|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
Combos Browse all
Archetype of Courage
Enchantment Creature — Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
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Archetype of Courage Discussion
2 weeks ago
Here’s a few ideas for possible additions:
Karmic Guide combos with Reveillark and ashnods altar works good to fuel your skullclamp when you have a decent amount of tokens.
3 weeks ago
Weathered Wayfarer Captain of the Watch Odric, Lunarch Marshal Odric, Master Tactician Norn's Annex Suture Priest Restoration Angel Hero of Bladehold Silverblade Paladin Cathars' Crusade Selfless Spirit Archetype of Courage Baneslayer Angel Gisela, the Broken Blade Brimaz, King of Oreskos Eidolon of Rhetoric
3 weeks ago
KayneMarco Hey, thanks for taking a look! I had Plea for Guidance in the deck for a while, but I eventually cut it to reduce the amount of tutors (I accomodated my playgroup by removing some power and consistency from the deck). It's definitely a great suggestion and a card I like very much, both in function and in flavour.
I'm a bit torn on the weapons of the gods. I can see myself slotting the spear as it's added protection and the anthem would allow me to play both Enchanted Evening and Starfield of Nyx at the same time, but I couldn't for the life of me figure out what to cut. The bow has been in the maybeboard for a while because of its versatility and synergy with Archetype of Courage, but I have the same problem in that I can't find a card I'd cut in favour of it. The bident would likely replace one of the enchantresses, but since I already have that very effect in the command zone at all times, I'd rather spread my avenues of card draw around a bit more (also lacking a mass haste enabler in these colours, so draw-on-cast triggers are quite invaluable).
They're all great suggestions though! I own those cards and will definitely be slotting them in some other EDH decks, as I feel there's still a lot of mythology to be covered in other colour combinations. Something U/G with lots of sea monsters, for example... I'll be a-brewin'. Thanks!
2 months ago
Hello! I also bought "Adaptive Enchantment" and I'm thinking about some changes now. What do you think about adding Shielded by Faith to protect your commander? Other ideas: Mesa Enchantress for additional card draw, Archetype of Courage and Archetype of Endurance (I like their abilities), Thassa, God of the Sea to make your commander unblockable, Cyclonic Rift to remove threats.
2 months ago
Tribal is always a win in my book.
3 months ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
3 months ago
3 months ago
Legendary Creature - Human Ally Archer
First strike against creatures with flying.
, : Put a +1/+1 counter on Vivien, Huntress. She deals damage to target creature equal to her power.
Remove X +1/+1 counters: Create an X/X green Spirit Ally creature token where X is the number of +1/+1 counters removed. If X was 5 or more that token gains myriad and Trample. You may exile Vivien, Huntress and return her to the battlefield transformed.
Vivien, Sureshot (Green)
Legendary Planeswalker - Vivien
+1 Name a creature type, then reveal cards from the top of your library until you reveal a creature with the chosen type. Shuffle your library and put that card on top. You may instead put that card in your graveyard. If you do, Vivien, Sureshot deals 3 damage to any target.
-4 Destroy any number of target nontoken creatures with total converted mana cost 5 or less.
-7 Create X X/X green Spirit Ally creature tokens, where X is the number of lands you control. Each of those creatures fight another target creature you don't control.
Oh yeah, I'd use this <3
I happen to think she's incredibly well balanced, but I'd love to hear your people's thoughts on this one. I'm actually 100% happy with how she turned out.
So I'd like you to create a Bant Enchantment Creatrue with Bestow. But here's the catch: It's Bestow cost must be .
So what are you going to make the card do to warrant that Bestow cost?? ;)