|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Nylea, God of the Hunt
Legendary Enchantment Creature — God
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
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Nylea, God of the Hunt Discussion
5 days ago
Thanks for the thoughts you put in my deck. I already thought about putting in some more mana-sinks. It would make a lot of sense. I think Rhonas the Indomitable and Nylea, God of the Hunt would make the deck a lot stronger in combat and that would be awesome. So they will be in the deck for sure if I can trade for them. The Token producer sinks are also a very good idea and I wanted to include some anyway. I am just not sure which are the best for this deck. Even if the deck is able to produce a lot of mana it is probably better to go with producers with cheap activation costs. So it would be a lot easier to rebuield after a boardwipe.
5 days ago
Yeah those enchantments would help to make more immediate use of your mana. You don't play anything in your first main-phase, attack and get a lot of mana, then in your second main-phase you cast a hydra with all your mana and immediately get to fireball someone! Otherwise you just end up passing the turn and getting your creature Doom Blade-ed or something.
Another option would be to put in mana-sinks. For example:
Rhonas the Indomitable and Nylea, God of the Hunt enable to to sink the mana generated during the attack step to pump your attackers, even after your opponent decides his blocks to mess up combat math.
Token producer sinks let you use the mana to make blockers, which then attack next turn to continue the cycle! You can choose creatures like Ant Queen, Tilonalli's Summoner, and/or relatively more resilient options like Centaur Glade, Myr Matrix, Dragon Roost (last one may be too slow though!).
1 week ago
Prophet of Nylea
Creature - centaur shaman
, Prophet of Nylea fights target creature, then if prophet of Nylea died this turn search your library for a card named Nylea, God of the Hunt, put it into your hand then shuffle your library.
2 weeks ago
Heartwood Storyteller seems like it would fit well in here.
Also with the mass amount of card draw you may want some more ways to slam your lands down faster: Azusa, Lost but Seeking, Exploration, Burgeoning, Gaea's Touch, Oracle of Mul Daya, Vernal Bloom (making them twice as valuable), etc.
Nylea, God of the Hunt is another non targetting trample enabler for Multani
3 weeks ago
The other gods work amazingly well in this deck. Kefnet, Rhonas, Thassa, and even Nylea are really good bodies early on.
1 month ago
If you have Resplendent Angels in your deck, consider Dragonlord Dromoka as an alternative to Thrun, the Last Troll. He's a bit easier to kill, but still immune to counters, and that lifelink is helpful for triggering the angels, and stopping your opponent from casting spells during your turn is very nice against control decks. Also, I would cut Nylea, God of the Hunt, she's nice when she works, but your Devotion to green will often be lower than 5, and her passive abilities aren't all that.
Achieving true competitiveness with your own deck is a very hard task, but it's very rewarding to beat a tier 1 deck with something you made yourself :)
When I look at your deck, I see a lot of hood cards, but not a very clear picture of what you want to achieve. I get mixing cheap elves and expensive angels, but it divides your focus and, I think, leaves you weaker than going all in on either.
For a completely different approach, maybe check out Devotion to White Angels. It's a control deck and mostly uses big angels as finishers, but it's pretty cool and the most competitive Modern Angels deck I've seen on this site.
1 month ago
Bchong, the deck normally ramps rather well, actually. It’s around the same speed as the decks I play against. I can usually get everything I need in time, and I’m pretty good at keeping the stax enough in my favor to work. Seedborn Muse and Tidal Force really help with that. So casting my big cards aren’t usually a problem.
But like I said, I was hoping to keep it a little equipment based, that’s why I have cards like Nazahn, Revered Bladesmith and Sigarda's Aid in it. But I see your point that the second may be unnecessary.
Also, yes, I meant to make all the basic lands snow covered. I just forgot to do it on the website.
You’re probably right that I don’t have enough benefits for infinite mana. I meant to try adding Nylea, God of the Hunt as well as a combo with Filigree Sages and Planar Bridge, but kept putting it off. I also have an infinite combo that I took out a while ago, but may put back in.
Thanks for the insight, I really appreciate it! I’ll see what changes I can make and post them soon.
1 month ago
1) I do not condone infect under any circumstances. I believe that it takes away from the fun of the game and forces a deckbuilding restriction on people (forces them to spend card slots on cheap removal). Not only that, but it's not beneficial for you. You'll be able to MAYBE kill one player before the whole table is like 'he has infect, KILLEM'. And kill you, they shall.
2) have some suggestions for non-infect cuts.
Hornet Queen is not great. Lots of experience counters but at 7 mana it's probably not worth it.
Nylea, God of the Hunt is a really odd inclusion here.
Shrieking Drake bounces creatures and that removes counters.
Yavimaya Elder wants to die, so putting counters on it is not goo. It would just end up being 5 mana to draw a card and tutor two lands. If that's worth it to you then go ahead ig.
Ezuri's Predation, while on-theme, is not a very good card, and doesn't synergize at all with the rest of the deck.
Fable of Wolf and Owl is not super good, especially in a deck running so few multicolored cards.
Aluren isn't great. Gives opponents too much ammo.
Panharmonicon is a confusing addition. You have EIGHT creatures whose etb you'd want to replicate, and doubling up on experience does two things: 1) Not enough. After 6 counters your dudes are immune to removal and after 9 all of the infecty bois (if you decide to keep them) can swing for lethal. 2) It makes you LOOK really menacing, even if those counters aren't doing a ton. That makes the table your enemy, which basically hands you the L.
Finally, Imma link my deck. You can give some opinions on how I should do things, you can ask my advice on includes and such. For now, though, have a good one and happy brewing!