|Commander / EDH||Legal|
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|Aether Revolt||Mythic Rare|
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Enchantment — Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
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|Have (8)||EdenGardenz , westdoorblowsnow , fireborne1986 , Puzzlemayor , Paradise_Collectibles , Zhorus_The_Bauqret , golgarigirl , KB2187|
Mechanized Production Discussion
5 hours ago
7 hours ago
Personally I would mainboard Mechanized Production. Worst case, it gives you more Clues for Improvise and card advantage. Best case, it cheats you a win.
15 hours ago
So, if I were you, I might remove all commons from this list to make it a bunch cleaner to view. Then I'd also remove all uncommons, unless it's a favorite card or a staple to a certain format. That'll remove enough static that we can find a deck in there.
As it is, I see the beginnings of a UGx Energy deck (Aetherwind Basker, etc), a UBx artifact deck (Mechanized Production, Tezzeret's Touch, Heart of Kiran), and/or a WGR midrange (Woolly Thoctar). I'd personally start with the artifact deck, since you've got some crazy powerful cards for that list. Walking Ballista, Trophy Mage, etc. But let me know what you're thinking -- are you just trying to make a cheap deck, or are you just wanting to brew decks?
3 days ago
I'm doing something similar, except without the Mechanized Production and clues. I have a full set of Bounty of the Luxa which ends up working out really well - extra mana to cast Approach of the Second Sun (among other things) and extra card draw to get back to Approach after you cast it.
3 days ago
I appreciate the criticism and feedback!
This deck is very much in the streamlining process. Haha
I had wanted to use Emrakul, the Promised End because of the synergy with Briarbridge Patrol and Tamiyo's Journal. The idea was to have a secondary win-con aside from Mechanized Production. I also put Plated Crusher as an option over Emrakul because it also seemed pretty nasty. I really enjoy the effect from Briarbridge Patrol and am trying to find the best creatures to suit such an ability. Do you think the strategy is a bit too clunky for frontier?
I agree that cards like Fleeting Memories, despite awesome effects, are cluttering up the deck. I move it to the sideboard for now.
I'll have to take a look at the "Frontier League" and see! Thanks for recommending it.
Again thanks for the feedback.
4 days ago
Mechanized Production might not be a bad choice. You can copy your mana rocks to increase ramp or equipment to Voltron up, and possibly win if no one comes up with an answer in seven turns (unlikely).
You seem to have a lot of field buffs in this deck. Gideon, Ally of Zendikar fits into your Human tribal, and he can create an irremovable emblem that buffs your whole field.
Think about removing Elgaud Inquisitor, Fugitive Wizard, Research Assistant (for Azure Mage), Selhoff Occultist (unless you can create infinite death triggers),
6 days ago
I like the concept, keep us posted on how it plays once you have some time to test it more.
The first thing that I noticed was the mana base, and with running three colors you wont always be able to ensure you have the color you need when you need it. There is no way to tutor up a specific land. I also try to have basics enough to cover devotion cost, so in your case two Island, two Forest, and two Plains. That is just a personal preference though. I used to have a couple of people with severe land hate where I played.
I like the Mechanized Production idea as an alt wincon, and it ties into what you are trying to do pretty well.
Good luck with the deck, and let us know how it goes.