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Domain Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
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Collective Restraint Discussion
1 week ago
Surprised Perplexing Chimera isn't already in this list. Plays well with homeward path.
I think you should also make space for Expedition Map, which can find homeward path or fix your mana. Sylvan Scrying is similar. Elfhame sanctuary is pretty bad, seems like a good swap. Same for scouting trek - I think these are worse than Cultivate/Kodama's Reach.
I know you want to donate phyrexian etchings, but it seems too hard to cast and also super slow.
Collective Restraint could be a good pillow fort piece for you.
2 weeks ago
Still not a fan of pernicious deed, it hurts a lot of the things that you run. I also think that you may have a tad too many sorceries, I'd rather see more instant speed things, so you can react to players instead of using all your mana on your turn and not being able to stop things. Fun fact, Blue is the strongest color in MTG. So I feel like there should be more blue here; Counter magic (Fuel for the Cause is great here) and I can't stress Rhystic Study enough in multiplayer. I'd still suggest a mana fixer such as Prismatic Omen (this is an amazing card with Collective Restraint), Chromatic Lantern, or Joiner Adept to help you get the colors you need when you need them; in fact a card I usually don't like that is great in walkers is Gemstone Array because of all the proliferating. Also since you don't like Inexolerable tide, try Contagion Engine its an amazing card especially here. Side note, I recommend when you get a Rings, make sure to put in a Basalt Monolith as well because it's infinite colorless mana. Last thing, Teferi, Temporal Archmage and Captain Sisay are mandatory here. Recently all planeswalkers got their Super text changed to "Legendary Planeswalker" so Sisay can fetch any planeswalker in your deck at whim, and Teferi allows you to use your planeswalker abilities to react to players AND once every turn on EVERY players turn.
Ok I'm done now. Thanks for listening to me, I appreciate it. All I do is build EDH decks so I've got the typical casual meta down.
3 weeks ago
Cut Simic Nissa, Cut Cursed Garruk, Cut your gideons unless you are playing more of them, Cut all your jace's but unraveler, Cut Lord Of Innistrad, Cut Tezz if you aren't going to play more rocks, Cut Planar Bridge, Cut Pernicous deed, Replace vindicate with Utter End Cut Grim Affliction, Cut Putrefy, Replace Day Of judgement with Wrath of God, and finally cut Steady Progress. Most of these cards your walkers should be replacements for or aren't good in a walker deck.
Also I'm not a huge fan of the Eldrazi titans (blightsteel included) because they are just no fun. Walker decks are powerful and fun.
Cards to add or at least think aboutCounter magic of any kind
- Inexorable Tide
- Collective Restraint
- Doubling Season
- Karmic Justice
- Mirari's Wake
- Oath of Ajani
- Sylvan Library
- Call the Gatewatch
- Elspeth, Sun's Champion
- Freyalise, Llanowar's Fury
- Karn Liberated
- Jace, the Mind Sculptor
- Vedalken Orrery/Leyline of Anticipation
- Ugin, the Spirit Dragon
- Nissa, Vastwood Seer Flip
- Vampiric Tutor
- Crawlspace/Ensnaring Bridge
- Chromatic Lantern/Joiner Adept
If you have any questions about why let me know.
1 month ago
1 month ago
Depending on which angle of control you want to take, I can offer different suggestions.
Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.
From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.
Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.
If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.
For blink abuse, I suggest Deadeye Navigator.
As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.
There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.
1 month ago
Thanks for your comment, ThallionDarkshine!
I really do like the 1cmc of Natural State, and it does hit a lot of the problematic artifacts that I need to take care of. I have considered Deglamer and Unravel the Aether, but I'm not the hugest fan. As for Krosan Grip, most of the things I would need it for I can just counter, and I'm not particularly bothered by somebody cracking a Nevinyrral's Disk or something, as I rarely have much of a board presence.
Collective Restraint is nice, but I find that generally the 2-mana tax from Ghostly Prison and Propaganda is enough to discourage people from attacking me, and I doubt increasing that by 1 mana would change much. Also, eww, that art.
As for Brainstorm, I only really like it when I can count on having a shuffle effect 80% of the time or so, and I don't know if this deck is there yet.
Finally, yes, I will absolutely add a Disallow, I'm just working on acquiring one. Thanks for your suggestions!
1 month ago
Collective Restraint is a nice pillow-fort card that is often works better than Ghostly Prison or Propaganda in a 3-color deck. Brainstorm might be better than one of your sorcery speed cantrips, you have a decent amount of ramp and fetches to shuffle your library. Disallow is an incredibly powerful counterspell, able to shut down powerful abilities as well as spells.