Target creature you control gains protection from the color of your choice until end of turn.
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Gods Willing Discussion
3 hours ago
So I bought this deck and built it and i love playing it its tons of fun however I made some changes I put in Hyena Umbra instead of Akroan Skyguard and I changed it from 4 Emerge Unscathed to two and added two Gods Willing and I'm also currently testing out Umbra Mystic which I think im going to remove because it just isn't as useful as I hoped it would be I'm now planning on putting Daybreak Coronet In place of Battle Mastery and Fabled Hero in place of Phalanx Leader. My question is what is your opinion on putting in Grasp of the Hieromancer in place of glaring aegis and what you think of putting in cards such as Starfield of Nyx Sigil of the Empty Throne and Blessed Spirits into this deck
13 hours ago
Well, I've playtested your deck quite a bit and more often than not, I have been consistent turn 6 wins. The one problem I was having was that there were a bunch of tap lands, preventing me from casting the stuff I need. What I would suggest is take out quite a few of the tap lands to add basics and/or fetch lands. I also notice that you have a ton of pain lands, which are really unnecessary. You only need a minimum of 2 of each of the pain lands. So this is what I would suggest for your land base.
Now, another I noticed was you have a lot of small creatures, but not a lot of finishers. And most of the time on turn 5, I have been getting the opponent down to one, but then I have to wait a whole turn just to finish them off. Also, I felt like Alesha was just getting in the way most of the time. That mana could be used to cast spells that deal massive damage in the turn rather than just bring back a low cost creature. What I would suggest would be to add 1 or 2 finishers that can help end the game in the blink of an eye. Here's what I would suggest for your creature base.
Now the spell base. This seemed pretty balanced, but the Ride Down seemed to be lacking to be honest. It's more for a creature heavy base, but only a fourth of your deck contains creatures. And even when you have creatures out, it just seems like it doesn't create enough of an impact. As for the Center Soul, it was ok, but I prefer Gods Willing because of 2 reasons.
It costs 1 mana less, which can be used to cast other spells that progress you to your goal. And it makes it so you don't need 2 mana open when you need a blocker and survive the impact.
The scry trigger is crucial because it can get you the stuff you want on top and the stuff you don't on the bottom. That way you can plan ahead for the right time, depending on your situation.
The rest of your spell base seems to work out well. I only feel like you might need an end game spell that can be used in case your creatures aren't able to so. So here's what I would suggest your spell base to be.
Now on to your sideboard. This doesn't necessarily need to be changed, except I would swap out the Center Souls for either Anger of the Gods or Bile Blight. You need more cheap board sweepers for those fast-paced aggro decks (Selesnya Aggro) so that you don't get overwhelmed.
All in all, your deck was good, but it just needs a few tweaks, but only minor ones. Other than that, I feel like it would do pretty well in the meta your in. Good luck and have fun. Hope these suggestions help. In the end, it's all up to you. These are only suggestions after all. :)
23 hours ago
Hey there dude!
Also white is better at spot removal than red. Thunderous Wrath and Lightning Bolt aren't nearly as good as Path to Exile, Swords to Plowshares. But they can hit players, so you have to decide which is more important to you (especially with double damage). I also prefer Comet Storm to Red Sun's Zenith, again, i just prefer what one does, i don't think either is strictly better.
You're currently 6 cards over the limit. I would cut:
Into the Maw of Hell (too expensive and slow)
Moonsilver Spear (too expensive)
Losing some lands probably wouldn't hurt either.
Dawn Charm and Rebuff the Wicked are also cards I wouldn't run, although I haven't ever played them. I tend to stay away from counters that are so narrow. Rebuff the wicked does save your creature. However, Gods Willing would be better at that, and has the additional utility of making a creature unblockable or making an enchantment fall off of your creature. (and scry)
However, even with this wall of text of suggestions, it already is a very powerful list that would certainly run fine without any changes. Gisela is a very strong and aggressive commander and the deck matches that!
3 days ago
Just my 2 cents from the cheap seats... your statement above isn't entirely 100% correct.
Yes Temur battle rage can be blocked, but that's relatively irrelevant. as long as the creature has over 4 power (a single titan strength, 2 other other random heroic triggers) the double strike gains trample. So you'll toast their blocker and deal the remainder straight to the throat.
As for crackling doom... my local meta loves to force sacrifice... I'd recommend a few Aegis of the Gods in the sideboard to eliminate all threats from sacrificing, thoughtseize, forced discarding, or other control shenanigans.
4 days ago
Quest for Renewal was meant to go hand in hand with Sprout Swarm and Glare of Subdual. It's not slow when you have convoke and force-tap mechanics, and then it turns around and makes them much more potent. I should get more of them though if I'm going to go that route though.
Rebuff the Wicked was what I had chosen as a general protection, with sideboard including Gods Willing once I get hold of them. Might be better to swap them though, so Gods is on the mainboard and Rebuff on the side.
Whisperwood Elemental is an interesting idea, but I'm not much of a fan of Manifest. Rootborn Defenses is my board wipe protection.
The guildgate and Graypelt are placeholders until I can get Sunpetal Grove.
6 days ago
EnnilCeiswyr: Yes, Phalanx Leader is fragile but there are many situations where targeting him may be undesirable for the opponent. For instance, I can pump past Wild Slash with Artful Maneuver for a cumulative +3/+3 for the turn all while giving all my other creatures +1/+1 counters! Center Soul, Gods Willing and Valorous Stance help out too. And if the leader does manage to get killed off by a Crackling Doom or Hero's Downfall, at least it wasn't my Fabled Hero.
To be fair I haven't faced off versus a control deck yet, I only saw one Esper Dragons at my FNM. I'm sure Crux of Fate would give me a hard time :)
1 week ago
Cards that you might want to consider: Serum Visions, Sage of Epityr, Flickerwisp, Phyrexian Metamorph, and Gods Willing. If you have any questions about any of these, I would be happy to elaborate on my thoughts. (also, I'm not totally sold on all of these suggestions myself; I just think they're worth some thought and testing)
1 week ago
Just some suggestions since your creatures are very vulnerable. Why not look into protection cards such as Emerge Unscathed, Apostle's Blessing, or even Gods Willing? I understand Spellskite is an amazing card for protection, but since it's in your sideboard you may want some maindboard protection. Lightning Bolt or Path to Exile can definitely disrupt your plans very early in the game, and only 2 swan songs may not be enough. A lot of infect decks run Blinkmoth Nexus and Inkmoth Nexus to run as creatures and maybe take out a couple of creatures for protection spells. Also, if you are specifically not using those lands you may want to look into Phyrexian Crusader. First strike and protection generally are hard to get rid of. I understand you want the less mana creatures because of the aggro deck, but even three to be protected from Lightning Bolt, Path to Exile, or even Oblivion Ring can be definitely relevant.
For your sideboard you may want to look into Creeping Corrosion because tron and/or affinity decks can still be faster than what you have (crazy isn't it?). Also, maybe a Torpor Orb or two for Splinter Twin decks due to the mass amount of their counters. Just some suggestions to help you destroy your opponents with infect!
|Avg. draft pick||9.6|
|Avg. cube pick||12.38|
|Commander / EDH||Legal|
Printings View all
- Brimaz, King of Oreskos + Gods Willing
- Brave the Elements + Gods Willing
- Gods Willing + Unflinching Courage
- Gods Willing + Ranger's Guile
- Boon of Erebos + Gods Willing + Mizzium Skin
- Gods Willing + Mizzium Skin
- Gods Willing + Prophetic Flamespeaker
- Artisan of Forms + Gods Willing
- Agent of the Fates + Gods Willing
- Fabled Hero + Gods Willing
- Fabled Hero + Giant Growth + Gods Willing
- Fabled Hero + Gods Willing + Titanic Growth
- Ajani's Presence + Gods Willing
- Aqueous Form + Gods Willing + Temple of Enlightenment
- Gods Willing + Launch the Fleet
- Feat of Resistance + Gods Willing
- Gods Willing + Phalanx Leader
- Gods Willing + Magma Jet + Titan's Strength
- Gods Willing + Swiftfoot Boots
- Gods Willing + Launch the Fleet + Phalanx Leader
- Ajani's Pridemate + Gods Willing
- Battlewise Valor + Fabled Hero + Gods Willing
- Spark Trooper + Gods Willing
- Battle Mastery + Gods Willing
- Gods Willing + Hundred-Handed One
- Gods Willing + Jeskai Ascendancy + Phalanx Leader
- Gods Willing + Hero's Downfall
- Fabled Hero + Gods Willing + Titan's Strength
- Defiant Strike + Gods Willing
- Butcher of the Horde + Gods Willing
- Akroan Hoplite + Temur Battle Rage + Gods Willing
- Fated Retribution + Gods Willing
- Gods Willing + Narset Transcendent
- Gods Willing + Soulfire Grand Master
- Anger of the Gods + Gods Willing + Soulfire Grand Master
- Arashin Foremost + Gods Willing + Seeker of the Way
- Gods Willing + Seeker of the Way