Essence Scatter

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Amonkhet Common
Magic 2014 Common
Magic 2013 Common
Duels of the Planeswalkers Common
2010 Core Set Common

Combos Browse all

Essence Scatter

Instant

Counter target creature spell.

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Essence Scatter Discussion

Sciencebean on Traitor's Tower

2 days ago

I think you should play Essence Scatter instead of Horribly Awry. Otherwise seems like a decent list

CoreGon on Esper Cycling

6 days ago

After playtesting a similiar brew, I'm not sold on Drake haven or Faith of the Devoted in this deck... I think Archfiend of Ifnir and Curator of Mysteries actually want more cheap cyclers to enable their payoffs more than the deck wants another payoff in the form of the enchantments. Removing them for more versatile and cheap cyclers also allows you to reduce the land count by on or two.

In place of the enchantments, I'd suggest trying a few Hieroglyphic Illuminations as both another source of card draw and cheap () cycling. I'd also recommend a couple copies of Grasp of Darkness and Essence Scatter for more ways to deal with Gods, other big creatures, and Felidar Guardian. You may even be able to cut a copy of Anguished Unmaking at that point. Lastly I think I'd recommend a couple Negates.

Just my thoughts! Maybe you've found your shell to be better at utilizing the enchantments but I've found Archfiend and Curator can beat down well enough on their own backed up by more spells!

N4kk1 on Jeskai Tower Control

1 week ago

I actually like list now, and yes counterspells are big part of every control deck, but i'm not playing anykind of big amount them. Sideboard counters are just for artifact hate and Dispel only pretty much for control mirror.

Depends on meta do i keep Horribly Awry in the deck and Essence Scatter might replace it straight when Amonkhet comes live.

Disallow Is auto include when i just get more them.

Ohh i would love to have Jace, Unraveler of Secrets luckily it has come down on price, so maybe someday.

And yes i don't play too much red cards but i'm not getting off colors, Shock, Harnessed Lightning and Combustible Gearhulk are such important cards for the deck.DukeSilver_19

idiotbane on Esper Control Primed for Amonkhet

2 weeks ago

I'm gonna blow your mind here, on the Metalwork Colossus counterplay issue. How much mana does the Colossus deck spend to cast that creature? Sure, it's a 10/10 for 11, but, on the stack, the rules ask how much mana is spent to cast it. For example, Walking Ballista is an XX creature. Thus, outside of the stack, it has CMC 0. However, say you pay 4 mana of any kind to get a 2/2 Ballista. In this case, since 4 mana was spent to cast the spell, while on the stack, this spell is CMC 4.

Metalwork Colossus is easy enough to deal with...once. Disallow, Essence Scatter (out of Amonkhet Spoilers), Unlicensed Disintegration, Murder, Ceremonious Rejection. Problem is, when he hits the yard, he just comes back again for a small tax. Thus, we need to exile. We need to do it cheaply too, preferably before it can swing in. How much do they pay for Colossus again? 4? 2? 0?

Now, this works to our favor as I present the ULTIMATE ANSWER TO COLOSSUS: Horribly Awry. Two mana is incredibly unfair to the Colossus player. Since it is such low CMC while on the stack, it is targettable for Horribly Awry. Exile means it doesn't come back, baby. Natural Obsolescence is even better, but these archetypes don't play green, so take what you can get.

multimedia on W/U Draw/Control Standard

2 weeks ago

Zhorus_The_Bauqret, looks good, +1

I think you are overlooking a powerful aspect of Kefnet which is to get him into play early and use his ability to draw cards at instant speed to keep your hand at seven cards. Once you get Kefnet into play I see no reason that you want to tap out for anything, even Gideon. Just leave your mana open to use Kefnet's draw ability or counter something to protect Kefnet. For this reason I think you want instants not sorceries. Anticipate can find you Kefnet giving you a better opportunity to play it early, turn 3. Creatures with flash or cheap cycling because you can cycle at instant speed, are what you're looking for. Aven Mindcensor is great, but also consider Curator of Mysteries for it's cycling and/or 4/4 flying body. It's the cycling that is nice for control.

Failure / Comply is a new a counter/control option. It's a 2 drop counter that can then stall your opponent for aftermath the next turn. It can curve into Disallow or Void Shatter very nicely. Essence Scatter is also in Amonkhet. Negate is another good option.

Cast Out is your best removal option and I see no reason to not use it as a 4 of because of it's cheap cycling. If you get a hand of too many Cast then cycle them for other cards. Stasis Snare is still a good and instant way to deal with creatures.

Some good control cards were spoiled today, they aren't yet in the database here. Censor and Pull from Tomorrow both these look good with Kefnet. Censor because it's another 2 drop counter and because of it's cycling and Pull because it draws cards at instant speed to help to keep your hand at seven cards.

Good luck with your deck.

Worldf1re on Mono Blue Draw Mill

2 weeks ago

I'd strongly recommend Brainstorm. It may only net you one extra card, but the three draw triggers are absolutely brutal. If you want to branch out a little bit, Traumatize, Hedron Crab and Thought Reflection may also compliment this deck.

Also, I'd personally add at least some form of counterspell, Remand, Negate and Essence Scatter are all good choices.

Edwardjt on Baral, Chief of Compliance

3 weeks ago

Consider spells that take advantage of Baral, Chief of Compliance's first ability. Essence Scatter, Arcane Denial, and Delay are some good examples. They essentially cost 1 and reward you with a loot effect. Whir of Invention also seems real good because Baral gives you a "free" mana that can be used to tutor out Alhammarret's Archive at instant speed. Of there are other power spells like Jace, the Mind Sculptor, Mana Drain, and Force of Will you could run.

NicholsGT on Bant Spirits

1 month ago

Looking at the list I would recommend replacing Mana Leak with Remand because Mana Leak is decent in the early game but in the late game it becomes much easier to play around. Remand on the other hand fits the tempo style of this deck much better and often feels like a Time Walk in the early game. Next I would drop the Favorable Winds for Serum Visions. Favorable Winds is just to slow for this deck and doesn't do enough, Serum Visions on the other hand can greatly fix you draws ensuring your tempo deck performs as a tempo deck.

Also some cards to consider as you develop your deck:--Stony Silence--Silence--Render Silent--Turn Aside--Faerie Conclave--Celestial Colonnade--Cavern of Souls--Ghost Quarter--Glacial Fortress--Mutavault--Mystic Gate--Nimbus Maze--Sphinx's Revelation--Azorius Charm--Snapcaster Mage--Pithing Needle

Some Cards you want to look out for:--Chalice of the Void--Supreme Verdict--Torpor Orb--Anger of the Gods--Essence Scatter--Molten Rain--Stone Rain--Path to Exile--Lightning Bolt--Snapcaster Mage--Engineered Explosives--General RDW, Goblins and 40 Bolt

That's everything off the top of my head, hope it helps.

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