Collective Restraint

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Collective Restraint

Enchantment

Domain — Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

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Collective Restraint Discussion

t3hdarkness on please sit beside me :) - Aminatou EDH

1 week ago

This probably varies with meta or deckbuilding philosophy. You may be planning on more of a spellslinging deck and focusing on Aminitou's third ability but I think you might be a little overboard on counterspells and too light on pillowfort pieces and Planeswalker support.

If you want to keep your big spells from being countered its easier to use Boseiju, Who Shelters All than it is to get into a counter war.

A little redundancy via Collective Restraint and Windborn Muse will probably be helpful and a copy of Djeru, With Eyes Open and maybe even The Chain Veil can help keep your planeswalkers on the table and at full power.

The milling subtheme is cute, but without finish it will probably benefit your opponents more than hinder them. You can add pieces like Silent Gravestone or Rest in Peace to lock them down or you can turn them into resources at your disposal with Necrotic Ooze. I know you are wanting to avoid zombies but Necromancer's Covenant alone is a big help.

One last piece. Brago, King Eternal has synergy with most of your deck.

Randomsome1 on Enchant deez nuts

2 weeks ago

Good start, a few cards don't seem to fit the goal of the deck.

Cut:

Laboratory Maniac - I dont see a infinite draw engine to make this a viable win condition.

Teferi, Hero of Dominaria - You have an okay amount of instants (It's just how the deck wants to be built), but I think you're a little short on benefiting from his + enough for his cost.

Asceticism - This is great if you want to go into a Aura Voltron route, but the Sterling Grove and Privileged Position Combo is enough for protecting your creatures.

Sigarda, Heron's Grace - You're got 6 Humans and Tuvasa ain't one.

Acidic Slime - Great removal, but because it costs so much it's only worth it in decks that can consistently bring it back from the grave or blink it.

Pacifism - Because Arrest, Desert's Hold, Encrust, Lost in Thought

Maybe:

Aura Shards - I don't think you have enough creatures to really abuse this, but it is still really good.

Burgeoning and Exploration - good ramp cards, but only if you have the lands in available. With only 36 lands you will probably won't be using them as much as you'd like.

Abundant Growth - Great color fixing, but not ramp.

Luminarch Ascension - You might have enough protection to get this going, maybe.

Parallax Wave - I might be missing something, but this card just seems bad outside of a blink deck. It doesn't combo with Solemnity if that's what you were thinking.

Add:

Estrid, the Masked - She's still great protection for your Enchantments and your commander.

Wild Growth - 1 drop enchantment ramp

New Horizons - Color fixing, ramp, and some pump.

Nature's Lore Rampant Growth Selesnya Signet Simic Signet ETC - Even though they don't fit, they are always great consistent ramp.

Sol Ring - Come on, Really? xD

Mystical Tutor - Grab that board wipe or Approach of the Second Sun

Open the Vaults - cheaper Replenish

Leyline of Anticipation - Enchantment version of Vedalken Orrery

Supreme Verdict - Just a good wipe.

Thoughts:

Land Tax - Might be able to do some cheeky things with Burgeoning and Exploration

One reason why you might not want to go the way im about to suggest is because my Controlling Girlfriend(s) deck does this too. But, feel free to copy me (You always do xD)

Ghostly Prison Propaganda Collective Restraint Sphere of Safety Norn's Annex - No one will be able to attack you.

Aura of Silence - more tax and can destroy something.

Auras:

Totem Armor is strong. If you want to go down that path the precon has some good ones, but look up cards that give totem armor, they aren't bad.

jpsuchecki on DJ Najeela Running It Back

4 weeks ago

First off, you have no Sol Ring.

"This is almost done! I just need a little bit more help with it. I feel that the following cards are superfluous and would like help with changing them out for better cards."

If you're not going tokens I can understand why you would want to get rid of these. Personally, if you already have those cards, I think you should go in that direction because this could be a sick token deck. However, if your set in moving in the current direction, I suggest ways to be more aggressive in combat.Some cheap but decent options are Radiant Destiny, Goblin War Drums, and True Conviction (maybe too much white for you).

A Fellwar Stone and Land Taxwould be awesome for manafixing. Rhystic Study is useful for card draw. Maybe you could consider some lockdown like Collective Restraint.

GormAuslander on Forced Hug

1 month ago

This deck is really nice! Good job! I was able to win on the first time playing it, but with some modification. I ditched 3 basic lands and replaced them with Thespian's Stage, Vesuva, and Maze of Ith. Together, I could remove 3 creatures from combat. Combined with Collective Restraint and Sphere of Safety, it was really hard to hit me, since my opponent had to pay 15 mana per creature. Then I used Torrential Gearhulk to cast Cyclonic Rift from my graveyard, and milled him down with Forced Fruition.

K1ngMars on #1 Say When

1 month ago

Nice deck man! Badass names always get me.

I, as you did, dwelled many times into the realm of Mill in EDH: I hope to be helpful.

I'd suggest you to remove Throne of the God-Pharaoh, since you want to keep your creatures up for defense, and just tap them to mill with Phenax's effect right before the start of your turn (last opponent's end step). Probably you are more concerned on attacking than I do with my deck, but still.

I'd suggest swapping out Blood Reckoning for Marchesa's Decree, since the second one does exactly the same thing plus making you the Monarch. Other such cards that love combat hate are: Propaganda, Silent Arbiter, Riddlekeeper, Collective Restraint (even though it's pricy).

I'll take into consideration some of your cards for my personal mill deck. Feel free to take a look at mine, so that you can get inspired too!

Here it is: "Library.exe has stopped working" [CORE 19 Update]

ownagefactory on Vaevictis Asmadi, the Dire

1 month ago

Something to note. Primal Surge is a may ability. You only repeat if you choose to put the permanent on the battlefield. You can just surge till you hit a combo/protection then stop to help prevent drawdeath or a Cyclonic Rift blowout. I also find Warstorm Surge a great alt-win for primal surge to combat tax (Sphere of Safety or Collective Restraint) based pillowfort strategies.

nmonett1 on U/W Control Approach

1 month ago

I highly suggest running more cards that punish the opponent for doing normal moves like drawing, whilst protecting yourself at the same time. Also, Suggestions: run Nevinyrral's Disk, Curse of Exhaustion, Black Vise, and Collective Restraint, and BTW thanks for running Norn's Annex it makes me happy. I would drop Dreamstone Hedron because it costs six and you 3 mana isn't great for that card draw, especially when you might use a card like preordain. Also, part of control requires that you have the right answers at the right time, so even if you have a lot of answers in your deck, I would suggest adding in some more tutoring (Im not seeing any?) or at least a sensei's divining top.

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