|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Enchantment — Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
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Mechanized Production Discussion
2 days ago
Arcum Dagsson is one of the most dangerous commanders in the game, you will probably be targeted first in every game if you use him against experienced players.
Breya, Etherium Shaper gives you access to most of the colors you want and can act as an alternate Win-Con, but doesn't threaten to end the game before it really begins.
All the Nonland Cards with Urza in the name probably won't do much for you and most of the vehicles would be better off as mana rocks like Basalt Monolith, Gilded Lotus and the Ravnica Signets. Plus if you're using those Paradox Engine is a really strong addition.
5 days ago
1 week ago
Since you run many artifacts, I'd suggest:
Whirler Rogue because being able to make any one crature unblockable is good and political too.
Whir of Invention to tutor on the battlefield.
Efficient Construction to get more artifacts that fly and can block/attack for free.
Padeem, Consul of Innovation because then they can't touch this.
Mechanized Production because it produces free tokens and it's a win condition regardless of the crature you enchant.
Sharding Sphinx because it produces huge amounts of thopters.
Thopter Spy Network for thopter and draw.
I'd consider cutting off some of the sorceries you got there in favor of some of the cards I listed in order to be even more artifact centric. If you got time, feel free to check out the decks on my profile!
1 week ago
2 weeks ago
Are you planning on at least proxying Mirror Gallery? With Mechanized Production and your various other artifact & creature copying I'm sure you could get some mileage out of it, and not just with Krark's Thumb either.
(Also, maybe Assault Suit? I've included it in my own deck as a means of generating more coin flips and increasing Okaun's ability to kill people with commander damage; Helm + Godo obviously works too.)
2 weeks ago
No. A wincon should not be your entire deck. With treasures, as with many things- to many heavy cards will slow it down to the point of non-competitive. This is especially true right now- the meta is low and fast with some huge finishers by turn 4-5.
Currently, your only creature can’t be played till turn 5, unless you spend treasures. Then perhaps turn 4. But you cast him turn 4, then your opponent is free to cast his turn 4 or 5 card. Which will be ghalta, Hazoret, Lyra, Scarab God etc. when comparing slots, your jamb should be turn 3 treasure map, turn 4 counter or Draw, turn 5 Spell Swindle turn 6 Revel in Riches. Though I must admit, I would find a sideboard or Mainboard slot for either Marionette Master or Mechanized Production against control decks & post sideboard on a lot of competitive decks, revel is just bad as they aren’t creature heavy.
2 weeks ago
Check out the custom categories for the breakdown for historic-theme. Artifacts are historic, and there are 7 "artifact synergy" that are artifacts themselves. In addition, there are 2 "historic synergy" cards that are historic/artifacts themselves. Once Jaff comes online, all of these have flash.
3 weeks ago
Oh Duh, Mechanized Production is also a shoe-in. You've got thopters, and myr, and servos, and treasures. Shouldn't be too hard to get 8 of one.