Mechanized Production

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Mythic Rare

Combos Browse all

Mechanized Production

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Mechanized Production Discussion

Shadowhand on Fabrication Syndicate

1 day ago

Hmm, I had never considered using Mechanized Production with Servo Schematic to generate an extra servo. That would still work towards triggering the wincon, as well, because it doesn't have to be enchanting the artifact it counts.

Purple_Mage on Summoning Metal

1 day ago

jp9506 cheers for the advice. However from the options I see here I think that there is only one really viable. Lemme break down my reasoning below:

  1. Mechanized Production. It seems good but when playing this deck I rarely have any more than four or five constructs out at a given time. Also with little to no creatures my opponents are happy to use removal on the constructs meaning that whatever I enchant with Mechanized Production will be hitting the graveyard hard.

  2. Inspiring Statutary seems good if I'm running an Artifact heavy deck. My constructs are there to attack or block, not as an additional mana source. Also it hits the three drop slot which is reserved for counters or Dynavolt Tower.

  3. Metallic Rebuke again it seems good on the surface but I won't be getting improvise off this until turn 6 or 7 at the earliest. And that late in the game it is just a bad card. By that point my opponent will have plenty of mana to offset the card. I'd rather just have unconditional counters like Void Shatter and Disallow.

  4. Whir of Invention seems like a late game haymaker which would be a complete blow out. This is an idea I could get behind and may include either main board or sideboard after some testing.

Once again thanks for the feedback it's greatly appreciated :).

jp9506 on Summoning Metal

2 days ago

I'm sure you've already started looking at Aether Revolt. Here's a quick list of stuff that'll run well in this kind of build.

Mechanized Production - Make 8 Construct tokens win the game seems like a pretty solid option. Enchant a Torrential Gearhulk and free cast an instant/sorcery every turn on upkeep.

Inspiring Statuary - Instants and Sorceries gain improvise, tap 3 Constructs, this, and 2 Islands, Part the Waterveil to make a 6/6 and take an extra turn, again solid.

Metallic Rebuke - Obvious potential Mana Leak for U, and it makes a 3/3

Whir of Invention - X Costed spells with Metallurgic Summonings are sick in general. Given this has improvise, it is all but broken in this build. Tap 6 Constructs/Artifacts, pay UUU, make a 9/9 Construct, tutor Torrential Gearhulk into play, cast something for free from your graveyard to make a second ?/? Construct.

Adamram1985 on Servo Sword Throwback

2 days ago

You got a bit of ramp........ The interaction between Mechanized Production and Walking Ballista can put a fast clock on your opponent. I do agree with removing the black and maybe uping your Paradox Engine

Asmodeo on Sac Artifacts

3 days ago

BTW, another possibility to avoid the three colors is to just go Izzet, maybe putting in the combo: Wandering Fumarole + Crackdown Construct (which Fatal Push has a harder time killing) with possibly a Slip Through Space.Another one is trying: Consulate Dreadnought + Siege Modification .Many people tell me to watch out for Maverick Thopterist potential, but I feel like that one would better fit an izzet token deck with Chief of the Foundry + Metallic Mimic & Westvale Abbey  Flip or Mechanized Production, which I don't like because of the removals ( Declaration in Stone , Fatal Push , Shock)

Flalafell on UB Improvise

3 days ago

I really like the idea of Mechanized Production + Deadlock Trap/Metalspinner's Puzzleknot

Pacification Array might be a viable target aswell.

Oh and Key to the City super crazy with improvise


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Shadowhand on Fabrication Syndicate

3 days ago

The little playtesting I have done so far definitely shows another Inspiring Statuary is needed. This deck works so well when one is in play.

I share the same concerns about Mechanized Production. I really don't like waiting until my next upkeep for the wincon check. I do have counterspells, but having to hold on to one just in case I need to protect the enchantment is too restrictive. And I wouldn't mind playing a full set of Marionette Master. I like the alternate threat of MP, but there's a good chance it will get cut before Game Day in February. Thanks for the comment.

ChaosEngineer on THOPTERS!!!!!

3 days ago

F- yeah! THOPTERS!Also Metallic Mimic which you make a thopter and then super buff all the other Thopters.

And since you are already running Saheeli's Artistry try spicing up things with a Mechanized Production. Imagine making an artifact copy of the maverick which you enchant and copy every upkeep.

Oh oh and Hope of Ghirapur in the side board for control match ups and for flavor.

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