Nylea, God of the Hunt

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Nylea, God of the Hunt

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

: Target creature gets +2/+2 until end of turn.

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Nylea, God of the Hunt Discussion

JerryChops on Atraxa, Please Marry Me

5 days ago

Hey folks!

For Bbohl16: Mikaeus, the Lunarch would be an amazing addition to this deck! I can drop him for as little as two mana and then grow him/ use him to grow everything else. I love it!

For ZendikariWol: Ajani, Adversary of Tyrants would indeed be nice if I had a lower curve on my creatures but that is sadly not the case. Additionally his ult is rather underwhelming compared to the other versions I already have in this deck. Witch-Maw Nephilim/Managorger Hydra are both great cards for this deck and I will be adding them to my list!

In regards to Abzan Falconer, Abzan Battle Priest, and Tuskguard Captain: I'll admit I have a personal distaste for these three cards but I already have workarounds in the deck that provide more utility/ are harder to remove. Atraxa, Praetors' Voice has lifelink already, Nylea, God of the Hunt gives everything trample with the benefit of being very hard to remove, and Hadana's Climb  Flip can generate +1/+1 counters/ make me fly/ double my power & toughness. Also I have several creatures that are unblockable/ make my things unblockable.

Thank you both of you for the suggestions/comments and I hope I managed to make my reasoning for accepting/declining your suggestions clear.

saralach on GW Shanna Tokens

1 week ago

If you're going for commander damage, things like Rancor and Nylea, God of the Hunt would do well.

Kogarashi on Do devoid spells still count ...

1 week ago

Clarifying, devotion such as on Nylea, God of the Hunt specifically looks for colored mana symbols in the cost of your permanents (as it says in the reminder text). World Breaker has one green mana symbol in its cost, even though devoid makes it colorless. Therefore that symbol counts toward devotion.

Fun tidbit: phyrexian mana symbols and hybrid mana symbols also count toward devotion, as long as they're in the card's cost, but hybrid mana symbols only count once each, not twice.

monoroth25 on Rafiq the Cultivator

2 weeks ago

I've removed some of the cards that I think has poor synergy with game play. Removed the prison cards like Ghostly Prison and Propaganda. Removed Nylea, God of the Hunt. Added Corrupted Conscience for infect damage. I've added Knight of New Alara to give Rafiq of the Many instead to Knight Exemplar. Let me know if there are any cards that you think will help the deck to run smoothly. I've added Darksteel Ingot and Sol Ring for mana acceleration. I'm planning to remove Dragonlord Ojutai for Dragonlord Dromoka. Thanks

TypicalTimmy on Let's Discuss: Pharika, God of ...

3 weeks ago

I'd like to ask a few questions about Pharika, God of Affliction when the Theros block was in Standard.

See, I wasn't playing MTG back then. I came in during the release of Magic: Origins. Though I did play from time to time throughout my highschool years (2004 - 2007) and later in college (2009 - 2012), but I didn't actually start buying and building decks until M:O. Simply put, it was a passive interest and I'd just borrow a friend's deck for the day.

No, my questions are these:

  • When Pharika, God of Affliction was in Standard, was there an over-abundance of creature removal? Because her ability seems to specifically target creatures which have already been killed / discarded / milled?
  • Was there a lot of graveyard tricks around the Theros block, and thus the potency of exiling creatures was of great benefit?
  • What was the mechanical purpose of giving your opponent a 1/1 token? I understand that paying for a permanent removal from the game is really cheap, so the cost is offset in some way, but why give them a 1/1 DEATHTOUCH chump blocker?

She's always struck me as the odd-ball of the Gods. They are all so darn straight-forward.

  • Iroas, God of Victory gives your guys Menace. That's awesome!

  • Mogis, God of Slaughter is an Indestructible sac-engine. Oooh, boy and I use him very often in my Rakdos decks.

  • Erebos, God of the Dead stomps out life totals and is a seriously under-rated draw engine. I mean, SERIOUSLY YOU DON'T EVEN TAP HIM WHAT IS THIS NONSENSE?!

  • Kruphix, God of Horizons - Dude, just stop. I've run decks where I pool over 100 mana and people end up forgetting about it until I drop bombs like I'm ((insert outdated reference of your choice, here.))

  • Karametra, God of Harvests Oh. My. God. "Hey, I see you tapped your lands this turn to play a creature. Let me help you out with that <3"

I mean they are all soooo good.

Then there's Pharika.

"Hey, I heard you like combat tricks, hand manipulation, sac, burn, draw engines, land drops... so how about I create some 1/1 Deathtouch tokens for your opponent?"

Seriously. I can't logically wrap my head around her. Either you exile your own graveyard for some chump blockers which I guess is okay, or you give your opponent said chump blockers and, well let's hope you've got yourself Nylea, God of the Hunt and they don't have Archetype of Courage.

I just... I don't see it.

Were you supposed to combo Nylea, God of the Hunt + Erebos, God of the Dead + Pharika, God of Affliction and hope you get all three out so you can swing for damage that can't be recovered from? Because honestly, that seems really difficult to do.

So what's going on here? What am I missing? What was Standard like back then that warranted a card like this to be made?

Thanks.

(Wait, was Dredge a thing around this time? Then I could understand it. Discarding / milling yourself and turning them into protection seems like a logical method, but I don't know if that was a thing or not in Standard. Hence the thread.)

Metachemist on This Machine Kills Tyrants

3 weeks ago

I like the lands, those will be pretty easy to slip in, but now comes the all important question, what cuts would you make? Elesh Norn, Grand Cenobite seems like an excellent mid-late game card to help undercut our opponents and boost all of our own infectors, especially when we have either Brawn or Nylea, God of the Hunt online for trample shennigans

TearsInRain23 on A Question Of Time [[EDH]]

3 weeks ago

ZendikariWol I don’t like one turn kill everyone in a 4 player game so it’s not a big deal I can’t technically do that. Having the ability to play what I need and put totem armor on things is helpful enough to have no limit per turn. Mana can also be dumped into Shalai, Voice of Plenty and Nylea, God of the Hunt, Heliod, God of the Sun, and Luminarch Ascension. Combine with Forge of Heroes enchanted I could infinite ult and draw out my deck. I wouldn’t though because I feel no need to run Laboratory Maniac just for that off chance of success.

TearsInRain23 on A Question Of Time [[EDH]]

3 weeks ago

ZendikariWol: This is not a stax deck more so pillowfort while a strategy is put into place. Counterspells for specific board wipes, effects that protect my stuff all the while looking like I have a fort with no artillery, then a Ancestral Mask, or Helm of the Gods or Tuvasa, the Sunlit for raw power, or infinite mana with Estrid and something like Heliod, God of the Sun, Shalai, Voice of Plenty, or Nylea, God of the Hunt. Sigil of the Empty Throne and Luminarch Ascension as individual threats, and Starfield of Nyx/ Opalescence as surprises after a creature board wipe. Extra lulz with Archetype of Imagination in play in my flyer heavy meta. Right now after play testing this deck did not lose a single 1v1 match, and the only reason I don't run Darksteel Mutation is because I only have two cards that get combat damage to go around an indestructible blocker reliably, so turning their commander into a land is more effective. Rhystic Study has been hard to come by but is a good include if I can find one.

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