Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Have (2) metalmagic , DemMeowsephs
Want (3) GOTN_Kargat , gnzlzadam , Spark0fPrimus

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all



Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Block Constructed Legal
Magic Duels Legal
Penny Dreadful Legal
Modern Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Frontier Legal
Pioneer Legal

Mechanized Production occurrence in decks from the last year

Latest Decks as Commander

Mechanized Production Discussion

zuharran on Artifact Outlets, Everything Must Go!

2 days ago

Reworked the deck from initial posting, added a lot and removed a lot to focus on the sacrifice mechanic instead of splitting the focus with token generation and alt win cons of Revel in Riches and Mechanized Production.

CannedCanOpener on If She ETBs, She's a Thop

1 week ago

While the deck can combo off on earlier turns and win through infinite mana, that isn't always going to happen, and when it doesn't this deck doesn't dislike playing a longer game if it has to. Longer games mean more time to generate Thopters or Treasures and increase your likelihood of winning off of one of the three "you win the game" cards (Mechanized Production, Revel in Riches, and Hellkite Tyrant) or removing players (Tezzeret, Master of the Bridge, Tezzeret, Agent of Bolas, Cranial Plating, Master of Etherium, and Blightsteel Colossus) or simply locking the game down in your favor (Karn, the Great Creator + Mycosynth Lattice and/or Time Sieve infinite turn combo).

CannedCanOpener on If She ETBs, She's a Thop

1 week ago

Baclash Ideally the token generation system would be to repeatedly bounce/blink Breya as often as possible, though that's definitely not the only way - the deck is based on Thopters, but they definitely aren't the only thing you need to produce. Treasures and clues also build up your artifact count and can net you wins with Hellkite Tyrant and Mechanized Production. Card draw is a bit of an iffy thing, in my experience with this deck. I recently put in Thopter Spy Network to give a bit more, plus Padeem, Consul of Innovation and Trading Post can both draw some cards. Usually, however, it isn't too bad since you can hold on to your mana should you need to activate Breya in a pinch; in an ideal game, you can get most of your important pieces out onto the board already and save your hand for as-needed situations. In regards to counter magic, I agree that it doesn't have a ton of counterspells. I have Ertai, the Corrupted in the decklist to try and alleviate that, but I don't get to play super often and have yet to play him in a real game to see how effective he is and I'll make adjustments accordingly. It's a bit vulnerable to wipes, though I have a few workarounds: Slobad, Goblin Tinkerer can protect a few key pieces from removal, and Open the Vaults is the best (but not only) option for graveyard recursion if you can't cheat/fetch out your DS Forge. And in regards to mana/ramp, I also agree that the deck is very light on that, but with how many fetches and multicolored lands I run it has yet to fully mana screw me in a real game; once you get one of each color active, you can cast Breya, and with how many multicolored lands it has odds are you'll have two of any colors you need (mainly blue or white). I only get to playtest this each Friday afternoon, so it's still very much in the "test it and see what cards underperform and should be cut for more mana" stage, but I really enjoy playing this deck.

MarkovBrewer69 on Brass’s Booty

1 month ago

I like the idea of this deck and I think it can be really fun. The main issue I see is that you are running too little lands. I think there is rarely a deck in edh that should run that little, except for some cEDH decks that are highly tuned for that. I would suggest moving up to 34 lands considering the number of mana rocks you have. Unfortunately some of the treasure making is a bit too highly costed to count as reliable ramp, plus they double as a win condition so its nice if you don't have to use them.

Also I generally like the signets like Izzet Signet and Rakdos Signet as they help to fix two colors of mana at once instead of one color like the talismans. Not to say you shouldn't run the talismans, though since you are mostly blue Talisman of Indulgence would be the one to cut if you had too.

I don't know if you are aware of Mechanized Production, but it can double as a sort of second Revel in Riches in your deck to help you get it a bit more. Let me know if you have any specific questions or concerns about your deck!

Monomanamaniac on Swiss army knife commander deck

1 month ago

Vash13 those are some great suggestions. The triome is definitely on my list, as well as Whirlwind of Thought. I'm waiting for the triome to go down in price a bit. The land hate cards are all very strong in this deck considering I can sac spirits for red mana, but in my meta it causes my opponents to target me relentlessly until I'm dead even if they can remove them. I'm kind of a fly under the radar deck lol. Mechanized Production is Definitely going on my list of cards to get as that is a very powerful ability in this deck, and while it can draw aggro it's generally not going too till I have 5-6 copies of an artifact (though it could also be a win condition with storm the vault). Benevolent offering is a very powerful card, it gives you 4 spirits and at least 10 life for 4 mana, with a much higher ceiling, and battle hym does have a low floor but it has a very high ceiling and can usually lets me end the game the turn I use it. I do agree with the repeated reverberation though, it's a very niche card that usually just sits in my hand. As per some of the suggested replacements, I try to include cards that can deal with multiple targets or have additional benefits, or draw cards. I Will consider adding then again though. Pyromancer's goggles is just very neat card that's been hard for me to replace easily, I can see where meekstone could replace it. Approach seems like a no brainer, I'll definitely find a spot for it. As far as Planeswalkers go, I tried to find ones that could draw more cards and serve a utility purpose, also low costed. I appreciate your suggestions and I do think they pretty much match my vision for this deck. I am always glad to have additional advice for my decks and I don't take offence to opinions.

Vash13 on Swiss army knife commander deck

1 month ago

Well absolutely then I guess ill just go down your list. LANDS: First I see nykthos, an amazing card but I gotta wonder if your getting real value in a tri color deck, maybe swap for a Raugrin Triome, would play well with all your fetches. Then other than that I'd swap out some of those tap land some of their abilities are nice but at the end of the day not much is worth being a turn behind on mana ENCHANTMENTS: first off I love Soothsaying +ramp many dont appreciate it but I think the layline and underworld breach are over rated and I would opt for some general control to help with the slower game play here I'd suggest Mana Web and Price of Glory two great cards for general slowing of others decks Rising Waters also can go well in a low creature deck like this, then with all your artifacts Mechanized Production would be a great alternate wincon. ARTIFACTS: well since your going for ramp.mostly with your artifacts there's not much to say here but the goggles do feel heavy and slow with your tiny creature swarm I'd be tempted to put a Meekstone in here making sure anything too big your opponents get doesn't get more than one shot at ya. INSTANTS: Ok what I'm about to say won't be popular but I've never cared for the charmes and I dont like benevolent gift, seems slow and not worth a slot and battle hymn and repeated reverberation dont ever pay off quit right with no mana dump or storm casting theme respectively. For all these since your in the best colors for it I'd almost swap all your instant cards out for cards like Swords to Plowshares, Counterspell, and Lightning Bolt and take advantage of instant speed shut downs. CREATURES: I like your creatures for this theme but since your in white I've been suggesting Drannith Magistrate a lot it's cheap and puts out opponent commanders forcing them to deal with it. SORCERY:you got a lot of expensive sorcery cards here so many could go, but mainly since you have so much card draw and ramp I'd recommend Approach of the Second Sun, great additional wincon. PLAINSWALKERS: here we enter my one week spot in MTG I honestly only own like 3 lol and they are all just to support certain themes so I dont know if these are your best choice but they look solid to me... Well there we go that was as thorough as I could be, I hope some of this is helpful and if you have any questions about my suggestions pls feel free to ask(also I just want you to know my thoroughness is purely out of respect not criticism:).)

Sumradagnoth on Llawan Stax

1 month ago

mynameisfifi I am a sucker for filthy stax and always wanted to build Llawan, so thank you for the list!

Points taken on Blind Seer and Stormtide Leviathan.

The Mechanized Production package is exactly what I needed. I am pretty careful with dropping Painter's Servant, but after one grind, its usually gone. I am going to swap spheres Damping for Resistance (Damping is not very effective in my meta), and pull Pendrell Mists for Mechanized Production right away.

mynameisfifi on Llawan Stax

1 month ago

Wow, thank you for letting me know, that's awesome! This was one of my favourite decks that I've ever played (I've since disassembled it because I'm trying to make some progress on cEDH Brago at the moment), it brings me so much joy to know that somebody out there is terrorizing their group with this monstrosity while I've (unfortunately) had it on the shelf.

To address your points Sumradagnoth:

  1. Yes Trait Doctoring is definitely bad, it just happened to be the last colour changing effect that I had laying around and I wasn't aware Sway of Illusion existed at the time (thank you), that's a great substitution and I'll edit that one in immediately.

  2. Blind Seer is cool and could add redundancy but I'd be wary of it's mana cost, spending six mana to do something Mind Bend does for only one mana seems like it could be too prohibitive. Especially considering the deck uses symmetrical stax effects, the card might get stuck in your hand most games.

  3. I reeaaaalllly like Painter's Servant as the win condition for this deck because it provides so much value outside of the combo and can serve as a stax piece if necessary, although I absolutely do acknowledge that Grindstone becomes an undesirable topdeck draw. Outside of Academy Ruins there isn't a ton of ways for mono blue to recur from the grave unfortunately, at least not without diluting the strategy of the deck too much (it's already not the most focused deck to begin with). I'd try being more careful about your timing casting Painter's Servant, keep it in your hand until the very last minute whenever possible. Something else you could consider is adding Mechanized Production or other better clone effects that would make a few different copies of Painter's Servant needing to be answered (maybe Mechanized Production instead of Pendrell Mists... I don't think that effect is quite worth paying 4 mana for personally, Propaganda is a better pillowfort effect that only costs 3 mana and allows your oppos to keep some creatures but encourages them to swing at your other oppos). Mechanized Production has the added benefit of being really nasty with Sphere of Resistance (which slots in easily in the place of Damping Sphere as long as your meta doesn't have an abundance of storm), and if those two cards manage to stick then Production + Sphere can act as their own back-up win condition. This also makes Tribute Mage better because it could find either/both Painter's Servant or Sphere of Resistance.

  4. I'm not a fan of Stormtide Leviathan (see my above point about the cost of Blind Seer, I'd expect it would be stuck in your hand most games) and I'd recommend to try adding another back-up win condition instead, like maybe the Mechanized Production package I had mentioned, in order to end the game faster. I think a second back-up combo or lock that could win the game independently of Servant + Grindstone would likely be far more reliable than casting a big beater and then also waiting a turn to go into combat.

I wish you the absolute best of luck piloting Llawan and feel honoured that my build inspired you to give it a try. I'd be thrilled if you'd continue to share your observations with me as you make changes to the deck!

May your tentacles crush enemies efficiently and mercilessly, cheers!

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