Archetype of Courage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Archetype of Courage

Enchantment Creature — Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Archetype of Courage Discussion

Voke1012 on Estrids Veil

1 week ago

I really can't see any win-con off this. Have you considered trying using enchantment creatures like Archetype of Courage ?

triproberts12 on Odric, All Is Fair When We Share

2 weeks ago

Oh, also, if you need to shave dollars to stay in your budget, I would start with Archetype of Courage , Fiendslayer Paladin , Gift of Immortality , Kazandu Blademaster , Lingering Souls (It's not legal in your colors to begin with, so that should be cut regardless), Mimic Vat , New Benalia , Prototype Portal (What is this even doing here?), Return to Dust ( Crush Contraband is roughly as good and much cheaper), Rogue's Passage (only really worth it in a voltron deck), Seal Away ( Crib Swap and Stasis Snare are better and cheaper), Sigiled Paladin , Silverbeak Griffin (how is a card from an intro deck a dollar, anyway?), and Thalia's Lancers .

KayneMarco on Darien, King of Kjeldor Token/Lifegain

2 months ago

Here’s a few ideas for possible additions:

Karmic Guide combos with Reveillark and ashnods altar works good to fuel your skullclamp when you have a decent amount of tokens.

Holmhollow on ELYSIUM // Odyssey to the Blessed Isles

3 months ago

KayneMarco Hey, thanks for taking a look! I had Plea for Guidance in the deck for a while, but I eventually cut it to reduce the amount of tutors (I accomodated my playgroup by removing some power and consistency from the deck). It's definitely a great suggestion and a card I like very much, both in function and in flavour.

I'm a bit torn on the weapons of the gods. I can see myself slotting the spear as it's added protection and the anthem would allow me to play both Enchanted Evening and Starfield of Nyx at the same time, but I couldn't for the life of me figure out what to cut. The bow has been in the maybeboard for a while because of its versatility and synergy with Archetype of Courage, but I have the same problem in that I can't find a card I'd cut in favour of it. The bident would likely replace one of the enchantresses, but since I already have that very effect in the command zone at all times, I'd rather spread my avenues of card draw around a bit more (also lacking a mass haste enabler in these colours, so draw-on-cast triggers are quite invaluable).

They're all great suggestions though! I own those cards and will definitely be slotting them in some other EDH decks, as I feel there's still a lot of mythology to be covered in other colour combinations. Something U/G with lots of sea monsters, for example... I'll be a-brewin'. Thanks!

DRmagic2017 on Fun with Enchantments

4 months ago

Hello! I also bought "Adaptive Enchantment" and I'm thinking about some changes now. What do you think about adding Shielded by Faith to protect your commander? Other ideas: Mesa Enchantress for additional card draw, Archetype of Courage and Archetype of Endurance (I like their abilities), Thassa, God of the Sea to make your commander unblockable, Cyclonic Rift to remove threats.

BjarneAlmighty on Knights of Abzan

5 months ago

For the sake of redundancy with Kinsbaile Cavalier, Kwende, Pride of Femeref would not be bad with all the first strike. I usually pair him with Archetype of Courage though.

Eladamri's Call and Congregation at Dawn help dig them out or keep the heat coming late game.

Tribal is always a win in my book.

TheKing8426 on

5 months ago

Hey!

Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!

Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)

Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader  Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.

Dictate of Heliod, Glorious Anthem, Hope Against Hope, and Door of Destinies: I took these out because you already play so many anthem givers on your creatures; these felt like bad redundancy.

Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.

Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.

Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.

Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.

Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.

OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!

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Archetype of Courage occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.01%

White: 0.13%

GW (Selesnya): 0.06%

RW (Boros): 0.11%

RBW (Mardu): 0.05%