|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Common|
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Target creature you control gains protection from the color of your choice until end of turn.
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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|Have (8)||ironax , Fiolek , MythicWinter111 , sombrevivo , Candyman949 , GoldGhost012 , philktoken8998 , Riders_of_Brohan|
Gods Willing Discussion
2 days ago
1 week ago
antacidbrn As I stated in the description, Gods Willing and Ranger's Guile can be used to protect Midnight Guard. As for the enchantment you mentioned, this is a Pauper deck (commons only) so no uncommons in the format.
2 weeks ago
I like Gods Willing because it allows you to scry a dead spell or land to the bottom. Infect decks generally tend to have small amount of creatures and sometimes you need to find them faster. The down side howhever, its that you lose the artifact protection provided by Apostle's Blessing.
2 weeks ago
I think you have too many creatures. I'd cut Goldnight Commander for some disruption: Faith's Shield, Gods Willing, Beast Within, Prey Upon, Lignify, Journey to Nowhere, Celestial Flare, etc, etc. There's lots of options, really and some of them could go in the sideboard, too. (like Celestial Flare). You should also fill out the sideboard with spells like: Disenchant/Revoke Existence/Naturalize/Creeping Corrosion, Back to Nature, Pithing Needle, Oblivion Ring, Elixir of Immortality, Ratchet Bomb, Plummet, Contagion Engine, Hour of Revelation, Planar Outburst, etc, etc.
2 weeks ago
I'd be really afraid of board wipes and Ratchet Bomb so something like Faith's Shield might be useful - it can protect anything on the battlefield or even everything if you're low enough on life. Gods Willing isn't too bad, either. Heroic Intervention would be even better.
I feel like a bit of ramp might be useful - even dropping just 2x lands for 2x Fertile Ground would be worth it, but I'd suggest going for 4x ramp cards - Birds of Paradise or Utopia Sprawl being the staples, but even Elvish Mystic, Llanowar Elves or Avacyn's Pilgrim, etc would be useful - not just to reach your big 6+ CMC spells a turn sooner, but also as chump blockers and early targets for removal.
4 weeks ago
You might also consider something like a Bogles aura suite with Daybreak Coronet, Ethereal Armor, Ancestral Mask, Rancor, and Armadillo Cloak or Unflinching Courage with a Spectra Ward or a few Emerge Unscathed/Gods Willing effects to make it past blockers (or a Rogue's Passage).
1 month ago
Dewdrop Spy seems to be simply too weak - it doesn't generate any card advantage, it just lets you look at one card. How about Nimble Obstructionist instead? The problem about levelling creatures in a tempo deck, is that you have to spend mana in your own turn. Take Transcendent Master as an example - it's going to take a lot of mana (6, to be exact), before that really is anything better than the standard fare for 3/3 creatures in modern. You could also consider Reflector Mage in that slot.
mmmm.... looking a bit longer at it: Levelling is actually almost the greatest anti-tempo you can find. First of all, redundant copies are just that - redundant. You can't level more than one Lighthouse Chronologist or whatever, in the scope of a normal game. Second, removal is a real issue, since you lose quite a bit of tempo if you have to Vapor Snag a creature back to your own hand (against some decks, that happens quite a lot - grixis control, for example). And lose even more, if a creature is levelled, and then removed as you declare the last level-counter on the stack. You need some other kind of protection, and fewer creatures to protect, perhaps. That could be something like Gods Willing.
Time of Heroes is not all that great, either. Due to the cost of both playing AND levelling a creature, before it gets any bonus from Time of Heroes, you will have fewer creatures to receive the bonus... and that reduces the utility of the enchantment.
1 month ago
Gods Willing is a sweet white protection card. Idk what you would replace for it though.