|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Rare|
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You don't lose the game for having 0 or less life.
As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. (Damage is dealt in the form of poison counters.)
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Phyrexian Unlife Discussion
1 week ago
It's a cool idea, but the Zur's Weirding + Axis of Mortality + Phyrexian Unlife combo doesn't actually work, since you have to pay life for Zur's Weirding, and you can't pay life that you don't have. If you threw in Form of the Dragon, you could throw it at your own face and then use Axis, but if you're at 2 or less life, you can't pay 2 life for the Zur's Weirding trigger.
1 week ago
Below is my toolbox list.
The landbase, and a lot of the deck is the same, except we run 22 tutors.
The goal of all of the Grasp of Fate/Imprisoned in the Moon effects is so that Replenish becomes a blowout, with a near assured win. I decided to not go for the Traumatize, and instead Entomb our way to victory. Otherwise, I have found that by running the amount of draw that we do, discarding the bombs naturally actually works out very well.
Commander / EDH*
3 weeks ago
4 weeks ago
Thank you for offering a suggestion. You could add copies of that to help going off with your win conditions. But Vizier of Remedies does not work as a straight replacement for Melira, Sylvok Outcast if you want to keep the "Cannot lose the game" synergy between her and Phyrexian Unlife. But, yes, it can help you win if you do not see a Melira. It is also good sideboard tech for game 2 name hate. Thank you for offering the suggestion, I will add it to the maybeboard and see about juggling the sb to fit some.
1 month ago
Was building my own Ghalta deck and came upon your's while trying to get an idea of what direction to go in. I like the +1/1 counter synergy and I think you could build off it more if you wanted. For instance: Triskelion, although more expensive, is functionally another Walking Ballista, this increases the chance of drawing one or the other, as well as reduces the risk of having it removed/exiled. Asceticism is also a good protector.
However this can go beyond the infinite +1/1s and (using them as a base) Crystalline Crawler/Workhorse can give infinite mana, Mindless Automaton can give infinite card draw, Spike Feeder can give infinite life, & Hooded Hydra/Hydra Broodmaster can give you infinite creatures that in turn will also have infinite P/T.
I realize that if you have even 1 creature that has trample (like Ghalta) then all this doesn't really matter except in extreme situations (Worship, Phyrexian Unlife combos, Platinum Angel, etc.) I still think it's a useful thing to consider.
1 month ago
crstisalie, re: Chains. I mostly think I don't want a chains/spirit/draw hoser in the deck anymore. The play of turn 1 Chains of Mephistopheles, turn 2 Windfall, turn 3 Zur, turn 4 Necropotence doesn't happen very often. But, more importantly, discarding is something this deck doesn't want to do. There's only 2 win cons in the whole deck so if you happen to discard one it's strategically really limiting. There's also just Timetwister to get it back, so you're not really replaying stuff out of the yard. Which, of course, is by design, since you're frequently putting Rest in Peace in play, and the ability to play around that is one of the deck's great strengths. So, in some ways, Spirit of the Labyrinth is just better than chains, since it doesn't make us discard stuff. (And also, it's far superior vs. Gitrog.) But, mostly the only early card draw I see is Sylvan Library and Tymna the Weaver. So I question if it's worth running a spirit at all; especially since a wrath tends to be better against tymna decks and green-based decks in general. It feels real bad to land a spirit of the labyrinth and then draw Rhystic Study or Mystic Remora, which are (obviously) powerhouse cards. I mean, it's still good to land the spirit if you're opponents are on a draw where they have turn-2 sylvan library or are tymna/thrasios decks.
Anyway, all that said, Anvil of Bogardan was never in consideration.
To go back to an earlier point, re: Solemnity. This card just doesn't do anything. Unless you're playing against Animar, Soul of Elements every game. Solemnity does combo with Phyrexian Unlife, but, also, that's mostly just a worse way to build your own Solitary Confinement. I think just run the one solitary confinement and don't bother with solemnity + unlife. Phyrexian Unlife is very good in Zur combo decks that revolve around Ad Nauseam, but I don't think it does enough here.
Remember a big benefit of this deck is there's only 2 dead win-con cards in the whole list. Everything else is mana, gas, or permission. :)
2 months ago
If they had 12 life they could pay 6 times, killing themselves. You can pay any life you have, even if it would lose you the game, but you can't pay life you don't have, even if it wouldn't lose you the game (such as if you have negative life and Phyrexian Unlife on the field.