|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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Radiant Destiny Discussion
1 day ago
You found a good deck. But, if you want to make it better, here's just my thoughts. I'll make a list.
1:Improve the manabase.
Cut some of the colors(down to Abzan).
Cut the cycle lands.
2:Improve the creatures.
3:Add more token generators.
Add more Hidden Stockpile.
4:Improve the Planeswalkers
Add one more Huatli, Radiant Champion.
Maybe add Vraska, Relic Seeker.
5:Improve your token spells.
Add 2 more copies of Sram's Expertise.
Add a playset of Servo Exhibition.
Maybe add Queen's Commission.
Fatal Push is not out of place.
Vraska's Contempt is also pretty useful past turn 4.
Radiant Destiny could be useful.
Fragmentize is useful against Mardu Vehicles.
Hope this is helpful!
2 days ago
razelfark, I'd love to listen to more ideas!!
2 days ago
Interesting deck idea you have going here. I am always a fan of flying pirates and other favorable winds style decks.
My problem with your design is that you really have no need for Radiant Destiny as it just complicates your mana base and slows you down for having too many anthem effects. The card slot would be better off changing some form of board control like Fatal Push, Lightning Strike, or Lookout's Dispersal.
Another card I am not to fond of is Siren Lookout. For a three cost potential 2/3 flier, it is lacking for an aggro deck. I would cut in favor of more Kitesail Freebooter and/or Storm Fleet Aerialist . Reason for the Aerialist is that as a 2 cost for same base stats and is easy enough to make it trigger as a 2/3. It also being that one mana cheaper helps you agress faster by being able to drop more on the board sooner.
As for side deck I always make sure to have Lost Legacy when I play black just because there are enough combo decks being played and/or Second Sun decks. Being able to remove a key card to a combo or a card that just says I win the game (Approach of the Second Sun) on turn 3 is usually going to make things a lot easier.
I have a few more suggestions, but not the time to post atm. If you are interested I will try to post them later.
2 days ago
Looks pretty fun; pirates have always been the runt of the Ixalan tribes so I hope this is successful. Some general thoughts:
- You don't mention it in 'what's not working' so I assume you haven't had issues with it, but the lack of card draw in here does stick out. The whole deck is literally built around evasion, so Curious Obsession seems like a perfect fit.
- Spell Pierce might help with the BW token matchup, as you can hopefully decelerate your board buildup to stop them playing their key token-barfing enchantments on curve and just fly over any weenies they manage to get out. If you want to make them mad you could try Crafty Cutpurse - even dropping it on curve is likely to steal you at least a handful of tokens, which you can then use for blocking what they've already got or speeding up lethal. Then, when they do their big play next turn, you cast Siren's Ruse and REALLY ruin their day :)
- About the manabase - again, disregard this if you're making it work, but I don't think Radiant Destiny deserves to be here. This is already a 3-colour aggro deck, so hitting the land drops you need to curve out is already an issue, and you only have 3 lands that support it. I'd say cut it and strengthen the other colours you're having trouble with.
- Kitesail Freebooter needs to be a maindeck 4-of. Aggressively statted, flies, gives you perfect information AND lets you pinch their key curve topper, combo piece, or boardwipe. What's not to like?
I hope this helped, good luck!
4 days ago
I have a couple suggestions:
Midnight Duelist is a particularly mediocre card. A 1/2 with an irrelevant ability is well behind the curve. Replace this card with Student of Warfare--one of the better one-drops in both knights and white weenies. Generally, I hate Level up cards--most of them are poorly costed, and far too susceptible to removal. Student is an exception--a 3/3 with First Strike for 3 is pretty nice. A 3/3 with First Strike that you can have on turn two is fantastic (turn one: play plains and Student, turn two, play planes, level up student twice).
Suntail Hawk is not a great card--you don't have enough support to justify running it.
Knight of the White Orchid is a strong card, particularly if you are on the draw.
Radiant Destiny is quite mediocre, and you have better lords and other bonuses already. Oketra's Monument is three-mana for little real effect. Yes, it will net you tokens, but most of your creatures do not benefit from its cost reduction. Replace these cards with Path to Exile--probably the best removal spell in Modern.
Knight of Glory's Exalted ability is not particularly useful in a deck that seeks to go wide and swing with a bunch of lord-boosted creatures. Instead consider Leonin Skyhunter--another two drop, in your relevant tribe, with evasion.
1 week ago
1 week ago
Looks great but I have a couple of thoughts:
My initial impression is that Glorifier of Dusk is a better 5 drop than Vanquisher's Banner because it gets you cards right away and also applies pressure. I'll admit that the banner does seem better in a control matchup because it dodges essence scatter and removal.
If you are looking for more incremental gain then I thinkTwilight Prophet beats Vanquisher banner. This also gives you the flexibility of just sitting back and draining your opponent while making horses. The bad news is that she dies. I would recommend fooling around with these over Vanquisher banner though. Also, it doesn't even hit horses! Good Grief!
I think that Adanto Vanguard is so good you should go up to a 4 of. Forces your opponent to have Moment of Craving or a Magma Spray.
I think you can go two Dusk over fumigate. Fumigate is better against straight aggro decks because of the life gain but you already have a settle and the ability to just trade a bunch of creatures and Dawn them back seems great. It's also cheaper and has caked in card advantage.
I like Sanctum Seeker. Gives you great reach an survivability I think it's worth the tax on your mana.
I like Mavren Fein, Dusk Apostle more than I like queen's commision. With your curve you are planning to attack on turn 3 anyway so Mavren is the same thing as queen's commision with additional value later on. The only bad news is that it can get essence scattered I guess but I think it's worth it.
Yahenni, Undying Partisan seems good enough to be a 2 or 3 of. Tough to see where to cut. Could be Radiant Destiny. Just seems so conditional. It's a 3 mana legions lieutenant that requires you already have a board presence. I just think it fails too often to be better than Yahenni.
Interested in your lack of Fatal Push in the main. I don't think it's wrong, just interesting. I suppose you are mostly white anyway and mostly the beatdown anyway. Still good to kill sneks and siphoners though so I'm glad it's in the side.
One more card to consider that I think is underutilized (though not sure if good enough) is Elenda, the Dusk Rose. it's good board wipe insurance and sort of combos with Yahenni. Not sure if it can fit though, the horse plan is probably better.