|Commander / EDH||Legal|
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|Kaladesh (KLD)||Mythic Rare|
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Planeswalker — Dovin
+1: Until your next turn, up to one target creature gets -3/-0 and it's activated abilities can't be activated.
-1: You gain 2 life and draw a card.
-7: You get an emblem with "Your opponents can't untap more than two permanents on their untap step."
Latest as Commander
Dovin Baan Discussion
4 weeks ago
Ya for sure she just is awsome looking, but is always the card tjat there is a better option to, i switched her out for Dovin Baan in the deck i had her in, so i understand lol.
1 month ago
Cool shell so far, but I definitely think it needs more mana ramp. Mayeb 4 more sources of your choice of artifact and land ramp, all probably around the 2-3 CMC slot. Since your deck is light on green I'd go the artifacts that tap for colors like Fellwar Stone , Wayfarer's Bauble , Commander's Sphere , Armillary Sphere , Coalition Relic .
Overall I'd look to knock the curve of the deck down a bit. I find decks start to really hum when they are around 3.5 average CMC. With that said, some of the higher cost plane walkers that aren't doing as much work for you might be Tezzeret, Master of the Bridge , Jace, Ingenious Mind-Mage , and Kaya, Bane of the Dead ,
And you can find better board wipes than Decree of Pain . is a tall order.
This deck definitely has all the win cons it needs, just make sure you have the card draw and smooth curve to ensure you get to them consistently.
Looks like fun deck, best of luck!
1 month ago
multimedia, I shall address each card that you have mentioned.
Wanderer's Strike is a removal spell as well as a source of proliferation; it unconditionally exiles any creature and provides additional counters on permanents. I do feel that five mana is a high cost, and it really should have been an instant, but the fact that it provides two effects in one card makes it too useful to remove.
Fuel for the Cause is the same; it is a two-for-one card, so I prefer to keep it.
Grim Affliction can work as a removal spell, which any deck should have.
I will admit that I am having difficulty in deciding which card between Steady Progress and Tezzeret's Gambit to remove, but the fact that the former is an instant means that I shall likely keep it. Drawing two cards is obviously very nice, but the difference between an instant and sorcery can often mean the difference between victory and defeat (which is why I did not replace Grim Affliction with Courage in Crisis ).
I feel that Plasm Capture is too good to not have in any deck that contains blue and green, since it provides essentially free mana.
Privileged Position is too good to not include in any deck that supports its colors, for reasons that should be entirely self-explanatory.
I have True Conviction in every EDH deck of mine that contains white, and, in the case of this deck, it is an excellent combination with Archangel of Thune , since every additional creature shall provide an additional trigger for the angel's ability, and the same is true with Abzan Battle Priest , which is in this deck specifically to combo with the archangel.
Mer-Ek Nightblade should be entirely self-explanatory.
I have Dovin Baan in this deck specifically for his emblem; in fact, six out of the eight planeswalkers in this deck produce emblems, which was a choice that I made very deliberately, and the other two both have abilities that grant +1/+1 counters to all creatures, which was another very deliberate choice.
Out of all the cards that you mentioned, I actually had Thrummingbird in this deck, before I replaced it with Grateful Apparition , but, after considering your words, the redundancy would be nice, so I shall put that card in this deck, again, and I shall likely replace Tezzeret's gambit with it, which shall also allow me to replace Mortify with Utter End .
1 month ago
Even for superfriends Dovin Baan is kinda meh most of The time you just get 1 card and 2 live which isn't worth 4 mana. Gilded Lotus would also be on my chopping board if you lack means to untap a couple of times in your turn,5 mana ramp that is supectable to removal is too risky in my opinion beside it's almost a curvetopper in your deck either take something like Commander's Sphere or Darksteel Ingot or add a land(32 lands seem kinda few). Also I don't think that your deck can really utilise Venser, the Sojourner as you run few creatures.
1 month ago
Rave of Vengeance
Creatures you control with riot have menace.
As long as any player controls a black permanent, all creatures you control gain +1/+0 and have menace.
Whenever a black permanent or an artifact leaves the battlefield, its controller sacrifices another black permanent or artifact.
So, Isperia, Supreme Judge dies and like nobody bats an eye. Her head just sits as someone's Assassin's Trophy in the dirt somewhere and everyone just moves on? I don't think so. Create a card that either depicts the events of Isperia's death, or the aftermath ( Dovin Baan 's rise to power?), or the reaction of the senate or the skywatch. Something Azorius that we didn't get to see in the pre-War of the Spark story.
1 month ago
Credentials: I've been playing superfriends in EDH for years, beginning with an esper SF deck helmed by Oloro, Ageless Ascetic , then adding green with the release of Atraxa, Praetors' Voice . I've played with most of the walkers currently in your deck, either in my own EDH deck or in other formats. In addition, I enjoy building and critiquing EDH decks of all varieties and strive to always be as creative as possible in my builds. These are my suggestions for your cuts:
Aminatou, the Fateshifter doesn't synergize with anything in your deck, and is remarkably underpowered unless she'd built around.
You don't have enough creatures and your deck isn't aggressive enough to care about Angrath, Captain of Chaos , Dovin, Grand Arbiter , Jiang Yanggu , or Serra the Benevolent . None of them help your planeswalker theme. None of them are powerful enough in a vacuum to warrant their inclusion.
You don't have an artifact sideboard for Karn, the Great Creator and you don't care about making things into mostly 1/1 to 3/3 creatures. You have only three artifacts in the deck that become larger than 3/3, and only one that becomes larger than 4/4, and all of your artifacts are better spent being artifacts than being creatures.
Kaya, Bane of the Dead is too expensive for what's basically just removal, and limited to creature removal at that.
Tamiyo, Collector of Tales is a more expensive Eternal Witness , you'll almost never hit with her +1, and her static effect protects you from only two cards that can make you sacrifice planeswalkers (aside from annihilator triggers).
Jace, the Mind Sculptor and Chandra, Torch of Defiance are both very strong in formats that are not EDH. Neither is very strong in EDH, and while Chandra can sometimes sneak in as card draw in mono-red or red-black decks, you've got access to better options. Jace is most of the time a too-expensive brainstorm in this format, and will almost never ult (and if he does... you've won already with any number of other planeswalkers). Neither is worth running in superfriends.
After those, we start getting to the harder cuts - these are walkers that I think could be deserving of a slot in the right circumstances, but that just aren't as powerful as some of the other inclusions you've already got - Dovin Baan is good card draw, but not much else. Ashiok, Dream Render 's lack of repeatability makes him weaker. Sorin Markov is scary, but unless you're getting aggressive... does it really matter what your opponent's life total is? Angrath, the Flame-Chained is neat. He is. He's just not... superfriendsy. He doesn't get more walkers. He doesn't strengthen the walkers you have. He doesn't protect the walkers you have, except from weaker creatures.
That's 14 cuts, brings you to 32. For the last two, pick out the top ten planeswalkers, ten that you'd never even consider cutting, and set them aside. Then look at the remaining 22, and pick out five more that you definitely want to keep, and set them aside. Then forget that you have those 15, and pretend the 17 in front of you are all you've got, and build the most powerful 15-walker set you can.
Final thoughts; your infinite combo idea is cool. But does it belong in this deck? Most superfriends decks are focused in one direction - getting out and using planeswalkers. Adding in a secondary combo will not make your deck stronger - just less focused. If you want combos to finish the game, you've already got The Chain Veil + Rings of Brighthearth + Tezzeret the Seeker + Mana Vault for infinite planeswalker activations (and infinite mana if you've got another mana rock in play). Add in Gilded Lotus for more consistency, and you're good to go.
1 month ago
In general, my feedback is that you have too many one-shot lifegain effects for small amounts (1-3 life). These don't do enough - you have to have multiple other cards on board before they really help you/hurt others.
Cards to cut:
- Angel of Mercy - Angel of the Dawn - Angel of the God-Pharaoh - Seraph of the Suns - Serra Angel - Urgoros, the Empty One - Vampire Sovereign - Dark Ritual - Healing Grace - Fountain of Renewal - Manalith - Prowler's Helm - Behind the Scenes - Ill-Gotten Inheritance - Trespasser's Curse - Dovin Baan
A few cards to think about adding:
Last, I'll just note that Oloro is already not a beloved commander, and you're playing a lot of counter magic. You might want to think about inserting some W/U pillowfort, cause everyone is going to be coming for you.
3 months ago
Dovin Baan occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%