Wall of Roots


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Archenemy (ARC) Common
Time Spiral "Timeshifted" (TSB) Rare
Mirage (MIR) Common
Promo Set (000) Rare

Combos Browse all

Related Questions

Wall of Roots

Creature — Plant Wall


Put a -0/-1 counter on Wall of Roots: Add to your mana pool. Play this ability only once each turn.

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Recent Decks

Wall of Roots Discussion

HobbyGamer007 on Casual Muldrotha, the Gravetide

6 days ago

I'd run Buried Alive to get Necrotic Ooze, Channeler Initiate and Devoted Druid into your graveyard easily(which you should also run). Then cast Ooze from your grave and make infinite mana with the abilities of the other 2. From that it should be easy to win. For instant you could do hulkweaver loops, where you play Protean Hulk sacrifice it to say Viscera Seer and play it again, then sacrifice Multrotha and play her again to be able to get another creature out of the grave. This way with infinite mana and a sac outlet you can get infinite hulk death triggers which can get you want you want(Walking Ballista for the kill.) Also your Muldrotha is really expensive, so you probably want to run all 1cmc mana dorks.

Also maybe either cut Hermit Druid for a good tutor or get out all basics and add Dread Return so you can go for the Nooze win in one swoop.(put whole deck into grave, sacrifice Druid and 2 others to Dread Return, get back Necrotic Ooze. Then make a mana(usually done with Wall of Roots) to give haste via Blighted Bat and make infinite mana and kill all players). Not sure if I'd run this in muldrotha though, since it's a lot of overhead for just making hermit druid work. It'd put him into the spotlight instead of Muldrotha, which is probably not the right calls, but might be worth testing anyway.

Meurth on If Trump played magic

1 week ago

This is epic! Looks like Wall of Blossoms isn't modern legal, replace with Wall of Roots maybe? And why not run a fourth Doubling Chant? You might want to use some more win conditions like Khalni Hydra and Primordial Hydra. Good luck!

Matt_The_OGRE on Suggestions for Wall Deck

1 week ago

DragonDanceSalamence not every deck in modern casts emmy on turn 3. Modern is a turn 4 format, meaning aggro tends to win by then and control starts to take over the game by then. A defender deck is going to act as a pseudo control deck using card advantage cards like Wall of Omens and Wall of Mulch to help draw through your deck while slowing down your opponents attackers. This also makes 1 for 1 removal kind of bad, since you are not down a card and they are. Obviously this is not a tier 1 or 2 deck, but modern is a fun format where almost any deck can be viable if it is built right.

MODANO. Wall of Roots is a defender that helps you ramp. Fog Bank is a good wall to help against deathtouch, since it doesn't take any combat damage.

lagotripha on Power Camels (MODERN)

1 week ago

I've had some success with Lagonna-Band Trailblazer/Shape the Sands synergy.

That said, I was testing this in four colours with Thing in the Ice  Flip/Wall of Roots/Wall of Omens/Wall of Mulch, so its not really the same thing.

solarPULSAR on Mono-Green Land Control

1 month ago

Upon further thought my answer was probably not what youre looking for as far as this list goes. It seems at first glance the cards you could replace would be Cloudthresher for another Acidic Slime because Acidic Slime is just a fantastic card all around. You could get hard countered by stuff like Crucible of Worlds so some sort of anti-artifact could be useful like Naturalize. Thragtusk is a great card to help against burn, but you're probably going to lose to aggro regardless of what tech you throw in there. Overall its a solid card to toss into most any green deck. I would highly recommend Wall of Roots or even Sylvan Caryatid to help with defense/mana ramp early game. Since you are probably not going to be able to remove all of their land and continue to remove it to prevent them from playing stuff, more win-cons like another Hornet Queen is probably necessary to ensure you have something to finish the game with.

Necro on Surrak Dragonclaw - French EDH

1 month ago

Really, after your Saskia? Next unfriendly deck? I hope, this is only for tournament and not against Pub-Friends

My recommendations after few playtest :

Remove Scroll Rack - this deck is fast. Without massive draw effects, you dont have enough cards for better profit in this artifact. I must say, its good, when you have it in opening hand.

Why Engulf the Shore? Returning your creatures too

Remove Plasm Capture. is hard cost for counterpells :D

Exploration when you have 37 lands? And Temur color dont have too much tutor for enchantments.

Remove Wall of Roots. When you need mana on 2 CMC, try Bloom Tender.

I am confused about Obstinate Baloth. Is his effect necessary for this deck?

That are my 6 cards to remove. Honestly, I know, this deck is mostly builded different. Stabilization of many and counterspells into Surrak's unloading. Then, through the Birthing Pod and Eldritch Evolution, the game is avoided. Maybe Yisan for tutor creature cards?

moshspeggeti on We NEED to BUILD a Wall!

1 month ago

Thanks for the suggestions! I was thinking about adding green for cards like Wall of Roots and Assault Formation, but when it comes to modern, and most decks in general, I usually like to stick to 2 colors... mainly due to budget and lands. Condemn looks like it could be useful in adding... for card draw, I was considering adding Well of Lost Dreams? I could probably forgo a vanquishers banner for the well...

Rabid_Wombat on We NEED to BUILD a Wall!

1 month ago

I'd splash some Green for Wall of Roots and Assault Formation.

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