|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
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Wall of Roots
Creature — Plant Hound
Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.
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|Have (7)||thetechzombie , Roadhog , BlueMageBrandon , fireborne1986 , TehDelta , AlertKnave8075 , CampbellStev|
|Want (2)||zn.tportlock , Mousemke|
Wall of Roots Discussion
2 weeks ago
Dumb question, I know. Just clarifying.
Can I use Wall of Roots ability on the same turn that I play it? Then can I use it again on my opponents next turn?
2 weeks ago
Thank you for your time and your detailed answer! It has been very helpful.
My question regarding the mana elfs came up, because I am playing with the german highlander banlist (http://www.highlandermagic.de)
Our meta is diverse with different and changing archetypes, but I haven't seen a GB Rock around so far. Anyhow, I currently face Ux Control (Izzet, Azorius) and RDW in approx. every third match. Overall I have quite good results against the creature style midrange decks and can beat RDW. Now I want to work on the weaknesses.
Running one or two mana elfs seemed to me like an okay replacement. However, I am not sure if they'll stay longer. I just don't see replacement options for the Mox's at the moment.
I don't consider Chrome Mox and Mox Diamond, because I feel like the speed isn't really worth the card disadvantage in this archetype. I have tried different numbers of mana elfs. These work better in midrange creature decks (like Jund, Abzhan, 4c Goodstuff), where curving into 4-drop in turn 3 and then protecting your board state is the key (or in elfball decks etc.).
If you have a good advise on the replacement question, I'll be happy to hear it!
Everyone keeps telling me it's crazy not to play Deathrite Shaman, but in the end I came to the same conclusion. I prefer more solid and reliable ramp, lifegain and even graveyard hate. Some players add ABU duals just for using the flexible options of the Shaman, but I haven't really missed him so far. Personal preferences, I guess.
I can also confirm your rating of the planeswalkers, even if still kinda undecided. Vraska, Relic Seeker is out for me, too. Nissa, Vital Force was okay, but mostly ended using the +1 ability with no additional board presence. Garruk Wildspeaker is better in the previously mentioned midrange creature style decks. Sadly, he makes tokens with the -1 ability, so still unsure about him. Since the purpose of Ob Nixilis of the Black Oath is creating sustainable board presence, maybe Grave Titan could fit the role. He is one mana slower, but it's 10 power for 6 mana and provides a more aggressive strategy. After three rounds, Grave Titan and Zombies have attacked for 42 life, Ob Nixilis for 15.
I am curious to see what changes you'll make in the future.
Last but not least, I will most likely include Thrun, the Last Troll to improve the matchups against Ux control decks. Unfortunately, he has no direct ETB impact. Still, Thrun is hard to handle for other control decks and he was okay for me so far.
1 month ago
What is Splendid Reclamation supposed to do? You only have 5 fetchlands and a single cycle-land, so usually 0-2 lands in your graveyard. I wouldn't run that card unless I was certain to reliably get back 3+ lands with it. Another Scapeshift is probably a much better choice.
In a deck that uses Valakut, the Molten Pinnacle to win, all your ramp has to put lands onto the battlefield, otherwise you aren't really accomplishing anything. Wall of Roots doesn't do that, instead it gives your opponent targets for Fatal Push or other removal spells. Search for Tomorrow would be way superior to Wall in your deck.
1 month ago
I'd also up the mana dork count to at least 8. Probably more Noble Hierarchs and Wall of Roots. You don't have Veteran Explorer in Modern like you do in Legacy, so you're on the Eldritch Evolution/Chord of Calling plan every time. That means you'll almost always want 3 mana on turn 2, or setting up a large Chord of Calling on turn 3.
1 month ago
Thanks for the feedback_raeofsunlight. Im not sure i want a lot of defenders and the only reason i choose Wall of Roots is because it both can make mana and tap for convoke. I think i will put a last Commune in but i like to have at least one Cenn's Enlistment to use multiple times if it comes to late game. I think i will put in some Sprout Swarm's and maybe Triplicate Spirits instead of Scatter the Seeds. I think i have enough artifact and enchantment removal with Sundering Growth but i will of course put Night Soil in the sideboard. Vitality Charm looks pretty good so i think i vill put some of them in instead of Gather the Townsfolk.
1 month ago
I'd add 2 Wall of Roots in place of 2 Kitchen Finks , Kiki-Jiki, Mirror Breaker in place of a Scavenging Ooze and 2 Restoration Angel in place of a Huntmaster of the Fells Flip and either the Fiend Hunter, Reveillark, or Thragtusk. (This deck has a huge amount of life-gain already in my opinion, another way of ending the game on demand would be useful, and it doesn't exactly hurt since you're running 8 chord effects).
1 month ago
Thanks for all of the suggestions Mandalorian! I will definitely consider Fabricate to tutor up my Paradox Engine. Also cards like Grafdigger's Cage and Nihil Spellbomb will 100% go into my sideboard, as well as Tree of Redemption for the burn matchups. You also have a good point with the "mill hate" cards so I will put in cards like Extirpate in the sideboard. Im not sure if I like the idea of Wall of Roots in the deck, because of it getting smaller as I ramp, and only giving me 1 mana when something like Overgrown Battlement which stays the same toughness and has the possibility to ramp me more. I definitely appreciate all of the suggestions though!