Ardent Plea


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn Uncommon

Combos Browse all

Ardent Plea


Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

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Ardent Plea Discussion

Logan89 on Can Ardent Plea cast Research/Development?

2 weeks ago

In this case Ardent Plea will cascade the half referring to "research" from Research/Development?

Because its converted cost is only 2

Logan89 on Can Ardent Plea cast Research/Development?

2 weeks ago

Hi guys, I have a question.

If I play the card Ardent Plea will she cascade Research/Development in the process?

Help please


PickleNutz on Need help with Spirit Deck

3 weeks ago

4x Selfless Spirit 2x Supreme Verdict is a great combo. Selfless can be sacrificed to make your spirits invulnerable and then you can boardwipe your enemy without losing your creatures. Spell Queller, Rattlechains, Geist of Saint Traft, Drogskol Captain, Lingering Souls, Intangible Virtue, Spectral Procession, Path to Exile, Serum Visions, Mana Leak, Spell Pierce, Journey to Nowhere and Ardent Plea are all good for a spirit deck.

The_Squirrel on loopholes

1 month ago

Well I really think you should add 4 Simian Spirit Guide and 4 Elvish Spirit Guide. Yes, you would need two of them in hand to cast your spell t1. BUT, you only need one of them to cast it turn two. They are a better fit than the Dwarven Ruins type lands in my opinion. With those, you have to have one in your hand t1. If your spell is countered or your creature is killed, you're also down a land. The guides are the best colored mana acceleration with CMC greater than two. You could do them and keep 1-3 Geothermal Crevice.

Your mana could be something like this:4 Simian Spirit Guide, 4 Elvish Spirit Guide, 4 Pillar of the Paruns (I'd never heard of this card. It's a great find that's prefect for your deck), 4 Mana Confluence, 4 Gemstone Mine, 4 City of Brass, and 2 Geothermal Crevice

I didn't realize initially how few black cards you have. Unmask wouldn't work. If you don't have that or Force of Will you'd have no protection what so ever, which would be very bad. You want to have at least 14 cards of that color to cast those cards, including the cards themselves.

If you added Shardless Agent and Ardent Plea, you would have 17 blue cards. I would replace the four Omniscience with four Force of Will. Force is expensive, but if you plan on continuing to play legacy, you'll want them anyway. I honestly think you should have 4 Unmask as well. You currently have ... one ... black card. Now you certainly could add 4 Griselbrand. That guy is as good as any to cheat into play. Maybe more Progenitus could work. I don't think he's a great card for you though. You could look into more black fatties.

If you don't go with either of those protection spells. Trinisphere may work.

Sorry for the ridiculously long post.

jonmaior on loopholes

1 month ago

what would you suggest for a new Shardless Agent, Ardent Plea, Violent Outburst landbase?

The_Squirrel on loopholes

1 month ago

Unmask may be a good fit for you. Countermagic will be your biggest problem. You should cosider putting Force of Will in the mainboard as well.

If you can adjust your manabase a bit, Ardent Plea is better than Demonic Dread and Bloodbraid Elf. As it doesn't need a target and only costs 3.

Good luck!

DragonHaiku on 4 Color Cascade Exhume

2 months ago

Too bad Ardent Plea isn't pauper. It's my favorite cascade card.

ExiliusGallant on TL Geist

2 months ago

I do still play TL in my local shop, here Marath and Ezuri are the decks to beat.

I have seen a lot of good decks with GoST and the ones that i seem the best are the auras, the Countermagic one lack protection for GoST to survive the tiny wraths (damage dealers). As for having this deck in a multiplayer enviroment seems hard, it can still perform if there is not that much of enchantment/artifact removal.

As for goodstuff, most of it is just answers, I wouldnt recomend O-ring, cause it takes time. Brainstorm is good as is C Rift, SDT is boring to play, but you can do it if you have one. Ardent Plea is a good card, and the classic aura will help. Going voltron aggro is the best choice with any flying aura

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