Wall of Roots

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Archenemy (ARC) Common
Time Spiral "Timeshifted" (TSB) Rare
Mirage (MIR) Common
Promo Set (000) Common

Combos Browse all

Related Questions

Wall of Roots

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.

Wall of Roots Discussion

multimedia on Arcades

5 days ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


SynergyBuild on Abzan Hulk Piles

1 week ago

There was a line using the following: Hermit Druid , Deathrite Shaman , and Mogis's Marauder , giving the other two haste, tapping them to activate Druid, running no basics so you flip your deck into the graveyard, sacrificing all of them to flashback Dread Return to reanimate Necrotic Ooze .

Then you use Wall of Roots ' ability on Ooze, Blighted Bat to give it haste, then activate Devoted Druid 's and Channeler Initiate 's abilities over and over for infinite mana, use Walking Ballista from the graveyard infinitely and win.

enpc on Better Combos for my Prossh ...

2 weeks ago

If you're looking to optimise the deck, the best piece of advice I can give you is that you have too many combos. The problem with having an overabundance of combos is that ineveitably you'll get yourself in situations where you have Aggravated Assault + Atarka, World Render , or some other mix of two pieces but from differnet combos that don't work together.

If you want to have a deck with a lot of combo options, you have to find one core theme to build around and make sure your pieces are interchangeable that way.

Now, onto the combos themselves. First off, Food Chain does not work the way you think it does. For one, food chain mana can only be used to cast creature spells. So that means no Exsanguinate . Also, you are actually exiling the creatures, not sacrificing them, so no Zulaport Cutthroat . The better option here would be Purphoros, God of the Forge as all he has to see is ETBs. The mass creature buff also works really nicely. As mentioned, Goblin Bushwhacker is another solid options for food chain, as is Impact Tremors .

For the other combos, A lot of them are pretty bad sorry. You've listed stuff which is quite expensive to play or isn't actually a combo. For example, Dragonlord Atarka + Grafted Exoskeleton is just dealing 5 infect damage to a creature. Sword of Feast and Famine + Bear Umbra just makes some mana. Rings of Brighthearth + Basalt Monolith makes infinite colurless mana, sure, but without an outlet for it, infinite mana means nothing. I get you have Exsanguinate , but a three card combo that does nothing with outer cards is bad here. Hellkite Charger + Savage Ventmaw doesn't work, you're one mana short each loop.

It's really important to actualyl see what the combos do and understand them before just adding a bunch to the deck.

Also, you need more ramp. You want to know how to make a deck faster? Lower the curve and add more ramp. Since your primary combo here is Food Chain , adding mana dorks will help immensly as you can eat them to kickstart your combo. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Arbor Elf (you need to fix your mana base but this will give you lots of value once you do), Priest of Titania , Fyndhorn Elves , Wall of Roots , Birds of Paradise , etc.

You also need more card advantage in general. Having tutors is nice, but a) you need more of them, b) you need cheaper ones and c) you need more raw card advantage. Skullclamp , Painful Truths , Wheel of Fortune , even cards like Lifecrafter's Bestiary can be good. And the more you bring your curve down (seriously, 3.55 average CMC is really high), you can start takign advantage of cards like Ad Nauseam and Dark Confidant .

Yes, a lot of the cards I have recommended means you have to cut a bunch of big bomb cards. But that's how you make a deck faster and more consistent. A core win condition package surrounded by ramp and card advantage, with a bit of removal on the side. Filling your deck wit hBig, slow cards guarantees that you plays will be slow and not as impactful as you want.

pskinn01 on Trying to finish a deck

4 weeks ago

I am trying to finish an edh deck. Below are cards I am looking for. My binder is out of date. So if you have an updated looking for list would be helpful. I'm taking apart 6 edh decks and have lots of edh playables. For the reserve list cards listed, I would be willing to give a little extra for, or trade some of my reserve list cards (like cradle, metal worker, etc.).

Carpet of Flowers
Chain of Vapor
Dark Confidant
Delay
Elvish Spirit Guide
Fire Covenant
Flusterstorm
Gemstone Caverns
Lotus Petal
Mana Crypt
Mana Drain
Mox Diamond
Pact of Negation .
Ponder
Tarnished Citadel
Wall of Roots .
Yawgmoth's Will .

heckproof on Birthing Mom

1 month ago

Sweet list!

One question, though: Why Wall of Roots over Sylvan Caryatid ? I feel like in most cases the hexproof and multicolored mana will be better than the extra toughness or immediate green mana.

vomitpile on My First Deck Doran the Siege Tower

2 months ago

more ramp would be a good place to start, swapping spells like Kodama's Reach , Skyshroud Claim and Farseek in for the mana dorks. Those are best in decks that can really utilize them by either untapping or using something like Birthing Pod to turn them into better stuff later. Along the same lines, you probably want 35-36 lands. Adding guys like Wall of Roots and Wall of Omens will help smooth out your draws while giving you some beefy blockers and can start attacking if you have something like Assault Formation out; definitely check out more walls/defender guys, they're always undercosted, have giant butts and usually a good etb effect. Zendikar Resurgent , Mirari's Wake , Soul of the Harvest and Beast Whisperer could all easily find a spot here as well, extra mana and lots of card draw is great! Good luck!

smackjack on Modern Prime Speaker Vannifar

3 months ago

I cut the 2 Motivators and one Scryb ranger which gives me 3 open slots. Im considering cutting one Wall of Roots or the second Kiki-Jiki, Mirror Breaker (should i keep 2 kiki in case i draw one?). Any suggestions what to do with the 3-4 slots? I considered Path to Exile, but being a combo deck there is not many creatures i fear. I also considered some toolbox creatures, but i cant see why i would pod to a Reclamation Sage instead of the kiki combo.

Any suggestions?

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Wall of Roots occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

Golgari: 0.1%