Wall of Roots


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Common
Time Spiral "Timeshifted" (TSB) Rare
Mirage (MIR) Common
Promo Set (000) Rare

Combos Browse all

Wall of Roots

Creature — Plant Hound


Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.

Price & Acquistion Set Price Alerts





Wall of Roots Discussion

clayperce on Infect Modern

4 days ago

Welcome to Modern! Please take all these comments with healthy skepticism, as I have no idea what your meta is like nor your personal playstyle. :-)

First, I know you asked about sideboard, but I wanted to mention ...

  • You might consider Cathedral of War. I'm not sure what the right number is, so I'd start testing at 4x and work down from there if you can't stand it.
  • Vines of Vastwood is amazing, and I rec' running 4x (instead of a split with Blossoming Defense). Also, in case you're not aware: Because of the way the card is worded, it's actually better than hexproof ... you can use it on your opponent's creatures, to prevent them from targeting their own dudes with pump spells and various abilities (like Equip, Modular, and Crew).
  • Though Groundswell is great is a 2-color deck (because of the Fetchlands), I personally think it's kind of meh in a Mono-G deck. If you haven't already done so, you might try testing 2x Groundswell and 2x Giant Growth and just see which you prefer. You could also try it with an extra land or two.

On sideboard, I try to always consider the following areas:

  • Extra Protection: Meta-dependent, but I try to always consider some extra Vines of Vastwood, Blossoming Defense, or Apostle's Blessing. Also, though it's not really protection, Shaper's Sanctuary is intriguing. Not sure what I think of it yet, but I'm looking forward to testing it once XLN is released and the price normalizes.
  • Extra Evasion: Meta-dependent, but I try to always consider extra Trample and Unblockable (e.g., Apostle's Blessing) effects.
  • Removal: 1x Dismember is great. If too pricey though, any Green fight card is solid. I like Nature's Way, personally.
  • Gravehate: 2x sounds about right. I'm on Tormod's Crypt lately, because it's the only thing that's fast enough vs. Vengevine.
  • Artifacthate: I'm not personally a fan of Nature's Claim in the side, but that's because there's a lot of Eldrazi Tron in my meta and they run 4x Chalice of the Void in the main ... and Chalice with X=1 will shut Infect down hard. I like Seal of Primordium but Deglamer/Unravel the Aether may be better depending on the meta.
  • Extra land: If I find myself bringing in high-CMC cards from the sideboard, sometimes adding an extra land makes sense.
  • Burnhate: If there's a bunch of Burn in your meta, you may want some disposable blockers and some lifegain. Spellskite (blocker + protection) and Kitchen Finks (blocker + lifegain) are amazing, but super-pricey. Maybe something like Wall of Roots, Steel Wall, or Wall of Tanglecord. I've no idea on the lifegain ... Nourish maybe? Or maybe Jaddi Offshoot (though I'm not sure it's worth it with 20 Lands).

Draw well!

thegeek2 on Naya Evolution

5 days ago

Maybe Include like 2 Wall of Roots in your mainboard- interacts well with chord. You want a lot of dorks for chord. Also, I'd include a standalone good 5 drop to grab with evolution like Sigarda, Host of Herons. Perhaps add Gaddock Teeg to your sideboard toolbox. If you want a sweeper creature in your toolbox, maybe Cataclysmic Gearhulk instead of Inferno Titan. It's hard to fetch 6 drops. You could probably drop some of the more useless creatures in your sideboard like Melira, Sylvok Outcast (nobody really plays infect any more), or leyline of sanctity (you already have a decent burn match-up courtesy of Kitchen Finks and Lightning Helix) for Rest in Peace. The only graveyard interaction I see is Scooze, which often isn't enough.

SuperLicorice on walls g/w

3 weeks ago

Sorry, I meant Devoted Druid for that last comment, not Wall of Roots

SuperLicorice on walls g/w

3 weeks ago

Wall of Roots and Quillspike make for a cool combo. Also Wall of Roots can make infinite mana with Vizier of Remedies.

mtgplayer100 on

4 weeks ago

Wall of Roots is just a strictly upgrade to Wall of Tanglecord as well as Temple of Mystery is to Thornwood Falls.

Invisible Stalker and Sixth Sense seems like they dosen't really help doing what the deck is trying to accomplish. Spell Shrivel is a bad counterspell, while Garruk Wildspeaker and Thragtusk looks great here.

Some early mana ramp here like Elvish Mystic, Sakura-Tribe Elder and Spring / Mind would probably be nice.

Naksu on Ramperfriends

1 month ago

The scenario I described is just an example. It's not expected at a consistent level alone, any of my finishers will do the trick. I run 12 finishers in the deck and the odds of turning any one of them huge is consistent enough for the games I play. Search for Tomorrow is a lot slower than dorks for early pressure and switching them out just for 2 scutes and one Nissa Seer just seems pointless. I maybe should change the description, cause I'm not playing this much anymore nor trying to make this competitive outside of my kitchen table (which gets pretty competitive at times though). This deck I have in full paper and my problem with aggro is generally solved with Volcanic Fallout and Wall of Roots.

Mandalorian on The Struggle of Life

1 month ago

I play a pretty fun Eldritch Evolution Abzan deck that also plays the Spike Feeder/Archangel combo. You sac stuff like VoR and Kitchen Finks to get Siege Rhinos and combo pieces along side Chord of Calling.

If you do end up playing this version you would have to drop a lot of the creatures like Restoration Angel, 2 of the Scavenging Ooze, Nyx Fleece Ram, and Rhox Faithmender, in favor of faster mana, and tutor targets far EE and Chord. Creatures like-

Wall of Roots


Noble Hierarch or some other 1 drop ramp


Blood Baron of Vizkopa

Fiend Hunter

Eternal Witness

Reclamation Sage


In the SB you can tutor for

Fulminator Mage

Orzhov Pontiff

Eidolon of Rhetoric

Sin Collector

Phyrexian Revoker

Aven Mindcensor

Lastly I would go up to 23-24 lands for consistency sake. Even in my version with 6-8 mana dorks You still want to make your land drops incase they get killed. Add a Stirring Wildwood, Gavony Township, Treetop Village, Shambling Vent, Hissing Quagmire, Ghost Quarter, or Vault of the Archangel to get some utility out of your lands.

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