Gods Willing


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Common
Theros Common

Combos Browse all

Gods Willing


Target creature you control gains protection from the color of your choice until end of turn.

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Recent Decks

Load more

Gods Willing Discussion

LordDerrien on B/W Warriors

2 weeks ago

You might wanna think about Chief of the Scale and if he really is useful to the deck. I know, that yours is a tribal deck and the defensive chief seems like a completly intuitive thought. He is also complete budget friendly. Only problem; he is an attrition style creature in a deck focused onto aggression. If you have one of him on the field his effect still will not make your creatures save from Lightning Bolt or Lightning Strike. In short: Chief of the Scale counter-intuitivly does not make your creatures survive longer than Chief of the Edge would. The latter allows you to let your one drops trade with three drops and so on. People will not like to block against you. Raiders' Spoils hits the same veine.

This opens up slots for Glory-Bound Initiate, full playsets of Bloodsoaked Champion, Mardu Woe-Reaper, Battle Brawler and Arashin Foremost. You basically add card of your most formidable beating and game-winning cards while trading out Chief of the Scale who is not even that good at keeping you alive.

Last, but not least, consider Ultimate Price, Bile Blight, Ulcerate and Valorous Stance for instant speed cheap removal and protection. Gods Willing might also be useful, because it protects, makes a creature unblockable and let's you manipulate your topdeck.

dustinkerikke on Bant Heroic

2 weeks ago

Thanks zephyr_chang, and yes you are right, this is a budget deck, infact it is made of whatever heroic cards i had left.

Well i simply dont have the money to make huge upgrades, which explains the landbase, however i love Warriors' Lesson, Travel Preparations, Gods Willing and the idea of more 1 cmc creatures, which i surely will try to add to the deck in the future!

zephyr_chang on Bant Heroic

3 weeks ago

Almost all your cards are 2-CMC. You should try to even out the curve a bit.

The creature base can be cleaner. Definitely cut expensive cards such as Staunch-Hearted Warrior and Pheres-Band Thunderhoof. You should run playsets of efficient Heroic creatures. You already have some but some others that you might have missed are Favored Hoplite and Vanguard of Brimaz. This deck definitely needs a turn 1 creature, otherwise the tempo loss is too much.

As for spells to trigger Heroic, you need them to be efficient as well. Travel Preparations hits two targets at a time and can be cast again from the graveyard. Warriors' Lesson hits two targets and grants you card advantage. You'll need your protection spells to be 1-mana, such as Gods Willing or Apostle's Blessing. You should play a full 4 Rancor too.

The land base looks really budget, and can of course be upgraded.

If I wanted to play Bant Heroic, I would go:

23 Creatures

  • 4x Favored Hoplite
  • 4x Lagonna Trailblazer
  • 4x Phalanx Leader
  • 4x Vanguard of Brimaz
  • 3x Sage of Hours
  • 3x Artisan of Forms
  • 1x Akroan Skyguard

17 Spells

  • 4x Travel Preparations
  • 4x Warriors' Lesson
  • 4x Rancor
  • 1x Lead by Example
  • 4x Path to Exile or 4x Protection spells

20 Lands

  • 4x Flooded Strand
  • 4x Windswept Heath
  • 2x Misty Rainforest
  • 1x Temple Garden
  • 1x Hallowed Fountain
  • 1x Breeding Pool
  • 2x Plains
  • 1x Forest
  • 1x Island
  • 3x Other

SushiUchiha on Heroic Infect Modern

1 month ago

Apostle's Blessing for Gods Willing. I recommend adding fetch lands like Bloodstained Mire, Arid Mesa, and shock-lands like Blood Crypt, and Godless Shrine (if this is a budget deck, disregard this comment)

P47Healey on Auras

1 month ago

I like it! I've always been a fan of the Theros Auras.

I'm curious why you aren't running 4 of Hero of Iroas. It seems the cost deduction would be really useful to you as a whole.

The inclusion of Gods Willing is really good.

jubale on G/W Humans (BFZ- Amonkhet)

1 month ago

No planeswalkers because Unlicensed Disintegration makes them feel bad. Though Gideon is good anyway. And maybe Nissa is anyway too.

I finally picked up this deck, and added a bit of flair:

Flying Humans for the Win!

Standard jubale


It's extremely aggressive, doesn't care much about blocking or removal, and is ready to lifelink the win. Haven't seen a deck like this since heroic with Hopeful Eidolon enchanted a Hero of Iroas and Gods Willing protected it and brought home the lifelinking evasive damage. This is FUN!

xyr0s on Project Weapons

1 month ago

Silence deals with counterspells. You play when you want to combo - like, when you have a puresteel paladin in your hand, some cheap equipment, and a silence. Silence goes first, if that is not countered, you have peace and quiet for the rest of the turn. However, Silence does nothing against removal - if you cast it after the removal is cast, it's still on the stack, and when you cast silence, your opponent gets to respond with instant-speed spells anyway.

Gods Willing should be protection enough from spot removal, like Path to Exile and Fatal Push. But you could add a couple of Apostle's Blessing, if you're really, badly afraid of removal.


1 month ago

Scrying is quite useful so that is understandable, and on that note I do believe that Gods Willing is a better card in this situation especially when compared to Apostle's Blessing since you get to save one mana(or two life) as well as the bonus scry trigger so that is a good call.

Load more