|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Common|
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Target creature you control gains protection from the color of your choice until end of turn.
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Gods Willing Discussion
1 week ago
@BlueScope: Yeah, in the case of Mother of Runes, I totally agree. That card is mad strong even with that limitation. But I will always use Stave Off over the various "knock-off" cards WotC has printed, like Gods Willing and Emerge Unscathed for exactly this reason.
I'm not surprised at all that they limit the number of cards with these sorts of effects, and I appreciate the note on Shroud, Mage's Guile looks like it could be a lot of fun.
2 weeks ago
My original idea was to put double strike on infect creatures. Is Concerted Effort really that much better? It doesn't share hexproof, indestructible, deathtouch, lifelink...doesn't seem like I would gain that much for adding it, if anything I would think 2x Concerted Effort and 4x Odric, Lunarch Marshal. I see why having the features on each players upkeep would be better than what Odric offers, but do you think it's a decent trade? How would concerted work if it only triggers on an upkeep, once an opponent hits their main phase, Faith's Shield and Gods Willing wouldn't hit all my creatures would it?
I wanted to put a couple infect creatures out then have a bunch of one offs that I could use odric with. I mainly just went through and chose creatures with multiple features like vigilance, lifelink etc. just for odric to spread. Since Odric doesn't share infect, it makes it questionable, but the double strike was really where my head was at when thinking it through.
I went with Tezzeret's Gambit simply for the proliferate. With that gambit, I can proliferate globally and hit every player that has an infect counter.
I have to head out for a bit, will write more yet tonight, thank you for the insight!!
2 weeks ago
Concerted Effort is probably better than Odric, Lunarch Marshal. (not legendary, starts at Upkeep instead of Combat Step) If you decide to work on this deck more, I'd suggest 4x Concerted effort, 1-2x Odric.
Creatures to cut because they don't jive with Effort or Odric: Lost Leonin, Priests of Norn, Blighted Agent. Since Infect doesn't work with the Effort or Odric, I'd also swap out Tezzeret's Gambit for Divination.
If you want Hexproof, I think Slippery Bogle is going to be just as good as Invisible Stalker for 1 less CMC since neither the Effort nor the Odric can grant unblockable. And, with First Strike/double strike/flying, you don't really need it either. All that said, since none of these abilities are truly static, I think hexproof is probably just not really worth it at all.
Aerial Responder and Fencing Ace strike me as pretty good here. I'd probably go at least 3x for each. I also think Knight of the White Orchid would be really good (mana ramp+First Strike) and Courier Hawk would be good here. All together, I'd want at least 20 creatures for this build, maybe as many as 24.
I think Faith's Shield or Gods Willing will also be pretty good here. I like the Shield because it will work on Concerted Effort but can also be cast on a creature to give all your creatures protection. On the other hand, Gods Willing will also work on your all your creatures and give you a Scry. I'd drop some Ice Over or Spell Pierce for it.
You might seriously consider swapping Black for Blue. Typhoid Rats sharing deathtouch sounds pretty nasty to me. You'll also get access to black evasion: Fear, Skulk, Menace, etc.
I'd drop Aether Vial because it's stupidly expensive.
Add Glacial Fortress if you're sticking with white/blue.
3 weeks ago
As far as sideboard goes it really depends on your meta. At least that's what I try and gear my SB for. Crackling Doom can either be MB or SB frankly depends on preference. If it were me, i'd swap the Unlicensed Disintegration for them because they remove bigger (Eldrazi-Shaped) threats than Lightning Bolt and Fatal Push can. The "sacrifice" keyword can also deal with indestructible creatures as long as they are the biggest. I'd also take a look at Path to Exile instead of Gods Willing simply because Path is one of if not the best removal in Modern. Also happens to be in Mardu colors.
As far as SB goes, look into cards that can beat decks that will punish you. Grafdigger's Cage,Rest in Peace, and Leyline of the Void are gonna hose any graveyard based decks like dredge, and makes Jund unhappy and Storm very weak. Pyroclasm or Kozilek's Return can wipe boards that go wide, Crumble to Dust is great for land-reliant decks like Tron, Stony Silence wrecks affinity's day. More aggro decks are gonna want to have you bring in removal to get rid of their early game Glistener Elf and Monastery Swiftspear or creatures that can get out of hand. I've always found a Pithing Needle or two very useful in my SB as well.
Hope some of this helps haha im really just naming stuff that I've found effective. Literally take a look at other winning decks online and find the in common SB cards and they are usually great choices.
3 weeks ago
A little expensive, but would be great:
- Sigarda's Aid
- Golem-Skin Gauntlets (cheap to equip and buffs a bunch)
- Sword of the Animist and Explorer's Scope (both work as ramp)
- Angel of Invention (anthem + tokens)
- Obelisk of Urd
- Windbrisk Heights
- Forsake the Worldly (given the amount of enchantment/artifact trouble we can get into)
Kemba wants low equip costs:
- Stormrider Rig
Grafted WargearAll equip for free.
Dragon Throne of Tarkir buffs your army for you.
- Sigil of Valor buffs Kemba via her army.
- Haunted Cloak
- Empyrial Plate
- Chariot of Victory
- Dust Elemental (Saves things - it can return itself and 2 other creatures)
- Goldnight Commander or Valor in Akros
- Gideon, Martial Paragon (for the ultimate) ->
- Gideon's Resolve works as a tutor and Anthem
4 weeks ago
4 weeks ago
Hey dude! This is clips4lyfe from reddit. Figured it would be easier just to comment on here about your deck :).
Mana base: I saw you had some duals and fetches but not all. I assume this is a budget thing and you had some of the others lying around? Either way, I'd recommend cutting all the ETB tapped lands. Cathedral of War has been pretty bad in my experience. I dont think you need Reliquary Tower either. If Maze of Ith is prevelant in your meta, consider Wasteland type lands. I wouldn't have more than 3 colorless lands though, maybe 4 depending on your fixing.
Ramp: I see a wide variety of ramp sources from Rampant Growth type effects, to signets, to Noble Hierarch. I would highly recommend dorks. As of right now, you have the following sequence: t1 nothing, t2 ramp piece, t3 rafiq. With dorks/t1 based ramp it becomes: t1 dork, t2 2-3 mana creature, CA engine, or equipment, t3 rafiq with a creature pumped. You get a turn faster with dorks. If you decide to stay voltron based, this is even more important to get as much speed as possible. If you meta is really rampant with Wrath of God effects, then ignore that advice.
Protection spells: As we talked about on reddit, 1 off cards such as Gods Willing are a bit underwhelming imo. It's the same principle as Thoughtseize in edh. You are using 1 card to stop one other person's card, while 2 others remain unaffected. By that nature it's card disadvantage for you and the person's kill spell you neutralized. However, at the same time these effects can be essential to getting your wincon through. Therefore, I'd recommend replacing them with either straight counterspells (1-2 mana only) that add more versility to stopping a variety of other spells as well, or more static protection such as Mother of Runes, Spellskite, or Sword of Feast and Famine/Sword of Fire and Ice. These cards are still pretty good even if you decide to drop the voltron suite.
If you decide to stay voltron, I'd recommend the above protection spells such as Mother of Runes and Spellskite, in addition to Rancor, Sovereigns of Lost Alara, and an enchantress package to provide you sources of card advantage (such as Sram and Kor Spiritdancer). However, my personal recommendation is still against voltron for competitive EDH, as it is slow and clunky in a fast, combo based meta.
Here's my list for reference: Rafiq tempo cEDH. My description is pretty old, but you can at least get an idea of some of the card choices I've used. Let me know if you need any individual card advice :). Good luck dude!
4 weeks ago
But I'll keep in mind to add one of them.