Phyrexian Unlife

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Phyrexian Unlife

Enchantment

You don't lose the game for having 0 or less life.

As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. (Damage is dealt in the form of poison counters.)

Phyrexian Unlife Discussion

SynergyBuild on Planeswalker, Demon Infiltrator

2 days ago

Way to strong for standard. At 5 loyalty, it'll be hard to kill. A removal spell off the bat, each turn need be, etc.

Decent in EDH, actually very strong, but not insanely so, in modern Death's Shadow, Pox variants, Rack variants, and Bx Midrange decks can go ham with him, using effects in BGx such as Scavenging Ooze , Obstinate Baloth , etc. to gain life. Variations of Ad Nauseam or Solemnity combo run Phyrexian Unlife , which makes the upkeep cost effectively 0, etc.

Legacy I can't tell. Maybe variants on Nic Fit run it, maybe it is too slow or not effective against the field enough. Vintage could care less.

outofnothing0 on Zur's Perfection

3 days ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 week ago

Heretic_Dragoon:

First off, I would strongly recommend that you stick to only 1 plan B unless you have decided to lose to a couple decks before going to the tournament (I usually plan on losing to humans and hollow one sometimes). Sideboard slots for this deck are thin as really we only have 11 with Leyline of Sanctity being mandatory. It's possible to run 2 plan B's, heck I once ran a Gifts Ungiven package but at a larger tournament I wouldn't recommend it, in your local meta sure as presumably the pool is less diverse and you can get away with maybe not playing something like Hurkyl's Recall , but at a larger tournament that can come back to bite you, for example at a GP I once took out a card from the board as it only hit a couple matchups and I wanted some other matchups to be tighter and proceeded to play the one deck the card I took out was good against 3 times out of the first 4 rounds. At large tournaments its a hard call sometimes but generally don't make a decision that isn't necessary which will cost you games for simply making your percentage slightly higher against something else.

As for The Scorn it is a card that is actually a favorite of mine and one I commonly play (you just happen to have found my list at a time that I am not on it unfortunately) I briefly mention my thoughts on The Scorn in the primer and I'll quote myself here to save you having to look around for it:

" Patrician's Scorn : A free removal spell, Patrician's Scorn has proven to be a very flexible card out of the sideboard in the right meta (though is probably too narrow for most big tournaments). Unlike other enchantment removal, Patrician's Scorn has the ability to cause a win out of nowhere via casting it upon the resolution of Angel's Grace or in response to Phyrexian Unlife removing problem enchantments. Very meta-dependent card however."

The way the card was errata'ed? (I guess it would have to be a gerund so erratandum but it isn't really a verb in the English, this is proof taking a Latin word to English sometimes doesn't work) makes it more interesting seeing how the alternate cost can be paid upon the "casting" of another white spell not just the resolution meaning it can be cast for free in response to Phyrexian Unlife . I will reiterate what I said in the primer however, its usage is very meta dependent. If you expect to see a lot of G/W Company, Faeries (its medium in this matchup), or Bogles then it is very good, otherwise its just okay at best and at worst you will never touch it. All three of those matchups are winnable without The Scorn so unless you expect to face them a lot I would prioritize a different matchup that you are maybe less confident in or you expect to see more of.

P.S. Patrician's Scorn looks great in foil by the way.

TheCaptainsLog on Queen Marchesa: Politics, Aikido, and Control

4 weeks ago

I'm curious what everyone thinks of Command the Dreadhorde . Seems like it could be a great play when combined with a fog-like effect, or with any of the bullet-proof combos like Solemnity + Delaying Shield / Phyrexian Unlife . That way you get a lot of value and take no damage / loss of life.

I'm still running those plus Solitary Confinement & Righteous Aura in my own version of this deck, so I'm really tempted to include it and see how it does.

Side Note: what would happen if I cast Command the Dreadhorde , and in response to that I cast Teferi's Protection ?

  • I'm assuming any permanents I have in play when Teferi's Protection resolves would phase out, as normal.
  • Then, I'd gain a bunch of new permanents from Command the Dreadhorde , and these would not phase out - they'd simply enter the battlefield under my control, and I would take zero damage.
  • Is there anything I'm missing with this interaction?

RedPandaMaster on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 month ago

Oloro_Magic:

Thanks for some fo the recondmendations so far. I am aiming for around the $250 dollar mark. I currently have all of the cantrips, a single Pact of Negation , and a set City of Brass but that is it so far. I think that cards that seem most expensive in the deck, without being the most crucial, would be the lands(specifically the fast lands). Since Leyline of Sanctity will cost around 100, and most of the other crucial parts( Angel's Grace , Lotus Petal , Ad Nauseam , and Phyrexian Unlife ) Will probably be around 100. Where should I invest my remaining $50+, since a set of only 4 fast lands would really take most of that budget.?

iAzire on Epic of Daxos

1 month ago

Overall, the Commander choice can be swapped to any Legendary. I don't particularly like Teysa, Orzhov Scion as you need Teysa + Razaketh, the Foulblooded + a creature. Teysa's ability doesn't work on herself and Razaketh can't sacrifice himself. Daxos is the same CMC as Teysa, so they work the same, except Daxos is Pay 2 Life: Search your Library for a card and put that card into your hand. Teysa needs another creature on board, and in order to get a second tutor, the creature that dies needs to be . You could run Darkest Hour but you need to ensure it is on board before you sacrifice. If Darkest Hour is your first tutor, the you still have the issue of needing to sacrifice a creature for the Teysa token to enter.

Daxos + Razaketh + = Tutor.

Teysa + Razaketh + Creature = Tutor.

In both scenarios the Commander can be sacrificed for a second Tutor, but Teysa doesn't provide any value being sacrificed. Teysa doesn't see added value if the first creature sacrificed isn't Black, and won't see value over Daxos with the additional tutor line until the third Tutor. If need be, Daxos can be your second sacrifice, but with Teysa you will want to keep her on board to get any value from her.

Sanctum Prelate is an interesting card. My only concern is what number would we call? 2 seems most likely, to stop Counter magic, but that stops us from casting 2/3 of our Reanimate Auras. You could call 1 in order to stop the single mana Counters and then you only stop your own Altar of the Brood .

Vault of the Archangel is there for no good reason. It is perfectly reasonable to remove it. Strip Mine is the most likely replacement.

Winter Orb is a great idea, I will definitely look into adding it with other stuff like Defense Grid . You should not overvalue Serra's Sanctum though. I have it included in the deck because I own it, but it is rarely game breaking. It is a good land, but most games end before it really starts to show value. I find myself tutoring for Urborg, Tomb of Yawgmoth more often.

There are 8 cards to win from the LRW combo. A few of these pieces can be removed. Altar of the Brood is not one that should be removed though. It provides a win from LRW or the Bomberman combo. Grim Guardian works with both combos, (as long as you're running Daxos as the Commander), and Underworld Coinsmith is primarily for Bomberman. If you're looking to cut one or more of them, Falkenrath Noble is the most expensive to cast. If you want the universal effect then Cruel Celebrant or Zulaport Cutthroat are likely cuts. Altar of Dementia provides a Mill win if you don't have access to Altar of the Brood. This is a useful piece to keep as it helps you win around Solitary Confinement / Phyrexian Unlife effects.

No, there isn't a particular reason for running Authority of the Consuls alongside Blind Obedience other than redundancy. Bitter Ordeal and Victimize are good cards. Reanimate is already in the deck.

Madcookie on Infinite Life via Pain's Reward? ...

1 month ago

@emask Just to add a final point of clarification, because I feel the subject isn't fully cleared. So to recap - you cast Angel's Grace or Phyrexian Unlife and now can't lose the game. Then as you are at 40 life cast Pain's Reward and bid a million life, which resolves and your life goes to minus 999 960 life. Saccing Children of Korlis now will gain you million life and set you back to 40 life, which was your life total before the bid. So the only way to achieve the million life dream is to add additional effect into this equation which is what I originally suggested.

Lets come back to the example - your life total is minus 999 960 life and you cast Oketra's Last Mercy or Resolute Archangel so set your life to back 40 which also gains you a million life, which is important if Sanguine Bond is present. And now finally you sacrifice Children of Korlis , which makes you gain a million more life and make your life total 1 000 040.

The same effect can be achieved with 2 Children of Korlis but I find it hard to make a copy in black/white deck and you'd have to run reanimate effects like Reanimate or Necromancy to pull it off.

Cheers! :)

P.S. For extra umph activating Tainted Sigil , after you have gained a million life with Children of Korlis and killed someone with Sanguine Bond will net you 2 million life and then make someone lose 2 million life as well. Some might call it overkill, I call it style points ;)

Madcookie on Infinite Life via Pain's Reward? ...

1 month ago

I couldn't help myself but look for a few cards that would make this million life dream to come true but sadly the only thing I managed to find was adding a forth piece to the combo with the lowest CMC being Oketra's Last Mercy at 3CMC, but that one comes at a cost. Next one start at 6-7CMC like activating Angel of Grace from the graveyard, Providence , Resolute Archangel and Form of the Dinosaur , but at that point I'd just use Repay in Kind to just win(that would require replacing Angel's Grace with Phyrexian Unlife tho), but that would make the combo very different from what was originally intended :/.

Hope this helps you mate, cheers!

Load more

Phyrexian Unlife occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%