|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
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Wall of Roots
Creature — Plant Wall
Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.
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Wall of Roots Discussion
6 days ago
I'm always glad to see another person join the growing ranks of the Selesnya.
The first thing I would say about the deck is try to make it as consistent as possible. This is normally done by running as many as possible of the better cards. I understand this is probably because of the fact that you have just started so your collection is limited but it might be something to keep in mind as you progress. The opposite is true with populate cards, with big tokens they make a big impact and with small tokens they do not do much.
Next decide fully what direction you want to take the deck. What are your win conditions and how are you going to obtain them? The two classics for tokens in this colour are either: Flooding the board with lots of smaller tokens or cheaply duplicating bigger tokens. This should help you identify which cards to cut. For example Tolsimir is brilliant when running lots of smaller tokens but his benifit is not doing as much if you are playing bigger creatures.
As for a side board it is a reactionary selection of cards. so really you need to think who you are playing against and what cards would combat their decks. For example i would say that authority of the consuls is more of a side board card, as even though it is brilliant against some decks it can be a bit of a waste against others. When I started (and i started with a low to the ground token elf deck) I did not worry about a side board because it is more for competitive play.
Wall of Roots is a perfect card for a big stompy deck giving you protection early game and mana to cast your bigger cards early.
I would also put some form of flying defence in the deck (or even the side board). Sandwurm Convergence can be a good one (although the mana cost is steep) I,m sorry for prattling on so much, I hope I helped. Any questions id be happy to answer.
3 weeks ago
- your draw as there is one dead card less
- Diabolic Intent is better with thrasios as cmc2 commander
- Buried Alive becomes more consisent no matter how much opponents
- it opens up the opportunity to cut Aetherflux Reservoir as your third wincon. buried alive into infinite mana and you dont need to change any card and have the Memory's Journey loop with noxious revival. get infinite life with nature'S claim and make inifinte swans to win next turn
- you could also cut Wall of Roots if you run it only because of the combo
i guess from the T-rex perspective its a tight deck. but the deck could be improved with another commander. i personaly dont like cmc5 reanimates. the deck is much faster than getting to those 5 mana. have a nice day XD
2 months ago
Some things I suggest trying:
Your list has more planeswalkers than I use in my list so maybe consider using The Chain Veil
2 months ago
Hey, I suggest playing defender Walls/creatures who are mana dorks: Overgrown Battlement, Wall of Roots, Sylvan Caryatid and Vine Trellis. These defenders can actually do something (make mana) if you don't have Arcades in play and they can first help to ramp into Arcades as well as give you mana to help to cast a two drop Wall the turn you play Arcades. Wall of Junk has nice interaction with Arcades, 7 power two drop and as long as you keep blocking with it you can keep playing it and drawing a card. Don't cut Wall of Mulch you can take advantage of it with Walls with cards like Dusk // Dawn.
2 months ago
I think a bit more ramp would help out as well. Basically I'm trying to stick with cards I already own but I've cards based on your suggestions, leaning towards bringing more lands in play instead of some mana dorks. I'm not opposed to adding creature mana sources, I'm just not sure which cards I would cut for them.
Of the cards you've listed, I already have Llanowar Elves, Elvish Mystic, Elves of Deep Shadow, Arbor Elf, and the Wall of Roots. I would probably lean towards cutting the Mindcrank, Windfall, and some of the single target removal to add them in right now.
2 months ago
+1! I really like Damia! I think a bit more ramp can help you out, do you like any of the following:
3 months ago
MalcolmTent thanks for the reply and the suggestions :D To facilitate discussion I'll break down to individual cards:
Tireless Tracker: Very powerful card advantage engine on this deck. Might make the cut and it definitely makes the maybeboard :P The card I think it slots best instead of is Twilight Prophet. If you want multiple CA engines we might remove a piece of interaction. Nevertheless powerful card and will consider it for the next edits!
Null Profusion: This is bad. 6 mana for draw 2 cards a turn is not good enough. By the time you have 6 mana you want to have a walker on board and an MLD spell ready to go off. If being on topdeck mode is a problem, why not putting everyone on it and run Sire Of Insanity? That's a seriously better card at 6 mana imho :P
Painful Truths: Pretty good, on the same level as Night's Whisper, as it costs 1 more but draws 1 more card. Costing 1 more is actually pretty significant as my meta is pretty competitive and tapping out on turn 2 is pretty much less risky than tapping out on turn 3. Late game drawing 2 or 3 for 2 or 3 mana is relatively indifferent, you are relying on tutors to find wincons nevertheless. With all this in mind, both cards fill the same role and I guess the competitiveness of your meta should rule the choice, if you want to run any of them.
Sylvan Awakening: Had it been instant it would be great, indestructible to your lands in response to MLD is broken. As an offensive tool it's not good enough. I won't be ramping to dozens of lands. As a defensive tool Heroic Intervention seems better. Not really sure to which of these roles you were suggesting the card ;)
Constant Mists: As I don't plan to run multiple land drop cards, this is not as OP as it its in The Gitrog Monster. I like it, and it might be worth a spot in more creature based metas. For me, however, it will very rarely make the cut.
Heroic Intervention: Good choice, extra good in a very controlly meta, with lots of wipes and removal.
Quirion Elves: No idea why you suggest this. Isn't Amonkhet common Naga Vitalist strictly better? In fact I'm pretty sure two mana tap for any color are pretty common and better than this.... Rule of thumb is one mana dorks are OP, Bloom Tender is OP because it always taps for 2-3 mana. 2 mana dorks beside this need to tap for more than one mana or don't tap for mana: Devoted Druid and Wall of Roots come to mind as better than what you suggest. Priest of Titania is the same. Any reason why I should run Elves instead of any of these?
3 months ago
Looked through all defenders in your colors. Here are some you dont have rn: