Gods Willing

Gods Willing


Target creature you control gains protection from the color of your choice until end of turn.

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Gods Willing Discussion

Energycore on 1+1's, 2+1's, 3+1's, 4+1's, 5+1's...

2 hours ago

For a deck that curves all the way up to four, especially a two color one, i'd go to 20-21 lands. This is especially true given the huge amounts of mana sinks you have (between sentinels and strive).

As for what to cut, i like the idea of all your pump spells also being protection spells, and cut the non-protection pump spells. Don't forget Launch the Fleet . Something like this:

4 Favored Hoplite

4 Lagonna-Band Trailblazer

4 Akroan Skyguard

3 Phalanx Leader

2 High Sentinels of Arashin

4 Fabled Hero

4 Hardened Scales

4 Ajani's Presence

3 Launch the Fleet

4 Gods Willing

3 Feat of Resistance

1 Reap What Is Sown

4 Windswept Heath

2 Forest

4 Temple of Plenty

11 Plains

There's also the option of Defiant Strike which draws you a card after the heroic activation. Launch the Fleet is huge when you've got 3-4 creatures and can follow up with a Phalanx Leader activation.

Since the green splash is light and you constantly need triple white, you're better off running a ton of plains; two forests are enough to fetch.

rcrimmins on 1+1's, 2+1's, 3+1's, 4+1's, 5+1's...

3 hours ago

You run a lot of soldiers - Why not run Preeminent Captain so you can play them for free and devote your open mana to casting Gods Willing Hardened Scales etc?

Replace your trailblazers and maybe a pair of your skyguards.

Brimaz, King of Oreskos is a soldier too and might fit in nicely! No more than 3.

Nelstone on Counter Attack: Monowhite Counter/Aggro Awesomness

5 hours ago

I'm considering Feat of Resistance over Gods Willing primarily because counters make more of an impact on this deck than scrying, and the mana base can support the extra cost.

Sithos on Turn, Turn, Turn (KTK READY!)

11 hours ago

Yep, as cww02d said, you can run Feat of Resistance .

Gods Willing is also a huge staple in a lot of other heroic decks, including mine.

If you're worried about mass removal spells, your only option might be Ajani's Presence

Hozer22 on Mardu Aggro

1 day ago

Have you thought about taking out the Mardu Hateblade for Monastery Swiftspear they go great with Titan's Strength and Gods Willing

Nixin72 on Mardu Budget! $5 or less (No Rares)

1 day ago

Instead of feat of resistance you should do Gods Willing . 1 mana and scry instead of +1/+1 until end of turn. It'll also give more 1 drops. You should also work on your curve. Maybe some Frenzied Goblin and Foundry Street Denizen as 1 drops and a few Akroan Hoplite as 2 drops instead of Mardu Blazebringer . All easy to obtain commons and uncommons, hope you appreciate! Should stil keep the deck under 5$

MetalDivinity on The Heroes of enchantment

1 day ago

Gods Willing 4-of autoinclude.

abenz419 on Abzan Growth Formula

1 day ago

@Diet_Pepsi_Rox Herald of Anafenza ss bad, especially in a deck like this. It's outlast cost 3, yeah it makes a token but it's just not worth it. There are lots of other things this deck wants to be doing with 3 mana. Also Fabled Hero is great because you don't need to trigger heroic in order to add counters to it and it's a threat to every big creature your opponent plays. Abzan Ascendancy and Anafenza, the Foremost for example are ways to add counters that don't trigger heroic.. Heroic though, is also partly why I suggested cutting the planeswalkers for Gods Willing . That gives him 4x Gods Willing , 3x Feat of Resistance , 3x Abzan Charm that can trigger heroic along with, 2x Abzan Ascendancy and 2x Anafenza, the Foremost to put counters on it. Also I don't know if you noticed but he's only running 22 lands. I suggested the 2x Abzan Battle Priest over the High Sentinels of Arashin because the lifelink is extremely relevant in a deck that will be racing most of the time. The reason I didn't suggest both is because I don't think a deck that runs 22 lands can really afford to run that many 4 drops. My suggestions were based on experience playing a deck list almost identical to this one last friday, with the exception of just a couple of cards. Mer-Ek Nightblade is nice, who doesn't love deathtouch, but it's not a necessity and it's another 4 drop, and again with only 22 lands the deck just can't play that many 4 drops and the lifelink is more relevant than the deathtouch believe it or not. If anything he wants to be lowering his curve so that he's able to play creatures and hold up mana to protect them too, not removing 3 drops and replacing them with 4 drops.

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