|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Uncommon|
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Ardent Plea Discussion
2 weeks ago
3 weeks ago
Heretic_Dragoon The way cascade is written, I cannot cast a 3-drop off of Ardent Plea, it has to be a spell that costs less (Than the cascade spell). Maybe I should put more creature removal in the board, Journey to Nowhere perhaps? I don't know what to take out though. I did initially want to go esper with this list, but having green just makes it so much easier to out value my opponent.
3 months ago
ChubyCryBaby Sry no. The Cascade on Bloodbraid Elf hits a random card with is not what i want to cascade into. I run no cards with a CMC of 2 or less to always hit Living End with my cascade cards. Elf is a good card but not here. I could also run Ardent Plea or Shardless Agent but think the 2 we run are enough.
3 months ago
josesalazar hey there, thought about cathedral too but it might cause some problems since it only produces colorless mana and enters the battle field tapped.
4 months ago
Because its converted cost is only 2
4 months ago
Hi guys, I have a question.
4 months ago
4x Selfless Spirit 2x Supreme Verdict is a great combo. Selfless can be sacrificed to make your spirits invulnerable and then you can boardwipe your enemy without losing your creatures. Spell Queller, Rattlechains, Geist of Saint Traft, Drogskol Captain, Lingering Souls, Intangible Virtue, Spectral Procession, Path to Exile, Serum Visions, Mana Leak, Spell Pierce, Journey to Nowhere and Ardent Plea are all good for a spirit deck.
5 months ago
Well I really think you should add 4 Simian Spirit Guide and 4 Elvish Spirit Guide. Yes, you would need two of them in hand to cast your spell t1. BUT, you only need one of them to cast it turn two. They are a better fit than the Dwarven Ruins type lands in my opinion. With those, you have to have one in your hand t1. If your spell is countered or your creature is killed, you're also down a land. The guides are the best colored mana acceleration with CMC greater than two. You could do them and keep 1-3 Geothermal Crevice.
Your mana could be something like this:4 Simian Spirit Guide, 4 Elvish Spirit Guide, 4 Pillar of the Paruns (I'd never heard of this card. It's a great find that's prefect for your deck), 4 Mana Confluence, 4 Gemstone Mine, 4 City of Brass, and 2 Geothermal Crevice
I didn't realize initially how few black cards you have. Unmask wouldn't work. If you don't have that or Force of Will you'd have no protection what so ever, which would be very bad. You want to have at least 14 cards of that color to cast those cards, including the cards themselves.
If you added Shardless Agent and Ardent Plea, you would have 17 blue cards. I would replace the four Omniscience with four Force of Will. Force is expensive, but if you plan on continuing to play legacy, you'll want them anyway. I honestly think you should have 4 Unmask as well. You currently have ... one ... black card. Now you certainly could add 4 Griselbrand. That guy is as good as any to cheat into play. Maybe more Progenitus could work. I don't think he's a great card for you though. You could look into more black fatties.
If you don't go with either of those protection spells. Trinisphere may work.
Sorry for the ridiculously long post.