Destroy all nonwhite creatures.
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Mass Calcify Discussion
2 weeks ago
Oh A good one is also Catastrophe, once you have avacyn out, thats just mean, but it'll win you the game if/when it resolves. there is also Akroma's Vengeance though its high on the CMC it does a shit ton depending on how controlly your friends are. theres also Planar Cleansing Final Judgement Phyrexian Rebirth (this is a good one aswell as it nets you a pretty huge x/x) A one sided wipe is Mass Calcify, which is a hit or miss depending on the other commander's colors' there's also Fated Retribution, for token generators some good ones are March of Souls and Martial Coup Solar Tide is a good one too, its a bit like Austere Command in a sense if give multiple uses which can be good, but thats up to you and your meta. Although its not a sorcery card, I cam upon Magus of the Disk could be nice since he's a creature and can have a lot of synergies, but thats up to you and how you built/build your deck. Divine Reckoning, is nice cause it has flashback. I hope these suggestions help!
3 weeks ago
1 month ago
Relic Seeker- probably too expensive, but it's your budget stoneforge mystic
Skyhunter Skirmisher- carries a sword or enchantment well
Wing Shards- board control. Plus a personnel favorite i don't see played much
Mask of Memory- card draw in mono
Ring of Thune vigilance and a slowly growing threat
Trailblazer's Boots unblockable always!
Haunted Cloak- generic good stuff equipment, this one is iffy
Mind Stone mana rock that draws you a card
Bonehoard big dude and allows for commander kills (hopefully)
Oblivion Ring removal
Secluded Steppe better than a plains imo
Drifting Meadow better than a plains imo
New Benalia better than a plains imo
Kor Cartographer iffy mana ramp. seems like you don't need to ramp after 4 lands but in case you wanted that option
Decree of Justice finisher and card draw!
Tamiyo's Journal card draw!
Darksteel Mutation commander lock down!
Faith's Fetters hits everything and more removal!
Armored Ascension commander killS
1 month ago
You have heavy mana, you could benefit from green and smaller maybe token creatures for early on chump blocks.
Dromoka's Command - Sigarda, Heron's Grace - Path to Exile - Traverse the Ulvenwald - Oblivion Ring - Serra Ascendant - True Conviction - Soulmender - Soul Warden - Intrepid Hero - Hanweir Militia Captain Flip - Doomed Traveler - Herald of Anafenza - Angelsong - Mass Calcify - Generator Servant
Would be terrible for those angels to be countered. Cavern of Souls
1 month ago
I had Legion's Initiative and Faith's Reward, but they never really did anything. When my opponent's used boardwipes, they were never really there. Granted Initiative was a small anthem but I found better ones I think.
1 month ago
Alright, some cards to consider.
Vandalblast - sweet asymmetrical value
Crackdown / Blind Obedience - excellent synergy, but both strong on their own
Order // Chaos - both sides relevant and great at the right moment
Path of Bravery - anthem + lifegain
War Cadence - not difficult to arrange alpha strikes or just slows opponents
Leonin Sun Standard - like a repeatable white Overrun
Master Warcraft - for the alpha strikes / removal of key creatures
Reconnaissance - by far, the best enhancement possible to your gameplan - I can't count how many times the ability to swing with every creature on every combat step has helped me out
2 months ago
While I'm not that familiar with Angels, I have a pretty good understanding or Prison Style type decks.
Here are some cards I would consider in your build for the prison aspect. Quantities vary based on how much control you want:
- Aven Mindcensor - Almost kills any fetch effect
- Journey to Nowhere
- Oblivion Ring
- Ghostly Prison Mainboard
- Elspeth, Sun's Champion
- Elspeth, Knight-Errant
- Gideon Jura
- Gideon, Ally of Zendikar
- 4 Flagstones of Trokair - Yep Legendary, no down side as it brings a plains with it when you replace it and it dies.
Misc Value Cards:
- I would put 2 Rest in Peace in the mainboard as it screws with so many decks in the field.
- <3 the Runed Halo's and Paths in the main.
3 months ago
Yes, i certainly understand your reasoning. However, i am still not entirely convinced that Ghostly Prison and Supreme Verdict are the right cards for the job, since they are purely defensive. My suggestion would be Elesh Norn, Grand Cenobite: While it costs a little more mana, it makes attacking you a really tough task for your opponents, but it's also useful as long as you are attacking, since it removes blockers and boosts power. It plays good defense, but it also fits well into your overall plan.
Depending on the decks you are typically facing, Mass Calcify might also be worth considering, since that can be really one-sided. Oh and Gideon Jura is helpful if there is one specific opponent you want to defend against.