|Commander / EDH||Legal|
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|Commander 2018 (C18)||Mythic Rare|
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Estrid, the Masked
Legendary Planeswalker — Estrid
+2: Untap each enchanted permanent you control.
-1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and token armor.
-7: Put the top seven cards of your library into your graveyard. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
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Estrid, the Masked Discussion
1 day ago
Sacred Mesa gives me enough reason to add back in Fertile Ground. I’m already running Wild Growth. I’ve run all the above mentioned enchant land cards you’ve listed in previous builds of this deck and was never satisfied, even when Estrid, the Masked was the commander. Exploration and Burgeoning offer more towards ramp with inclusion of draw and Land Tax.
I’m already running Satyr Enchanter, Eidolon of Blossoms, Argothian Enchantress, Enchantress's Presence, Mystic Remora, and Sylvan Library, not to mention my Commander is a guaranteed turn 2-3 drop. Also, I can always tutor my enchantress pieces in multiple ways. Inclusion of two additional enchantress cards with double mana costs is not as good as you think.
Aurification and Dissipation Field are actually worthless pillowfort choices as Commander damage or an all out assault can still kill you when up and opponents have possiblility to reobtain their creatures. Taxing effects are often more effective to discourage assaults as well as being cheaper to cast. Elephant Grass is listed on my maybe list, but is not prime choice due to cumulative upkeep and gives no card draw unlike Mystic Remora.
Overall my deck shuts down opponents very effectively so they can’t interact with me, but I can still touch them. Either opponents die to combat damage, Commander damage, or scoop due to lack of ability. I do like that Sacred Mesa that you mentioned.
4 weeks ago
WhirlXbow My personal favorites are:
1 month ago
thank you for some cards suggestions, specially Aurification.
About ramp enchant aura spells cards are actually not very useful, even though it helps in the ramps. they could not help to protect Estrid, the Masked.
I NEED MORE CREATURES!!!!!
1 month ago
Hey, looks good.
Consider adding Estrid, the Masked? Her +2 ability is great with the enchant land enchantments (untap them to make more mana per turn) and her -1 makes an enchantment mask which can pump Tuvasa or protect Tuvasa if you mask her. As long as you have counters on Estrid you can make a mask. This can add up very fast because each mask is itself an enchantment. A mask can go on any permanent this can also help to protect your enchantresses.
Consider Overgrowth? It's one of the powerful enchant land enchantments because it can make three mana when the enchanted land is tapped. You make any color of mana that the land can produce and then because of Overgrowth's ability you also make an additional two green mana. Trace of Abundance is a good card, but unfortunately you can can't play it in this deck. The color identity of your Commander is only Bant (green, white and blue). Trace is red, the hybrid mana symbol makes it a red card, a white card and it's also a green card. Can't play red cards with a Bant Commander.
Consider Mystic Remora? Remora is a very good enchantment in Commander, it's a one drop and it's upkeep cost is easier to pay for you with the enchanted lands. additional mana is a lot of mana your opponent's will have to add if they don't want you to draw card when they a cast a noncreature spell. Your opponents will most likely ignore this thus you're drawing cards simply by letting your opponents play the game.
Good luck with your deck.
1 month ago
Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw
Enchantments and Auras
There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).
Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.
I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.
Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.
Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.
I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.
You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.
Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]
1 month ago
What would your competitive Estrid, the Masked look like? What tier do you think she would be in?
1 month ago
Raesak While her ability does help break a stax lock, the easiest comparable commander would be Teferi, Temporal Archmage. With a -1 ability that can generate more mana than Estrid, the Masked's can when put into a normal deck not built around the commander, and card draw capabilities included, it is a clear winner, especially when considering it has much better combo. Bant colors and a lower cmc are all that Estrid, the Masked has, and I do not think that is enough to easily justify it in a better tier than tier 2.5. If it gets placed in tier 3 however, I will not be surprised.
1 month ago
Thanks, I wanted to have a good plan B and C that didn't detract from my main engine (playing enchantments to proc enchantress effects) and having those enchantments immediately impact the board state or make it harder for my opponents to interact with my board. I still see your point where it could end up not having the right tool for a specific situation can put me in a tough spot so I made some adjustments based on your suggestions.
I was considering Stasis prior and chose not to include it in the initial list because I wasn't really sure what I wanted to cut. Kismet is also something I considered but with Blind Obedience, Thalia, Heretic Cathar, Energy Flux, & Stasis it just seems like overkill at the 4-drop spot where there is a lot of competition for that spot in Abundance, Estrid, the Masked, The Chain Veil, Garruk Wildspeaker, Eidolon of Blossoms, et al. The artifacts I thought about but it becomes a little tricky with Energy Flux, being easier to get rid of, and not being an enchantment so my enchantress effects don't trigger. Also I am a little wary about playing cards that make my non-creature spells more expensive because I only play 14 creatures now.
I have considered Gift of Paradise, Verdant Haven, and Unbridled Growth but I prefer the enchant land cards that add additional mana to my mana pool rather than give my land a new line of text. So I basically went with the ones with better effects in Abundant Growth, Weirding Wood, and Dawn's Reflection because it gives me a slightly better mana exchange than the ones you mentioned. Verdant Haven was a little difficult of a decision because Dawn's Reflection is 1 mana more but it gives 2 mana of any color in addition to whatever your land taps for as opposed to 1 so I figured it was a little better on the conversion rate so it ended up making the cut. Although I am still considering it.