Mechanized Production


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Mechanized Production

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Price & Acquistion Set Price Alerts



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Mechanized Production Discussion

PsychicRidley on Marvelous Aether: Kaladesh Inspired Riku

1 day ago

lornek First off, thanks for taking a look and commenting! I'm hoping to tweak this deck a little and need to play it a bit more to try and figure out what to take out. I was hoping to cut the deck down a bit to add in two more lands. Thran Dynamo Ghirapur Orrery Mechanized Production Wildest Dreams Hedron Archive Voltaic Key Fabricate and Treasure Mage are all cards I want to add in. I had Paradox Engine in there at first but pulled it since it felt stupidly strong. I thought Doubling Cube was still stupid expensive but I think it might be within my price range; also it fits the deck's theme perfectly! If you have any advice on cuts, I'd appreciate the input; I'd like to keep my energy generators and users mostly intact. Honestly Nissa, Vital Force needs to go, I just really like Nissa (and its the Kaladesh Nissa, so I felt the need to add it for flavor).

Chasedrk1 on Grixis Treasure Trove

2 days ago

I love that your working on the treasure possibilities. I have been working it for quite awhile. Immediate suggestions from Looking this over. Deadeye Plunderers are an IF trap. They slow down an already top heavy deck and take up valuable space in the deck. I know the IF is attractive, but it is to inconsistent to be competitive. I would recommend using those open spaces for some low cost counters, card draw, filtering, or board control. Metallic Rebuke Fatal Push, Lookout's Dispersal, or even Spell Pierce to protect your wincon casts from counters.

With Treasure you have a unique ability to play 2 styles of decks in one. I personally have chosen to focus on control- winning with my planeswalker Tezzeret the Schemer or Mechanized Production. Or I will play more ramp instead, and finish with a Torment of Hailfire or Marionette Master

The important thing is to figure out how you want to win and then trim that way. Looks like you have 17 cards over 5 mana right now. Maybe try to reduce that a bit for competitive?

Natalbee on winning with loot

3 days ago

You could use Mechanized Production on a Treasure token, but you'd only get 1 extra Treasure token on your upkeep; unless you have the 8 to win the game right there, that's all you're going to get from that card. If you can't win after playing it, then it's just a dead card in your hand.

Deadeye Plunderers could have been a great card, but right now there's no reason to play it over a The Scarab God. Same casting cost, same ability cost - except while you're killing things for Revel in Riches, you can then reanimate them (including your own creatures for more Treasure tokens).

If The Scarab God is out of your price range, then I would probably recommend Marionette Master. With enough tokens, this thing can kill your opponent outright when it hits the board.

You could also probably use some more targeted removal. Never / Return, Walk the Plank, Noxious Gearhulk and Underhanded Designs are pretty good. Depths of Desire can bounce and make Treasure, and I really want to see the effectiveness of Vona's Hunger.

Magelord909 on winning with loot

4 days ago

Ideally I'd save can use Bontu's Last Reckoning while Revel in Riches to generate enough treasures to win next upkeep. However I'm aware that ideal is rarely a thing that happens in games. I do really like Gleaming Barrier, so I think I am going to swap it for Sailor of Means. Thank you for the suggestion.

But unless I'm understanding the rules incorrectly, couldn't I use Mechanized Production to copy a treasure token and just use it to generate more tokens and trigger the win condition on that card?

Also what's your opinion on Deadeye Plunderers?

Natalbee on winning with loot

5 days ago

Bontu's Last Reckoning might be a little counterproductive, as I see you using up your Treasure tokens when your lands don't untap. Maybe try using Yahenni's Expertise or Golden Demise and cut down on the Bontu's?

Also, if you're not going Pirate tribal I might suggest Gleaming Barrier over Sailor of Means.

And maybe get rid of 1 or both Mechanized Production. There are no artifacts really worth copying, and it only does something IF you have the Treasure tokens to back it up (on your next turn). Personally, I feel like the 4x Revel in Riches should be enough.

luther on Clue energy five color

1 week ago

I would put in Tamiyo's Journal and Ongoing Investigation and call it a day with the clues.

If you want artifact tokens of a single type to work with, thopters would be the tried and true. Thopter Assembly on its own goes inf with Time Sieve.

If you just want artifact tokens and don't care what, Curse of Opulence, Brass's Bounty, Revel in Riches, Storm the Vault, Mechanized Production, Thopter Spy Network will all net you quite a few things to work with.

Rzepkanut on Clue energy five color

1 week ago

Clues feels like a pretty shallow mechanic to build around for EDH. Its just slow card draw, and there aren't enough payoff cards to make them that great. Mechanized Production is a way to make them actually do something but they aren't very powerful alone. I'd stick with energy for the deck, diluting the primary strategy with clues seems unnecessary and non-synergysitc.

HorriblyCrass on Clue energy five color

1 week ago

Making an EDH with Ramos, Dragon Engine that works pretty effectively with energy, I'm thinking about deconstructing my clue deck to add clues to it. Deck works by just having good clue synergy basically, giraphur aether grid and such, Door to Nothingness for the luls with Ramos' ability and a Tezzeret (doesn't matter which) and I'm just curious to see what others would put in a deck like this to make it work effectively. Biggest hurdle is adding in Time Sieve as it's a key card to my plan being able to take infinite turns if I can make enough clues per turn, and Mechanized Production as a good win-con in that event. What are your guy's thoughts?

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