Collective Restraint

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Collective Restraint

Enchantment

Domain — Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Collective Restraint Discussion

Nemesis on Sugar Daddy

3 days ago

Hey, a fellow Nekusar player! I also play this deck fairly casually, so I'll be making some pretty budget addition suggestions:

Ebony Owl Netsuke

Phyresis

Guildgates and other tap lands if you're having trouble with mana.

Lastly, I don't see too much in the way of defense, I think you may be able to take advantage of pillow fort cards ( Collective Restraint ) or board wipes.

carpecanum on Estrid EDH

6 days ago

I'd probably take out Solemnity unless your meta has a lot of counters or infect going on. You have a TON of ramp enchantments as well so i'd feel comfortable going down one or two lands. The Chain Veil will just end up hurting you if you can't pillow fort up.

What is your win-con? If it's creature damage maybe something like Aspect of Mongoose would help your creatures stay alive longer since you only have a few. There is actually a whole cycle of enchantments that return to your hand like that (3 per color i think). Launch and Spirit Loop are the only others that come to mind though.

Collective Restraint could add to your pillow fort cards and the appropriate gods could give you burly creatures (Thasa, Nylea, Heliod etc but they don't cause thing to untap from Estrid's +2 i guess ). The gods are getting kind of pricey though.

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

No worries Jayd0nlink, I'll be glad to help! Also feel free to ask me to clarify on some points if you don't understand. By interaction magic, I mean cards like that either remove stuff from your opponents, denial via counterspells and such, or protection for your permanents.

I would say more denial and protection, cards like Propaganda and Collective Restraint are a waste of a slot when you can bounce there creatures and play them your self :P

Well the first thing is to see what route you want to do, I'm an advocate of helping people tune their deck the way they want it to play like :P

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Hey hkhssweiss, thank you very much for replying, I appreciate your help! You definitely mentioned a few cards that I hadn't heard of before. So, I don't really know what interaction magic means, but I can kinda get the gist from the example cards. Kinda like some counterspell stuff?

However, I do have some ideas over some more stax or protection stuff. Of course I'll add in Aven Mind Censor, but also Cloud Cover for repeatable commander protection. Maybe also Collective Restraint as an added Propaganda affect. A couple other cards I might add are:

Grand Arbiter Augustin IV , Torpor Orb , That one artifact that prevents activated abilities of creatures, and Grand Abolisher .

I definitely need help with things to take out. Thanks again for all your help! I'm typing on mobile so hopefully this makes some kind of sense.

DrkNinja on Budget Oloro Politics

1 month ago

First let me start by saying that if your goal is to win, I think you are missing value... You have 8 cards that require voting and 3 cards that affect your ability to change votes... I think that of those only 4 or 5 cards are worth their weight. I like the concept of the deck, I even built a version of politics matters deck called Politically Motivated. which is themed after House of Cards but it's in Mardu colors. I think you'd be better off cutting the cards that affect the voting outcome and play some pillow fort. Ghostly Prison , Propaganda , Collective Restraint , Glacial Chasm , and Sphere of Safety are all great cards for that purpose. I also think you should play a bit more counter magic, stuff like Arcane Denial so that you tell them no and give them a slap on the ass at the same time! Honestly some spells will resolve and destroy your boardstate so it's worth playing a few. I also think that Path to Exile , Swords to Plowshares , and Anguished Unmaking are pretty relevant to deal with cards that are indestructible.

Also here are some fun political cards I used that you may like.

Also Humility + Forcefield is a great combo for pillow fort I forgot about... and Humility is far better than Overwhelming Splendor.

Lastly Greater Auramancy isn't political but... most of your political tools are enchantments so... you could also add Enchanted Evening for shits and giggles.

hkhssweiss on Budged Estrid Commander

2 months ago

Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.

Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.

You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:

These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.

Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.

For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/

Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.

Hope that helps! I'll probably add in more later on as it depends on the route you go for~

Unlife on I am badly in need ...

2 months ago

I disagree with Vman, I think you could build a fairly competitive mill deck for EDH without it needing to be a cEDH deck. There are a lot of ways to make infinite mana if you want to, but if your are limited by budget, try working a mill shell with a lot of control support. Phenax, God of Deception is definitely the way to go, as it alone makes all your creatures into mill effects. If you run a lot of walls, you could also look at things like Propaganda , Koskun Falls , Crawlspace and Collective Restraint , so yu protect yourself. Black has a lot of wipes, run at least 5-7 of those to keep the board clear, plus the usual suite of counter spells. There's nothing wrong with running a few infinite combos like Hinder / Spell Crumple + Tunnel Vision . The last recommendation is run some effects like Leyline of the Void that cause milled cards to be exiled, as that will keep people running things like eldrazi titans from just reshuffling every few turns.

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Collective Restraint occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%