|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Common|
Combos Browse all
Wall of Roots
Creature — Plant Wall
Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.
Wall of Roots Discussion
1 week ago
If you're going to do a Wall (Defender) Deck, I'd recommend switching your colors from Green-Blue-Red to Green-Blue-White.
Arcades, the Strategist isn't a super-expensive card to purchase & he adds immensely to Defender builds.
Wall of Roots can help you out quite a bit with Mana Generation, especially if you need a bunch of it in a hurry. The same is true of Saruli Caretaker Tetsuko Umezawa, Fugitive is a must-have too I'd say for when you can shed Defender abilities & attack.
If you do decide to splash White, then you have a number of other really decent (and inexpensive) Defender options such as Wall of Essence , Novice Knight , Resolute Watchdog , and many - MANY - more.
2 months ago
Hey guys, good morning.
In my view, it would be to give our frog more protection.
3 months ago
asuryadi only way i can think of getting inf mana with wall is discard Wall of Roots and reanimate with Necromancy add a mana off wall then sac it to Culling the Weak after getting a few draw triggers on the stack with The Gitrog Monster and Dakmor Salvage so you can draw them all back and repeat
3 months ago
I think you need more ramp. Birds of Paradise is a solid ramp creature. Rishkar, Peema Renegade provides ramp that will jive with your proliferation theme. Fertilid , Devoted Druid , and Wall of Roots fit that theme, too, but don't discount the usefulness of simple mana dorks like Llanowar Elves or Elvish Mystic . I read your explanation on lands, but I'd cut to about 37, but that's just me. Anyway, hopefully I helped. I really like Atraxa, too.
4 months ago
Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.
Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).
Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.
Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.
Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.
Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.
Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.
The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.
So, to summarize everything up:
1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart
1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.
If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.
There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.
Anyway, this was a long, loooong comment, but I hope it helps you out, man.
5 months ago
Hey there! Great list so far! You definitely seem to have a +1+1 counter and -1-1 counter theme going on.
Maybe Massacre Girl to help trigger killing other creatures. Forgotten Ancient if you like the +1+1 counter theme. Woodfall Primus is an excellent creature to bring back, Deadwood Treefolk as another creature that beings something back. Wall of Roots for ramp and a blocker that’s cheap to bring back with Meren. Crypt Ghast is a great creature to have to double mana.
Good luck! +1
5 months ago
Hey, looks good well made deck, but I really dislike the name :)
Why playing all the opponent anti attacking cards: Propaganda, Prison, Collective? Playing one of these is fine, but I think three is overkill. The one thing that Walls have is defense. Opponent attacking into you doesn't do much since you can block the ground and air.
Because of the manabase having so many great Forest dual lands consider upgrading the land ramp? Nature's Lore and Three Visits are better than Cultivate or Reach because these two drop spells can search for a dual land and put it onto the battlefield untapped. Visits is a rare card and expensive, Farseek or Wood Elves are alternatives. Wood Elves can be blinked which is helpful for ramp.
Eladamri's Call is a great creature tutor for Bant colors and Worldly Tutor is another powerful creature tutor. Mystical Tutor is very helpful since there's quite a few instants and sorceries here. Enlightened Tutor has many cards to choose from. Congregation at Dawn is an often overlooked creature tutor in Commander and it could be good here to make sure you draw three defenders after getting Arcades on the battlefield. If can afford it, adding the tutor trifecta of Worldly, Mystical and Enlightened can make any Bant deck better.
Wall of Roots is a good Wall for ramp especially when playing ways to blink it which will remove the counters from it. Drift of Phantasms is 5 toughness flying defender three drop that also has transmute. Wall of Shards is 8 toughness flying Wall two drop. Brago, King Eternal is an upgrade for Conjurer's Closet because Brago can potentially blink any number of defenders you control. A potential repeatable Ghostway each time you attack with Brago. Brago can also blink other permanents such as mana rocks and Mystic Remora to reset it. He has flying which means most of the time your doing combat damage to an opponent with him.
Pongify can be upgraded to Beast Within or new Generous Gift since either can destroy a permanent. Aura Shards is a powerful enchantment in Commander for repeatable removal especially with blink. The manabase can support Counterspell and it's an upgrade for Dispel . Evolving Wilds and Terramorphic Expanse look out of place being in the same manabase as Tundra, Tropical Island and Savannah. Some options are could replace Wilds with Wooded Foothills or Hinterland Harbor . Could replace Expanse with new Prismatic Vista or Sunpetal Grove .
Cards to consider adding:
- Eladamri's Call
- Worldly Tutor
- Mystical Tutor
- Enlightened Tutor
- Nature's Lore
- Wall of Roots
- Drift of Phantasms
- Wall of Shards
- Brago, King Eternal
- Beast Within
- Aura Shards
- Wooded Foothills
- Prismatic Vista
Cards to consider cutting:
- Kodama's Reach
- Ghostly Prison
- Collective Restraint
- Slaughter the Strong
- Amaranthine Wall
- Nivix Barrier
- Conjurer's Closet
- Belbe's Armor
- Evolving Wilds
- Terramorphic Expanse
5 months ago
How can you get around the Wall of Roots once per turn clause?
Wall of Roots occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.02%