Mechanized Production

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Tokens

Mechanized Production

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Price & Acquistion Set Price Alerts

AER

Ebay

Mechanized Production Discussion

xaarvaxus on Saheeli's Artifacts

1 day ago

Mechanized Production on Darksteel Citadel , Darksteel Ingot , a servo token [since you can make more of these faster] or better yet, on Darksteel Colossus [granted you will probably win with 'get trampled with artifacts' first but sometimes people play Moat or are on turbo-fog...].

You might want to add a little permission to protect your gameplan, a Negate , Counterspell or SwanSong are all cheap enough and as long as you don't go nuts with the counters, it shouldn't be oppressive for the table.

oliveoilonyaasscureshemorrhoid on Treasure Island (Sydri EDH)

2 days ago

For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.

For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession  Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map  Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.

For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.

BMHKain on Taysir's Challenge: No Creature Superfriends

5 days ago

@frezzreaper: Well, thought I was going to have quite abit of chat w/ you; but I was wrong (For now...). >P<

Anyways, I cut Ensnaring Bridge , keeping both Dueling Grounds , & Crawlspace ; but now I think I might have to choose between the two...

* Dueling Grounds locksdown attacks to just one Attacker & Blocker from the defending player.

* Crawlspace , on the other hand... Reducing one's Attackers to me to 2, where every other attacker gets everything else seems like the better bet.

Anyways, I wanted to see what your opinion on any of these alts could do as something better than Rowan Kenrith and/or Daretti, Ingenious Iconoclast :

  1. Copy Artifact
  2. Mechanized Production (Wincon worthy)
  3. Sculpting Steel
  4. Echo Storm

I understand the 4th is average, but just imagine landing this in the late game; it is amazing as a result; lots of Sol Ring s, or lots of Rings of Brighthearth s. I wonder what your opinion on this is. If the idea is still too much on Pen/Paper, I'll discard the idea for real; even though these seem like the best alts in this case...

Finally, should I remove Vivien Reid (Damn, I'm asking a second time...), or should Elspeth, Knight-Errant be removed as well?

Finally, for real, how good/bad/ugly am I trying my all to refine my idea (Just a thought I case I have to further do this...)?

Thanks again... I'll just work on another thing for now...

BMHKain on Taysir's Challenge: No Creature Superfriends

5 days ago

After some cutting, I removed Meekstone for Vivien Reid ; something many already hated here...

...But maybe I can help on the idea of either Rowan Kenrith , or Daretti, Ingenious Iconoclast as well...

EG: Copy Artifact ? Mechanized Production (Doubles as Wincon)? Sculpting Steel ? or Echo Storm (Could create a lot of Artifice...)?

I really want some ideas... BTW, should I keep Vivien Reid? if not, what else would you want me to cut also?

Sorry to say, DrkNinja… I might need your help again; this is creatureless though, so I only have Tokens to help me out. I dun suppose you have any beter ideas than frezzreaper? I mean, is this worth it, alongside Primevals' Glorious Rebirth , & Urza's Ruinous Blast ?:

  • 5 Board wipes

  • 5-10 Accelerators

  • [?] Tutors
  • ABOUT 5 DRAW spells

Does this seem optimal to you?

Jomphrey on Ten Piece (Pirate Tribal)

1 week ago

Thank you for your thoughts and suggestions! While some of these cards you suggested are ones I would like to have, but they are a bit expensive for the budget. I did like your suggestion on having discard as a way to slow down my opponents. When I started building this deck, I was going to add Raiders' Wake and Heartless Pillage in there, but took them away in the end. I do have Herald of Anguish in my collection, so I can easily add that. I also considered having Nicol Bolas, the Deceiver and Visage of Bolas in the deck, which with making opponents discard cards would be nice addition as well.

I have Vanquisher's Banner and Metallic Mimic in my zombie deck, might move either or both of them to this deck as zombies have already a lot of support for the tribe.

Mechanized Production looks like it could be worth it in the deck.

triproberts12 on Ten Piece (Pirate Tribal)

1 week ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

Torgrim_Untamed on Esper Battlecruiser

2 weeks ago

Considering replacing Dispatch with Silence for use with Isochron Scepter as a means to lock down the game approaching a wincon with Aetherflux Reservoir or Mechanized Production.

Load more