|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Common|
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Target creature you control gains protection from the color of your choice until end of turn.
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Gods Willing Discussion
2 days ago
Hey Lo_Pan. I like your take on Shu! I currently have two builds of him; one that I was originally trying to make a burn deck, but will probably wind up with Narset at the head instead. And now I am working on an actual tribal monk deck.
On to why I'm here. You made a comment saying card draw is a little bit of a problem for you. One card for consistent draw would be Bident of Thassa,and here is a protection card for single draw Pressure Point, then one for scry Gods Willing. I'm not sure that these suggestions will adhere to the seven by nine rule, but they are ideas to help you with a little card draw.
1 week ago
As someone who played heroic in standard and loved it I have tried time and time again to make it work but I have not been able to make it happen. I found that it is just worst bogles and it makes me pretty sad. I would recommend a more go wide strategy that utilizes phalanx leader for modern heroic and avoiding enchantments as modern removal is incredibly strong and you will likely just find yourself getting 2 for 1'd. I really like Spectral Procession and Gather the Townsfolk for token generation and phalanx leader to pump them all as well as Intangible Virtue. That is just my personal opinion for budget heroic in modern. I think that 1 mana protection spells to keep your phalanx leader alive are also very strong, Ajani's Presence and Gods Willing come to mind but I am sure their others. that is my best idea to make a cheap competitive deck utilizing the heroic mechanic. Monastery Mentor is also a lot of fun in decks like that but I believe he is a few dollars a copy so it would raise the price of the deck. A normal sort of token shell and soul sisters with phalanx leader puts you in the position to run token synergy or human synergy if you like. Lots of possibilities and it really allows Phalanx Leader to shine. Been looking for a way to use my full art play set!
1 week ago
That is a bit of quandary. I can see why you want to keep Throat Slitter. I guess my best advice would be to play test it a bunch alternating Throat Slitter with Dismember and see which one does more work. Sometimes the synergy isn't worth it. I realize these aren't particularly helpful, but there's Thought-Knot Seer and Eldrazi Displacer, Devout Lightcaster's triple WWW CMC is awful but it could good in the sideboard.
Have you ever looked into tribal Rogues? There are some similar effects like "whenever deal damage.." as ninjitsu. You could look at my deck Underworld Urchins if you wanted to see some of them collected and synergized.
3 weeks ago
Phalanx Leader doesn't fit here, as Sage of Hours - I mean they are only 1/1 creature for 2 mana, even with benefits (you play only 20 creatures, so phalanx is just bad here, and you don't want to remove counters from your creatures). The same Fabled Hero - I loved him, but he was just to expensive.
Did you played this deck when Theros was in standard? Then you should know why this deck doesn't have lot of auras (only thassas ordeal), and almost only protection spells, like Gods Willing.
1 month ago
Hey there, friend! I totally get your pain; my first EDH deck was a Gisela deck, and the more I played it the more I realized that it only takes one Doom Blade to stop your entire deck, since Gisela is so expensive to cast. However, in my experience, once Gisela sticks (or if she has haste), it's pretty much game over for at least one opponent. So there's hope!
The way I improved my deck was by adding ramp and protection for Gisela. Check out my deck at One-Punch Woman ($45 Budget) if you want to see the whole thing, but cards that have really worked wonders for me are things like Hedron Archive, Ogre Battledriver, Iron Myr (no really try it), Oreskos Explorer, Kor Cartographer, Traveler's Amulet. Those cards help accelerate the pace of the deck and let you cast your commander earlier, which is crucial to victory when you have such a high-impact commander as Gisela. To protect my value creatures, I used cards like Gods Willing, Lapse of Certainty, Emerge Unscathed, so that I could cast Gisela with just one or two mana open and be able to make sure she stuck.
I also second all of forgetremembering's excellent comment.
As far as taking cards out, I would diagnose your deck's slowness due to the glut of 5-8 mana high-impact spells and the lack of 2-3 mana high-impact creatures. Here's what I mean: during turns 6-8, you can expect to cast 2 high-impact creatures, one of which is presumably your commander. That leaves 2 high-impact plays from your hand -- but you have so many 6-8 drops that you'll have a hand full of them by that time. You can't expect to usefully cast all of Inferno Titan, Victory's Herald, Hostility, and Gisela in one game -- those big guys will make you a target before you're all set up.
You can remedy this by adding in some high-impact small creatures. The above comment has some great suggestions (Tajic), but cards that have really worked for me are things like Imposing Sovereign, Grand Abolisher, Frontline Medic, Anax and Cymede, etc. With lower-cost creatures you'll be able to have a full board to abuse Gisela's ability right when she hits the field.
Hope this helps! Great deck so far, and good luck brewing!
1 month ago
Hey tiny260! Welcome to the addicting world of Magic! You've come to a good place for improving your skills. I'm no professional, but hopefully I can teach you a thing or two =)
My first thought when seeing the list was Mesa Enchantress. So much 'refill' with all these enchantments. A couple more staples to consider in enchantment decks are Ethereal Armor and Spirit Mantle. Watch that enchanted creature get big and dangerous fast.
+ are great cards, but Immolating Glare has less mana restriction one and a colorless instead of 2 . Could just put a playset of those in. I'd also fill out the playset(4) of Gods Willing. Great protection.
Also, Curiosity seems like it may give you a little earlier card draw, if needed, over Jace's Ingenuity. The card draw from Dictate of Kruphix is nice, but it also gives them a card, which is not so nice.
Regardless, nice deck, and keep up the building!
1 month ago
I may be wrong but since Greater Auramancy gives Myth Realized shroud. I Don't think it can be targeted by Apostle's Blessing and Gods Willing. The way it reads is it becomes a creature in addition to its other type's (enchantment). Someone correct me if I'm wrong though. Otherwise cool deck
1 month ago
Hence why I gravitated towards combat tricks. Ethereal Armor is a step in the right direction but you are setting yourself up for a 2 for 1 from any removal spell which leads to card disadvantage and eventually lost games.