Dovin Baan

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Dovin Baan

Planeswalker — Dovin

+1: Until your next turn, up to one target creature gets -3/-0 and it's activated abilities can't be activated.

-1: You gain 2 life and draw a card.

-7: You get an emblem with "Your opponents can't untap more than two permanents on their untap step."

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Dovin Baan Discussion

DemonDragonJ on How do Stoic Angel and ...

1 month ago

If a player controls a Stoic Angel and then activates Dovin Baan's third ability, how many permanents and what type of permanents will their opponents be able to untap during their untap steps?

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

1 month ago

(JSYK, I had a minor Blackout so I couldn't respond earlier. Sorry... :/)

@griffstick: I appreciate your suggestions about this, but I was asking about what cuts I should do to get to 100? Oh, & I'll add Contagion Engine & Inexorable Tide. Even though both things are considered "Win-More" to many. I already have quite some engine anyway; although you are still, regardless, tempting me into that Plaguemaw Beast... XP

BTW, just looked up Smh. Either you're right about a mass Discard deck w/ Tibalt running either Olivia, Mobilized for War, or Malfegor, & I'm as Ambitious as I already know; moreso even now, or the fact I'm running would mean something regarding the 4 words; all Keywords. Well, I'm sorry about such a notion, but there probably is worse out there anyway; Hint: Eldrazi Displacer + Riftsweeper. & the deck isn't even .

But I digress.

This means I have 3 to add, but I added the following anyway:

Djeru, With Eyes Open

Thalia's Lancers

Ajani Vengeant

Ral, Caller of Storms

Angrath, the Flame-Chained

Dovin Baan

Liliana, the Necromancer

Garruk Wildspeaker

Jace, the Living Guildpact

Jace, Unraveler of Secrets

Samut, the Tested

Tezzeret, Artifice Master

& some permanent that can also copy Activated Abilities (Since Rowan Kenrith is getting the red light despite Ensnaring Bridge, Meekstone, & even Dueling Grounds...)

(wait...)

Would Tawnos, Urza's Apprentice apply? I could activate his ability to copy Rings of Brighthearth to add an additional activation. Does this work that way? If so, I have 4 cards in addition to cut. What walkers should I cut? I guess Dovin Baan has negligible abilities... So, which to cut to 100? & thanks, griffstick. I'll use at least 3 of what you suggested... :D

BMHKain on Which Walker alts to add?

1 month ago


Sliver Queen, Spark Harvesting Hive Mind

Commander / EDH* BMHKain

SCORE: 1 | 9 COMMENTS | 95 VIEWS


Since I can't seem to try & contact someone, I'll just state I'm planning to update my Superfriends Deck. However, I actually have a slightly differing path this time:

Some Planeswalkers' will be replaced w/ a card of similar Loyalty Ability...

Elspeth, Knight-Errant -> Avacyn, Angel of Hope

Rowan Kenrith/Daretti, Ingenious Iconoclast -> ??? (I'll leave you to decide...)

Dovin Baan = A one sided Static Orb

Ajani Vengeant = A copyable Armageddon

Samut, the Tested

Jace, the Living Guildpact = Day's Undoing on an enemy turn/Temporal Cascade entwined.

Jace, Unraveler of Secrets = "A Banned Card"

Angrath, the Flame-Chained for Graveyard Abuse.

Liliana Vess = Vampiric Tutor w/o life cost, etc.

Garruk Wildspeaker

Liliana, the Necromancer = quite some decent stuff!)

Ral, Caller of Storms = Card Advantage, & then some...

Tezzeret, Artifice Master = Tokens that fly, & a built in Planar Bridge.

Other stuff:

Djeru, With Eyes Open = it tutors for walkers!

Thalia's Lancers = Search for any Legendary!

There are several others I'll mention later on. I'd like some opinions about these. & yes, I'd like a card that can copy a card twice for stuff like this.

Also, just so I don't depend on Ultimates alone, I'd like some suggestions for Planeswalkers Combo utilizing Loyalty abilities; and no, using The Chain Veil doesn't count... Good luck! :) & I'll be updating my other decks as well if anyone cares...

ZendikariWol on f.r.i.e.n.d.s *S6:E3*

1 month ago

Oh! Also Liliana Vess seems not very good; though the ult is a game winner, the +1 is really weak. The same is true for Vraska the Unseen and Dovin Baan. Captain Sisay is probably a better tutor than Djeru, With Eyes Open, though it doesn't soften hits and its body is a little smaller.

budlaorf on The Government Can!

2 months ago

Joker207755- I used to have Dovin Baan in an earlier version of this deck. I may try and add him back in over Second Chance. Thanks for the suggestion!

Joker207755 on The Government Can!

2 months ago

Dovin Baan might just be fun with venser in this deck. Every time I use venser I always add his buddy baan lol

dbpunk on Guilds of Ravnica and Agents ...

3 months ago

Honestly I think it's gonna be a two guilds of each color for each side, because WOTC tends to like some unity in their sets. So right now, we have really to show for it, but by the end it should be

My guess is it's gonna be Azorius, Orzhov and Gruul to round it out.

Azorius is going to lose their leader soon due to Vraska's Contempt and Bolas' desire to cause chaos through out Ravnica, so my guess is that someone like Dovin Baan or another similar planeswalker can swoop in and take over. Especially since they're the lawkeepers, Nicol Bolas' will probably need to put his puppet in place there before anything else. With them, it becomes , meaning Simic is out of the running since they're the only other available blue guild.

The next guild is probably Orzhov. We already have seen Kaya, Ghost Assassin appear in some art and packaging. She's an assassin most likely hired by Teysa, Orzhov Scion to kill Obzedat, Ghost Council. Which leaves her the perfect opportunity to gain control of the Orzhov and thus cause more chaos by disrupting all trade on Ravnica. So that makes it and also takes Rakdos out of the running, since there aren't really many guilds left.

So now that Rakdos and Simic are out of the way, guess who's left? Gruul. And Gruul is probably the easiest for Nicol Bolas to control. He just sends a guy who can unify them in rampages and they're under his control. And that seals it to be two guilds of each color. Not to mention, they have a planeswalker of their own who might be in Bolas' pocket: Domri Rade.

But... This kind of idea also works from a more logical perspective. Each of the guilds that Bolas grabs a) serves a purpose to destabilizing the city and b) don't rely on some form of loyalty as much as the other guilds.

Golgari: The Golgari Swarm essentially operates on a caste system in both Ravnican culture and within their own guild. Unlike other guilds. And unlike other guilds with caste systems, their caste system is newly in place with the lowest classes being found there just recently. This makes Bolas' promise of power to their guild too good to be true. However, they also have some of the most powerful assassins, which is critical to causing havoc amongst the guilds. Their knowledge of the undercity also allows them to become better spies for Bolas.

Izzet: From what we've learned, Bolas needs tech to bring his varying artifacts and armies to Ravnica to enact his plan. The only guild capable of that is the Izzet. The Izzet also are fairly easy to convince, since their primary concern is the research they're doing, not who it's for.

Azorius: As Isperia is dead, they have a power vacuum, which easily could let Bolas in. As well, Bolas probably realizes that their only interest is enforcing and control of the law, not actually caring what the law is. As long as they enforce it, the law could be anything.

Orzhov: Unlike the Selesnya, the Orzhova church isn't so much a religion as a business. So as long as theyre making money, they don't care who's actually leading it. Also, Bolas knows he needs them to cause havoc and prevent the other guilds from having funding to enact his plans.

Gruul: The Gruul only care that the strongest are leading them. Therefore, as long as Bolas' planeswalker is extremely strong, hell have a fair amount of control. Not only that, but their contempt for Ravnica as a city enables him to easily have them cause the chaos he desires. Especially as the most destructive of all the guilds.

Thank you for coming to my Ted Talk

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