Dovin Baan

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Dovin Baan

Planeswalker — Dovin

+1: Until your next turn, up to one target creature gets -3/-0 and it's activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents on their untap step."

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Dovin Baan Discussion

Pieguy396 on Esper Control

5 days ago

Hey there! Sweet deck! As you mentioned in your description, Dovin Baan is a little bit of a strange choice here. While he's one of my favorite pet planeswalkers, I really don't think he has much of a place in Standard. Your opponent can just remove all of the counters from their Walking Ballista in response to it being targeted, and they can activate Bristling Hydra to prevent Dovin's ability from resolving. I know that some other Standard players have had success with Tezzeret the Schemer in Esper Control, have you considered him at all?

landofMordor on The Esper Heart

5 days ago

Dovin Baan might shut down aspects of Elves?? Fumigate would also help. Ummm Trinisphere, Porphyry Nodes, Culling Scales? As for Burn, Kor Firewalker/Dragon's Claw are great options.

Cut those Bontu from the SB. I would also maybe cut the Scarab God, depending on how it performs (seems kinda durdly for Modern, but I haven't played against it yet).

TheInnsanity on Sultai Control for Ixalan

1 week ago

backinajiffy

go for it, let me know what works when you eventually get a list written out.

Changes I would make I've mostly said above, although it would remain to be seen if having fewer counterspells and more varied interaction would work better for the deck. I also have a bias against 3 mana counterspells that don't do anything else, so Disallow may actually be worth playing in the deck.

One thing I don't have the money to play around with currently is playing esper over sultai, as I think having Fumigate and a couple copies of Approach of the Second Sun would help the deck a ton. Dovin Baan seems like a neat fit in this deck too.

Gim on Azorius Winds

1 week ago

I actually haven't tested this deck at all. I'm still working on getting some of the last pieces. I just threw it in since I thought it would be interesting but it will most likely get replaced but I'm not sure with what at the moment. The most logical choice I see at this exact moment is cutting it and mainboarding the Settle the Wreckage and Dovin Baan. I'll probably work on it more this week so I can play it next Friday.

redace10 on Ojutai Control

1 week ago

Seven cuts? We got this.

Dovin Baan, Silence, Deep Analysis, Blue Sun's Zenith, Worn Powerstone, Future Sight, Twincast.

Those would be my recommendations. Other considerations could be Stroke of Genius, Evacuation, or Curse of the Swine. Of those 10 cut 7, and then play test from there to see how the deck plays.

I might be swinging you away from spell-slinging a little, but Ojutai gives repeated card advantage. You can be more selective with draw spells.

IkePetro on Budget U/W Control

1 week ago

Yeah, the modes on Azorius Charm aren't strong enough, agreed.

I wanted to make the deck nearly creatureless, winning with small tokens, so I think Secure the Wastes is a great idea and works with what the deck wants to do.

A couple of Dovin Baan actually sounds like a good idea. At worst he heals for 4 minimum and cycles. Otherwise he draws a couple of cards or stops a creature until he dies.

Also at that point the weird idea of Hostile Desert can go away. I had it in because I thought there was a lack of win conditions, but Secure the Wastes easily is better.

Thanks a ton! Any sideboard recommendations? I stuggle to create a good sideboard sometimes.

BrandonJamesCAC on Budget U/W Control

1 week ago

Hi there,

Azorius Charm doesn't really do enough.

There are good budget cards you could easily replace it with.

Venser, Shaper Savant

Dovin Baan

Negate

And on the pricier side

Remand and Spell Snare

Also, a big put X creature tokens on the field will be good too.

You have the right planeswalkers and your spells are in line with basic setup.

Not enough colored land. Not enough at all.

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