Radiant Destiny

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Tokens

Radiant Destiny

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Radiant Destiny Discussion

triproberts12 on Pillow Fort Fae Beat Down

3 weeks ago

The one bit of advice I would give is to think of Alela like a slivers deck, in that each enchantment or artifact gives you a 1/1 body with an effect. From there, you can start making some objective decisions about what you want your "slivers" to look like. I've put together a rough draft myself that's a little heavier on the enchantress side, but here are some of the cards on my short list I don't see here:

Anointed Procession - Imagine a 1/1 Sliver for 4 that makes a token whenever you play a sliver. Would definitely make most casual sliver decks.

True Conviction - Hey, it's Bonescythe Sliver and Siphon Sliver in one! You get the idea.

Dictate of Heliod

Military Intelligence

Shared Triumph

Spear of Heliod

Dictate of Erebos

Obelisk of Urd

Leyline of Anticipation

Force of Virtue

Cover of Darkness

Radiant Destiny

Konda's Banner

Leyline of the Meek

Valor in Akros

Commander's Insignia

Crashing Drawbridge

Concerted Effort

Ethereal Absolution

Whip of Erebos

troublinparadise on GW Pioneer Cat

1 month ago

Fun! One quick piece of advice is that since your deck hinges a little bit on Leonin Warleader and Regal Caracal as strong but sort of high-CMC finishers, it might flow a little better if you add some ramp. If you add a playset of something like New Horizons or Weirding Wood , you can benefit from a little pump or card draw as well. As the deck currently stands, I would definitely cut some forests, as you want to make sure you can play your sacred cats on turn 1, and you can prettymuch count Flower / Flourish as a forest.

For adds to consider (I'm aware this is a budget/casual deck...)
Icon of Ancestry
Radiant Destiny are both good team pumps.

Metallic Mimic
Brimaz, King of Oreskos are more expensive but good.

like70bunnies on Alela, Tinker Faerie Extraordinaire

2 months ago

I really like your take on the deck! I Love Alela, as you can do so many different things with her. One thing I'd suggest would be to include more combat-centered enchantments. I see you already have Etchings of the Chosen , which has absolutely overperformed in my test runs. I'd also suggest Intangible Virtue for the anthem and vigilance, as well as Radiant Destiny to really play into the faerie theme.

I'd also recommend Grafdigger's Cage because every deck needs some grave hate, and it's just so strong in this deck.

Finally, you can play Hall of Heliod's Generosity for your enchantment recursion and Academy Ruins for the artifact recursion.

Zerraphon on Holy of holies

2 months ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

jotape42p on Sigarda Humans and Clues

3 months ago

Actually Valor in Akros is good because anytime i create a token with Sigarda, Heron's Grace or any other token based card my creatures all gets +1/+1 with it in battlefield, so like at the 6th turn i could get +3/+3 out of nothing with him.

Though question what card to take off for Radiant Destiny diaushdiaushd, but i'll have it playing.

Joe_Ken_ on Giant Tribal

3 months ago

Eerie Interlude is a piece in the Sunforger toolbox that can help your giants dodge boardwipes.

Radiant Destiny may be good for a +1/+1 and vigilance for all your creatures.

THLombax on Sigarda Humans and Clues

3 months ago

Yeah, it'd be a good sub for Valor in Akros because that card requires you to have a creature ETB to get the +1/+1 where as Radiant Destiny gives it to you no matter what, plus, with the city's blessing, it'll give them vigilance as well. All the while being one cmc cheaper too.

The more you talk about it, the stronger Tamiyo's Journal seems. I may just run it.

Yeah, I'm hard pressed to remove enchantments.

Nicely done! That is funny lol

THLombax on Sigarda Humans and Clues

3 months ago

I like the draw that Vanquisher's Banner gives you but for 5 mana, it's a big investment. I used to run Door of Destinies and Coat of Arms but I found that they just didn't help out as well as one would hope. The perks of Radiant Destiny is once you get the city's blessing, it can't be taken from you.

Champion of the Parish and Mother of Runes are great additions. Can't say enough good things about them.

But your passion for the two artifacts makes me reconsider them and I'll have to give them a second look. Especially having any of the doubling enchantments with Tamiyo's Journal can be solid.

From the Naya commander deck, I'm going to test out Song of the Worldsoul and Growing Ranks and see how they work.

My only concern with my deck is running so many enchantments lol

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Radiant Destiny occurrence in decks from the last year

Standard:

All decks: 0.07%

Commander / EDH:

All decks: 0.01%