Essence Scatter


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Amonkhet (AKH) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common

Combos Browse all

Essence Scatter


Counter target creature spell.

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Recent Decks

Essence Scatter Discussion

Orion93 on Counter Burn (please help)

21 hours ago

Agreeing with the other comments but adding some more.

I saw this on another deck list and it made sense. If you get paired against an aggro build its better to play more low mana counter spells because the opponent is rushing to get damage against you as fast as possible. So spells like Syncopate, Negate, Essence Scatter or maybe even Spell Pierce can be more applicable in the right match up while keeping a heavy counter like Ionize in your sideboard for a game against a control deck. Ionize dealing 2 Damage is only good when you're either playing slow or with Multiple other efdects in place. Like Guttersnipe. But its a little slow at times.

You could try swapping out your mana dork wizard for a Goblin Electromancer. Its the same effect but it has indefinite use instead of only being able to tap 1 time and being done. Better in my book.

Last note, cause I'm at work but not working so I can't help with everything, you should work on numbers over all. Lands is important, gotta fix that, but your spells are wonky. Find the ones you can't play without and cut the others. Then find other spells that do similar or better effects and start replacing slow or less effective spells. There are instant speed draw spells you may like more than Divination. There are broader damage spells. Just keep working at it until you consistently see what you need in practice hands.

Good luck. Keep brewing.

DimirAgent8 on Grixis Midrange [GRN] Please help for GP!

2 days ago

This deck looks very confused as to what it's trying to do.

Grixis Midrange actually does look good in GRN standard. Your deck, however, is playing quite a few cards that are of relatively low quality. If you want to play midrange, I would run some number of the following cards:

Counterspells: 3-4xSinister Sabotage, plus 2-4x Counterspells that cost 2 mana (Essence Scatter or Syncopate). Ionize is probably a sideboard card against control to get some extra damage in and defend your threats/stop theirs.

Removal: Lightning Strike, Lava Coil plus some combination of Ravenous Chupacabra and Vraska's Contempt (probably 10-12 removal slots total).

Threats: Some combination of Nicol Bolas, the Ravager  Flip, Angrath, the Flame-Chained, Ral, Izzet Viceroy, and Niv-Mizzet, Parun. Don't go too heavy on any given number of these since they're all legendary. With all the heavy creature removal in the format Doom Whisperer is probably a sideboard card vs aggro. Probably 7-9 slots total for some combination of these cards.

Lands: 24, no more. Don't go 26 like you are now.

If midrange is what you want, I recommend building some variation on that for a standard gauntlet or on an online site like and giving it a test run. Otherwise, I can't help you too much. Hope this was useful!

IsigoMtg on Grixis Midrange [GRN] Please help for GP!

2 days ago

nıce deck m8. If i was to make some changes i would change the Essence Scatter for Syncopate since it can deal with anything and also exile it. I would also change Doom Whisperer for something like Hostage Taker since it interacts with the board. But take everything i say with causion . I m no pro nore anything like it :)

JoosetheMuice on Artifactually Magnificent

2 days ago

I agree with Pat with all of these, the only maybe isGeode Golem, which I like in my Bosh deck, but with Saheeli being only 6 mana it might not be worth it.

I would sawp Gauntlet of Power for Caged Sun (would save you about $11) I have never been impressed with Blinkmoth Urn, even in artifact decks. You would be surprised how much it can help your opponents, especially if you need tap out to to play it.

I personally would cut: Damping Engine Mycosynth Lattice (ruinning that and vandalblast is pretty rough) Jhoira, Weatherlight Captain, both of your Essence Scatter Memnarch Steel Hellkite Spell Shrivel Whir of Invention

I would try to make room for Pilgrim's Eye

patrickd117 on Artifactually Magnificent

3 days ago

I'd definitely cut:

Brudiclad, Telchor Engineer, Jhoira's Familiar, Tawnos, Urza's Apprentice, Mindlock Orb, Orbs of Warding, Truth or Tale (this one especially is total garbage), Essence Scatter, Opt, Frantic Search, Magmaquake (there are a lot of earthquake effects that don't negatively synergize with your commander like this does), Remove (Not sure if this is even in the deck), Spell Shrivel, Syncopate (there are way better counter spells)

I'd probably cut:

Foundry Inspector, Geode Golem, Sharding Sphinx, Thopter Engineer, Tormod's Crypt, Damping Engine, Brainstorm (Brainstorm really wants more ways to shuffle your deck than you have.)

I really like the card Steal Enchantment I'm surprised I haven't seen it in other decks before.

I also think you need at least one or two more lands. 34 is really low.

Bxbx on Izzet Snipe

3 days ago

Hi, thanks for commenting on my deck!

Your deck looks solid! The only idea I have for your mainboard is adding 2 copies of Mission Briefing, though its UU casting cost might be a problem. Mission Briefing represents a copy of every instant or sorcery in your graveyard which makes it a great, versatile card. It also generates two instances of casting a spell, which is good for Guttersnipe and Niv-Mizzet, Parun.

The composition of the sideboard will depend on the GRN metagame. It will obviously contain some more specific counters like Dispel, Disdainful Stroke, Negate and Essence Scatter. Maybe even Syncopate against graveyard-decks. If graveyard-decks with jump-start cards or with creatures become relevant, you might also consider Silent Gravestone. Sorcerous Spyglass against planeswalkers like Teferi, Hero of Dominaria.

That's all for now. Have fun!

Dragonman39 on American Thunder

4 days ago

Deafening Clarion is certainly a good card. If you have your heart set on having the white mana, I would mainboard that! Since you aren't planning on winning with creatures, you must deal with your opponent's creatures. Depending on what your local meta is, you may want to mainboard those Essence Scatter in your sideboard, or at least a couple of them. Most decks are going to try to win with creatures. You need to survive early game to get your deck going. You can always side them out for Negate when you come up against control.

FastIsFaster on UR invent control

4 days ago

I feel that Doublecast works best when you have some targets like Shock, Lightning Strike, or even something like Opt. Running Goblin Electromancer even makes things like Wizard's Lightning very playable. If you aren't really interested in running those, I would drop Doublecast and consider some other spells. Overall this deck looks like a slow burn deck rather than a control, so if you are taking the control out I would suggest Syncopate, Essence Scatter, and more blue spells, and if you are playing burn it should have more instants and actual burn

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