|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
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Destroy all nonwhite creatures.
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Mass Calcify Discussion
3 weeks ago
Joumba Aaaaghhh! Nykthos, Shrine to Nyx and Mistveil Plains! Always forget this cards in white decks -_- And you're right - Mass Calcify, and again - I forgot that it exists. Thx for the tips. Now I will test some replacements.
3 weeks ago
Ouch... evil commander deck... +1 love mono
You might like Nykthos, Shrine to Nyx and Mistveil Plains for more land diversity and utility. Also perhaps cycling lands for late game, when you find yourself with too many Plains ; Drifting Meadow, Desert of the True and Secluded Steppe
have a good day!
1 month ago
This deck lacks focus. It looks a bit like an Avacyn-wipe/Angel-tribe deck, to which you have added a whole host of cards that imho prevent you from executing a predictable, repeatable, solid game-plan. If this is not what you want, all power to you. However, if this is what you do want, I think you would have to make at least some of the improvements I am about to suggest:
A typical commander deck contains at least 36 lands and between 8-10 mana rock/ramp cards, depending on the color(s) that are being played. Especially when you want to cast big creatures like Angels, this becomes pretty important. Aside from adding some land, I would recommend some artifact mana rocks like Sol Ring (which is the most included card in EDH/Commander of all time), Mind Stone, Worn Powerstone and/or Thran Dynamo. As you are using snow-covered plains, you could also consider adding Extraplanar Lens; that way you can profit from double-mana, while opponents using normal plains cannot. There are also some great ramping creatures for mono-white decks, like Knight of the White Orchid, Oreskos Explorer and if you want to throw some money around, Weathered Wayfarer.
There are a few fantastic creatures available that synergize really well with an Avacyn-wipe/Angel tribe deck. Herald of War has the potential to make casting your Angels, including Avacyn, much cheaper. Sunblast Angel provides you with a one-sided wipe, making it unnecessary for Avacyn to be under your control and still be wiping the place effectively :) Admonition Angel is a great point-remover, and a powerful Angel to boot! Angel of Jubilation is fantastic at restricting the power of many decks; especially those who rely on infinite combo's through sacrifice. Angel of Finality is fantastic if you do not just want to wipe your opponents' stuff, but exile it too. Last but not least, Platinum Angel can be a lot of fun; especially when you have Avacyn on the battlefield to protect her from harm. And since you seem to like cards that grant protection, how about Mother of Runes and Eight-and-a-Half-Tails? I think they are a lot more versatile than the protection cards you have included now.
Some really great wipes/wipe-enablers that do not just target creatures (like the Akroma's Vengeance you already have included), could be Nevinyrral's Disk and Worldslayer. Also, since you are playing mono-white, Mass Calcify could be really useful. If you want to wipe creatures, but Avacyn is not available yet, some great options to protect your own stuff are Rootborn Defenses and Make a Stand.
Last but not least, I would like to propose some all-purpose cards. First of which are Lightning Greaves and Swiftfoot Boots. Avacyn, though indestructible, is not impervious to harm. These will ensure that removing her will prove much more difficult. A great way to slow your opponents down is by letting his/her artifacts and/or creatures enter the battlefield tapped. Authority of the Consuls and Blind Obedience are awesome, cheap ways to make this happen. Also, you could consider adding tax cards to make your opponents pay for attacking you. Ghostly Prison, Sphere of Safety and/or Norn's Annex could fulfill those needs. As white is terrible at allowing you to draw more per turn, I would also suggest maybe adding artifacts like Mask of Memory, Staff of Nin or even Mind's Eye.
Ok, that's it for the additions I would suggest. If you want, I can also dedicate a post on what I would cut in order to make room for the above. Let me know.
2 months ago
Since you're running mono-white, how about Mass Calcify? You could also add Indestructibility to give someone more protection (and then Odric, Lunarch Marshal is giving that to everyone else you've got during combat). There's always the staple removal spells, like Path to Exile and Swords to Plowshares.
Intrepid Hero might be worth a look, if you're facing a meta with lots of big fatties.
It's not super budget-friendly, but the new Teferi's Protection from the Commander 2017 precons could be hilarious and a decent bit of protection. Hammer of Nazahn would fit in well with your equipment package.
And have you thought about recursion much? Running Mistveil Plains would restock your library, though you'd probably need some stronger tutors to make it worthwhile or at all effective (or more flicker effects to use on Heliod's Pilgrim so you can take advantage of that ETB effect).
3 months ago
Looks good for a first time EDH deck :)
You run more white creatures than red, so perhaps a Mass Calcify over Rout? It isn't an instant but it could be a near one sided wipe. Looks like you covered the main two weaknesses of Boros (draw and ramp) pretty well too.
If you're all about combat phases, then the last suggestion I'll make are two things that can make combat a nightmare. Hero of Bladehold spews more soldiers out every time she attacks and makes them stronger to boot. Odric, Master Tactician can make your dudes unblockable if he gets enough friends.
4 months ago
Great deck! Monowhite soldiers was also my first EDH. Here are some recommendations that the ever-helpful tappedout community hasn't already given you:
Rune-Tail, Kitsune Ascendant makes all of your creatures nigh-indestructible.
Mass Calcify is a decent boardwipe in a monowhite deck that's under a dollar.
Devout Invocation can give you a massive army.
Enlightened Tutor can get those useful artifacts and enchantments that you need to make everything huge.
For card draw, maybe look into Culling Dais. It's a janky card, but you have the tokens to spare and by the time you're topdecking you can probably refill your hand.
4 months ago
@ Blitzak Thanks for responding to my earlier comment regarding possible additions to this deck! Even though it was a while ago, I still remember commenting on this deck and giving you a few suggestions! Overall, I really like the direction this deck is headed in so far. I think lowering the curve was definitely the right call, and I am so glad someone decided to take this approach since many of the lists I have seen are just a bunch of big fatties or value creatures (without a lot of synergy). The first big change I would make is to add in a few more lands. Even with a much lower average cmc, 35 lands is just not enough. I used to make the mistake of skimping on lands when I first started playing EDH, and ever since I have increased the land count in my decks, I have noticed a considerable increase in both consistency and power. With all the fetches you are running, you also further decrease your chance of consistently hitting land-drops as the game progresses, to the point where I often had trouble hitting my 4rth and 5th land-drop during testing. Because of this, I would recommend cutting a few less impactful creatures for 2 more lands, bringing your total land count up to 37! In particular, I would add in 1 Plains and 1 Mountain since you are VERY weak to nonbasic hate (think Blood Moon and Ruination) and seem to be lacking in both white and red sources. The next change I would make is to add in some more ramp and card draw. While the number of cards in each category is much better than it was before, I would still recommend an addition card or two in each. For card draw, top options include: Sylvan Library, Phyrexian Arena, Skullclamp (Why are you not running this card?! You have Bitterblossom and Hero of Bladehold!), Mentor of the Meek and Lifecrafter's Bestiary (a personal favorite!) As far as ramp goes, Deathcap Cultivator, Commander's Sphere, Mirari's Wake, any of the 1-drop mana dorks (Elvish Mystic, Elves of Deep Shadow, Avacyn's Pilgrim, etc.), the signets, and Cultivate/Kodama's Reach all warrant some consideration! The next category I feel your deck needs is anthem effects to help you win by going wide. Again, I'm just going to give you a fairly long list of cards that should work in this deck, that way you can choose whatever ones you think would work the best! Anyways, some good options are Mirari's Wake (mentioned above in ramp), Craterhoof Behemoth, Elesh Norn, Grand Cenobite, Cathars' Crusade, Triumph of the Hordes, Mirror Entity, Deathbringer Liege, Marshal's Anthem, Purphoros, God of the Forge and Beastmaster Ascension. While some of these can be dead draws, most of the ones I have listed here either come attached to creatures or have abilities that provide additional value! Lastly, I would try to up your boardwipes. Even though you are an aggro deck you still need boardwipes for when things aren't going your way and you need to push that metaphorical "reset button." Since you have access to the best boardwipes (minus Cyclonic Rift) there are quite few that are so flexible or can end up being so one-sided, that you should prbably be running them. Overall I would recommend 4-6 boardwipes depending on you meta. Some great ones to consider are Decree of Pain, Wrath of God, Damnation, Austere Command, Blasphemous Act, Dusk / Dawn, Retribution of the Meek, Mass Calcify, Martial Coup, Rout and Hour of Reckoning. In conclusion, I really like what you have done with your deck, but I still think that there definitely a few things that can be done to improve it as you can see above. Good luck and best wishes! -Wrath of Cod
P.S. Vedalken Orrery is another card that might be worth a slot in this deck as it gives you more things to do at instant speed and helps you dodge boardwipes + give your creatures psuedo-haste by flashing them in at your endstep!
P.P.S. Lots of other Saskia builds seem to be running a small Sunforger package; thoughts?