Radiant Destiny


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Radiant Destiny


Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

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Recent Decks

Radiant Destiny Discussion

Alookeva on Ixalan Vampires

1 day ago

I know that Vanquisher's Banner is more costly than Radiant Destiny but I run both in my MTGA standard deck and they do fairly well against a lot of the RDW or Rakdos aggro, and keeps me paced with UW control. Also if you're worried about aggro decks that are faster run Authority of the Consuls cause it's so good.

I'm sure you're building this deck based on your play group but it looks like it's just trying to get out as many dudes as possible. At the very least, I HIGHLY recommend putting in 4x Dusk Legion Zealot. Don't want to run out of gas if you can help it. Speaking of which, put a Arch of Orazca in there to further make sure you stay gassed. You should have no problem getting blessing.

For your Sorcery slots, I would just run two duress if any. If you can swap out the Squire's Devotion for Queen's Commission cause you have plenty of anthem effects.

Nice deck though and it has given me a few further ideas (as I prefer token plays with Anointer Priest and Angel of Sanctions. -Insert evil laugh here- Keep it up!

multimedia on Radiant Elves

1 week ago

Hey Stazeeee thanks for your interest. I've commented at Elves of Dominaria some on Song of Freyalise and how I don't think it's needed with strategies using so many mana Elves. If I was playing a lot of Elves who can't make mana then Song is a much better option. Post rotation is where Song I think will be much better for the tribe.

Walking Ballista is in the sideboard here just like at Elves of Dominaria. I don't like it main deck right now in Standard. I was sideboarding it out too much vs both red aggro and control, but in other matchups it's really good, that's why it's in the sideboard.

Radiant Destiny is one reason I'm considering white with Elves because of the interaction with Marwyn, Rishkar and Shalai. It's also an anthem effect for the tribe which is another good reason to play it. The more ways I can pump my team to combat Chainwhirler the better.

I've added Ajani Unyielding. I've overlooked the power of Ajani with ramp strategies with Elves especially Marwyn. Ajani's +2 can find up to three Elves, Shalai, artifacts, enchantments; he can find Destiny, Cast Out, Seal, Bestiary and Nissa, etc. this is really good. Ajani's -2 is unconditional exile creature removal something that's very nice to have. His -8 is another Shalai effect. He's really underrated...

SoulsSlayerKnight on Strobe Knights

1 week ago

I like your idea and welcome to being a newer player, deck is a bit similar to what I wanted to make before but never got enough knights to do so. As far as I'm seeing in terms of improvements, try not to have to many legendary creatures or legendary enchantments out due to the "legend rule" where only one legendary card is playable at a time otherwise the other one goes to the graveyard if you try playing two of them. Not sure if dominaria changed it much. Abilities from lyra for example are also great for angels but unless you can add on knights to become an angel creature type then thatd'd make her more beneficial. Otherwise not much of a use there

Personally I'd say drop 1 of both lyra and shalai, another card I'd drop off 1 is Arguel's Blood Fast  Flip and 1 Profane Procession  Flip, great cards but legend rule makes it difficult to use them effectively as only one of each is playable. I'd instead add 2 Benalish Marshal cards and 2 Dub for the angels.

If you want to go a step further, you could replace a Golden Demise or two to add 1 or 2 cards of Call the Cavalry will greatly benefit your knights further. Could rid of Shalai, Voice of Plenty to equal 4 Call the Cavalry which adds so many knights. If you can, get a Radiant Destiny card instead of 4 Call the cavalry. That way you'll have 1 radiant destiny, and 3 call the cavalry, which will easily trigger Ascend plus giving Radiant destiny the vigilance, and +1/+1 you'll like having.

Hope I did the math right, something like that. I appreciate helping out with Knight decks since I've longed to make one myself someday because I love knights and all. Hope I helped out a nice bit, thank you :). Any questions or idea's just mention. I'll get back asap.

jubale on Anointed Cat'astrophe

1 week ago

You need the kittens to grow up! Lots of 1's need to become 2's and then become 3's. Regal Caracel is only a start. Squeeze in some Radiant Destiny or Benalish Marshal or Shalai, Voice of Plenty. Not Angel of Invention because you have enough 5-drops already.

ergotoxin on Ixalan Vampires

1 week ago

Thank you, SoulsSlayerKnight, both these cards are definitely on my list, though Radiant Destiny is sold out around here. I'm also not sure if I should add more enchantments, as the deck is already rather enchantment-heavy.

SoulsSlayerKnight on Ixalan Vampires

1 week ago

Love vampire decks here, I read your also trying to go the Lifelink route which in my opinion is just pretty fun and I remember it being very effective in various situations that causes a large loss of life. Here's something I'd definitely recommend and have to question a bit, what do you prefer, Lifelink, tokens with Lifelink, or both? If both I'd recommend getting Mavren Fein, Dusk Apostle up to 3 or 4x depending on your strategy but his ability to create lifelink tokens adds up pretty quickly especially if your able to attack more with creatures like Adanto Vanguard with a way of boosting damages or first strike to win against enemy creatures. In that case out of everything, if you can try getting a Radiant Destiny or more then I'll guarantee you that power from those tokens with lifelink created will rise pretty quickly and gain you not only lots of life, but good defense on the side as well. Only downside to doing so is cards that destroy those higher powered creatures, but when there's a bunch then sacrificing one or so won't be a big deal. Hope some of this helps a bit or something anyway, thanks for your time :)

JoeNathan37 on Edgar Markov

2 weeks ago

Firstly, it doesn’t look like you have enougb discard effects for Falkenrath Gorger to be worth running. It’s a 1 drop which is nice but unless you put more discard effects in here I don’t think it’s worth the card slot.

Also, Door of Destinies may be worth replacing. I’ve used it in my own Edgar Markov deck and yes it can be amazing in the right situation, but for it to do work you have to get it early and you have to have gas once it hits the field. It costs 4 mana and does nothing for you immediately on coming into play and it’s a terrible thing to draw late in the game. I would recommend replacing it with something like Vanquisher's Banner, which immediately helps you and gives you card draw, which decks like this have problems with.

Speaking of card draw, you probably need more of it. While cards like Read the Bones and Skeletal Scrying are nice, they aren’t as good in this deck as something like Champion of Dusk or Twilight Prophet. You already have Phyrexian Arena and Necropotence, which both help immensely, but more card draw is probably necessary.

Another card that’s very good here is Herald's Horn. It makes your vampires cheaper, which is very nice, but in addition to that it also gives you a form of pseudo-card draw.

Some non-vampire creatures that can be incredibly helpful are Purphoros, God of the Forge, Iroas, God of Victory and Athreos, God of Passage. Purphoros and Iroas will most likely not transform into creatures since the deck is heavily black which makes them even more difficult to remove. Purphoros deals 4 damage to all of your opponents every time you play a vampire and Iroas makes attacking almost completely safe, as well as giving your army a form of evasion. Athreos isn’t quite as good as the others, but his ability to return stuff to your hand can be incredibly helpful. Often your opponents either don’t want to or just can’t pay the 3 life to keep your stuff dead so you can just keep bringing it back over and over again. Also, a 5/4 indestructible for 3 mana is definitely not bad.

A couple other cards you might want to consider are Boros Charm for some boardwipe protection and Radiant Destiny as another anthem spell that also gives your creatures vigilance.

These are just some suggestions I had for your deck based on my own experience with Edgar Markov. My deck is Edgar Markov tokens if you’re interested, you may find some other cards you want in there and maybe get some new ideas for your deck.

JoeNathan37 on Markov aggro edh

2 weeks ago

You have a couple anthem type spells in here but there are some others you don’t have that work very well in this deck. You may want to consider Shared Animosity, Radiant Destiny, and Stensia Masquerade as some more options to pump your team.

Similarly, Drana, Liberator of Malakir is very good in this deck. She’s a good 3 drop that can also pump your whole team (including herself) and since she has first strike she can pump up the rest of your team mid-combat step.

You have several sac outlets but you don’t have Indulgent Aristocrat, one of the best sac outlets (and one drops in general) in vampire tribal decks. You have to pay 2 to sac something, yes, but the benefit is more than worth it.

A problem lots of Edgar Markov decks have is card draw. You’ve already got most of the good card draw options for this deck in here, but it might be worth including Necropotence as well. It’s not immediately obvious to some why this card is so good but it draws you ridiculous amounts of cards and is very helpful. Conveniently, since you are doing vampire tribal there is almost always some degree of a lifegain sub-theme to make the life loss from this card negligible, and if not it’s worth it anyway.

Some non-vampire creatures that might also be worth running are Purphoros, God of the Forge, Iroas, God of Victory and Athreos, God of Passage. Purphoros and Iroas won’t usually transform into creatures since the deck is pretty heavily black and so they will be even harder to remove. Purphoros hits your opponents for 4 every time you cast a vampire, which really can add up. Iroas makes attacking safe for you and gives them a form of evasion, which is very helpful. Athreos isn’t quite as good here as the other two, but his ability to bring stuff back to your hand is surprisingly helpful, as often your opponents just don’t want to (or can’t) pay the 3 life.

These are just some suggestions I had based on my own experience with my Edgar Markov deck. My deck is Edgar Markov tokens if you’re interested; you may find some other ideas for your deck in there.

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