Target creature you control gains protection from the color of your choice until end of turn.
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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You've got the right idea, I just think you should consolidate to a few select cards that you know are good. For example, Akroan Skyguard is weak, and Fabled Hero is kind of slow, though if he does connect you'll probably win.
Favored Hoplite and Monastery Swiftspear are really solid one drops and deserve to be 4-ofs. Akroan Crusader deserves mention as well. As far as two drops, I'd consider Phalanx Leader, and probably go up to 4 Seeker of the Way as well since that card is really strong as well. If you're planning on running only 20 lands, you'll want to shave off on 3 and 4 drops. I could see running 2 three drops, but thats about it.
4 Gods Willing is a must. It's the best protection spell for heroic. 4
Nice job on the build +1
I do agree with one of the above comments though that you may want to just completely forego white from this deck. I think replacing Gods Willing with Thoughtseize would make this deck much more competitive. I would suggest going mono black and replacing Banishing Light , Athreos, God of Passage , and Sorin, Solemn Visitor with 1 more Whip of Erebos, 2-3 Squelching Leeches and/or 2-4 Doomwake Giant. Also replacing the Bloodsoaked Champion for more hand disruption with Brain Maggot would be beneficial in my opinion if adding Doomwake Giant for better synergy. Whipping back a Squelching Leeches late game when you have 8-10 swamps in play is a huge threat.
I am an advocate for mono-white in standard since it has gotten no love since Kithkins were running around. i believe the peices are there, somone has to assemble the correct pieces. you have a high CMC, but the shrines help out alot. I hope playtesting goes well, i dont see much happening untill turn 3,4 & 5 with your deck. creatures like Vanguard of Brimaz & Phalanx Leader are great if you can keep them alive with Feat of Resistance & Gods Willing. you might concider Fated Retribution instead of Mass Calcify , there are too many good creatures that are white or partially white. i like the Spirit in the sideboard, but you might find room for Glare of Heresy and/or Erase to deal with a very long list of competetive cards goin around right now. good luck, good job +1
The reason why I have Void Snare is that it is so effective in removing creatures for one mana and I have tried using Gods Willing but I just prefer removing a creature. As for Chasm Skulker it is just to expensive in terms of mana as as you can see this deck has twenty mana sources which just helps the Treasure Cruises get more gas. But thanks for the suggestions lightcarrier
Pretty cool deck! And although U/W aggro is pretty popular right now, you managed to make it original by not playing any Heroic creature.
With all that extra card drawing, you may want to add a pair of Chasm Skulker, if you can afford paying 4-5 bucks a piece.
I would also replace some (if not all) Void Snares with something else, maybe something combat-oriented like Triton Tactics or some protection like Gods Willing or Feat of Resistance, or even something to send your friends up in the air like Aerial Formation or whatnot.
Looks like fun to play. +1 from me!
I was so intrigued by how this deck could consistently sneak in a win when I was just getting ready drop bombs with my Abzan deck. I analyzed what was really giving it the edge and decided that I would drop Red and build an Azorius version with some of my own twists. I would really like it if you would take a look and give me some feedback. Life, CounterLife
After playing for a while, I think that you should consider replacing Battlewise Hoplite with Fabled Hero. The Double Strike is just so devastating when it is triggered by Aqueous Form, Gods Willing and Feat of Resistance.
Heroic triggers when your opponent casts Gods Willing, so the ability will be on the stack before you even receive priority to cast anything in response.
Therefore, you can respond to both the heroic trigger and the spell with Magma Jet. You'll be able to kill the creature.
|0.08 TIX||0.18 TIX|
|Avg. draft pick||9.92|
|Avg. cube pick||12.53|
|Commander / EDH||Legal|