Wall of Roots


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Archenemy (ARC) Common
Time Spiral "Timeshifted" (TSB) Rare
Mirage (MIR) Common
Promo Set (000) Rare

Combos Browse all

Related Questions

Wall of Roots

Creature — Plant Wall


Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.

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Recent Decks

Wall of Roots Discussion

Loganrockwitch on Kiki Sword (Testing Jace, the Mind Sculptor)

1 day ago

@K00lDudE1 Thank you a lot friend.

Yeah... it's worse.

I played yesterday 2 matches in untap. One against eldrazi stompy with a player that i dont think that was very good and i won him 2-0. Then i played with a U/B Control with Bitterblossom and Jace, the Mind Sculptor i lost 2-0 two times from Jace, the Mind Sculptor but it was the first time that i played against it. He won me with +1 Jace, the Mind Sculptor ability and also he was countering all the time my spells. I think that i must put one more Voice of Resurgence and bring out a Wall of Roots. I dont know if i can fix it, but maybe must play a Phyrexian Revoker sideboard.

Naksu on Gruul Land/ Rampaging Baloth

1 month ago

Experiment One and Wall of Roots are great at buying time for stompers. Also Kessig Wolf Run and Xenagos, the Reveler have proven effective in gruul ramp lists.

Moonbar on Nahiri Chord

1 month ago

For the Reveillark and Restoration Angel, I'd cut a Wall of Roots or Wall of Omens and a Temple Garden. Those dumb wall guys don't have to be there in specific numbers, and you really don't need so many shock lands. Two Stomping Grounds is fine, but the rest can be one-ofs.

I don't like Fiery Justice at all. But you should test with it, and see if it works out.

Madhava on Abzan Pox

2 months ago

Hey, man. Sorry I didn't get back to you sooner. Life was kind of a whirlwind for me, for a bit.

Anyway, I have messed around with this quite a bit, on the playtest feature (prior & latest versions). I'm curious how much playtime you've gotten with it, & what your findings have been.

I'm wondering if you're finding it to be a tad color-greedy, with double/triple black + double green + double white mana costs. I know I definitely had this problem at first. Opening hands without a fetch were usually rough... and I would pretty much fold to Blood Moon.

If you've had the same experience, I'd consider choosing a color to be your spalsh-color... probably white, in your case (I went with green)... then trim back your manabase, & cut the double-cost cards. In your case, looks like Gideon Trials only.

You've got 16 out of 24 potential white sources in your manabase. That's huge... I'd trim some. Maybe try more fetches, more Overgrown Tomb, & some Treetop Village. I'm curious if you find that Haunted Fengraf works well? I think I'd rather another manland, or another basic, in this slot.

Worm Harvest had always looked too slow to me, although admittedly I've never tried it. What do you think of it?

A while back, I found that Life from the Loam really wasn't doing much for me. I would never dredge for it. It was there for land recovery following Smallpox... but I didn't always need that. It was also there to combo with Raven's Crime, or CoBru, or to hold onto something good in my hand whilst Lili was out. Which was okay. I had cut Loams down to two... until I tried Zombie Infestation. This was a game-changer for me. Having an engine for Loam, I went back up to 4. Something to consider, maybe.

I'm considering investing more heavily in the Loam-discard cycle; possibly by adding a 4th Zombie Infestation, a 1-of Call the Bloodline, maybe even a Squee, Goblin Nabob for discarding. I have already tried Peace of Mind x1 mainboard. It's underwhelming, except v. Burn. Then it's gold.

Temptation has always been great to splash red for Molten Vortex... and then maybe even Mina and Denn, Wildborn. It'd probably be good.

I've heard mutterings, generally good, about Myth Realized, & also Heart of Kiran. I want to try either, or both, but don't know what I'd swap out. Bob, maybe?

But back to your build: I think Garruk Wildspeaker is fantastic. Have you considered adding Utopia Sprawls, & possibly another Death Cloud or two? Maybe a third Garruk, plus a Kitchen Finks or two to help stabilize? Or, if you'd rather, Wall of Roots or Sakura-Tribe Elder. Drop Loams back down to two. Then try to ramp for big Death Clouds. This is probably the direction I would try to go, if green were my number two + white was my splash.

If you have trouble with fast creature aggro, Bontu's Last Reckoning is fantastic. I've also considered trading out my remaining creatures (Bob) for sweepers. But my meta is just too fond of creature-light control; Snapcasters only, or Snaps/Quellers.

Anyway, there are a few of my thoughts... if you're still playing your AbzPox semi-frequently, I'd love to hear your findings, & hear how it's doing. Good matchups? Bad matchups? I could possibly recommend some silver bullets, if you'd like.

PerfectDisguise on Wall of roots

3 months ago

Dumb question, I know. Just clarifying.

Can I use Wall of Roots ability on the same turn that I play it? Then can I use it again on my opponents next turn?

Kosmokatze on The Rock

3 months ago

Thank you for your time and your detailed answer! It has been very helpful.

My question regarding the mana elfs came up, because I am playing with the german highlander banlist (http://www.highlandermagic.de)

Our meta is diverse with different and changing archetypes, but I haven't seen a GB Rock around so far. Anyhow, I currently face Ux Control (Izzet, Azorius) and RDW in approx. every third match. Overall I have quite good results against the creature style midrange decks and can beat RDW. Now I want to work on the weaknesses.

Mox Emerald, Mox Jet, Sol Ring, Sensei's Divining Top and Mind Twist - which recently you put in for Deathgorge Scavenger - are banned. On the other hand I include Demonic Tutor.

Running one or two mana elfs seemed to me like an okay replacement. However, I am not sure if they'll stay longer. I just don't see replacement options for the Mox's at the moment.

I don't consider Chrome Mox and Mox Diamond, because I feel like the speed isn't really worth the card disadvantage in this archetype. I have tried different numbers of mana elfs. These work better in midrange creature decks (like Jund, Abzhan, 4c Goodstuff), where curving into 4-drop in turn 3 and then protecting your board state is the key (or in elfball decks etc.).

Since I want to survive and win through the end game, the remaining options are second to Wall of Roots and Sylvan Caryatid which provide better protection.

If you have a good advise on the replacement question, I'll be happy to hear it!

I'll try Praetor's Grasp, thanks for the suggestion. I think it's more versatile then, for example, Chalice of the Void, which I was planning to test to shut down combo decks.

Everyone keeps telling me it's crazy not to play Deathrite Shaman, but in the end I came to the same conclusion. I prefer more solid and reliable ramp, lifegain and even graveyard hate. Some players add ABU duals just for using the flexible options of the Shaman, but I haven't really missed him so far. Personal preferences, I guess.

I can also confirm your rating of the planeswalkers, even if still kinda undecided. Vraska, Relic Seeker is out for me, too. Nissa, Vital Force was okay, but mostly ended using the +1 ability with no additional board presence. Garruk Wildspeaker is better in the previously mentioned midrange creature style decks. Sadly, he makes tokens with the -1 ability, so still unsure about him. Since the purpose of Ob Nixilis of the Black Oath is creating sustainable board presence, maybe Grave Titan could fit the role. He is one mana slower, but it's 10 power for 6 mana and provides a more aggressive strategy. After three rounds, Grave Titan and Zombies have attacked for 42 life, Ob Nixilis for 15.

Have you tested Ugin, the Spirit Dragon? He could possibly fit, since he provides great board control, can immediately turn around and win the game, compared to Karn Liberated, who is kinda win more.

I am curious to see what changes you'll make in the future.

Last but not least, I will most likely include Thrun, the Last Troll to improve the matchups against Ux control decks. Unfortunately, he has no direct ETB impact. Still, Thrun is hard to handle for other control decks and he was okay for me so far.

Emzed on Jund Valakut

4 months ago

What is Splendid Reclamation supposed to do? You only have 5 fetchlands and a single cycle-land, so usually 0-2 lands in your graveyard. I wouldn't run that card unless I was certain to reliably get back 3+ lands with it. Another Scapeshift is probably a much better choice.
In a deck that uses Valakut, the Molten Pinnacle to win, all your ramp has to put lands onto the battlefield, otherwise you aren't really accomplishing anything. Wall of Roots doesn't do that, instead it gives your opponent targets for Fatal Push or other removal spells. Search for Tomorrow would be way superior to Wall in your deck.

sylvannos on Does this Abzan Nic-Fit look ...

4 months ago

No Griselbrand as that spicy, spicy Whip of Erebos target? Disciple of Bolas, Orzhov Pontiff, and Restoration Angel could also go a long way.

I'd also up the mana dork count to at least 8. Probably more Noble Hierarchs and Wall of Roots. You don't have Veteran Explorer in Modern like you do in Legacy, so you're on the Eldritch Evolution/Chord of Calling plan every time. That means you'll almost always want 3 mana on turn 2, or setting up a large Chord of Calling on turn 3.

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