|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Radiant Destiny Discussion
6 days ago
I 100% agree with cutting Zealots. I understand it feels bad on T8 when you run out of gas, but there are plenty of other ways to generate Card Advantage without drawing cards. Graveyard Marshal , Midnight Reaper , and Isareth the Awakener come to mind although none of them are "vampires" so prolly not the most optimal fit. Maybe Oathsworn Vampire could fit a similar role... MAYBE
Ill-Gotten Inheritance is an excellent draft card but isn't really constructed playable.
Prison Realm would be an excellent upgrade over Luminous Bonds It takes creatures with passive abilities completely off the board has the added benefit of hitting walkers and the scry can help setup your next draw.
All in all there is only so far you can take a deck like this and I would be careful investing too much cash-ola. The deck seems to be suffering from a bit of an identity crisis.
What store are you doing the FNM thing at? Maybe i could swing by.
1 month ago
1 month ago
I really like your addition of Perilous Voyage , especially now with Amass as a popular mechanic. Zombie token removal and Scry 2 for 2 mana is great.
Thanks for sharing your deck!
2 months ago
Thank you very much, MontaukMonster
I plan on using my 1-drop Duskborne Skymarcher in the beginning, 2-drops Martyr of Dusk or more Duskborne Skymarchers, and saving up enough mana so that I can counterspell with Negate or especially Essence Capture which would give me time to gather more Lands and give +1/+1 to whoever needs it. Then hopefully I will be able to cast, most of all Benalish Marshal , or Radiant Destiny which would be somewhat helpful as long as I still have some Vampires on the field, or Queen's Commission or even Squire's Devotion . As long as I have some 1/1 Vampires with Lifelink, I'll be able to block enemy creatures without trample for some life and more time for Lands. The main problem I have is Mana cost, as most of my cards are 3 and 4 drops: Unbreakable Formation , Sanguine Glorifier , Benalish Marshal , Radiant Destiny , Squire's Devotion , Mavren Fein, Dusk Apostle , Queen's Commission . I'll have to change my deck entirely in order to make a better Azorius Deck as those are my main White Vampire cards to choose from.
2 months ago
I can't advise you on specific cards to add because my set knowledge stops at around 2011.
I ran this against Psychatog and got smashed 100% of the time. A good contemporary standard deck should beat Psychatog.
Your mana curve is horrible. You have a win condition that feels like it wants to be aggressive but it doesn't start building until turn 3. You're missing a 2-drop. What your deck kept wanting to do was turn 1, vampire, turn 2, vampire, turn 3 Radiant Destiny , turn 4 sit on counterspells and combat tricks
You have too much boost for not enough creatures. Time after time, Squire's Devotion kept getting stranded in my hand waiting for a critter to put it on, only to get killed by a Repulse (remember Psychatog was once standard). As a general rule, creature enchantments suck. Unless it's on the order of Rancor don't waste the space.
You have a serious color problem. Picture this: your three drop is Benalish Marshal and your 4-drop is Essence Capture . The only way to pull that off is by skipping an early clock to play a guildgate, which neutralizes the marshal. You want that on turn 3, you're attacking with 5 damage.
You have absolutely no board control. I have always argued in favor of maindecking Disenchant (obviously the variant that's current in this format) based on the observation that decks that tend to win major events tend to do this. That and spot removal for creatures, planeswalkers, and problematic lands is useful.
You're not using blue. Not really, anyway. Divination is poo. The power of a good draw spell is that it's an instant so it gives you something to spend when your opponent fails to walk into your counterspells and it's cheap so it helps you early on to dig for creatures when your opening hand is weak. Think: Impulse For a sorcery draw spell it needs to fill my hand. As for counterspells, yours are just not versatile to be worth it. You're going to end up with a Negate When your opponent kicks a Desolation Angel or an Essence Capture when your opponent throws out a Wrath of God . Or whatever the contemporary version of these events, you get the idea. If you can ramp up your creature assault you might look at something like Remand , Memory Lapse , or some other form of Time Walk often mistaken for counterspells.
If there aren't any good draw/counter spells in this environment or decent tricks like Ray of Command you're probably better of going mono-white.
This concludes my TED talk =)
3 months ago
3 months ago
Hmm I really like the look of Conclave Tribunal and Radiant Destiny . I’m not quite sure what I would pull to fit those in though, maybe 1 copy of Frontline Medic and 1 copy of Brimaz, King of Oreskos ? This deck, when running just right, is pretty fun and mean, but it can be clunky at times as well. In the first 3 turns it doesn’t do to much. I have a hard time putting in lower mana cards for all the good ones I already have yaknow? Honestly I’m not worrying about the sideboard just yet. I only play with my friends and I like to build my sideboard after I’ve bought the deck and played it for awhile with them.
Radiant Destiny occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%