Nylea, God of the Hunt


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Nylea, God of the Hunt

Legendary Enchantment Creature — God


As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

: Target creature gets +2/+2 until end of turn.

Nylea, God of the Hunt Discussion

JoosetheMuice on Horde of Notations

1 hour ago

Buried Alive and Final Parting should go in. Ramos, Dragon Engine could be fun. Also more ramp would help a lot. Cultivate Kodama's Reach and Farseek can't be underestimated in 5 color. Even Coldsteel Heart could be helpful. The vivid lands, like Vivid Grove would be pretty helpful. Tarnished Citadel is another affordable option if you get it from the right seller.

I'd cut Animar, Soul of Elements Doomgape Diabolic Tutor (for final parting) Iroas, God of Victory Fusion Elemental Nylea, God of the Hunt Roil Elemental Cleansing Nova (you have enough board wipes)

Arkavine on Need Help getting Kruphix deck ...

1 week ago

Looking at it, first thing I would say is it does seem to be lacking some sort of theme besides X spells.

Cards I would personally cut

Rancor, Loxodon Warhammer, Haunted Cloak, Chariot of victory, Vorrac battlehorns- A lot of your creatures are going wide / benefits on that (Craterhoof, Hangarback, Hooded hydra kinda, Hydra broodmaster, gelatinis,verdeloth the ancient) over trampling over stuff. Having this many trample enablers is not going to be super great, cutting it down / removing them could help. Nylea, God of the Hunt could replace all of these and take use of your creature tutors.

Protean Hulk - Only can really grab hydra broodmaster, and pathbreaker ibex, seedborn muse or teferi with much effect, and you need to have a way to kill him as well. With the fact he is already 7 mana to put out, can be a dead card.

Basilisk Collar - The creatures you are playing with are going to be big enough for deathtouch to be less relevant, and lifelink is nice but at that point adding a card for lifelink isnt worth it Chariot of Victory, Haunted Cloak, Rancor

Leyline of lifeforce depending on meta - This stops you from countering your opponents creatures as well and considering you have a number of counters it could be a detriment

Vedalken Aethermage - Effect is VERY narrow, and wizardcycling only grabs teferi or trinket mage

Lifecraft Awakening - Most of the time you are going to want to put the mana towards something more impactful, this is essentially making a vanilla creature while making your artifact more vulnerable

Genesis Wave - Most of your creatures are base 0/0 creatures, and this kills them instead of putting them out. Aside from that, only a third of your deck is artifacts/creatures so only 1 in every 3 should in theory be something really useful

Wurmcalling - Normally this card is good if you are ramping hard because it gives you a mana dump every turn, but you are playing kruphix so you are usually going to want to save that mana up for something more impactful

Also, I see that cyclonic rift in your sideboard, if it isnt a cost issue, put it in. That card will win you so many games, and reduces your need for trample even more. dont need trample if they have no blockers

Ravenrose on Time to time some group hug again

2 weeks ago

I think Yeva, Nature's Herald would be a good addition to this deck. Dictate of Heliod might also come in handy. Sphere of Safety and Ghostly Prison as well as Crawlspace makes it even more difficult to attack you. You want to keep Monarch at all costs with this deck, since it is perfect card draw, so Regal Behemoth and Entourage of Trest will make that happen. Nylea, God of the Hunt and Karametra, God of Harvests are additions worth considering in this deck. Explosive Vegetation , Peregrination , Cultivate and Kodama's Reach are ideal ramp.

I hope this helps!

Raven Rose

sylvannos on Help me and my dinos ...

1 month ago

Here's something I've been toying with for a while:

Lands (23)
2x Cavern of Souls
3x Forest
1x Kessig Wolf Run
5x Mountain
4x Raging Ravine
4x Stomping Ground
4x Wooded Foothills

Creatures (17)
1x Hazoret the Fervent
1x Nylea, God of the Hunt
1x Purphoros, God of the Forge
1x Rhonas the Indomitable
4x Ripjaw Raptor
4x Sakura-Tribe Elder
4x Snapping Sailback
1x Xenagos, God of Revels

Other Spells (20)
4x Pyroclasm
4x Search for Tomorrow or Utopia Sprawl or Fertile Ground
4x Lightning Bolt
4x Braid of Fire
4x Pyrohemia

Basically, you take advantage of Braid of Fire and Pyrohemia to cast Wrath of God each turn. Gods keep Pyrohemia alive, which is used to trigger enrage on dinosaurs.

You don't want to use mana dorks since they'll get killed by Pyroclasm and Pyrohemia . Instead, you rely on Sakura-Tribe Elder and Search for Tomorrow (or land enchantments).

The creatures I have listed could be moved around/replaced. Polyraptor is insane because of how many tokens you can make with Pyrohemia .

Pieguy396 on Nikya interaction

1 month ago

According to the Gatherer rulings, "The type-changing ability that can make the God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color." Therefore, you can cast Nylea, God of the Hunt with a Nikya of the Old Ways on the field.

As for shutting down Nikya's ability, as far as I know, there is no way to remove just the first ability without also removing the mana-doubling ability. Furthermore, all of these effects are on noncreature permanents, thus making it rather difficult to cast them with a Nikya out. This is the Scryfall search I did to find that out.

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Nylea, God of the Hunt occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.38%