Essence Scatter

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common

Combos Browse all

Essence Scatter

Instant

Counter target creature spell.

Price & Acquistion Set Price Alerts

AKH

M14

M13

Ebay

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Essence Scatter Discussion

Thousandoaks on Tame and Channel the Champion of Fish Sanity

7 hours ago

Hmmm, I'm not the most confident when it comes to sideboard. Generally, my strategy in sideboarding is comparing the strengths and weaknesses of my deck to the most frequent decks I'd play at my LGS. Based on that, I take out what isn't useful in my deck and add in what my be useful. That seems basic and self-explanatory; but for the life of me, I can't actually put it into practice effectively.

Based on what I see, you want to make sure that you can land your combo against high removal/control decks. You also will need something to survive long enough against aggro decks and burn decks and dino decks.

To that regard: I would actually move most of your sideboard into your mainboard, so that you can control the board until you can get your combo out. I'd made the following changes (again, these are suggestions -- feel free to disregard):

MainBoard: (Gives you more control until you can land your combo.)

Sideboard: (Adds protection against aggro and wide)

ICSM on Kess Reanimator

19 hours ago

@ enpc

Yeah, it was supposed to be Talisman of Dominance, thanks for spotting the typo.

The bounce lands are there because I have nothing better and I kinda want the mana fixing. I am debating wether they are worse than basics, but while I have no shocks, good fetches or the like, I am erring on the side of caution. They are certainly on the chop block.

Essence Scatter is there because I'm pretty much the only guy currently running counters in my meta, so I don't really need combo protection at this moment. Also, I alreldy run Muddle the Mixture, its under 4b - Tutors.

enpc on Kess Reanimator

20 hours ago

I think you mean Talisman of Dominance, not impulse. I would recommend cutting the bounce lands, they're too slow and screw up your turn two. Essence Scatter should be a counterspells better suited to protecting your combo - Muddle the Mixture or Arcane Denial would be better choices.

djnewellmit on All Things Pummeler

20 hours ago

I've been thinking about the transformative idea. I had done something similar last year, where my deck would go to pure RG aggro by dropping the Pummelers and a few pump spells for Lathnu Hellion.

I don't think going straight RG aggro with a transform would confuse our opponent or allow us to really dodge any of their sideboard. I think going Temur with the Pummeler, and then transforming into a quasi-Temur Energy can give us a better chance of disrupting their game plan by giving us access to Negate and Essence Scatter. This also opens the possibility of throwing in some Trophy Mage into the mainboard to act as additional copies of Pummeler. I'm a little torn on Rogue Refiner at the moment, but I put a playset in the main for now; I may consider more copies of Trophy Mage, or going back up to 4x Voltaic Brawler.

I've updated my list and added the new sideboard if anyone cares to play around with it.

Decepticon Pummeler (XLN)

Rex_JB24 on Drawing into the win with Baral

1 day ago

The 4 Maindeck Sweltering Suns and two Abrade will go a long was against Ram Red. However, a good player will try to bait it out so they get a free turn to resolve Hazoret. So in that matchup, try to play Suns only when it is absolutely necessary to keep you alive or when you also can leave up mana for Essence Scatter. Shock, Magma Spray, and/or Lightning Strike are also good card for you in that matchup.

In a midrange matchup I think you're covered by the permission and Hour of Devastation in your sideboard.

In the control matchup, an early Baral could be very good. Against Approach of the Second Sun decks, remember to save counterspells for the second one they cast. Maybe Spell Pierce over Censor in sideboard for counter wars.

Overall, your deck and card choices look fine.

mtg_artifacts on Turtle Tribal

1 day ago

Turtleshell Changeling (replace with 1 Calcite Snapper and 1 Horned Turtle) and Tortoise Formation (replace with 2 Spell Pierce) plus Meandering Towershell (replace with 2 Thriving Turtle) and for better blocking Freed from the Real (replace with 1 Essence Scatter) annnnnnnnd to keep your Azor's Elocutors on the battlefield Darksteel Plate (replace with 2 Island) Also my strat for this deck is: block get out your Azor's Elocutors put the Darksteel Plate on them then block with your turtles so you dont take damage (If you something like a Lava Axe use a counter spell) untell you can automatically win the game. FLAWLESS!!!

Dismal on blue red weird

4 days ago

I recommend some spells boi. Definitely want Lightning Bolt, probably want Thermo-Alchemist and Firebrand Archer. Negate and Essence Scatter both seem not bad, as do Cancel and Lightning Strike. If you want to go big, Melek, Izzet Paragon is the way to go.

ChaorNightshade on U/G Merfolk

1 week ago

How about swapping out Opt for Reason / Believe, and the Negate and Essence Scatter for Supreme Will

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