Wall of Roots

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Archenemy Common
Time Spiral "Timeshifted" Rare
Mirage Common
Promo Set Rare

Combos Browse all

Wall of Roots

Creature — Plant Hound

Defender

Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.

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Wall of Roots Discussion

cornonjacob on Scarab Control

4 days ago

If only Wall of Roots used -1/-1 counters!

I don't like Melira, Sylvok Outcast in this--it's nice with Black Sun's Zenith but shuts off your own Devoted Druid. After a quick search through Gatherer, Dusk Urchins and Necroskitter both look interesting.

tcbscorps on Live Testing - Kiki Chord - Feb 7th, 2017

2 weeks ago

I'm curious how the no walls build for kiki-chord has been going? In all of your other deck lists, or most of them, You've been running different combinations of Wall of Roots and/or Wall of Omens. Is no walls the optimal build if you're not running Nahiri, the Harbinger?

foxinsox on Walls with teeth

3 weeks ago

Hi Karzalar.

Was thinking of swapping the Wall of Roots for Sylvan Caryatid given the synergy with Worship. It's probably a worthwhile trade off at the cost of power and instant mana.

Doran is funky but won't allow my walls to attack so I'm going to pass on him this time.

Thanks for the feedback!

Krallion on Doran, the One Who Can't Be Moved

4 weeks ago

TheGreatKhanofMTG I don't like Woodfall Primus as its CMC is too high for this deck. I did add Wall of Roots and Dauntless Dourbark though. Thanks for the suggestions! If you have any other card suggestions, they would be appreciated!

Nixus on Wanderer's Song

1 month ago

ShaperSavant

Thanks for the reply.

Agreed on Paradox Engine. I will keep Lightning Greaves in for now. Haven't really gotten the opportunity to yet, but it seems good to be able to use mana dorks as soon as they come in.

Most of the time when my creatures die (in my meta), it's to Supreme Verdict or Elesh Norn, Grand Cenobite. Yavimaya Hollow probably wouldn't help, but I would put in if the number of situations where it would increases. I'll continue to use Cavern of Souls because there's always blue at the table and getting Yisan, the Wanderer Bard stuffed turn two sucks. This is the same reason I am keeping Natural State, it's a meta issue.

Wall of Roots sounds awesome, I'll try it as well. Verse five is always odd for me because it's almost always better for me to fetch Seedborn Muse at that count, turn around and Duplicant on their turn if needed. I almost never use Somberwald Stag unless I hard cast... Maybe this part is wrong and you can drop some knowledge regarding it.

Regal Force needs move convincing for me. After a wrath effect, my Nykthos, Shrine to Nyx and Gaea's Cradle are turned off and I usually don't have a ton of mana out. I will probably spit out 1-3 creatures after the wipe depending on mana, and is usually not enough for a Regal Force. Even if I do cast it, my turn is over and I draw 3-4 cards. Harmonize or Glimpse of Nature almost feels better. Using a verse on it also seems win more, unless the whole point is to do it before a wipe? I normally just lose right after a board wipe though, or crank my commander through the motions again to rebuild. (Unlikely.)

Nixus on Wanderer's Song

1 month ago

@shapersavant

A few questions - Have you thought about adding Paradox Engine? Or is that too clunky because you're not actually casting spells and need the lands to untap?

What about Lightning Greaves, I'm sure you have a good reason for not including.

How has Yavimaya Hollow been for you? I have Cavern of Souls in the spot. It seems to be a meta call.

Can you explain your latest changes? The Natural State is important for me because a Grafdigger's Cage usually means game over. Why Wall of Roots? The Duplicant is my hard removal at the later verses, seems more value than Regal Force, which seems like win more rather than value.

Colgate on UW Spirits for FNM with ...

1 month ago

If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:

Main
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
6 Forest
6 Plains
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Fluctuator
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith

Side
4 Nature's Claim 4 Relic of Progenitus 4 Pithing Needle 3 Ratchet Bomb

This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.

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