Gods Willing

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Theros Common

Combos Browse all

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

Ebay

Recent Decks

Load more

Gods Willing Discussion

Elijia on Soldiers

4 hours ago

Elspeth, Knight-Errant will equal out in impact, because she comes out sooner, which means she is contributing sooner and putting out pressure quicker. Trust me on that one. Elspeth, Sun's Champion is very much the more immediately impactful card, but this comes at the cost of a turn of Elspeth, Knight-Errant and two turns of Ajani Steadfast + Elspeth, Knight-Errant under optimal conditions, and at worst, three turns of Elspeth, Knight-Errant (Accounting for the turn they enter in both scenarios). She simply comes online quicker, and thus will build your advantage instead of hoping for return.

I built an entire deck around Champion of the Parish + Thalia's Lieutenant . Mono White Humans. It's fantastic.

I would still consider cutting Mother of Runes because she is a sunk cost. Her effect isn't always necessary, and thus her slot is better used on cards like Gods Willing that you can use when they are necessary, and that can help you filter through your deck, and thus increase it's pace and pressure. You could even use this slot for something like Elite Vanguard

My mistake on Secure the Wastes. I saw the efficiency, and not the goal.

Now onto Path to Exile. Path is good, because it answers everything and anything, for one mana, on one turn. You hit the nail on the head, when you said "it puts me down a creature for one land." Which isn't ideal. A land is simply only a land if they have nothing to spend it on. And Path is good because it is instant speed. So if they're gonna swing in with something heavy like a 6/6 (think Primeval Titan) or animate a man-land like Hissing Quagmire, then you can path it, send it away and take your turn with all of their mana and threat gone. Simply put, Path to Exile is good because it is a versatile answer to nearly every bodily threat, as that threat arises. And it does it for cheap.

Fairmount on Werewolf Sorcerer with touch of Dragons

1 day ago

Maybe a few Gods Willing to protect your dudes

lagotripha on W/R Battle Cry Test Deck

2 days ago

Pay No Heed, Forfend and Mark of Asylum would probably be better as a set of Boros Charm, Emerge Unscathed, and Faith's Shield. Gods Willing if having trouble with topdeck. It might be best to use the multipurpose protection like Valorous Stance, Dawn Charm and Boros Charm. You don't run enough white for Brave the Elements. Eerie Interlude usually abuses etb, but can be used to dodge boardwipes- Legion's Initiative is probably more useful. Reckless Bushwhacker/Goblin Bushwhacker is crazy strong for wheenies. Deflecting Palm is fantastic sideboard. Intimidation Bolt is a thing for w/r fog. Moonhold can do work. Akroan Hoplite, Anax and Cymede and Seismic Stomp could all find a place here.

jimlandiaman on Modern U/W Heroic Deck (need lots of help)

5 days ago

You might consider Jeskai for Satyr Hoplite, Kiln Fiend, and Akroan Crusader. I would strongly recommend Apostle's Blessing and Mutagenic Growth for buff spells. Zealous Strike and Aerial Formation are the weakest cards in your deck IMO, and Ajani's Presence isn't much better than Apostle's Blessing or Gods Willing in terms of saving a single creature (which is the most likely solution unless the game goes late), and also gives your creatures evasion, which helps you secure a win faster.

Really cool deck concept. I'll have to make something similar myself :P +1

frostdiggity on What's an ability? (turn 3 win)

2 weeks ago

GamrMan11 - The reason I went with Faith's Shield over Gods Willing is because Faith's Shield can protect ALL my permanents, not just my creatures (we need to protect our Orbs!). Thanks for commenting!

NotoriouslyGood on Mono white Heroic

2 weeks ago

Mongol Thanks for taking the time to reply. I already have 2 Mother of Runes and 2 Favored Hoplite available for the deck.Launch the Fleet seems like a wonderful idea.I like Gods Willing more since it has Scry 1 which I personally like.I couldn't possibly afford all the Daybreak Coronet I would want.I like Ordeal of Heliod because of the +1/+1 counters. What do you think I should cut for Favored Hoplite,Mother of Runes and Launch the Fleet ? Leaning towards Gift of Immortality which seems slow.

Mongol on Mono white Heroic

2 weeks ago

Phalanx leader works well with tokens. Consider Launch the Fleet. Emerge Unscathed maybe a better protection option than Gods Willing. Brave the Elements is a good protection spell, though it does not target unfortunately. Valorous Stance may be a better option than Feat of Resistance, since it can be used as removal. You're also in dire need of some 1 drop creatures. Favored Hoplite is the best there is, but you have to make sure you have enough solid 2cmc aura's to make him hit hard early. White doesn't have a lot to offer there unless you have more of a budget. Spirit Mantle is one of the better aura's, but also pricey. Daybreak Coronet is the best there is. Another consideration for versatility is Bonds of Faith. Can be used for your humans or to disable an opponent's non-human. Hope some of this helps! Happy brewing!

GamrMan11 on What's an ability? (turn 3 win)

2 weeks ago

Interesting deck! I think the Scry 1 on Gods Willing could be more useful than Fateful Hour though, helps you find missing pieces and this feels like an all in deck so you won't be sitting at 5 or less life a whole lot.

Load more