Mechanized Production


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Mechanized Production

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Recent Decks

Mechanized Production Discussion

x12721 on Dominaria Constructs

4 days ago

This might actually be the one deck that uses Hope of Ghirapur! Also, I would highly consider including blue here, as there are many good cards from Kaladesh for artifacts, not to mention the ones from Dominaria. Padeem, Consul of Innovation is one, along with Whir of Invention, Mechanized Production.


5 days ago

his combo is enchanting Powerstone Shard and trying to clone it with Mechanized Production

He has 0 pay off for all this huge amount of mana other than battle at the bridge which won't win him the game. He has no counter magic to protect his artifacts from Abrade the most used removal spell after fatal push. Cards he should obviously be running are 2xTorment of Hailfire 3-4Tezzeret the Schemer to give him more removal and a win con. Hes also running 4 do nothing but chump tutors to get his power stone. Against any non kitchen table deck hes going to be dead before he can even play his 2nd powerstone because of his huge lack of removal/counter play. Assuming he some how managed to survive and assaemble his rube goldberg machine they would dismantle it with a single removal spell.

Then he has to hope his opponent will just patiently sit still for 6-7 turns while he gets his 7 other powerstones instead of just killing them with a huge Torment of Hailfire.

Wingedsword on Prison Friends

5 days ago

Sorry for the double comment albino34, I'm new to the website

The win conditions are normally Mechanized Production, Approach of the Second Sun, Darksteel Reactor, and Azor's Elocutors. I just added Revel in Riches and Starfield of Nyx. However I'm not sure on starfield. My main concern is the mana ramp and not being able to pull things off. I orignally had Drover of the Mighty, Birds of Paradise, and Sylvan Caryatid.

Wingedsword on albino34

5 days ago

Right now the main way to win is by Mechanized Production, Approach of the Second Sun, Darksteel Reactor, and Azor's Elocutors. I also just added Revel in Riches and Starfield of Nyx. Mainly it's just a passive deck I can play with my friends and the big brother to a super friend defender deck I made along time ago.

SpeshulK on Muldrotha Zombristocrats Brew

1 week ago

Wow, that's a lot of great feedback. Thanks everyone for the suggestions. I'm not going to lie though, I have very limited experience in constructing decks of any kind. Right now I'm looking at the pile of potential cards not knowing what to add, what to cut, and how big of a mana base this deck needs. How many cards like Burgeoning and Perilous Forays do I need? And how much should I thin my lands because of this? Does the fact that Muldrotha, the Gravetide can recur important permanents mean I should worry less about consistency? I'm also trying to stay casual with the deck's power level, and I'm not sure how much power is too much power. I'm an avid follower of Magic video content like The Command Zone and Strictly Better MTG so I know being in Blue allows for staples like Cyclonic Rift, but it may be overkill for a group of friends, most of whom have equal to no knowledge of the format. Plus I'm not much of a Spike or Timmy, I want this deck to be pure Johnny jank. Thinking of including Mechanized Production and Revel in Riches as a middle finger to my opponents. From a noob to the community, where do I start?

Randomguy006 on Big Mana Saheeli

1 week ago

I really like this deck! I would make a few tweaks though. Scrap Trawler is only great when you're sacrificing your own artifacts for value. I would use play Glint-Nest Crane instead to dig for artifacts, to guarantee your Turn 3 Ramp --> Turn 4 ramp into having 7 - 9 mana on turn 5 (depending on whether you've been hitting land drops and if you have 2 Powerstone Shard or 1 guilded lotus).

I love the idea of copying Powerstone Shard with Saheeli Rai and Mechanized Production by the way.

Also, I feel like you don't have enough top end threats to play after you get your ramp. Maybe go to 4x Metalwork Colossus? Maybe Combustible Gearhulk or Nicol Bolas, God-Pharoah?

freeQboy on Sleeping giant and artifacts

2 weeks ago

Here we go I updated the deck, still not sure about many things thought... I would like to have a second Blightsteel Colossus but have not invested money yet. I removed my two Quicksilver Amulet but not sure if this is a good move... now the only way I can pull my colossus is with Tinker or Master Transmuter. Maybe I should search for a way to have Elvish Piper in the deck? Not sure about Semblance Anvil either... maybe I should stick with one more Etherium Sculptor. Sure thing, the deck can be really dangerous when a Unwinding Clock is on the battlefield with a Prototype Portal that has a good imprint such as Master of Etherium. The fact that artifact lands untap at each player's untap step is a killer... add Mechanized Production to this and you've got a nice time.

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