Target creature you control gains protection from the color of your choice until end of turn. (It can't be dealt damage, enchanted, equipped, blocked or targetted by anything of that colour, and anything of that colour attached to that creature immediately falls off.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Core Set 2020 (M20)||Uncommon|
|Ultimate Masters (UMA)||Common|
|Masters 25 (A25)||None|
|Conspiracy: Take the Crown (CN2)||Common|
Combos Browse all
|Commander / EDH||Legal|
Gods Willing occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Gods Willing Discussion
2 weeks ago
I know Sram, Senior Edificer doesn't have hexproof, but he is a unit for draw. Commune with the Gods is a little too slow for me, switch it out with sram? also maybe Gods Willing against sweepers, or in maindeck to prevent blocks. Also maybe Gideon's Intervention in the sideboard against dimir inverter. Looks like a cheap good deck. And I think Sunpetal Grove is better, although not strictly better. You could play 6 copies between the two of them, or else you will have some slow problem hands when you dont have any basics or shocks.
1 month ago
Nice deck. Looks fun to play.
1 month ago
I don't like Glacial Fortress cause it isn't helping in any way. Ideal scenario is to have first 3 lands come into play untapped. When you have Glacial Fortress it's less likely to have optimal plays since you would need to play for example a hand with 2 lands, that would be 1 Glacial Fortress and one basic. If that basic land would be a Plains, and your hand would be full of blue creatures that you need to play turn 1, then you would be screwed. With Port Town that's not the case. With that said I want to keep the amount of non-Island and non-Plains lands as low as possible, so that's why I would play only 6 of them. If you want you can analyze the odds to optimize it as much as possible but I don't really have time or need since this works fine.
As for Karametra's Blessing it's really a no brainer... Gods Willing gives protection from colors which is much more versatile the maybe getting hexproof and indestructible from the Blessing. For example if you are forced by a bad mulligan to keep a hand with Alseid of Life's Bounty as the only creature you can make it potentially unblockable as well as protect it which won me games.
Counter spells are not needed for the main board since everything we would need to counter we can give protection from with our 11 protection cards and maybe the worst card that we would face could be Supreme Verdict which can't be countered. Ofc I would sideboard some counter spells but I tune make my decks to meta at my LGS, so I would need to test this deck more before I make any decisions. For now deck really struggles with burn decks which is understandable, but is really good with the rest of my local meta, for example dredgeless dredge, mono black zombies, orzhov zombies, mono green hardened scales, sultai delirium I have tested against and I won most of the games but burn demolished me. I won maybe 3/10 against burn... As for which counter spells I prefer, I would say it depends on what I want to counter. General counter spells are slow and should not be played outside control decks, and even they don't play them. Dovin's Veto is great, Mystical Dispute is great for counter wars or to defend the combo although I would also consider Swan Song as a combo protection, Stubborn Denial is also amazing in a lot of decks and if you don't play creatures Spell Pierce is also an option, Wizard's Retort could be a interesting if Wizards control deck would emerge in the future. Drown in the Loch could be amazing in a Dimir or Grixis if some bombs drop for those colors. Syncopate and Censor are also playable. Everything for 3 or more mana should not be played if you ask me, except in specific situations(Azorius control).
And good thing about this deck is that you don't need to play if as full tempo, you can wait and chill against deck that have a lot of removal since you got protection and unblockable creatures can always kill...
I hope that answers you questions. :)
1 month ago
1 month ago
The following sequence occurred in a game where I had Silverfur Partisan and 2 2/2 wolf tokens on the battlefield.
Opponent: Casts Bonecrusher Giant Stomp adventure mode targeting one of the tokens.
Me: Respond with Gods Willing targeting the token to give it protection from red.
Opponent: Casts Stubborn Denial in response to Gods Willing (With Ferocious also)
Me: Respond by casting another Gods Willing targeting the token to give it protection from Red.
At the end of all this, how many 2/2 wolf tokens would be created from Silverfur Partisan's Trigger? We both were unsure of the answer. Thanks!!
(For those who may be wondering, he did not target Silverfur because it had a +1/+1 counter on it at the time)
1 month ago
I like Giant killer in the list, he is pretty versatile albeit weak, still better and more efficient than ox. if card advantage is the goal, maybe run Robber of the Rich or a card like that? but again, giant killer seems OK.
I see the weak link as Brought Back now. Your ideal curve doesn't have it included, you have only 19 permanents in the whole list it can target(excluding lands), and if you have four mana you would rather cast haktos than a swiftblade holding up a brought back (for half the cards value anyways.) I get that you want more ways around storms wrath, but I just don't see it especially with tajic in the list. Consider running Gods Willing or Alseid of Life's Bounty instead for the protection aspect. Or if you want to go a bit more aggro, use Bonecrusher Giant. I still feel you can run fling even without broughtback as well.
Have you played the list at all yet? Am I missing something about brought back?