Nylea, God of the Hunt


Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Nylea, God of the Hunt

Legendary Enchantment Creature — God


As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

: Target creature gets +2/+2 until end of turn.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Nylea, God of the Hunt Discussion

Mandalorian on Mono green(Advice needed)

3 days ago

Ill start by saying that Thicket Elemental is not Modern legal if you are looking to play this deck in a Modern setting.

The biggest problem with a deck like this is consistency. You might find yourself playing through games and think, "Oh man if only I had drawn that one card...." To try and avoid this you need to condense your list so that you have mostly 3-4 copies of cards you're playing. This will increase your chances of drawing these cards in matches. If you have 4 Elvish Visionarys in your deck instead of 2, you will natural draw them more frequently.

Being mono green means you can play some pretty powerful cards that other decks don't get to play, you should take advantage of that! Cards like Leatherback Baloth are very difficult to cast in decks that have multiple colors. In yours though, it's all too easy. Other cards that like being in mono green decks are Garruk's Companion, Kalonian Tusker, Aspect of Hydra, Dungrove Elder, Kalonian Twingrove etc...

A sample list could look something like this:

Remember we want multiples of 3 to 4 to increase our consistency and want to make sure we have a good curve.

4x Experiment One 2x Rancor 3x Aspect of Hydra

4x Avatar of the Resolute 4x Garruk's Companion 3x Den Protector

4x Leatherback Baloth 4x Dungrove Elder

2x Nylea's Disciple 1x Nylea, God of the Hunt

3x Whisperwood Elemental

2x Kalonian Twingrove

24x lands

Now this didn't take much thought so it's not a refined, or perhaps even good, list but shows that you can still have small numbers of certain cards, especially if they are legendary, but mostly want mulitples of 3-4 and a good curve. As our curve climbs we have less and less cards (11 2CMC cards and 3 5CMC cards), this should keep our hand from being clunky and full of uncastables. Anyway, I wont say what cards you should cut and which you should add more of, I think a bit of that has to do with what you already have. I hope this helps!

Pal00ka on LAND HO!

3 days ago

Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.

Pandemonium, Where Ancients Tread, and Warstorm Surge were favorites of mine in Omnath.

I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.

In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).

Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.

Trample too so your 5/5s are just getting chumped by 0/1s: Nylea, God of the Hunt, Primal Rage, Thunderfoot Baloth and Overrun/Overwhelming Stampede fit the bill.

Hope something helped!

RamaLama on It's Not Easy Being Green

1 week ago

Alright guys, and especially LordNazahn, sorry for being so late responding, but here goes...

LordNazahn, I'm not a big fan of the two fetches you mentioned, the cost is just too high, having to pay either two or three extra mana plus sacrifice the fetch for lands that come into play tapped. Just too slow and costly.

When you say Garruk Wildspeaker is better than Garruk, Primal Hunter, I'm a bit confused because they'd be in the deck for completely different reasons. Garruk, Primal Hunter is here to use as a sorcery. It's to be played and sent to the graveyard immediately in order to draw a bunch of cards off of Omnath's power. Garruk Wildspeaker doesn't do that, although I like the suggestion and have ordered one that should be here tomorrow as I type this, so thanks for that.

studajew, you're right about Triumph of the Hordes being a good win-con, but it's not a very "feel-good" way to win. Infect isn't a very popular mechanic, and it's not very popular in my playgroup. I guess it all depends on your meta though.

Hall of Gemstone is one of my favorite cards, Wasteyourtime, and I had it in the deck, but the first game I played with it in my group, it hit the table early and nobody had an answer. The game wasn't very much fun from then on, so I went home and took it out. I found out that if I have a card in the deck that I want people to have an answer for when I play it, why put it in?

demonicgrizzly, I'm not sure Shaper's Sanctuary is worth a card slot. Sure it's cheap card draw, but it doesn't do anything on its on, and it has to trigger twice to even replace itself. I think I may skip that one.

Illusificate, I have a lot of evasion cards in the deck. I lean toward reusable evasion like, Nylea, God of the Hunt, Pathbreaker Ibex, Rhonas the Indomitable, Akroma's Memorial or Rancor, although I have a couple of one-offs like, Overwhelming Stampede, which is a much better card than Larger Than Life although granted, it does cost a lot more, and Berserk because of the versatility of being able to play it on your opponents cards as well as your own. Play it on someone's attacking creature who isn't even attacking you for some instant fun/hate. There are a few more evasion cards that I didn't list above, so I think I'm pretty good on evasion for now.

rhejinald on Peas

3 weeks ago

Funkydiscogod Thanks - I like the idea, though I see both upsides and downsides.

On the upside, it has flexibility to get more insane card draw if a Regal Force is already on the battlefield as well as more Primalcruxy goodness. However on the flip side, this deck does draw a lot of its strength from simply devotion to green - particularly Nykthos, Shrine to Nyx, Nylea, God of the Hunt, Karametra's Acolyte and Primalcrux itself; where these tokens will not contribute to that count at all. In regular games, getting up to 20+ devotion when the deck is swinging is nothing unusual and I worry this would subtract more than it would add.

sladekane25 on Power Devour Pounding Hour

3 weeks ago

djewell thanks for all the feedback. I like a lot of those cards. In addition to what you suggested I'm also trying to work in some haste Nylea, God of the Hunt, enter the battlefield Purphoros, God of the Forge, and potentialy some more removal Putrefy. The problem now is what cards to take out. If you have any ideas let me know.

I'll try to get my thoughts uploaded soon and I'll probably make a card shop run sometime this weekend.

KhazeathTheForgotten on Ezuri, Claw of Progress

3 weeks ago

Jagd_Tallgeese, yes Prophet of Kruphix is banned, i removed it from the maybe zone. I will definitely make room for Avenger of Zendikar. Thx to magicaljellyfish & Ilmu011 ... dont know why i didnt see that card before. Scute Mob and Undergrowth Champion seem very good too. For the Tuskguard Captain in the past change I had it change to Nylea, God of the Hunt. Maybe that increased my chance of being trample could be good, but dont know what to remove for put Tuskguard Captain back (the same problem every time XD).The next card im probably gonna remove for make place is Chameleon Colossus and maybe Nimbus Swimmer, and i think about remove Faerie Conclave for and basic island, just for the speed. It is a good idea ??? Im not sure about Omnath, Locus of Mana, im sure i can find something better. Longshot Squad dont trigger Ezuri, and theres not a lot of flying in my meta. Seedborn Muse is no doubt a card i need, i try to not buy card higher than 20$ so, im gonna wait for a trade at my local shop.

BlindMan on Midrange Evo Hydra

1 month ago

I could not have asked for a more exhaustive answer, thank you Vaan. I guess it was my fault for classifying the deck as "ramp" when it is not. It didn't mean what I thought it meant, lol.

Harmonize is a great addition and the deck doesn't really lose any devotion to green if we add 4x Hardened Scales. I feel like these two cards really streamline the whole thing.

One thing that bothers me about doing this is, while it is much better than before, I find there is something to be lacking at turn 3. I think adding more 4 cost creatures like Bristling Hydra with both Nylea, God of the Hunt and Harmonize already there would make it feel even more clunky. I was thinking that Leatherback Baloth would work really well with the evolution creatures, Nykthos, Shrine to Nyx and Nylea, God of the Hunt but I don't know what to cut for it.

I was also considering for the 3 cost slot: 1) Cartouche of Strength or Clear Shot in place of Mutant's Prey. 2) Managorger Hydra. It has a lot of synergy with Hardened Scales and Kalonian Hydra but again I wouldn't know what to cut for it. 3) Maybe Cultivate?

Load more

Latest Commander