Essence Scatter

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common
Magic 2014 Common
Magic 2013 Common
Duels of the Planeswalkers Common
2010 Core Set Common

Combos Browse all

Essence Scatter

Instant

Counter target creature spell.

Price & Acquistion Set Price Alerts

AKH

M14

M13

Ebay

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Essence Scatter Discussion

LeaPlath on Show and Tell win in 3-5 rounds

8 hours ago

Brainstorm isn't good without the fetchlands to shuffle away. Cancel/Clash of Wills/Essence Scatter could be better spells like Daze, Counterspell, Spell Pierce easily.

Desolation Twin is a bad SnT target cause you don't get the trigger.

Also the usual cards aren't normally Ulamog and Emrakul. Normally it is Emrakul and Griselbrand.

There are ways to seriously improve this but keep it cheap too.

Argy on Mono Blue Aggro Standard

13 hours ago

I've done some playtesting and, as I suspected, you have too many Creatures.

Cryptic Serpent isn't very good as it has no evasion.

By the time it comes out, if you are playing against a Tokens deck for example, it can just be blocked for days.

You'd be better off with 2x Essence Scatter, in its place.

Variux on

1 day ago

Checking in from Reddit!

So, first thing, I like the deck. U/B Control seems super underplayed and I love U/B control. You are, however, missing a few vital pieces of control that fall under these colors.

Firstly, Fatal Push is the bomb. Such a fantastic card. There are so many <2CMC creatures that can be taken out with Fatal Push. Winding Constrictor, Scrapheap Scrounger, Earthshaker Khenra, the list goes on. A play set of Fatal Push is almost mandatory in U/B control decks.

Censor is missing as well. Not only can it be a great card early game when your opponent taps out to get a creature on board, but you can cycle it late game if they keep leaving mana open. Censor also kind of makes your opponent play around it because they know you could have one in your hand. There's nothing worse than tapping out and getting Censor'd because you assumed your opponent didn't have one in hand.

Essence Scatter could be good here as well to counter creature spells. I see you have plenty of creature removal, but Essence Scatter on a high CMC creature such as Glorybringer or Verdurous Gearhulk.

In terms of stuff you don't need but COULD add in, As Foretold isn't played very often but I always like throwing it in my control decks because in grindy match ups, it allows you to cast more than an extra spell from your hand without paying the mana from it. Not necessary, but it could be fun to tinker around with.

The Scarab God could be fun to play with as well. You can exile a creature from any graveyard to create a 4/4 zombie, but that's just a suggestion that can be used for fun.

Yahenni's Expertise acts as a black version of Sweltering Suns, and you get to cast another <=4CMC card for free. Yahenni into a Glimmer of Genius would be a great combination.

Lost Legacy and Dispossess can be great sideboard cards for you. Playing against God-Pharaoh's Gift decks? No problem, Dispossess it. Oh, you have a deck that revolves around Chandra, Torch of Defiance? Lost Legacy takes care of that.

There are a slew of cheap hand disruption cards you can also mess around with such as Harsh Scrutiny, Lay Bare the Heart, and until rotation you can play Transgress the Mind.

That's all I can think of so far, hopefully this could be of some help to you! Ixalan is coming out soon and doesn't seem to have a ton of control, but there are some neat tricks you can add in there as well.

I'll copy this to Reddit as well so people can hopefully respond there as well.

Murphy77 on Mill You 'till You Love Me

3 days ago

I would tend to replace 6 Island with 4 Hostile Desert (which can be sacrificed for the effect of Ipnu Rivulet) and 2 Mirrorpool (which can copy a Startled Awake  Flip. Winds of Rebuke can be a two-edged sword, and I think that I would rather play 4 each of Censor and Essence Scatter. With the current heavy focus on control decks, Turn Aside is both a good, and a cheap counter.

Argy on Drakes and Burn

4 days ago

This deck does work well, but could do with a little tweaking.

I would rather see an extra 2x Disallow Mainboard than Countervailing Winds.

In the early game Countervailing Winds is next to useless, but Disallow is still viable.

In the late game, Disallow can prevent a Planeswalker hitting their ultimate for a Turn.

In the Sideboard you could replace 2x Disallow with 2x Essence Scatter.

I never like Aether Hub for colour fixing in this type of deck. It only fixes once, unless you have extra ways of generating . You'd be better off with Wandering Fumarole, or one of the new buddy lands that are about to be released.

OR, if you included a card like Glimmer of Genius, it would work.

Yes, this deck is viable. More importantly, it is fun to play.

Great job. +1 from me.

Hyperalgialysis on Locust Pocus

1 week ago

Enigma Drake is pretty solid against that red deck wins. I understand wanting to run sweepers against it but honestly a great solution is 4 each of Magma Spray Galvanic Bombardment Shock. The downside is that your sideboard is almost entirely set up for that match up, but your deck should be able to handle just about anything else. Essence Scatter is a must have to since hazoret is hard to remove otherwise. Also give Rise from the Tides a try as a one of instead of one island. 24 lands with all that draw is plenty.

Argy on U/G Energy

1 week ago

Unsummon is a VERY good card, but was a victim of "you've got to cut something".

Basically it came down to this question:

"Is it better to return a Creature to hand, or to either stop it entering the field in the first place (Essence Scatter, Cancel), or get rid of it all together (Nature's Way)?"

I went with the two other options.

You may find, based on your play in your local meta, that Unsummon ends up being a better fit.

Maybe it will get rid of all the +1/+1 counters on a Winding Constrictor that has grown huge.

Maybe it will make sure a Metallic Mimic is not on the field to boost another Creature.

Or something else important.

Only you will be able to judge that.

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