Archetype of Courage

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods Uncommon

Combos Browse all

Archetype of Courage

Enchantment Creature — Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

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Archetype of Courage Discussion

Mandalorian on Mono-White Soldiers

1 day ago

I'm not sure Archetype of Courage is necessary in a deck that has 4 Field Marshals and has 8 other creatures that naturally have first strike anyways.

Some cards to look at if you havnt thought of them yet:

Boros Elite

Elite Vanguard

Kytheon, Hero of Akros

Perpetual on Arcades Games *$50 Budget Enchantress*

6 days ago

When I see an 8CMC card like Sandwurm Convergence, my first thoughts are to compare it to borderline win cons like Insurrection or an overloaded Cyclonic Rift. The Convergence is not going to give you that kind of power, so I would cut it. There are plenty of cards in your maybeboard you could swap in, or maybe you could go for Archetype of Courage, Archetype of Imagination, or (following the advice of gonki regarding Vigilance) Oathsworn Giant.

FadingLight on Boros Aggro - Competitive Humans & Tokens

1 week ago

Oloro_Magic

  • Questions

Would it have helped out to have Cavern of Souls, Archetype of Aggression, Anointed Procession or Archetype of Courage?

What cards gave the most value, and what cards pulled through right when you needed them. Besides Mikokoro, Center of the Sea were there any other dead cards?

  • UB Turns

Sounds like the deck was stalled due to counters and cards designed to tap down. I don't have an answer to Thing in the Ice  Flip, so I would hold Eerie Interlude to avoid the bounce or try and remove it with Path to Exile I would get Grand Abolisher here as well.

  • Death and Taxes

I'm not sure what this deck does, but it sounds like its a controlling deck. Not only that, but a deck I didn't have answers to. Maybe Torpor Orb if its "taxing" when entering? Could you explain this deck a little for me?

  • Titan Shift

I'm not sure what this deck is supposed to do either, could you explain this because I've never heard of this archetype. However, sounded like it is combo oriented? The deck had a faster clock and just won. However assuming you brought in Path to Exile, would Lightning Bolt have worked better for you?

Sounds like it helped to have Aurelia, the Warleader in the side, I will keep her now.

  • Grixis Shadow

I don't believe that this has splash white, so I would play Grand Abolisher and Authority of the Consuls Yes, Grand Abolisher would be a target instantly when it hits but if Cavern of Souls is on the field, it will land, and they have to use mana of their own to deal with it. If they don't they cant counter my spells, I won't need that much land and I can spare it should I choose to wait on my turn.

  • Oath of Nissa Superfriends

It doesn't seem like the deck was fast enough to close out when the deck was being mana-screwed, however there really isn't much for me to analyze here :(

  • 4-color Akido

(I'm interested in the fact your opponents are punished for having creatures, may I see the deck list for this? My WB might benenfit from stealing the engine.)

Leyline of Punishment I think is the answer to this.

  • Mono White Flicker

Seems like combo decks kinda have a hard time with this, again i'm thinking of Torpor Orb Just to make it easier.

  • Infect

Fantastic

  • Eldrazi Tron

I don't know what "Tron" is, but I do know Eldrazi is hard to deal with. Blood Moon is a card that will stop the mana base, I know Eldrazi and so does Tron needs that.

  • UB Faeries

Kinda surprised by this one, I really have to rely on the deck just being good on this one, as I don't have a lot of ways to deal with enchantments in the sideboard.

  • Merfolk Aggro

Tap down with Authority of the Consuls and use spot removal on key cards, or stop Aether Vial with Stony Silence. Keep creatures tapped down with Thalia.

I'm going to add more land, but I with the cards I suggested, do any of those seem good enough to be in the side board, I don't think Angel of Jubilation is a good card here, but then again, the deck hasn't gone up against mono black or something like that. It also stops fetches, which I think is huge.

cesario- on Human Soldiers: Go for the Face

2 weeks ago

Here's a couple more suggestions: For creature protection, Selfless Spirit or Cauldron Haze can help save you from a boardwipe. Bar the Door is also good. Frontline Medic can be great in the late game, especially when combined with vigilance, from Always Watching or Brave the Sands. Guardians' Pledge can help you slide in a lot more damage if you have a large number of creatures on the field. Also, I noticed that Archetype of Courage is a better version of Field Marshal, unless you're facing a lot of enchantment removal.

Penthoplayer on Attack me NOW!!!

2 weeks ago

I'd change Archetype of Aggression out in favor of Archetype of Courage. I mean, it may make your splash go from red to white, but first strike deathtouch is nothing to laugh at.

JonathanSamurai on Elspeth's Soldiers

2 weeks ago

PickleNutz, while Brimaz, King of Oreskos is Legendary, he's also the most powerful creature in the deck.

Captain of the Watch is way too slow for this deck and modern in general.

Field Marshal is another anthem effect to compliment Honor of the Pure, Archetype of Courage taking away First Strike is largely as relevant as Elite Inquisitor tribal protection. Elite Inquisitor is in the deck for his efficient body, cc and two good abilities in addition to the more conditional one.

It's about flooding the board quickly and swinging in. To that end, Veteran Swordsmith is a card I'm looking at replacing with a lower cmc card.

Mj3913 on Ain't Got Time To Be Dead

2 weeks ago

Noosegraf Mob & Siege-Gang Commander are great for leaving behind chump blockers and amassing an army of tokens. Archetype of Courage & Archetype of Finality are good separately, and amazing together. Gift of Immortality can help save you from building up commander tax because Alesha will be target numero uno.

For further ideas check out my version on my profile. Hope I've helped.

PickleNutz on Elspeth's Soldiers

2 weeks ago

You could cut 2 Brimaz for 2 Timely Reinforcements and it would enhance the benefits for Soldiers. You could also swap Field Marshal for Archetype of Courage, they do roughly the same thing except Archetype of Courage takes away first strike from your opponent. One Captain of the Watch in place of one Champion of the Parish. Then add two Anafenza, Kin-Tree Spirits in place of two Elite Inquisitors. Then remove the other two Elite Inquisitors and add in two Raise the Alarms. These little changes are mostly preference, but Elite Inquisitor is better suited as a sideboard card against tribal decks. Windswept Heath and Nykthos, Shrine to Nyx are also great in this deck archetype. The reason I would cut two Brimazes is because he is a Legendary creature, drawing two of them in your opening hand might slow the deck down too as he cost a significant amount. He is a great card though. Maybe add one to the sideboard if you don't see him enough. The spells I suggested to add will give you some additional utility as well. These are just ideas, honestly. I think this deck is already pretty good.

Good luck.

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