Wall of Roots

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Archenemy (ARC) Common
Time Spiral "Timeshifted" (TSB) Rare
Mirage (MIR) Common
Promo Set (000) Rare

Combos Browse all

Related Questions

Wall of Roots

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.

Price & Acquistion Set Price Alerts

IMA

ARC

TSB

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Wall of Roots Discussion

dragonforce60 on Token Cats With Artifacts

1 week ago

I did some awful calculating, turns out this is a 29(+) lander.

Removal / mana acceleration is a possibility with given colors: Lightning Bolt (X3), Condemn, a playset of Llanowar Elves could bring it to a 27 lander, a playset of Wall of Roots could bring it to a 25-lander (it generates mana right away, plus it's high toughness will probably stall opponents- like Wall of Omens would)

but mainly a single Brimaz, King of Oreskos would be sheer fun for the value

smackjack on Modern Prime Speaker Vannifar

1 week ago

I cut the 2 Motivators and one Scryb ranger which gives me 3 open slots. Im considering cutting one Wall of Roots or the second Kiki-Jiki, Mirror Breaker (should i keep 2 kiki in case i draw one?). Any suggestions what to do with the 3-4 slots? I considered Path to Exile, but being a combo deck there is not many creatures i fear. I also considered some toolbox creatures, but i cant see why i would pod to a Reclamation Sage instead of the kiki combo.

Any suggestions?

lithium142 on Blue/green budget-ish modern mill

2 weeks ago

very cool idea. I've tinkered in mill for years, and i love how you're incorporating green into the decklist.

i honestly dont have much to say as far as definite changes, other than a couple tweaks that could help speed up your win condition.

Sphinx's Tutelage is a slight improvement to Psychic Corrosion. apparently it's worth something now, but i have a feeling if you ask around people at your lgs, people will have them just lying in bulk boxes at home.

if you find a couple bucks to put into this, your deck begs to have Hedron Crab in it. it doesnt have defender, but it serves the same purpose, and would accelerate your deck significantly.

you arent running a significant draw package, so i really like Contingency Plan. it's a nod to Taigam's Scheming; a card i've played heavily in different formats, so dont start doubting yourself on that one. it's a good card, and fits your situation perfectly.

a couple things to keep in the back of your head; Thought Scour is decent, and could synergize with a few cards in your deck. If you're ever feeling like you need spot removal, Reality Shift is amazing. a 2/2 means nothing against your walls, and hard exiling something is excessively powerful. plus, it gets one more card out of their deck. last, Wall of Roots seems to fit the bill. could be worth testing

anyway, excited to discuss this with you. very cool idea!

PhthisisClock on Negative Creep Modern

2 weeks ago

itachi45... I hadn't considered additional ramp, mainly because I have nowhere to put it. I appreciate the suggestion though. Phillygreenman007... unfortunately Wall of Roots wouldn't trigger anything in this build. You are correct that the counters must be -1/-1. The only way Wall of Roots could be utilized, other than ramp, is with Fate Transfer.

itachi45 on Negative Creep Modern

2 weeks ago

If you’d like to get a bit faster, Wall of Roots would be a good addition.

trokenking on Arcades, noob strategist

4 weeks ago

I suppose you can use Wall of Roots? It can ramp you or be a 5/5 in case you don't need mana.

multimedia on Super Defense Control! Need Help Thinning Deck!

1 month ago

Hey, the 23 cards to consider cutting:

  • Built to Last
  • Cancel
  • Essence Scatter
  • Hindering Light
  • Render Silent
  • Rewind
  • Solidarity
  • Spell Rupture
  • Elixir of Immortality
  • Simic Keyrune
  • Wildfield Borderpost
  • Luminarch Ascension
  • Sight of the Scalelords
  • Estrid, the Masked
  • Teferi, Hero of Dominaria
  • Sleep
  • Azor's Elocutors
  • Colossus of Akros
  • Gwafa Hazid, Profiteer
  • Consulate Skygate
  • Gatecreeper Vine
  • Grappling Sundew
  • Guardians of Meletis

Budget cards to consider adding:

Cards to consider cutting:

  • Suspicious Bookcase
  • Gleaming Barrier
  • Plumeveil
  • Wall of Vines
  • Wall of Nets
  • Wall of Mist
  • Fortified Rampart
  • Shalai, Voice of Plenty
  • Return to the Ranks
  • Cleansing Meditation
  • Devastation Tide
  • Nevinyrral's Disk
  • Manalith
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • Woodland Stream
  • Temple of Enlightenment

Good luck with your deck.


OfficialStarfire on black and green

1 month ago

Hey George33g,

There are some changes that you can make to your deck overall that will keep it within the budget that you are intending here.

Deathrite Shaman, Llanowar Elves,Birds of Paradise,Elves of Deep Shadow,Wall of Roots,Gyre Sage,Sakura-Tribe Elderall are amongst many that will help with consistency of mana - Deathrite Shaman and Gyre Sage provide the most use to your deck as it stands right now.

Now in terms of actual mana and consistency - You're currently at 24 lands, which way below what an average deck would contain. On average, I would start at around 35-40 lands, and then remove a land once you notice you have a lot of mana accelerants/mana rocks. I'd start with increasing the number of basic lands that you currently have. One utility land that is worth considering is Rogue's Passage as it works well with your commander.

To go off of @Amire123's comment --> for artifact hate I'd consider Manglehorn as well. In terms of Fierce Empath - It only would have 2 targets in your deck as it stands, is it really worth to run the card? unless one of it's targets is a required for a combo, then I would avoid it.

I think your priority is your land base, and finding out what cards you would consider to take out (I would personally start looking at the equipment you have, don't know if you'll be getting as much value with them as you would with other creatures)

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