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Target creature you control gains protection from the color of your choice until end of turn.
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Well, I agree I am week to removal. I wanted to try and make this deck playable post rotation so I am not sure what to do other than the Gods Willing I have.
I'd drop the Brawler and hoplite and toss in either removal or more buffs. Banishing Light is removal for anything, Gods Willing or Brave the Elements to keep your creature's alive, Celestial Flare to kill creatures, or something like Hopeful Eidolon or Ethereal Armor to buff your creatures.
Just play this:
... and you won't have a problem winning most of your games.
If you don't believe me when I say that Boros Aggro is the strongest of Pauper Theros decks, go read my Pauper Challenge that just finished up last week.
I run blue-white heroic and it is amazing haha. First off I would put the Detention Sphere s and Pacifism s into a sideboard. If someone is playing control they could be useless. Usually when I play this deck I pay it as fast as I can and every draw counts. Heroic works very well with lots of low cost auras and instants. I would put in Ethereal Armor because it is great. I would also put in Gods Willing and Mizzium Skin to protect your creatures. Also if you put in a playset of Hidden Strings . you'll find that you can do a lot with it, especially with Aqueous Form . I hope that helps! :)
Oh. I know. I need a card to go past it. Avacyn helps. And I need some Gods Willing
in the sideboard.
A friend of mine runs a similar deck and he found that a big problem was Kaalia being blocked and killed by creatures, forcing him to constantly recast (at higher cost). He added Whispersilk Cloak , Gods Willing , Restoration Angel and Cloudshift in an attempt to protect her further.
This should probably be in "Deck Help" as you aren't really issuing a challenge.
Having just completed the Standard Pauper Challenge, I've got a pretty good idea of what would do best.
R/W Heroic would do the best, to be honest. You can't really construct a deck to work better than aggro with such a limited number of cards. Just pack it with combat tricks, Gods Willing , and cheap anti-aggro spells.
Well, enchantments are a thing, but removal spells like Hero's Downfall or even Magma Jet can ruin your day, because they can 2 for 1 your creature, thus giving them card advantage, and with so few creatures in your deck you will have nothing to enchant. So, to combat them removing all your creatures, you'll need cards like Gods Willing or Ajani's Presence or even Ephemeral Shields . Additionally, 12 creatures is very, very low. You may want to add 6-12 more. You may want to try a hexproof deck, or check out a deck like mine for ideas: http://tappedout.net/mtg-decks/fridays-are-heroic/
|Avg. draft pick||10.30|
|Avg. cube pick||12.07|
|Commander / EDH||Legal|