Dovin Baan


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Dovin Baan

Planeswalker — Dovin

+1: Until your next turn, up to one target creature gets -3/-0 and it's activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents on their untap step."

Price & Acquistion Set Price Alerts



Recent Decks

Dovin Baan Discussion

SP3CTR3_chelts on Mill Me Harder Daddy

5 days ago

Came for the title stayed for the deck :P I like the deck, I have been thinking of making a standard mill as it is becoming possible again and I am delighted people are branching out from sole blue. I would suggest Scavenger Grounds for a sideboard (probably not main board in two colours) it is a desert to help your mill and it deny the yard for people who profit from your milling (GPG ect). TBH I was surprised I did not see Baral, Chief of Compliance in your list. Making things cheaper is lovely and he will actually give you draw with the counterspells you are running. He is also not to bad at keeping some aggro at bay (1/3 for 2) Also if you are already in white Dovin Baan could be very good. He reduces creatures, prevents activated abilities, draws cards and if you get his alt (not likely) brilliant control whilst you mill away their will to play magic. I also understand that he is a planeswalker who rotates out in autumn so you might not want to commit to him.

TypicalTimmy on Card creation challenge

2 weeks ago

Only one left is Orzhova. So, guess that's what I'm doing.

Pride of Bolas

Legendary Creature - Wurm Horror Zombie (Mythic)

When Pride of Bolas enters the battlefield, destroy all non-Desert lands. Each opponent loses life equal to the number of lands they controlled that were destroyed in this way and you gain that much life.

You may cast Pride of Bolas from your graveyard if you sacrifice two creatures in addition to paying it's mana cost.


Well that's certainly a thing that should have existed in the Hour of Devastation set.

Let's assume for a moment that Dovin Baan, Saheeli Rai, and Jhoira paired up to create an artifact so powerful that it could single-handily take down Bolas.

To quickly brush up:

  • Dovin's unique ability stems from his ability to analyze every imperfection and flaw of every system, mechanical or biological, to know exactly how and when it will fail.
  • Saheeli can transmute metal into any other metal she wants and has complete shaping skills over it.
  • Jhoira, well, she's just a super genius inventor

So these three pair up to make an artifact that can easily take down Bolas.

What is that artifact?

AkromaPhage6 on U/W CONTROL

2 weeks ago

I don't know what your budget is, and everyone's is different. But here is some options: Opt is cheap early game filtering. Serum Visions is the best cantrip in modern and worth looking at. Path to Exile is the best white removal in modern, but may be too pricey. Condemn is a cheaper alternative and you really don't care about life, but the creature has to be attacking. To help you buy time adding Wall of Omens can be useful and replaces itself. Jace, Architect of Thought is a useful planeswalker that is probably overall stronger than Dovin Baan. Day of Judgment is can be cast a turn earlier than Fumigate.

RexStrangelove on "Fun." .... What a frivolity!

4 weeks ago

I played a very similar Atraxa build for like 2 years until my friends stopped calling me. I like everything you've got going, Bear Umbra in particular is a nice touch that never occurred to me.

My only thought would be that Dovin Baan is flavorful and fits the theme but doesn't really accomplish a whole lot. I had him in a bunch of my original decklists and he never really won me the game. I think you'll see better results replacing him with Parallax Wave or Parallax Tide--Wave is technically better, but the Tide has the potential to set people back so far that several of my buddies have immediately scooped to it in 1v1...and it sounds like demoralization is a serious priority of yours.

I see you already have Tangle Wire so I don't need to tell you how broken Atraxa gets with Fading effects. Much respect, keep up the good work!

landofMordor on Oloro Historic "Tribal" (For Sale/Trade)

1 month ago

jordybear2002, sorry to be slow in getting back to you! (A friend irl wanted the deck and changed their mind.) I hope you're still interested, friend!

Paypal is great! PM me to set up S&H and payment details.

There have been two changes to the decklist since we last spoke: -1 Dovin Baan, -1 Deadeye Navigator. I still think you're getting a great price on this deck, though, considering it will come with free shipping, 100 sleeves, and a deckbox.

By the way, I noticed a post of yours awhile ago about looking for a new Commander, and I think Oloro is a great choice (: I might be biased, but he's perfect to slip under the radar until he's ready to annihilate somebody from out of nowhere. (I challenge you, as the new owner of this deck, to win a game by using Cradle of Vitality to put 50 +1/+1 counters on a Goat token.)

kjofficemagic on Jeskai VS U/W Decisions Decisions...

1 month ago

Man thanks for reminding me. I almost forgot JTMS. My wallet can deal with the rest of the walkers. 2 offs of JTMS will probably be my last piece to pick up as well, next to Celestial Colonnade. Good thing I already have a pair of Search for Azcanta  Flip. I'd like to know your inputs in this. For starters I was planning to run 1 of each of those 2 Gideons, Elspeth, Sun's Champion, and a Dovin Baan? I remember losing to this build before, but it didn't have the Gideon Jura and Gideon of the Trials is not yet available during that time.

BMHKain on

1 month ago
  1. Teferi, Timebender
  2. Narset Transcendent (After Lethal Vapors was dropped, there was no reason f her to return.
  3. Nissa, Voice of Zendikar (Actually, Maybe I should've kept her; she creates durdles; & buffs them.)
  4. Nissa, Vital Force (I am now believing one Nissa should be in; & it's not this one.)
  5. Jace, the Mind Sculptor (How much better is he to Jace, Unraveler of Secrets? the latter has card draw, and is one of the only things that can stop stuff like Krosan Grip.
  6. Angrath, the Flame-Chained (This was a tossup for me; he deals damage, but there's stuff that can exile better. Karn Liberated?
  7. Dovin Baan (Just not nearly close enough to keep. I mean, what if someone else has a Paradox Engine as well? Emblem = Suck.)
  8. Liliana Vess (I think I might have made a mistake when removing this. She can discard an opponent to 0 at best, go for a Demonic Tutor effect for -2, and can bring back an entire grave's worth of enemy creatures... I wonder what to replace with..)

That's all I can remember. I'll probably put back two of the eight, resuming mu progress...


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