicious Deed Plague Boiler Tranquil Grove Phyrexian Scriptures Oblivion Stone

Mana ramp Wayfarer's Bauble Burnished Hart Command Tower Font of Fertility Deranged Assistant

Target removal Vampire Hexmage Seal of Removal Imprisoned in the Moon / Song of the Dryads

Draw/self mill Mesmeric Orb Chronic Flooding Jace, Memory Adept

Protection Darksteel Plate both boots Voidmage Prodigy Siren Stormtamer - this will protect from Bojuka Bog and alot of other gy exiles while also stopping target removal on muldrotha.

Good adds to think about Dismiss Into Dreams Animate Dead

And the only non permanent spell you should run in muldrotha Primal Surge combo with Laboratory Maniac for those games that just drag on.

These adds (especially the mana ramp) will make the deck run smoother and more consistent.

DerektheRed on "Back to Nature" Thoughts

6 months ago

What I've seen is Tranquil Grove works mostly as a deterrent, similar to Seal of Primordium . If your goal is actually to blow everything up, there's no real reason to choose these cards over Nev's Disk or Bane of Progress .

Randomsome1 on "Back to Nature" Thoughts

6 months ago

How good do you think Back to Nature and Tranquil Grove are at all levels of play(Casual - Competitive)? Is it viable? Too niche? Are there better options?

carpecanum on Pir & Toothy Counters Party!

9 months ago

Pir adds to any counters, not just +1 counters.

Kazandu Tuskcaller, Enclave Cryptologist, Echo Mage maybe Spore Flower

Bane of Progress and Tranquil Grove for hate

Bow of Nylea for counters

creepycrawler on MagicalHacker - List of All Advanced Board Wipes

1 year ago

For Green:

Load more

No data for this card yet.