Mechanized Production

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Mechanized Production

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Mechanized Production Discussion

w33m4n on Treasure Production Control

3 days ago

sg_86 Mechanized used to be in here and was replaced with Panharmonicon as he is more useful in the treasure production department. Mechanized Production is just too easy to get rid of and otherwise moves too slow in producing treasures. and Baral, Chief of Compliance very much serves his purpose of making my spells cheaper earlier while causing filter. He was chosen over primal amulet being he can come out much sooner allowing me to keep the field relatively clear while playing what I need to in order to get treasures made. As far as Spell Swindle that card will never be removed from this deck. You are right its a five drop which is just fine because when it counters something its usually game ending or otherwise is getting me at bare minimum 3 treasures is the smallest cost item I use on it. It also usually proves fatal when someone turn 5 on curve plays a 5 drop and then all of a sudden I have treasures which is what I need to win the next turn with Marionette Master on turn 6 which so far out of my 14 wins 4 have happened because of just that turn 5 counter for treasures turn 6 marionette for win. As the deck sits nothing is going to change in it really. I have been testing everything people recommended and this is where I have ended up. primal amulet comes out way too late to even matter and the deck on its own wins on average turn 8. If anything speeds it up that number only goes lower cause the deck is quite capable on winning on turn 6. And having 5 wincons has worked out just fine as I can always throw in Herald of Anguish and The Scarab God If I need some extra beat down to happen.

sg_86 on Treasure Production Control

3 days ago

Having only 5 wincons s not great. I now see that Marionette Master is much better than Revel in Riches. I think possibly some more of them and possibly some Mechanized Productions would be great. As you are playing Torment of Hailfire, possibly some Primal Amulets would help maximise a huge amount of damage. I have seen versions of this deck using playsets of Revel in Riches, Mechanized Production, and Marionette Master. Perhaps if you were to include playsets of Marionette Master and possibly 3 or 2 Torment of Hailfire and Mechanized Production. With a larger possibility of drawing one of the wincons, I think there will be an improvement.

As for what you should take out, some of the counter spells possibly? I think Spell Swindle is quite hefty at 5 CMC. Baral, Chief of Compliance is not great in this deck as the aim should be to load a Marionette Master or Torment of Hailfire not to counter a bunch of stuff.

Unicornsareevil on Build the Wall

4 days ago

Why not put Mechanized Production on Consulate Skygate and let the wall build itself?

w33m4n on Marionette Master Control

1 week ago

Mechanized Production was only amazing in here when I still had Noxious Gearhulk and Torrential Gearhulk in the deck. Cause making a new permanent gearhulk every turn is hilarious. Also using it on a Treasure Map is hilarious because the copies don't flip but still keep scrying and pumping out 3 treasures every 3 counters it gets.

KingkillerKvothe on Marionette Master Control

1 week ago

Fair enough with Torment of Hailfire. I can see that your deck creates more treasure than mine so the payoff is a lot larger. I think I might put a copy or two in the sideboard to provide another win condition as some of my opponents run Lost Legacy. Either that or Cruel Reality might be better suited for my deck as I don't create as many treasures. While Tezzeret isn't that good when you're behind on board, if you've been able to counter most of their creatures up to 4 mana (which happens pretty consistently) he tends to stick as not many people in my meta run Vraska's Contempt (your's of course could be filled with it) while simultaneously serving as a big distraction for my opponent. Also, Panharmonicon combined with MM is amazing and something that didn't even register with me! While the idea of playing a 4 mana card that does nothing the turn it's played doesn't sit well with me, the potential payoff seems huge so I definitely understand why you have it in your deck and it seems like the centerpiece. I am a little worried about artifact removal though it seems like people are running less of it these days. I agree with not running Mechanized Production, it doesn't seem worth it and can lead to blow outs if they remove the artifact its attached too.

TuckerMTG on Which Deck to Play?

1 week ago

I am deciding which deck to play in standard. I am deciding between ramunap red, blue white God-Pharaoh's Gift, and black blue treasure that wins with either Marionette Master or Mechanized Production.

Hobbez9186 on Whirligiggles

2 weeks ago

Finally made the necessary upgrades for Ixalan.

I'd been considering Mirage Mirror for a while and finally am putting one in. Not sure if I want to replace both Mechanized Productions, but one and one I'm ok with. I like how the Mirror can double up anything, even Gremlins or Fireweavers. This way if I don't have a Panharmonicon I can still double the ETB triggers with another body. I like MP for the alternate win condition, but it may turn out more reliable and flexible to just have two Mirrors.

Unsummon is the "new" Essence Flux. It has the obvious downside of not putting the creature back right away for the ETB triggers, but against a board wipe it would actually save the creature this time. You can also use it against your opponent's creatures to slow them down so those two things together aren't awful. I'm torn between this and Ruse.

Siren's Ruse is the real "Flux" but for one more mana. It's too bad you won't get the extra card off of it, but the instant ETB trigger is what you are after and two mana is still fine. I will likely get rid of the Unsummon in favor of more Ruse and Stratagem.

Illusionist's Stratagem is the new Displace. Again costs more mana but at least this time you do get to draw a card. Double flicker is super powerful with all of these ETB triggers so it's totally worth the extra mana.

This is replacing 8 flicker effects with 7, I thought a solid mid game surprise would be Spell Swindle to counter a big thing and create a bunch of treasures for a bunch of ETB triggers. This could be enough to kill your opponent on their turn which would be hilarious. It also gives you back a bunch of mana that you can then use to play a bunch of things on the next turn to finish off your opponent. It seemed like a solid addition worth a slot. I added one into the sideboard as well.

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