Gods Willing

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be dealt damage, enchanted, equipped, blocked or targetted by anything of that colour, and anything of that colour attached to that creature immediately falls off.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Core Set 2020 (M20) Uncommon
Ultimate Masters (UMA) Common
Masters 25 (A25) None
Conspiracy: Take the Crown (CN2) Common
Theros (THS) Common

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
MTGO Legal
Frontier Legal
Commander / EDH Legal
Pauper EDH Legal
Penny Dreadful Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Hero Legal
Legacy Legal
Casual Legal

Gods Willing occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Gods Willing Discussion

ShiltonCDXX on The Ginger Princess

1 month ago

Lol ya wigwam, the easiest play to counter your deck is Banishing Light on whatever creature you are counting on, the most common answer to this is Gods Willing giving protection from white, which removes any enchantments you may have on it, rendering it pretty harmless again.

Yes you have a sideboard but there is nothing there that really guarantees your gameplan wont be disrupted, and as you stated in the description you basically count on 1 creature to get super buffed from enchantments getting piled onto it. Once that creature gets dealt with you are back at square one. Going all in on a single strategy always carries thi risk.

I don't raise this point randomly, as stated before it comes from experience playing against these style decks. I'll refrain from critiquing your future decks.

billium813 on Donate To-Don'tRoastMe Defense Fund

1 month ago

I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!

I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!

Suggestions:

I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile

Seek the Horizon could be upgraded to Explosive Vegetation

Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.

abby315 on Abzan Artifacts

1 month ago

This is an interesting idea and I love how aggressive it can be! I do have a few suggestions:

I think Feasting Troll King is just not good enough. It's not aggressive, so it doesn't match with your Phylactery Lich or Herald of Anguish starts, and it also doesn't give you long-term value like Tireless Tracker or Karn. It's just kind of a big dude.

I feel strongly that, instead, Herald of Anguish is a great end-game beater since it comes with card "advantage" and other good effects, and can come down much earlier than the King or can be part of a double-spell turn 4 or 5.

I'd suggest cutting the Troll Kings and just running four Herald. That would make you an aggressive midrange deck with the ability to be flexible and remove early threats, more like modern Rock.

If you do so, I think you'll want more early artifact plays. You're especially lacking two-drops. I'd suggest cutting Weirding Wood - now, you'll be ramping with artifacts instead - and adding Scrapheap Scrounger or Stonecoil Serpent.

Finally, I'm not sure about Gods Willing and Anguished Unmaking. Pioneer is really aggressive; around 30% of the meta is RDW and White Weenies, and another big chunk is the Inverter combo. Neither of those cards are good in those matchups. I'd strongly recommend running mainboard Thoughtseize or, if you can't afford those, Duress. For the other two slots, I'd recommend a painless removal spell, like Fatal Push.

For the sideboard, I think you'll want some anti-ETB cards for Inverter and Gyruda decks, like Tocatli Honor Guard, and also some early sweepers for the aggro decks, like Cry of the Carnarium.

I hope this helps and good luck!!

ShiltonCDXX on Creatures never die! (permanently)

1 month ago

Gods Willing the priest naming black.

Delphen7 on Protection Circle

2 months ago

Great deck, but in place of open the armory, as there are no auras or equipment, I would suggest Faith's Shield, Gods Willing, or Apostle's Blessing as an extra precaution. They are all great in their own way so it is mostly a matter of preference

5dollarMTG on infinite life

2 months ago

Kithkin Harbinger and Forerunner of the Legion can tutor up your two pieces. I'd also recommend using something like Gods Willing or Resolute Watchdog for cheap protection.

rumpy on

3 months ago

Hey there, you've got a pretty good thing going on here, especially for a first deck. A lot more cohesive than my first EDH attempt many moons ago, which was a horrible mishmash of netdeck and "super secret tech" that in fact did not work as intended. Your secret sauce of mild pillow fort actually makes sense!

That said, here are a few pointers that should help you smooth out some rough edges:

  • You should run all seven one-drop instant speed cantrips. They're just good, no matter your specific Feather game plan. You're missing Heal and Panic. They don't get you an instant card, but they're still good.
  • Dowsing Dagger  Flip is really good ramp that flips quite easily because Feather has wings, and you can make use of the big mana shot with your red-centric pump quite easily.
  • I agree that Scroll of the Masters is very nice for ending people with voltron damage, I ran it until taking it out recently to focus more on the whole storming out angle. This is a bit of a sad truth, but decks tend to work better when you zoom in on an particular angle of attack. In your case, keep an eye on how the cast payoffs work. You run quite few rocks, so you won't have obscene mana to keep a crazy number of spells in constant circulation. The token guys are still gonna be good for gumming, but the various Guttersnipe variants might end up lacking. I expect Aetherflux Reservoir in particular to do little for you.
  • Some voltron stuff I always thought could be good is O-Naginata and Leering Emblem.
  • Emerge Unscathed does nothing for you as you don't care about its rebound. You should have enough repeatable protection stuff to not care about Deflecting Swat. Sheltering Light is nice as it's a form of protection while scrying for 1 mana. Faith's Shield is like a second Apostle's Blessing in that it can also protect a non-creature in a pinch. Not sure how vital that will be for you. My personal protection suite is the one-drop insta-flickers (Cloudshift, Ephemerate), two-drop EOT-flickers (Liberate, Long Road Home, Otherworldly Journey), a few colour protection options (Gods Willing, Apostle's Blessing, Faith's Shield, Shelter) and a bit of indestructibility (Ajani's Presence, Ephemeral Shields, Sheltering Light).

Sorin_Markov_1947 on Ikoria Standard Boros - Not without my friends!

3 months ago

Legion Warboss is amazing here, as it's early pressure and with Winota, you're getting basically all of your humans.

Taranika, Akroan Veteran is pretty great here, turning one of your cheap attackers into a 4/4 indestructible. Especially good because she gets indestructible as well. That's honestly the only human I found that goes really well in this deck. However, she's legendary, so that significantly decreases her value in this deck.

As for non-creature spells that need to be in here: Fight as One is great protection, as is Gods Willing, and Heartwarming Redemption can help you find Winota and give you a little extra life.

The reason I put two protection spells there is because your gameplan is very centralized around one card, and without that card, you have no real gameplan. So, you have to protect her and find her consistently.

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