Gods Willing

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Conspiracy: Take the Crown Common
Theros Common

Combos Browse all

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Gods Willing Discussion

Sveniac on Bant delver

18 hours ago

Heya. So, don't listen to The Devicer on the Bant base.

As a BANT player, I've fiddled with a Bant Delver already, and found some trouble.

I'd honestly replace Docent of Perfection  Flip with Monastery Mentor. Although Monastery Mentor has weaker effects, it is faster and works better with Delver overall. Docent is just too slow.

I'd also recommend Simic Charm somewhere. I think it is progressively better than Rootborn Defenses, as most kill spells are target wise (and many of the spells you'll face in the meta are actually exilers). If Simic Charm doesn't sound fun to you, Gods Willing will also be very effective (and will also give you a nice Scry).

NotoriouslyGood on Mono white Heroic(Ultra Budget!)

2 weeks ago

dahhahm Thanks for the suggestion. I'll replace Gods Willing with Emerge Unscathed.Abzan Falconer is mainly there since its a decent body with cheap outlast and the deck focuses a lot on these +1/+1 tokens.Daybreak Coronet is of course broken and I may add it in the deck in the future when I can afford it.

dahhahm on Mono white Heroic(Ultra Budget!)

2 weeks ago

Instead of abzan falconer, I'd try Angelic Gift and a decent double heroic trigger can come from Emerge Unscathed instead of Gods Willing. When you leave budget restraints Daybreak Coronet instead of Abzan Battle Priest.

aholder7 on Growing the Faith (Selesnya Populate)

3 weeks ago

The best way to protect your creatures is with CHEAP protection. Holding up 3 mana is hard. You can't cast advent of the Call of the Conclave until turn 5. So I would make sure to look at 1 mana options (this is mostly in reference to any spells you don't know about). Between the two you mentioned I think vines is better because it's essentially gods willing with the option to turn it into Titanic Growth.

A list of what i think are some of the best 1 mana spells against removal are

Vines of Vastwood

Ranger's Guile

Emerge Unscathed

Apostle's Blessing (because it can be cast for white or green).

Gods Willing

Ajani's Presence

All of these are one mana options that should protect your creatures from removal. But that's a lot of options. Let's narrow it down. Some of these offer protection and some hex proof and some indestructible. But what's the best? Well each of them should stop anything that says destroy target creature. But protection offers the added ability to not be damaged by creatures of that color if you you want to block. Indestructible is also good for blockers for similar reasons. So I think rangers guile is the worst. What about vines? Well it's different because it has versatility like I mentioned before.

Protection vs indestructible. Both stop kill spells but protection can prevent creatures from blocking yours and indestructible will help your creature survive a board wipe.

So I think the best ones for you are

Vines of Vastwood and Ajani's Presence because they can protect and can pump. Versatility is key.

Also another card that could find room in your deck or at least side board. Dromoka's Command

ShieldOfHolyShadows on Growing the Faith (Selesnya Populate)

3 weeks ago

aholder7, Those are some really good points, thank you. You're right about the black deck not having board wipe so I will look more into the spot removal protection. How would you choose between cards like Gods Willing and Vines of Vastwood (or any others I don't know about) when the opponent's using cards like Hideous End and Feast of Blood?

aholder7 on Growing the Faith (Selesnya Populate)

3 weeks ago

If flyers are a big issue maybe something like Bower Passage will help more. Basically is 2 mana make everything unblockable. Corrosive Gale/Hurricane also act as effective one sided board wipes.

Sorcery speed vs instant speed is an important point for the populate effects as its possible that they remove your only tokens in response to a sorcery whereas an instant speed would more likely be timed to when your opponent doesn't have a lot of available responses. If that were the only issue id suggest Druid's Deliverance or for sideboard Sundering Growth

But seeing as you're using it for board wipe protection that's different. If spot removal is an issue, Gods Willing or similar cards should be put in but if your expecting wreaths from you opponent then u have a few questions. Is the black vampire deck or any other black deck you're playing against actually playing Damnation or other board wipes? Or simply Languish? Because black doesn't have a lot of great wipes besides Damnation except for cards that use -1/-1 effects which indestructible won't stop. I also don't know too many casual players that shell out the money for a play set of Damnations. UW control however does have a few wipe options. But I can't imagine that you're holding up 3 mana each turn in case they have one. That's basically wasting your time and resources. Against control you need to be as aggressive as possible and try to kill them before they can bring things to the late game.

So either way I'm not seeing Rootborn Defenses as the way to go here. But i guess it could be a matter of play style preference. I'm used to a more competitive and I assume faster format where holding up 3 mana every turn is an easy way to lose.

Pheardemons on Level-Up and Move Along

3 weeks ago

Okay. I'd actually recommend then changing the win condition. Level up will still be apart of the deck, just in a different aspect. With Joraga Treespeaker, I'd recommend adding in more elves to gain the mana benefit. Llanowar Elves, Elvish Mystic, Elvish Archdruid and Heritage Druid. This will give you more mana per turn to level up. The problem with leveling up is that it is only as a sorcery. Making you tap out on your turn and letting your opponent run rampant with no responses. Joraga Treespeaker will give all of your elves multiple green mana, and archdruid tops it all. For protection Apostle's Blessing, Emerge Unscathed, and Gods Willing. White also gives you Path to Exile. Also your lands are EXTREMELY low. Especially for a deck that is mana intensive. Granted the elves due change that a bit, but we do need to find a better way for you to get your colors. With all of these small creatures Overwhelming Stampede could definitely be something here too, however draw engines are definitely going to be a problem. Harmonize is the only thing that comes to mind. Here's a starting list I'd suggest you take a look at.

Lands - 202x Temple Garden 10 - 20

4x Temple of Plenty 2 - 8

4x Sunpetal Grove 2 - 8

5x Plains

5x Forest

Creatures - 20

4x Joraga Treespeaker $2 each - 8.

4x Elvish Mystic 0.50 each - 2.

2x Llanowar Elves 0.50 each - 2

2x Elvish Archdruid 3 each - 6

2x Kazandu Tuskcaller 0.50 - 1

4x Student of Warfare 4 each - 16

2x Ulamog, the Ceaseless Hunger $15 each - 30.

Instants - 10

4x Gods Willing 0.50 - 2

2x Apostle's Blessing 0.50 - 1

4x Condemn 0.50 - 2

2x Fog - 0.50 - 1

Sorceries - 6

2x Overwhelming Stampede 0.75 - 1.50

4x Harmonize 2 - 8

Enchantment - 2

2x Keen Sense 3 - 6

Now this seems to be the way you are sort of trying to go. You have Condemn to stop any kind of problematic creature. Anything that may be too quick or too big that you can't normally deal with. Gods Willing, Fog and Apostle's Blessing is there for the Lightning Bolt or other cards that target your mana ramp creatures. They're there to try and prolong the game so you can get to the point of where YOU want to be. Just to let you know if you attack (or block), then cast one of the "protection" spells and name the color of the creature attacking you, or blocking your creature, your creature will not die. Heads up.

DrawGreen and white are not the biggest on draw power. However Harmonize and Keen Sense can at least make sure you hand isn't empty. These should not be a problem for mana, and you have your protection spells to make sure whatever creature you attack with that has Keen Sense attached to it will be able to make it through. Just be sure to cast whatever protection spell before attacking in this particular scenario.

Win ConditionsOverwhelming Stampede is there if you have a lot of your little guys on the battlefield. They will get pumped/trample, and just devastate. Usually it is one of those cards you cast when you can win with it on resolve. Ulamog, the Ceaseless Hunger is an insanely crazy good card. Not only can it exile two permanents on cast, it can mill your opponent out at maximum 3 turns of attacking. If I was going to give you a lot of mana I needed to give you a reason to use it (aside from Leveling Up). Also Kazandu Tuskcaller, if leveled up, can be a win condition to overburden your opponent with creatures that also pump up Overwhelming Stampede. Student of Warfare is also a part of this category if he can stay on the battlefield.

I do want to let you know, Leveling up is a slow and hard mechanic to truly utilize. It would be better to go straight elves (based on the list I made for you) or maybe knight tribal based on Student of Warfare. If you prefer aggro there are other options as well. This is just a budget/semi-leveling up based deck for you to maybe try out. I'm not sure of your meta, or how it will even do, but I do believe it would be more consistent than the version you have here. Just a suggestion for you man. Let me know if you have any questions.

I think I went over your budget, but you can exchange some of the lands, and a different big win condition.

ToolmasterOfBrainerd on Temur Landfall

4 weeks ago

Apostle's Blessing is the go-to protection spell in modern. Even better that you can cast it in non-white decks, unlike most protection like Gods Willing and such. However, Remand, Pact of Negation, and sideboard Dispel are also options with more use than just protecting your dude, but they won't stop everything from killing your dude.

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