Essence Scatter


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Amonkhet (AKH) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common

Combos Browse all

Essence Scatter


Counter target creature spell.

Price & Acquistion Set Price Alerts





Essence Scatter Discussion

5c0r910n on Mill deck

15 hours ago

so i've been working on a UG mill deck, but this combo looks fun as hell, so i might just steal that now. The green in my deck is so I can run fogs.

Now i don't understand why your running Nightveil Predator its got an ambitious casting cost for your kind of deck, so a better fitting defensive tool might be something like Sleep

Also i suggest swapping out some of your current counter spells for some Essence Scatter, its very good at stopping your opponents early steamroll.

Also keep in mind if you want to use Release to the Wind to bounce Naru Meha, Master Wizard and Riverwise Augur, you will need Naban, Dean of Iteration on the board

Since your basically a combo deck now, i suggest dropping the Drowned Secrets, as they no longer add to your game plan, for some Chemister's Insight, a very good tool for drawing cards and going through your deck.

KaladeshKat on Jeskai Storm

16 hours ago

Running Banefire in your main deck is going to really slaughter your opponents. Play Storm (hopefully) turn 7-8, then play a land and go shock-shock-banefire for 19 damage. If you have a Goblin Electromancer out you can go lightning-shock-banefire for true lethal.

Keep in mind that for your win-con to work you have to survive until turn 6. You can use Shock an Lightning Strike to kill 1,2,3 mana stuff but then you need a Deafening Clarion past that. Maybe swap out your Star of Extinction for some counters like Essence Scatter or some main-deck Ionize.

Rabid_Wombat on The Hate Mill, Inc.

21 hours ago

I see your point about Teferi GingerSquatch93 so I have gone back to a mono-Blue mill build for now.

Firstly,Siren's Ruse is not that's very circumstantial as you can only really target Naru with it and you only have two of her in the deck. What you need to be worrying about is being swarmed by aggro decks...not if you can Counter a Counter with another Counter ;).

I'm running a playset of Essence Scatter and a few Blink of an Eye to try to slow down the rush of creatures trying to fade me.

I've also added a playset of Radical Idea for more card draw to fire up Psychic Corrosion. Can't believe you have ditched the Chemister's Insight...they make the deck work imho especially thanks to jumpstart.

And where has Overflowing Insight gone?? That card has been the game winner for me on more than one occassion - stalling the opponent until you reach seven lands then BOOM - mill for 28 sucker! For a deck to work you gotta have a card that accelerates your Wincon and Overflowing Insight was it for me. Heck...I've even been using Murmuring Mystic as a secondary Wincon (Bird Beatdown) but you've ditched him too :(

5c0r910n on U/R Izzet Drakes

1 day ago

i think Firemind's Research and Ral, Izzet Viceroy are too slow for this deck. I think running Spell Pierce and maybe Negate and Essence Scatter are better fits for the sideboard.

Also i feel like Expansion / Explosion fits p well in this deck and work as a counter spell or draw, making it very versatile in any matchup.

David_H18 on Kamo's Crash and Burn

2 days ago

My third color for this would definitely be blue, that gives you access to Drowned Catacomb, Watery Grave, Steam Vents and Sulfur Falls, which will actually improve your mana base. It also allows you to play 3 Nicol Bolas, the Ravager  Flip at your four drop in place of 3 Raiders' Wake. Moment of Craving is going to allow you to live long enough to set up your value inevitability against mono red, so I would think about going to 2 on Shock and put two more in the side board instead of Urgoros, the Empty One. This next one hurts me to say, since Fell Specter is one of my favorite cards, but you will definitely get more value out of Chemister's Insight, drawing cards is essential for you and being able to ditch a land late for two more cards is great. Also, with blue you get access to a couple of counter spells, which is fantastic against all the etb abilities on creatures right now. I would think about running two Syncopates in place of Liliana's Spoils which will help your curve as well, and go for 2 Essence Scatters and 2 Lava Coils (Now that I'm saying it, Shock and Lightning Strike would probably be out for me) so cards like Rekindling Phoenix, Arclight Phoenix, or either izzet drake can't trade for more than one card. Finally, you will have to make a choice on whether you want to get more aggressive, or more control. I would lean more toward control, as the value in this deck is difficult to overcome late game. If, however, you decide you would rather get an early advantage, simply swap the two Essence Scatter and Lava Coil for 4 Thief of Sanity. If he is not killed, he will win you the game simple as that (if he were a 2/3 I would be way more inclined to play him, but there's just too much out there to kill him for me). Anyway, didn't mean to write a book, but these are the changes I would make and why! If you like them let me know, and if you don't, then feel free to tell me that too and have fun playing with a fun deck!

Malikin on Jeskai Control (Mono-Red Hate)

2 days ago

multimedia: Wow, thank you so much for the detailed feedback. I want to make sure I address everything you pointed out.

I completely agree with your assesment on the Syncopates. I forgot to update my decklist, but I changed out 2x Essence Scatters for 2x Syncopate and the card has had a big impact in a lot of my games. My counterspell package looks like: 4x Sabotage, 2x Syncopate, 2x Ionize, 1x Negate. I had been running the Ionizes just because it could hit any spell, but I think that having the Syncopate's in the main cover that versatility nicely. I will consider switching the 2x Ionize for 2x Essence Scatter and possible adding a Syncopate, as per your advice.

I like the suggested sideboard package a lot. I hadn't thought of a Disdainful Stroke over the third Negate, partially due to how my local meta has been building their decks, but I can definitely visualize its usefulness in some matchups. I also agree with your assessment on the Extinction & Warbosses additions, I think I just had to justify it before I pulled the trigger, haha.

I really want to run 4x Revitalize as well, as I agree that the card can be really useful in a lot of my matches. It's really hard for me to justify cutting a Chemister's Insight though, just because it is one of my favorite cards in the deck. I do find myself sideboarding a copy or two of it out though almost every match against aggro, so I'll test out the deck with 3 copies and see how it performs.

Thanks again for such a detailed review, I really appreciate the feedback!

WKM on The Hate Mill, Inc.

2 days ago

With Naru Meha, Master Wizard in the deck I'd replace the Siren's Ruse with Release to the Wind it's a bit more costly but does the same thing but can target something your opponent has in a pinch and most fun of all can instantly mill out your opponent with Drowned Secrets. Also personally I'd prefer replacing things like Weight of Memory and Patient Rebuilding with some counters such as Syncopate, Essence Scatter to help keep from being overrun by creatures in the early game.

GreenFuzzyNinja on Artifact King

2 days ago

I would recommend removing all your creatures Jhoira's Familiar, Goblin Welder, Etherium Sculptor, and Foundry Inspector. You should also add more of all said creatures. I would take out Akroma's Memorial, Act of Treason, and Tectonic Instability. For lands, I would add Inventors' Fair, and Buried Ruin. Also Strip Mine and Wasteland is always good. I would recommend having a better counter spell than Essence Scatter, but I don't know what format your in, so i'll just suggest the best ones. Force of Will is very good, and so is Mana Drain. Overall, I would add White, and define a win con.

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