Wall of Roots

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Archenemy (ARC) Common
Time Spiral "Timeshifted" (TSB) Rare
Mirage (MIR) Common
Promo Set (000) Rare

Combos Browse all

Related Questions

Wall of Roots

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.

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Wall of Roots Discussion

SynergyBuild on Funeral In Carpathia [[EDH]]

3 days ago

Mind If I ask why you don't have a well-tuned landbase (Bayou, all of the fetchlands, Ancient Tomb, Gemstone Caverns), or the best win-conditions (Hermit Druid/Necrotic Ooze), yet have posted this list under the "competitive" tag?

I would really appreciate either dropping the "competitive" tag (to prevent from being a misleading interpretation of competitive EDH) or adding the following:

toastySmorc on Goreclaw, Banneret of the Wildlife

3 days ago

You need to increase the reliability of your deck, instead of jamming it with more big creatures. I imagine you'd lose a few games to not drawing enough ramp, or having dead utility cards.

My suggestions are to

1) CUT THE FOLLOWING

Mouth, Lightning Greaves, Bow of Nylea, Soul of the Harvest, Druid of the Cowl

2) RUN THE FOLLOWING

Rampant Growth, Kodama's Reach, Wall of Roots, Rhonas the Indomitable

SynergyBuild on Breed Lethality 2018

5 days ago

Please do!

Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.

Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.

Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.

Necrotic Ooze hopefully has the abilities of Wall of Roots, Blighted Bat, Devoted Druid, Channeler Initiate, and Walking Ballista.

You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.

Easy win, one card (Hermit Druid), turn 2 win.

Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".

Cephalid Illusionist + Nomads en-Kor also allow you to mill out your whole library, winning in the same method, and do not require you to run no basic lands!

Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!


Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!

SynergyBuild on I’m Flexin my T-Rex

1 week ago

Wall of Roots gives you 1 mana, but it into Blighted Bat to give Necrotic Ooze haste (you need this to activate Channeler Initiate)

Gerkerson on I’m Flexin my T-Rex

1 week ago

SynergyBuild could you elaborate a little more on how that combo works. I understand the Devoted Druid + Channeler Initiate + Walking Ballista is infinite mana and damage in the graveyard with Necrotic Ooze on the field. But I don’t know how Wall of Roots or Blighted Bat interact.

Edit Never mind. I see why, it’s to give Necrotic Ooze haste, without having to keep and extra mana available. I’m not the fastest boat in the race.

SynergyBuild on I’m Flexin my T-Rex

1 week ago

Mental Misstep might be a better card, as there is no inherent card disadvantage, and it still hits a ton.

Dispel, Ponder, Preordain, and Spell Pierce would be my other additions, dropping Tooth and Nail, Cruel Tutor, mikeaus, the unhallowed, Beseech the Queen, and Triskelion, it would lower your curve, and up the general playability against other Flash-Hulk Lists, Loops lists with Thrasios, Triton Hero, Tainted Shimmer Zur, and Yidris storm lists.

The extra cantrips are useful when smooting out draws, and Beseech the Queen/Cruel Tutor are some pretty bad tutors, and Tooth and Nail sucks as a cEDH wincon.


I also suggest switching your current Hermit Druid wincon from Laboratory Maniac to Necrotic Ooze, and dropping Phyrexian Devourer for the classic Wall of Roots, Blighted Bat, Devoted Druid, Channeler Initiate, and Walking Ballista win condition

Moving to white with Thrasios, Triton Hero and Tymna the Weaver could also improve your draws and ability to protect for combo (Silence, Swords to Plowshares, Grand Abolisher, Path to Exile, etc.).

Bananaasablade on Walls of the Arcades

2 weeks ago

Cut Alluring Siren, Belligerent Brontodon, Cathedral Membrane(wont block), Fog Bank(cant deal damage), Guardians of Akrasa, Jaddi Offshoot, Kami of False Hope, Majestic Myriarch, Primal Clay, Thing in the Ice  Flip, The Chain Veil, Doubling Season (Unless you add way more counter/token stuff)

I'd probably run Amaranthine Wall, Assault Formation (For when Arcades isnt around and the +0/+X boost), Guard Gomazoa (since he cant die in combat), Hornet Nest (for tokens and he can be very efficient), Mnemonic Wall (to get back a wrath), Psychic Membrane (if you plan on blocking its awesome), Sprouting Phytohydra, Sunscape Familiar (cause duh), Walking Archive, Wall of Frost (big and a good blocker), Wall of Mulch (value off of an enemy wrath), Wall of Omens, Wall of Roots.

Also Quest for Renewal, to block with them,Sight of the Scalelords or anything to give all vigilance, maybe even Aggressive Mammoth, or something to grant all trample

K4m4r0 on Nobody has the intention of building a Wall

2 weeks ago

mikeb388For the same reason I cut Rolling Stones off the list. It isn't good enough on its own, because most defenders have 0 power and you have to have Assault Formation on the battlefield. But Assault Formation also gives your defenders the ability to attack, so most of the time it's a dead card, sadly.

Thank you very much for your suggestions InfinityMinusOne. Your cards gave me a lot of good ideas where to go with/evolve the deck. We could even develop this further by adding Panharmonicon and Laboratory Maniac as an alternative wincon. Be assured I will certainly try this. Furthermore I will add Wall of Roots as a substitute for Murmuring Phantasm when I get my hands on one. I really like the idea with Sacred Rites, it could also also be used together with Bar the Door etc. for that final blow. Would also be excellent with the suggestions above. I think I'm the only one I know playing Mental Misstep in my Azami deck. Never seen it anywhere else

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