|Commander / EDH||Legal|
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|War of the Spark (WAR)||Mythic Rare|
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Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Finale of Revelation Discussion
1 week ago
Could definitely look at more X spells as an option.
Just a few ideas
2 weeks ago
Here are some of the newer-released cards that I've added to my Mizzix deck (Note, I did not buy the precon, I built mine from scratch).
1 month ago
Hello, I saw the infinite mana outlets and was wondering if there would be a spot for an X cost draw spell like Blue Sun's Zenith , Finale of Revelation , Stroke of Genius , or Gadwick, the Wizened as another way to draw to a win-con or maybe draw an opponent out of the game.
1 month ago
Hey, saw your forum topic asking for help.
If you're trying to ramp into Syr then consider adding more Maraleaf Pixie ? Go with 4x Pixie to give you a better chance of playing turn two ramp. Growth Spiral is a two drop that draws a card and you can put a land onto the battlefield if you have one in your hand which can be ramp.
Gadwick, the Wizened is another budget creature to use ramp with who can draw cards, a lot of them depending on how much ramp you can make. Chemister's Insight is draw and jumpstart lets you discard a card from your hand such as a land to cast it again from your graveyard.
Incubation / Incongruity is a split card Simic spell. Incubation can help to find Syr, digging five cards deep from the top of the library is nice and Incongruity is a creature removal spell that exiles. With Syr the affect of no maximum hand size is helpful to keep her power high. Most of the no max hand size cards are budget options such as Reliquary Tower , The Magic Mirror and Finale of Revelation , but they may be outside the budget here. Folio of Fancies is not and it gives you this affect, but is the worst of the options.
Flying creatures Spectral Sailor and Faerie Vandal have good interaction since Sailor's ability can be repeatable. It draws a card which puts a counter on Vandal. Can do this interaction each turn for four mana.
1 month ago
You've got 7 ways to draw cards and they are Endbringer , Kozilek, Butcher of Truth , Kozilek, the Great Distortion , Vilis, Broker of Blood , Rhystic Study , Cryptic Command , and Finale of Revelation . 1 of which is reliable and/or good, Vilis. There is no value from Kydele, and you're just gonna have to hard cast some of the big spells. So add more card draw, but repeatable card draw too. Things like Arcanis the Omnipotent , Staff of Nin , or even Tower of Fortunes can all be used. Tower's not so good though, because it doesn't pay for itself
2 months ago
Looks good! You might like these: Treasure Mage , Colfenor's Urn , Cauldron of Souls , Spark Double , Pentad Prism , Mimic Vat , Finale of Revelation , Thopter Spy Network , Brass's Bounty , Spell Swindle , Sharding Sphinx , Indomitable Creativity , Loyal Apprentice , Mirrorworks , Trading Post
2 months ago
Hey MrBoombastic thanks for the feedback!
Taking on board what you've said here's what I'm thinking:
- Bin off the Folio of Fancies and Narset, Parter of Veils combo (maybe put Narset in the side cause she does some helpful stuff).
- Put Syr Elenora, the Discerning into the main board.
- Move the Finale of Revelation into the side.
- Add in some more low CMC creatures to the main, I'm thinking like: Spectral Sailor , Brineborn Cutthroat or Faerie Vandal
- Remove Vantress Gargoyle
- Find a way to get some creature interaction in there, thinkning along the lines of Unsummon or Callous Dismissal .
Love to hear some thoughts!
3 months ago
So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!
Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .
For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.
Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!
For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .
I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!
We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.
For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !
For Artifacts, I see the signets, I don't typically run the
and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED
basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like
, which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow).
is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!
Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.
Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!
Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!
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