|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Common|
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Bar the Door
Creatures you control get +0/+4 until end of turn.
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Bar the Door Discussion
2 months ago
3 months ago
Added in that under the Card Categories tab, thanks for the catch
I tend to go heavy on single target removal, mostly because I always like to have the ability to remove 1 threat, over the entire board. This deck runs a good amount of both removal. Even in multiplayer, single target is always useful. I may remove some in the long run though, but so far I dont encounter issues with the removal flood.
Eidolon of Rhetoric - I have considered it, but itll tend to slow me down too much. Its T/CMC ratio is also a bit of a letdown.
Vizier of the Menagerie - Ooh! Thats something worth considering! Though I dont like its T/CMC ratio, hot dog is it powerful.
Grim Contest: Its very flavourful though..Ill think about replacing it with Mortify, I might just remove it as removal and replace it entirely
Bar the Door: No. Just no. Bar the Door is a game winner. I also dont think I lack card draw, Ill have to see about that.
Winding Canyons: Good idea
Land hasnt really been an issue, with all the ramp in the deck, 32 lands are enough. Though I dont really like Pontiff as in this deck hes basically a more expensive Kami of Old Stone (Since Extort really isnt that helpful here).
Cathar's Shield - Vigilance enabler and is free to cast, quite good, no?
Really is a fun deck to use. People I use it against seem to hate it though. I'm gonna add some quotes from players to the description
4 months ago
I've built a very similar deck. Here are some suggestions based on my build.
Dusk / Dawn is (almost) a completely one-sided wrath. I only have 2-3 creatures it can hit in my build. At worst you lose one or two creatures while you wipe all or most of their board. It seems like a definite include and it provides late game card advantage by recurring most of your squad.
Elspeth, Sun's Champion also provides a (mostly) one-sided wrath effect. The great thing is you can play it and "wrath" in one turn and she lives. Also since you killed several of their creatures. It's likely she'll be able to setup to wrath again in a few turns.
Team pumping seems better overall than the targeted variant. Bar the Door, Fortify, and Solidarity all feel that Overrun-esque role. Also Overrun, albeit a sorcery, can punch through those last points of damage ignoring their board state. I don't have it in my build, but it wouldn't hurt.
- Asceticism - protection from targeted removal.
- Conclave's Blessing - game breaking in this deck. It's our Cranial Plating of sorts.
- Castle gives all your defender creatures and those with vigilance a nice pump.
- Sylvan Library should be in every green deck that doesn't have access to blue in my opinion.
- Spidersilk Armor slight pump, but gives everyone reach.
5 months ago
For some Doran-redundancy, I'd suggest adding Assault Formation. Skinshifter is a great creature to add in this deck. Bar the Door could be nice too for some sudden bonuses. Last but not least, Abzan Beastmaster and Phyrexian Arena could provide you with some card-draw.
6 months ago
Here's a couple more suggestions: For creature protection, Selfless Spirit or Cauldron Haze can help save you from a boardwipe. Bar the Door is also good. Frontline Medic can be great in the late game, especially when combined with vigilance, from Always Watching or Brave the Sands. Guardians' Pledge can help you slide in a lot more damage if you have a large number of creatures on the field. Also, I noticed that Archetype of Courage is a better version of Field Marshal, unless you're facing a lot of enchantment removal.
8 months ago
First off, I like the LotR reference.
Okay, now for my suggestions.
You also can try out Belbe's Armor.
Meekstone is just another good card as well, although it may not synergize well with some creatures in here.
Dusk / Dawn is another really nice sweeper.
For your creatures with Defender, you may need Wakestone Gargoyle.
You also can probably try out Tree of Redemption along with Perdition.
Crenellated Wall is nice as well.
9 months ago
I recommend building Doran. It's a lot of fun. Not many cards are changing the way that the game works. I already have this deck but the treefolk and wall versions are really interesting. I will take a look at your list when it's done.
This is probably my best deck and I'm trying to get it better before the event without spending to much money. I had a lot of fun games with it, but I would like to actually win some games there. I'm also working on other decks all at the same time.
I'm not playing heavily on the tokens/lifegain but they are there. Usually killing blockers is enough to attack with big creatures. That was the main goal. But things like Rhox Faithmender are crazy with Doran. Attack for 5 and gain 10 life ? Cool! That's 25% of the starting total on one hit. Ikra Shidiqi, the Usurper already have a great body; 3/7 Menace. The lifegain is a bonus. The tokens let me hit harder with general boost. 3 soldiers unblocked ? Bar the Door that's 15 damage. But yeah, I need to keep Doran in play. I like to have some cards that are good if I don't have him.
10 months ago
Gives evasion for big butts:
Locks down high powered creatures:
Mostly one-sided wraths:
Ideally, low CMC and high toughness critters reign with Doran. Vigilance is also amazing. Try to avoid plain vanilla creatures as tempting as they may be. Exceptions being Indomitable Ancients and Kami of Old Stone.