|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers||Common|
|2010 Core Set||Common|
Combos Browse all
Counter target creature spell.
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Essence Scatter Discussion
7 hours ago
I saw a deck that tried to do the same thing (control the game and fly over overything) on this website: https://www.mtggoldfish.com/articles/budget-magic-93-28-tix-modern-jeskai-flying-men. I couldn't figure out how to do a hyperlink, so just copy and paste. Check it out if you want some ideas
11 hours ago
So I lost a lot but the deck did what it was supposed to do decently well. Some points to consider I found when playing the deck:
I kept on missing land drops no matter what I played, the deck needs more land so that you can activate abilities and leave up counters which brings me to my next point.
The counters are too expensive, Cancel and Essence Scatter are fine but Insidious Will and Disappearing Act crippled me a lot. Negate is simple and would be practical, Void Shatter is better than most other 3 mana counters. Disallow is the best counter.
I also had a hard time turning on delirium, there simply isn't enough variation so I often had Scribe just sitting out there. The new curse from HOU will fix this, but the deck could use more sorceries and ways to get stuff in your grave because a land is often the difference
Hope it goes better for you!
2 days ago
When you are against an aggro deck such as zombies I suggest putting in the lower cost counter spells like Essence Scatter and Censor. I also recommend putting in the removal such as Sweltering Suns and Magma Spray. Against a more controlling matchup I suggest putting in the Negate in place of the Essence Scatter and Magma Spray and adding in the extra spell Spell Queller and Torrential Gearhulk.
4 days ago
5 days ago
I actually picked up a third Kefnet the Mindful because I had the same line as thinking as you. I really like him on the field for body, evasion, and as a draw engine. It would also help in getting the nut draw. Not really sure what to take out though. Probably the PW.
If you read the bottom of my guide, you're on my line of thinking again. Essence Scatter seems like it can help to really screw over your opponent when they drop something big for an important term. I may stick 2-3 in for Saturday Showdown tomorrow and let you know it how goes.
1 week ago
1 week ago
1 week ago
I ran this out late night, and went 3-2. I'm no pro, having won the "Worst Magic Player" award in 1994 & 2015.
I wasn't ran over by aggro in my losses, but the lack of interaction early did allow my opponents to set up their combo pieces for some frustrating mid-game losses...because I was soooooooo close to a pay off!
Having 9-11 lands on the battlefield by turn 4 wasn't uncommon, but I most of the time I felt like I wasn't ramping into anything because I'd have no real action in hand. I'm thinking that a couple of Pull from Tomorrows would help out with that, or maybe some Censors for early control and/or cycling.
I never had the chance to cast either Coax from the Blind Eternities, Rise from the Tides, nor Sphinx of the Final Word. My wins came from awakening Part the Waterveil, Crush of Tentacles, and some massive 14+ damage Burn from Withins.
Five games is a very small sample size, but hopefully the feedback helps tune this deck up. :)