Archetype of Courage

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Archetype of Courage

Enchantment Creature — Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

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Archetype of Courage Discussion

jpsuchecki on Light up the knight

1 week ago

Good_knight Well I really don't know what you have so that makes things harder. I can offer some suggestions but that kind of depends on your meta. What is your playgroup like or are you talking about local game store? Do you play 1v1 or more?

If your 1v1 I suggest more spot removal. This should help you buy time to get your engine online. There are a ton of cheap options as white and black are good for this. If you have a local game store near buy, you might be able to do get these pretty easy. Afterlife, Swords to Plowshares, Blazing Hope, Crib Swap, Mortify, Profane Procession (this would be a good card for this deck even when you move beyond it simple trickets). Unmake, Walk the Plank, Go for the Throat. You get the idea.

Ok so some ideas for improving your creature pool. I tried to keep this pretty cheap. Dauntless Bodyguard, Chieftain en-Dal, Fiendslayer Paladin, Kinsbaile Cavalier, Knight of Dusk (A great cheap card for this deck. Just make sure you always have the mana up to destroy. Since it can be played at instant speed you can kill their creature after blockers are declared and damage is done. This is one of the reasons you should wait until second main to play nonessential spells. Lightwielder Paladin, Knight of Sursi, Mirror Entity, Pentarch Paladin.

Some enchantments to help out: Glorious Anthem, Behind the Scenes, Archetype of Courage, Archetype of Finality, Brave the Sands, Intimidation, Knighthood.

Artifacts and lands: Whip of Erebos, Fellwar Stone, Rupture Spire, Path of Ancestry Unclaimed Territory . If you want to splurge a little bit get an Isochron Scepter and put something like Go for the Throat on it.

This are just suggestions. Take all or some. On August 10th the new preconstructed Commander decks come out. In the past these have been pretty awesome for right out of the box. You can always tailor make them. They are normally worth well over the MSRP.

Also don't let the prices here scare you too much. They are just a generalization. You could go to tcgplayer and get better values. Even after you choose, they can optimize your cart to get a lower value.

HobbyGamer007 on Oloro, life eternal

1 week ago

How strong are the decks you face? How strong do you want to make it. Also Oloro can be so many things. As far as I got it, your plan is to get some life here and there, to be able to draw cards off of Oloro and then win via some combo you don't actively search for or combat damage. Also what's your budget?

First low budget steps would be to add in all signets and talismans in your color(they all cost 2 and make 1 mana right away). They are the best colored accelerators esper has. Then there's also Mana Crypt and Mana Vault if you want way too much mana quickly.

Second: Pick a strategy. If it's beatdown + refill with Oloro from lifelink then go all in for that. If you want to win via Felidar Guardian or the nifty Exquisite Blood + Sanguine Bond combos make sure to add in the good black tutors Vampiric Tutor Demonic Tutor and Grim Tutor for example. To gain the life for felidar maybe run Beacon of Immortality. If you don't want to go for a combo directly, then I'd suggest focus more on effective creatures. Sure the soulsisters make a life for every creature, but what if your creatures on board can't attack and you can't play any more? Also taxing yourself for each creature played might not be ideal either. A fun way to make sure your creatures are always effective are the Archetypes from theros, and all of them in esper are great! Archetype of Courage, Archetype of Imagination and Archetype of Finality are all great for a deck that wants to attack. Also True Conviction does exactly what you want in this plan :)

Tell us a little as to what you wanna do with your deck and what your meta is; then I can provide better help. Also imho you don't run enough removal but that's to be added in when we know more :)

Snacrifice on Treva, the Refurbisher

3 weeks ago

Thanks Ravenrose!

Archetype of Courage, Trostani, Selesnya's Voice, and Fable of Wolf and Owl are too high for the deck's budget limit of 0.30$/card.

Things like Divination are nice, but they're only one-use, whereas I already have things like Bident of Thassa to trigger draws.

Archetype of Imagination is good and in budget, but most of the creatures in the deck either already have some form of evasion or there are other cards to do so, and it's an expensive(mana-wise) creature to boot- I have used it in some of my other decks though.Dismiss into Dream suffers a similar problem-it's good, but the deck doesn't particularly support it(I've also used it in other budget decks here on tapped out as well :D)

zenozia on

1 month ago

hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible

creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards

artifact: Quietus Spike, Hammer of Nazahn,

instant: Disenchant

sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence

land: Command Beacon

list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari

if you have any question for the cut or why certain card are on the list just ask me :)

Izu_Korasu on Card creation challenge

1 month ago

colored golem? hmmm ....

Kubahara, Prismatic Beacon

Legendary Creature - Golem

Spells that target Golems you control target Kubahara, Prismatic Beacon instead.

: Until end of turn Kubahara, Prismatic Beacon gains protection from each color of mana spent to activate this ability.

5/6


create a mulicolored enchantment creature to continue the Archetype cycle (Archetype of Aggression, Archetype of Courage, Archetype of Endurance, Archetype of Finality, Archetype of Imagination)

Lord_Olga on Deathtouch Abuse

1 month ago

Phillygreenman007 Concerning Predator Ooze, Lure is really only there to complement Deathtouch, so I’d rather not add things just to combo with Lure.

Also, as nice as it would be to have something like Archetype of Courage in here, I’m hesitant to splash a third color in a deck with such a low mana base. Plus, using artifacts does have its advantages over using creatures, so I think I’ll pass on that, too. Thanks a lot for the insight, though!

Phillygreenman007 on Deathtouch Abuse

1 month ago

Predator Ooze with Lure is boss, id add white for the first strike Archetype of Courage

solarbeam on Soldier Mayhem

2 months ago

Looks like a fun deck! A few things, you're really going to want to address the mana base, you're heavier on the white than green, so I'd run more white sources than green. Lands like Horizon Canopy, Fortified Village, and Temple of Plenty are great budget lands. Since you're running 6 drops, I would strongly recommend going up to 24 lands as well.

Anthems like Radiant Destiny, Paragon of New Dawns, and Vanquisher's Banner are very good. Always Watching is also fantastic, but unfortunately does not pump your tokens.

Some soldiers to consider would be

Thraben Inspector, great stats for the cost and the clue lets you replace her whenever you need to.

Thraben Standard Bearer, which just lets you turn dead cards into soldiers.

Thalia, Heretic Cathar Fantastic soldier that can mess up your opponents plans and let you win.

Hanweir Militia Captain  Flip, while she does not pump out soldiers as she flips, she's still a massive creature for two mana

Sergeant-at-Arms the versatility this guy offers is very nice.

Archetype of Courage is a kind of pseudo-lord

Sunblade Elf A cheap soldier that turns into an anthem later in the game

Bishop of Rebirth while not a soldier, allows you to return your dead soldiers to life

Other cards to consider

Elspeth, Sun's Champion a bit pricey, but an incredible game ender

Elspeth, Knight-Errant the Sun's Champion's little sister

Declaration in Stone Removal is pretty important to staying alive and winning the game.

Ulvenwald Mysteries A card that punishes your opponent for killing your dudes and refills your board

Harmonize Straight up card draw

Heroic Intervention Save your dudes

Ajani Unyielding His plus will almost always get you at least one thing, and his other two abilities are good too

Hope this was a little helpful

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