Archetype of Courage

Archetype of Courage

Enchantment Creature — Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

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Trade

Have (0)
Want (3) Eliminioa , hk403 , Tsal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Archetype of Courage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Archetype of Courage Discussion

KayneMarco on Rhys the Redeemed

3 weeks ago

These are the cards I would add:

  • Glare of Subdual: with how many creatures your deck will be producing you’ll have all you need to shut down your opponents attack phases.
  • Trostani, Selesnya's Voice: every creature that comes into play on your side equals life gain for you.
  • Doubling Season: obvious reason
  • Archetype of Courage: combined with your Ohran Frostfang is instant death to all creatures that block yours and yours never even take damage.
  • Land Tax: with the low amount of mana sources you have this could you from being mana screwed in the early to mid game.

The cards I would take out to make room for them if you use them all are:

  • Cathars' Crusade: reason being on this one is it is extremely difficult to keep track of the amount of counters because of the crazy amount of creatures you have. I’ve seen it happen in a Ghave deck. Person spent about a half hr sorting out all the counters in one turn. You could keep all your tokens as 1/1s and have more than enough to swing wide and one shot the table.
  • Emmara, Soul of the Accord: between the high cmc and the fact that if some of your creatures die because of damage you’ll be replacing them anyways is the reason I’ld take her out.
  • Mana Tithe: not exactly the most useful counterspell. If you must have a counterspell I’ll suggest Rebuff the Wicked. Far superior to the tithe.
  • Throne of the God-Pharaoh: no special reason really
  • Collective Unconscious: looks to me like you have quite a bit of card draw even without this one.

Ninokun on Champion of the Parish Tribal

3 weeks ago

How about Archetype of Courage? And also, maybe Honor of the Pure is redundant. Try a third copy of Always Watching better?

Anyway, nice deck!

anubis1ra1 on Lokotor's Cube

3 weeks ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

Joe_Ken_ on Defend the Queen

2 months ago

I find giving Marchesa first strike makes her a very good attacker/blocker so Archetype of Courage will give your board first strike and keep your opponents from getting it.

Sphere of Safety is one of the best pillow fort enchantments you can have in a deck if you decide to dip into that at all.

Authority of the Consuls is a good card to make opponent's stuff enter in tapped and gain you life.

Sunforger can always be fun especially if you have a lot of instants spells in the deck. Boros Charm also goes really good with it to protect yourself from a board wipe.

Lemky24 on Iroas Swings

2 months ago

Cards I would consider removing:

Mob Rule In my opinion it is either a Win More or a for sure counter at the table

Cathars' Crusade good card but a little to late to the game for the deck, maybe with more token generation.

Pariah's Shield Awesome card and it can save your butt, I think more offence is needed instead of defence though.

Intrepid Hero A hugely under rated card, it would be on the maybe list. I love it but you need more ramp and have an good amount of removal.

Herald of War by the time this comes out you should either be running hard and strong or recovering from a devastating blow. In either case I would not want to draw this.

Boros Reckoner really good card but you lose a lot of value since damage is prevented from Iroas, God of Victory

Archetype of Courage Un-needed, if all your creatures prevent damage and have menace then it makes first strike irrelevant.

Avacyn, Angel of Hope Very good card, but very costly, you could easily do this with Odric, Lunarch Marshal instead.

Here is a list of cards I would consider:

Mountain Add in one more land, I would be at minimum run 35 lands

Thran Dynamo I would strongly consider one more mana rock

Skyknight Vanguard A low cost flyer that adds bodies

Brimaz, King of Oreskos A very good card that can add a ton of guys to the field.

Gisela, Blade of Goldnight This card is a serious threat as soon as it hit the table, it does come with a high mana cost though.

Legion Warboss Good attacker that adds bodies

Krenko, Tin Street Kingpin Another guy who gets more guys on the field

Purphoros, God of the Forge Auto include for sure, turns every one of your 30 creatures into 2 damage and he gets out of control with tokens entering.

Combat Celebrant a wonderful card to pair with prevent damage and just think of having Aurelia, the Warleader

Leonin Warleader A solid attacker that adds lifelink guys

Chance for Glory A risky card but sometimes you just need that one more turn. You can also tutor it with Sunforger

Embercleave An 8/5 with Double Strike, Trample, Indestructible and Menace.... enough said

shaftdiggity on Alela's Divine Procession

3 months ago

Dictate of Heliod is a good option, Archetype of Courage is an enchantment that gives all your guys first strike. Hour of Reckoning can be a near one-sided board wipe and Martyr's Bond can be cool.

Dark_Paladin on How can I improve my ...

4 months ago

couple of recommendation here: Your playing white, Smothering Tithe will win you games outright due to mana advantage. Elesh Norn, Grand Cenobite absolutely destroys board states and lets you push through. Archetype of Courage if going to make your deathtouchers insanely efficient on the board

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