Vine Trellis

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana (DDD) Common
Eighth Edition (8ED) Common
Mercadian Masques (MMQ) Common

Combos Browse all

Vine Trellis

Creature — Plant Wall

Defender (This creature can't attack.)

Tap: Add (Green) to your mana pool.

Vine Trellis Discussion

multimedia on Arcades

1 day ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


RoaringBunny on Arcades, the Aggressive

1 month ago

Wall of Omens and Carven Caryatid for more draw etbs

Sylvan Caryatid and Vine Trellis for more mama dorks

Junktroller provides utility with graveyard hate against opponents and allows you to return cards to your library

Bishop of Rebirth is Sun Titan without the etb and only for creatures but may be worth it

Eladamri's Call is a good creature tutor

Aura Shards is too good to not run in a creature heavy deck

Spidersilk Armor is an anthem to toughness and helps cover the weakness to flying

Slaughter the Strong and Austere Command provide additional one-sided board wipes

Talisman of Progress , Talisman of Unity , and Fellwar Stone are 2 cmc rocks to ramp into Arcades turn 3

Smothering Tithe is pretty pretty efficient in a multiplayer game

Suggestions are based off my own Arcades Deck: the Defenders

Vlasiax on We Don't Need No Education

1 month ago

Have you considered adding some protection/flicker effects here? Heroic Intervention for protection and Eerie Interlude with Ghostway not only save your board state but with Arcades give ton of cards after comeback.
I think that this deck has too high curve so I'd cut cards like Azor, the Lawbringer , Dazzling Ramparts and Collossus of Akros to make some room for low-cost cards. Especially that Wall of Mulch and Portcullis Vine can give you some more cards (I like to use them with Wall of Kelp tokens) and Resolute Watchdog can protect the general.
For another low-cost replacement I'd suggest going for Brave the Sands instead of Oathsworn Giant and maybe Serra's Blessing for more Vigilance effects. If you want more oomph then Tower Defense is an amazing combat trick that can finish games with unblocked defenders out of nowhere.
Also for ramp and manabase I'd highly recommend adding a few basic Forests and Rampant Growth , Nature's Lore and Farseek might speed up your gameplan by a ton. For defenders Overgrown Battlement and Vine Trellis add some but main objective to use them is to ramp into Arcades ASAP and after he's present then draw some cards + that mana can easily be dumped into Assault Formation for boost.
Hope this helps :)

aschutz on Arcades

2 months ago

Hi! I've playtested in casual groups quite a bit with Arcades, I'd like to offer up some advice.

-I think he performs best in an aggro shell. This means you'll probably want to keep your curve low. Creatures like Colossus of Akros and the like aren't going to do what you want them to do. Remember, you're going to be drawing tons of cards, so you're likely to draw into more walls when you play one. You can play a 10/10, draw a card, and call it a day, or play a 0/7 and two 0/4, and draw three cards. Stacking 2 mana 0/4's and 3 mana 0/7's also means you'll be more likely to have stuff to do on early turns.

-You don't need too much ramp, and the ramp you do keep, you're going to want available by turn 3, so you can get arcades out a turn early and start slamming walls on turn 4. That means the 1 and 2 drop dorks ( Sylvan Caryatid , Vine Trellis , Birds of Paradise , Noble Hierarch ) along with the signets, Mana Crypt , and Sol Ring ) will give you a healthy ramp package that should do the job. Farseek and Rampant Growth are fine cards as well. It's also worth noting that 3 mana ramp spells like Kodama's Reach and Cultivate are less good because they likely wont help you get arcades out early.

- Worldly Tutor , Enlightened Tutor , and Mystical Tutor are all good, especially since you can draw whatever you tutor for with Arcades's ability. The more you play with your group and start slotting in situation-specific cards to deal with certain strategies, the more you'll start to appreciate these cards.

-Creatures like Plumeveil and Colossus of Akros don't go well with power matters cards such as Meekstone and Slaughter the Strong . I would cut them and stick to low power.

-Lands that come in tapped feel really bad in this deck. You'll find that putting yourself a turn behind can really screw you over. If you don't want to spend the money on fetches/shocks/duals, stick to pain lands, filter lands, City of Brass , and basics.

-Aim for somewhere around 30-40 creatures, and 34-36 lands, depending on your mana curve. A surprise for me was that stuffing your deck with 50+ walls isn't actually the best choice, because a lot of the time a giant board is overkill and not what you need to win a game.

Hope that helps! Here's my current list, if you want to take a peek.

multimedia on Arcades fat defense

7 months ago

Hey, I suggest playing defender Walls/creatures who are mana dorks: Overgrown Battlement, Wall of Roots, Sylvan Caryatid and Vine Trellis. These defenders can actually do something (make mana) if you don't have Arcades in play and they can first help to ramp into Arcades as well as give you mana to help to cast a two drop Wall the turn you play Arcades. Wall of Junk has nice interaction with Arcades, 7 power two drop and as long as you keep blocking with it you can keep playing it and drawing a card. Don't cut Wall of Mulch you can take advantage of it with Walls with cards like Dusk // Dawn.


kamarupa on Biovisionary combo ramp

7 months ago

Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.

Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.

Ornithopter doesn't seem particularly wonderful here. Perhaps Traproot Kami would be better, especially with Harvest Season.

Sideboard ideas: Tajuru Preserver, Heroic Intervention, Ranger's Guile, Pithing Needle, Revive, Elixir of Immortality, Ratchet Bomb, Naturalize, Creeping Corrosion, Hurkyl's Recall, Beast Within

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Vine Trellis occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%