Gods Willing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be dealt damage, enchanted, equipped, blocked or targetted by anything of that colour, and anything of that colour attached to that creature immediately falls off.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

BotaNickill on Enamored Rotpriest

1 month ago

Upvote for the Venerated Rotpriest enthusiasm! I like the interaction with Ivy, Gleeful Spellthief for sure, and I have a playset of her just in case I go back to the darkside (blue), but I am mainly a Selesnya player and my Rotpriest deck builds have been geared that way. I have mostly been playing it on Arena, first in Historic, but now mainly in Timeless. (But I do have a modern vs as well). Access to Once Upon a Time has been nice for consistency, and I've been considering adding Channel for the possibility of castion out most of my hand onm T1 But White offers some noice options for removal, like Swords to Plowshares and Annex Sentry, there's also some great white targeted spells, Defiant Strike, Ephemerate, Gird for Battle, Gods Willing etc. I usually choose to mulligan until I get a rotpriest in my opening hand and at least a land or two and a protection spell. But keeping Rotty on the board is always a challenge as he has a giant target on his back. How has this all worked out for you in Simic with being able to copy the rotpriest?

DadHumanPraetor on Feather, the Cruel Striker

5 months ago

So I play stuff like Zada, Hedron Grinder and Mirrorwing Dragon so that when I cast Brute Force or Built to Smash and then cast Gods Willing targeting them, ALL my creatures are unblockable (from the protection) and pumped. I think the equipment and a lot of the creatures you selected are fun value cards, but its gotta be hard to close the game. Making things big, hard to kill, and unblockable...well that can close the game easily. Young Pyromancer and Leonin Lightscribe and probably better than Electrostatic Field and the spell recursion seems to go against the current, since your spells are rarely going to the graveyard. If you want I could upload my feather deck list when I get home later and you could sort of see the direction I decided to take it. Yours seems to want to grind out value, mine is more about killing your opponents

Crow_Umbra on Heroic Test Build

7 months ago

Oh yeah, Gods Willing was another I played back then! My Heroic deck also had a brief stint as W/U, and used stuff like Distortion Strike and Artful Dodge, but I think the color protection served a bit better for unblockable.

Best of luck with with the deck, Heroic was a lot of fun to play.

Macaronigrill5150 on Heroic Test Build

7 months ago

Crow_Umbra yeah I bet that no one knows how the competitive meter works, I just thought it was funny when I first saw it. Those are some good suggestions, I was honestly thinking about adding Gods Willing, but Emerge Unscathed is a good idea as well. I will also take a look into those green cards, I will need to balance the mana a bit, or change it to G/W, but adding green will open up a lot more cards. Thanks for the suggestions!

Max_Hammer on Feather

9 months ago

I love Feather! Let me help you with that win rate, yeah?

Firstly, lands. You have too many. Take out the Boros Garrisons. All your cards are a low CMC and you don't really need that many. Other than that, I'd swap out either some copies of Temple of Triumph or Clifftop Retreat, but probably the temple for Sejiri Shelter  Flip.

Secondly, you gotta keep your creatures safe. 4x Loran's Escape, 4x Gods Willing, and with the four Shelters, you should be just fine. Angelic Intervention is also a good choice, if you'd prefer something else.

Third, what are you targeting? For some suggestions, I like Dreadhorde Arcanist and Illuminator Virtuoso a lot. Tenth District Legionnaire is also very, very good here. Leonin Lightscribe and Clever Lumimancer are good, too. Harmonic Prodigy is really strong, depending on the other creatures you add, too. Of course adding Feather is a musy, too. If I were you, I'd probably pick like 12 non-Feather creatures to add in here.

Fourth, Removal. Mishra's Command is great here, otherwise I'd bump Boros Charm to 3 copies. Maybe throw 3x Wear / Tear in your sideboard or something. Options are great and all of these give options.

Fifth, buffs!! There's a whole lot of ways to buff your creatures, but here's what you want to do. Make about half of them cards like Coming In Hot, giving a buff + some sort of card advantage. Then, make half of them Brute Strength to make sure your creature has trample, or some other sort of evasion.

Sixth and finally, card advantage. White is bad with that. Red is bad with that. That's why your buffs really oughtta have card advantage with them. Ancestral Anger is a good one, for the record.

Okay, good luck and have fun!

Aizea on Bogles Remix

11 months ago

wallisface Thank you for your feedback on this deck! I'm new to modern and still learning a lot.

  • The reason I titled this deck as "remix" is because it isn't a normal bogles deck. I have ordered a playset of Gladecover Scout and agree they do have a place in the deck, but want to test them out first to see how they would best fit.
  • Witchstalker and Loxodon Smiter are in the deck because my local meta has a lot of blue/black decks with lots of counter and discard. Witchstalker still is a bit too slow so it is a good contender to be replaced by Gladecover Scout
  • Fleecemane Lion is also slow to get hexproof and indestructible, but it is good against other aggro decks or decks that ramp and put out big creatures quickly. Its more of a flexibility option if my opponent isn't running heavy removal.
  • Gods Willing is another flexibility option for me personally because it can protect Fleecemane Lion and Loxodon Smiter, but it also is good for winning the game by making sure the opponent cant block. For example, even with trample if they have a 5/5 on the board that's 5 less damage im doing because they blocked. It also helps me win a trade if its necessary. If I'm blocking a creature that would kill my hexproof creature it instead does no damage to my creature.
  • I am looking at other enchantments to include in the deck. I think Gryff's Boon would be a good addition because it gives flying. I also like Sentinel's Eyes as an option.
  • As for the 3-drops: as stated previously Witchstalker can be traded out. Unflinching Courage is worth it in my opinion because it gives so much. The lifelink and +2/+2 are just all around good effects for the deck. Loxodon Smiter as stated previously is something specific for my local meta, which has a ton of counter cards.
  • Ajani is in the deck mostly because this deck was made of cards I had on hand after playing standard for a few years in 2013. The flying and double strike ability is nice and has been a game winner several times in these past couple weeks I've been playing. Definitely open to taking him out!

Thank you again for your feedback and taking the time to offer advice

wallisface on Bogles Remix

1 year ago

Some thoughts:

  • normal bogle decks generally rely on Gladecover Scout and Slippery Bogle. While Bassara Tower Archer might be kindof ok, Witchstalker is waay too slow, and both Fleecemane Lion and Loxodon Smiter have no kind of protection to justify them being here.

  • the main point of a bogles deck is that the opponent has no easy way to interact with your board. If you have to run Gods Willing, you’re doing it wrong.

  • you probably want a LOT more enchantments to make use of Ethereal Armor, as well as secure a quick win. Bogles deck generally want the game to be over by turn 4-5, because the strategy becomes increasingly weaker as the opponents board-state develops.

  • I think you probably want to try to lower your mana curve a bit. You’ve got a lot of 3-drops in the deck for what is traditionally a hyper-aggressive archetype.

  • Why is Ajani here?

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