Nylea, God of the Hunt

Nylea, God of the Hunt

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. ( in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

: Target creature gets +2/+2 until end of turn.

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (3) Azdranax , gildan_bladeborn , metalmagic
Want (3) Katana , dmtopgun , MsPickletonIII

Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Theros (THS) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Nylea, God of the Hunt occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.38%

Nylea, God of the Hunt Discussion

hkhssweiss on Tuvasa of the Eternal Aeon | Primer

1 week ago

Hmm good suggestions Vlasiax, Herald of the Pantheon is decent, but with most of my spells being low CMC, it doesn't help out as much as it should generally. I tried it in before, but most of the time you would already want to draw cards and the 1 cmc cost reduction hasn't really give it the extra oomph I needed.

For Nylea, God of the Hunt, I never really had trouble getting Tuvasa to swing through, as usually she would have unblockable, flying, pro creature, or trample already. Thanks for the input and upvote!!!

Vlasiax on Tuvasa of the Eternal Aeon | Primer

1 week ago

Hello, amazing deck, I'm very impressed! Also I'd like to ask what do you think about Herald of the Pantheon as a ramp spell here? My point is that you've got like 26 cards that would benefit from it.

Another card I was wondering about was Nylea, God of the Hunt as an indestructible enchantment that would grant Tuvasa the Sunlit Trample and smash through (chump)blockers.

raspberryfish25 on Karametra, Enchantress

3 weeks ago

So I like your deck as it is very similar to an enchantment deck I run Enchantress Harvest. However, here are a few suggestions you might want to consider.

  • Should Karametra really be your commander? For the longest time I had Karametra as my commander because she ramped and doubled as an enchantment but, the reality is by the time you have 5 mana how effective is getting an additional land each time you play a creature, especially with a deck that has a CMC at 2.83? I ended up adding her to the 99 and switched to Shalai, Voice of Plenty as my commander. The upside of Shalai is she provided additional protection for all my enchantress and, gave me a mana sink for when I had additional mana. Even if you don’t run her as your commander I would still consider adding her as part of the 99. Maybe consider switching out Aegis of the Gods or Nyx-Fleece Ram for her?

  • I counted 9 aura’s in your deck so I would consider swapping out either Auramancer or Monk Idealist (Preferable the Monk because Rebecca Guay’s art on Auramancer is amazing) for Heliod's Pilgrim. I have found the pilgrim is a good situational card and rarely becomes a dead draw. Depending on the situation she can act like a Sakura-Tribe Elder fetching out one of your enchant lands effectively ramping you or, she can pull out one of your aura based targeted removal spells to remove key threats off the board.

  • How good is Nyx-Fleece Ram in this deck? Sure, it is an enchantment creature and sure you gain a life each turn but, how impactful is the lifegain and, other than being an enchantment based wall how important is this card in your deck? Personally, I would swap it out for Destiny Spinner because they both count as enchantments but, more importantly the Spinner is making 55 of your cards in your deck uncounterable. If you throw your lands in there, then with Destiny Spinner out 92 / 100 cards in your deck can’t be countered. That is a huge setback for the blue players at the table. Also, don’t write off that second ability because, it is common by turn 9 to have 10 plus enchantments on the board and, more mana than you know what to do with. There have been several times in the late game I am sitting with 20+ mana nothing to play and a ton of enchantments on the board. Turning 3 or 4 of my lands into huge 10+ P/T creatures with trample can quickly end one of my opponents, especially if they don’t see it coming.

  • Replace Emeria, The Sky Ruin with Nykthos, Shrine to Nyx. In order for Emeria to work you need to have every plains you are running in this deck out which seems very unlikely. Most games this is going to function as a plains that comes into play tapped with little upside. Nykthos, on the other hand, will give you gobs of mana especially considering most of the things in your deck are permanents.

  • I personally would remove Sakura-Tribe Elder and consider replacing him with something like Cryptolith Rite or Dryad of the Ilysian Grove. Cryptolith Rite is useful in this deck because you typically will have a lot of enchantress on board doing nothing for you besides giving you card advantage. Why not put those ladies to work and turn them into mana dorks?

  • Replace Green Sun's Zenith with Finale of Devastation. For me this is more of a personal preference as both are really good and I ran GSZ for many years in my enchantress deck but, what I like about the Finale better is I can pull stuff from my graveyard if necessary or in the late game it functions almost like a Craterhoof Behemoth since your deck should be creating insane amounts of mana. One of my typical wincon’s when I have a large board state is to cast Finale of Devastation for 12+ mana and search out Nylea, God of the Hunt to give everything trample (if I already have her out then I will grab the biggest flyer I have left in the deck). Then I will swing with the team. Even with just a few creatures on the board you are giving everything you have trample and at least +10/+10 which typically will mean the end of one or more players.

A few cards I would consider adding:

  • Captain Sisay I can’t tell you how powerful this card is in your deck. Already I counted 8 legendary cards in your deck and, with the inclusion of cards like Nykthos, Shrine to Nyx or, Shalai, Voice of Plenty that number will rise. Even with the 8 legendries you have if you get to untap with her you are going to be pulling cards like, Gaea's Cradle, Serra's Sanctum or, Dragonlord Dromoka which anyone of those cards alone could put you way ahead of all your opponents. Most importantly she is an amazing toolbox answer to anything your opponents will throw at you. Needing additional mana? Then use her to grab one of your busted lands. One of your key enchantments got destroyed? Sounds like it is time to grab Hall of Heliod's Generosity. Black player got you down because they keep making you sacrifice your stuff? Then go grab your Sigarda, Host of Herons and give that player the middle finger! I can keep going but you get the point of how powerful getting the answer at any given situation in the game can be.

  • Nylea's Colossus I never knew just how powerful this card was until I saw it played against me. I was in a game when it came down and my opponent was like, “ok I will make my 4/4 flying angle token an 8/8. I will then play this enchantment, the angle is now a 16/16. For my final 2 mana I will play a Darksteel Mutation on your commander making that angle a 32/32 then attack. Do you have any flying creatures to block with?” I respond with, “I did have one until you turned it into an insect” which my opponent responds, “O ok well then you take 32 damage, Good Game!” Play against a Nylea’s Colossus once and see how busted that card can make even the smallest of creatures become.

  • Academy Rector, Idyllic Tutor, Enlightened Tutor and, Plea for Guidance all basically do the same thing, tutor for enchantments. If you can’t afford the Academy Rector or Enlightened Tutor then I understand not adding those to the deck but the other two tutors are super cheap right now and should be added. Basically, the more abilities you have to tutor in the deck the more answers you will be able to retrieve to solve the situation at hand. One common misconception people have is if you are going to tutor then you are always going to be tutoring for the same cards which is not always the case in a deck like this plus if you are playing against lower power level decks then don’t always search for your powerful cards like Sigil of the Empty Throne instead opt for something less powerful like a Soul Snare or one of your big enchantment creatures to use them as a big beater.

  • Wrath of God / Day of Judgment and Austere Command. I was like you and only ran Quarantine Field for years as my single mass removal spell and, I would always run into situations where I need an answer to a scary board state. Once I ditched Quarantine Field for Wrath of God and threw in Austere Command I found I had more answers to what my opponents where doing. I would personally run both but, if you had to pick one then I would use Austere Command because it will allow you to deal with more problems on the board. However, if you are going to run Wrath of God then you need to get the From the Vault Annihilation version because it has Heliod kicking ass in the artwork! (gotta stay on theme!)

  • Ancestral Mask that card just rocks in any enchantment deck but, I use it as a secondary wincon. So many games I will attach Ancestral Mask to Shalai and instantly turn her from a 3 / 4 into something silly like a 24 / 25 with the large amount of enchantments I have on the board then knock an unsuspecting player out from commander damage. It is even better if you have Nylea's Colossus on board because with the Ancestral Mask alone you can turn your commander into something silly like a 50 / 51 or bigger.

  • Ghostly Prison You already have Sphere of Safety and Solitary Confinement in your deck. To further your pillow fort strategy, I would also add this card to the mix.

  • Sun Titan This one is more of a personal preference of mine but, because you are running so many 3 cmc or less permanents in the deck this card will do a lot of work in the reclamation department.

  • Starfield Mystic just like Herald of the Pantheon this card turns into a powerhouse of a card in the ramp department. Personally, I would run both as part of my ramp package.

Overall I think you have a really strong deck and are off to a fantastic start. Some of the suggestions I suggested are based on things I have seen playing my own enchantress deck. Also, throwing in those alternate wincons makes the deck more enjoyable to pay because I am not winning in the same fashion every single game. On top of that it also helps to make the deck a lot more resistant. Lastly, because there is no true go to Selesnya enchantment commander don’t be afraid to switch up who you use as your commander. In fact, I will commonly switch out my decks commander from Shalai to one of my other legendary creatures before matches based on what I am facing. If I find someone in the pod has a stax based deck then I am throwing in Sigarda as the commander. I find myself up against a lot of decks with blue in them then using Dromoka as the commander can be a fantastic choice.

bigdutts on Enchanted Rainforest

1 month ago

SWAP:

kingtuf on GOOD beans

1 month ago

This website is my go to for building any EDH manabase. I set the link to take you right to Animar so you can get started sifting through the lands you have available. It's not 100% up to date but it's a good start. Now... onto my specialty. You are NOT going to like my cut list. My deck building philosophy steers to the 75% theory so I might cut cards you really like, but you are absolutely right in saying that a deck should be a conglomerate of things you love. If you have a pet card you want to keep around, don't let me stop you. I have just fallen in love with the way I do things because I can make my decks very unique to me but also quite efficient and powerful. Anyways, without further ado: - Fertilid - Spot is better off as protection, you have enough ramp. - Genesis Hydra - I know it's a hydra, but I would be careful putting it in a deck where casting something at X=0 kills whatever you cast. - Nylea, God of the Hunt - Better off as Brawn. What's more likely? Brawn being in your graveyard or Nylea being on the field? - Phyrexian Hydra - If infect isn't your wincon, I strongly recommend against bringing it to the table in any capacity. Just make you look like a good target. - Warstorm Surge - So often, this will be a 6-mana-do-nothing card. People know you play huge creatures, this enchantment will be a top threat when it comes down and you will not be able to capitalize on it as often as you want to. - Boundless Realms - It's a fun ramp card, sure. But there's a hard limit on how effective a 7 mana ramp spells can be and in this case, that limit is the number of basics you run. Cultivate, Kodama's Reach, Harrow, all of these grab basics. You will run out quicker than you think. - Regrowth/Nature's Spiral/Recollect- Now I'm not saying get rid of all of these, but definitely cut back. You already run Eternal Witness (which I agree with entirely) but having four regrowth effects is a bit overkill. If it were me, I would cut all three of these and replace them with Noxious Revival. Instant speed and free to cast, a much more powerful option.

I will leave by saying this. First, I know you are worried about your creature count dropping too low, but trust me when I say even the best Animar decks run 30 or fewer creatures. Tribal decks usually run around 32-36 tribal cards (in this case Hydras AND Hydra support). Don't be afraid of making the cuts needed to make the deck more powerful. Playing with cards you love is extremely important, I learned that very quickly. What I didn't learn so quickly was that packing a deck so full of your favorite things that it doesn't have enough edge to win a game makes the deck feel... unfinished? Unsuccessful? Regardless, you want to be able to PLAY the game. I encourage you to consider adding in those few and far between power options and I promise you will see the deck really thrive. Decks that combine powerful interaction/play options and the player's passion are not to be trifled with. My Etali deck has proven that to me time and time and time again. Keep it up! :)

raspberryfish25 on Karametra Enchantress

2 months ago

BaklavaDominoes I run a deck very similar to yours which you are welcome to check out here, Enchantress Harvest. A few additional win conditions you could look at would be to add the following cards: Ancestral Mask , Finale of Devastation and, Nylea's Colossus .

Ancestral Mask : I have found this card to be a strong secondary win con in my deck. Equipping this card to your Dragonlord Dromoka or either of your Sigarda’s in most games will turn that creature into a 20+ power creature which you can quickly knock someone out of the game. Best thing is most people don’t see this coming before it is to late. I run Shalai, Voice of Plenty as my commander so Ancestral Mask will quickly allow me to knock someone out for commander damage in most games as soon as it hits.

Finale of Devastation : This card has two purposes in my deck. In the early game I am using it to search for one of my enchantresses to start my engine. However, in the late game when I have a lot of mana and a good board presence, I will dump 12+ mana into this to fetch out Nylea, God of the Hunt or another one of my big flyers if she is already out then swing with the whole team. You can think of it as a Craterhoof Behemoth in the late game.

Nylea's Colossus : Even though this creature is 7 mana once the Colossus is out it must be dealt with immediately or the game will be over quickly. It is not uncommon to turn one of my flyers into a 40+ power creature in the late game once this guy hits. Even if I don’t have a flyer out pumping up one of my enchantress or other support creatures and attacking can quickly get out of control. I had a game once where I only had a Verduran Enchantress out after a board wipe and thanks to the +1/+1 she was getting from my Mirari's Wake I was able to play Nylea's Colossus along with several other enchantments that turn and turn her into something silly like a 32/96 and swing into the player who had an open board and knock them out. Don’t understatement this card.

Hopefully that gave you some suggestions of other win conditions you can add to your deck.

BMHKain on Omnath, who Mana Breaks for us all.

3 months ago

(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)

@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:


Take all Text for Yourself w/o needing to Steal!

Commander / EDH* BMHKain

30 VIEWS | IN 1 FOLDER


This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.

But what about these?

1: Hall of Gemstone : (I guess Omnath Reserve works here?) 2: Frontier Siege (Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...) 3: Silent Arbiter (Is this why you said "No." to a Teferi Killer? ) 4: Angel's Trumpet (But why use this, W/O Hydra-Kitten-chan? 5: Uba Mask (I, uh,,, How good is this? I never understood how these effects are "Good".) 6: Abundance (It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)

As well as the Losers of this deck...

1: Wolfhunter's Quiver (There is a combo involving this, Thornbite Staff , something w/ Deathtouch, & It That Betrays to wipe a whole field clean while going to Value Town. Why the cut?) 2: Akroma's Memorial (I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of Omnath #1 's HUGE Ramp.) 3: Destructor Dragon (I guess we've already enough flying stuff; & this was just a clunker.) 4: Lignify (Why cut this, & not Song of the Dryads also? Is this for turning a creature into a mere blocker?) 5: Eldrazi Conscription (Is this Aura really that bad? Alright, Tuvasa the Sunlit has it now.) 6/7: Noxious Revival / Reclaim (Reclaim is at least, affordable (Quasi-Recursion via Topdecking; Noxious Revival is basically the same, but on Gitaxian Probe level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...) 8: Scour from Existence (Do I Other Ways of Destruction? I guess I'll allow the cut.) 9: Ulamog, the Infinite Gyre (Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?) 10: Chrome Mox : Replaced by Nyx Lotus indefinitely unless it gets banned. 11: Key to the City : (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...) 12: Ratchet Bomb (Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.) 13: Sensei's Divining Top ((?_?) I mean, even Noxious Revival is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...) 14: Harmonize (Should I put Rishkar's Expertise back in?) 15: Gilded Goose ((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do. 16: It That Betrays (Why say no to this? is it that average? Remember that Value Town Combo...). 17: Kozilek, Butcher of Truth (Does this attract that much hate? Is that why the Eldrazi are veto'd here? 18: Wall of Tanglecord (Actually, good piont; would rather bust defenses, not use them.) 19: Questing Beast (Are you confident to suggest cutting Kitten Hydra-chan? It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)

& the underdogs?

1: Gingerbread Cabin (Is this worth keeping? Seems lackluster...) 2: Nissa, Worldwaker (Searching for all Forests? Why not Landfall like mad? Opinions?) 3: Prototype Portal + Ugin's Nexus Extra Turns w/o Seedtime . Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.

Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...

Later! :)

Profet93 on Xenagos, God of Revels (Dragons)

3 months ago

DanowarElf

I did not realize the budget constraints, I'll keep that in mind. I understand completely about 4CMC ramp.

Since you are willing to risk blowouts, you might want to consider Traverse the Outlands .

Another amazing card you should consider that deals with both spot removal and boardwipes is Heroic Intervention .

Honestly? Trample is nice but IMO, unnecesary as winmore IMO. It helps if you have some dragons, but doesnt help you otherwise. But if you are looking for trample, you might want to consider Nylea, God of the Hunt or Goreclaw, Terror of Qal Sisma . While both at 4 CMC, each offer their own benefits. Nylea is much harder to remove and might be better for your meta, the pump is rarely applicable. Goreclaw I like best for my meta as he is a cost reducer, trampler enabler and most importantly acts as a relatively cheap body I can use for burst draw.

Another option for trample is Pathbreaker Ibex . While he isn't a dragon, he is very powerful and provides trample. Depends on how theme you want to be. Moreover.... Berserk is a card that should not be overlooked. Cheap cost and can help you easily kill a player.

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