|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
Combos Browse all
Counter target creature spell.
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|Have (14)||ironax , Fiolek , maR2307 , xXThormentXx , Falte , frederiklw , Atroxreaper , MattN7498 , Ashy , saj0219 , pskinn01 , AaronKeeling , ZombieSam , Sprx101|
|Want (2)||Falte , Fleshxandxbone|
Essence Scatter Discussion
7 hours ago
Hmmm, I'm not the most confident when it comes to sideboard. Generally, my strategy in sideboarding is comparing the strengths and weaknesses of my deck to the most frequent decks I'd play at my LGS. Based on that, I take out what isn't useful in my deck and add in what my be useful. That seems basic and self-explanatory; but for the life of me, I can't actually put it into practice effectively.
Based on what I see, you want to make sure that you can land your combo against high removal/control decks. You also will need something to survive long enough against aggro decks and burn decks and dino decks.
To that regard: I would actually move most of your sideboard into your mainboard, so that you can control the board until you can get your combo out. I'd made the following changes (again, these are suggestions -- feel free to disregard):
MainBoard: (Gives you more control until you can land your combo.)
- Remove: 4 Dive Down
- Remove: 3 Failed Inspection
- Remove: 3 Depths of Desire
- Remove: 4 Dunes of the Dead
- Add: 3 Spell Pierce
- Add: 2 Cancel or Disallow
- Add: 3 Essence Scatter
- Add: 2 Winds of Rebuke or Galestrike
- Add: 2 Scavenger Grounds
- Add: 2 Ixalli's Diviner
Sideboard: (Adds protection against aggro and wide)
19 hours ago
Yeah, it was supposed to be Talisman of Dominance, thanks for spotting the typo.
The bounce lands are there because I have nothing better and I kinda want the mana fixing. I am debating wether they are worse than basics, but while I have no shocks, good fetches or the like, I am erring on the side of caution. They are certainly on the chop block.
Essence Scatter is there because I'm pretty much the only guy currently running counters in my meta, so I don't really need combo protection at this moment. Also, I alreldy run Muddle the Mixture, its under 4b - Tutors.
20 hours ago
I think you mean Talisman of Dominance, not impulse. I would recommend cutting the bounce lands, they're too slow and screw up your turn two. Essence Scatter should be a counterspells better suited to protecting your combo - Muddle the Mixture or Arcane Denial would be better choices.
20 hours ago
I've been thinking about the transformative idea. I had done something similar last year, where my deck would go to pure RG aggro by dropping the Pummelers and a few pump spells for Lathnu Hellion.
I don't think going straight RG aggro with a transform would confuse our opponent or allow us to really dodge any of their sideboard. I think going Temur with the Pummeler, and then transforming into a quasi-Temur Energy can give us a better chance of disrupting their game plan by giving us access to Negate and Essence Scatter. This also opens the possibility of throwing in some Trophy Mage into the mainboard to act as additional copies of Pummeler. I'm a little torn on Rogue Refiner at the moment, but I put a playset in the main for now; I may consider more copies of Trophy Mage, or going back up to 4x Voltaic Brawler.
I've updated my list and added the new sideboard if anyone cares to play around with it.
1 day ago
The 4 Maindeck Sweltering Suns and two Abrade will go a long was against Ram Red. However, a good player will try to bait it out so they get a free turn to resolve Hazoret. So in that matchup, try to play Suns only when it is absolutely necessary to keep you alive or when you also can leave up mana for Essence Scatter. Shock, Magma Spray, and/or Lightning Strike are also good card for you in that matchup.
In a midrange matchup I think you're covered by the permission and Hour of Devastation in your sideboard.
In the control matchup, an early Baral could be very good. Against Approach of the Second Sun decks, remember to save counterspells for the second one they cast. Maybe Spell Pierce over Censor in sideboard for counter wars.
Overall, your deck and card choices look fine.
1 day ago
Turtleshell Changeling (replace with 1 Calcite Snapper and 1 Horned Turtle) and Tortoise Formation (replace with 2 Spell Pierce) plus Meandering Towershell (replace with 2 Thriving Turtle) and for better blocking Freed from the Real (replace with 1 Essence Scatter) annnnnnnnd to keep your Azor's Elocutors on the battlefield Darksteel Plate (replace with 2 Island) Also my strat for this deck is: block get out your Azor's Elocutors put the Darksteel Plate on them then block with your turtles so you dont take damage (If you something like a Lava Axe use a counter spell) untell you can automatically win the game. FLAWLESS!!!
4 days ago
I recommend some spells boi. Definitely want Lightning Bolt, probably want Thermo-Alchemist and Firebrand Archer. Negate and Essence Scatter both seem not bad, as do Cancel and Lightning Strike. If you want to go big, Melek, Izzet Paragon is the way to go.