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Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
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Plasm Capture Discussion
2 days ago
first of all, no need to apologise for critisism, as this is YOUR deck, and i'm trying to both help you, improve my own deckbuilding and have a good conversation about way too expensive cardboard :). you can leave formalities behind and so will i, unless that discomforts you of course.
i like your view on cards, as it differs with mine. this is probably because of the difference in playgroups, e.g. the issue of big things getting countered. (this rarely happens in my group, mainly cause i am the blue player playing very little counterspells. destroying things is the way to go)
i have two different points i want to bring out there, first point is about your reaction on my post, the second one is going to be about your "craving" for piloting a versitile deck rather than winning with a sequenced set number of cards.
so Woodland Bellower seems pretty good in the deck, however it cannot tutor Trinket Mage for it is not a non-legendary green creature. nevertheless it does tutor the Reclamation Sage, Eternal Witness etc.
Clever Impersonator: i get the idea of why this card is in the deck. even though versatility is key, this card is not going to help you close out the game when you are on the winning hand (assuming being on the winning hand is having a far better board state). mirage mirror would be my go-to replacement for this card as it is more versitile. apart from biomancer and fathom mage there's not much to copy in your own deck, but that was never the point of Clever Impersonator.
Oran-Rief Hydra: if this is a spotholder for a huge creature that grows if left unchecked i would still stress that it would be replaced. this time around i found Heroes' Bane to be the better option. although it is not a big change, this would optimize mana-cost and add yet another way to spend mana.
never judge a book by its cover, i completely missed Zameck Guildmage his second ability.
Tuskguard Captain: if flying is what you prefer, what about instead paying 6 mana to give your creatures with counters flying Sapphire Drake, you pay 6 mana to give ALL your creatures flying and have all your opponents' creatures lose that ability: Archetype of Imagination
is it right for me to say that having a lot of counters on one creature is more important than having lots of creatures with counters on them? if it is, then thrumming bird isnt really doing much. the inability of this deck (which isnt a bad thing per se) to easily place counters on creatures that haven't got any is what made me question Master Biomancer in the first place, after reading it today i realised it didnt need any counters to work. nevertheless in these 100 cards there are 5 cards that can give creatures counters: Plaxcaster Frogling, Master Biomancer, Zameck Guildmage, Bow of Nylea and Retreat to Kazandu. all of this gives me the feeling a proliferate trigger wont do much, same goes for hardened scales, as 1 more counter on a 13/13 hydra wouldnt make that much difference anymore. conclusion: consider taking out thrummingbird, hardened scales and retreat to kazandu.
to replace these cards you will need ramp, for your deck uses a lot of mana. i cant stress enough how important land based ramp is for your deck, as it is using a wild variety of hard-to-cast cards like Prime Speaker Zegana, Plasm Capture and Alchemist's Refuge, but i respect the issue at hand. i have come up with a small list of ramp that might counter the issue i know all too well: the pain of drawing cultivate in the most important part of the game.
these cards all replace themselves if you draw them lategame. some draw you even more. an honarable mention could be Abundance
i'm thinking about versitality and i am actually wondering what that means for you as a player. is it adding cards like Orochi Hatchery ?
3 days ago
First of all, I like this deck very much, in the near future I'm planning to bulild Simic deck, and yours looks pretty neat, so who knows :D
But I want to know how good it performs without commander, cuz those decks based on expirience counter commanders, once you kill them once or twice, tend to not perform very well.
I don't know if you build on a budget or not, but for more mana ramp, I would suggest Nykthos, Shrine to Nyx (great in mono and 2 color decks)
You mentioned exiling is very important, maybe you can swap Duplicant for Curse of the Swine ?
Personally I'm not a big fan of counterspells, they ruin fun, but maybe Plasm Capture or Voidslime.
As for big finishers, if you would go more into token strategy I'd suggest good old Craterhoof Behemoth, for now maybe another Triskelion in form of Walking Ballista.You said you got giant creatures, maybe add River's Rebuke target someone and swing, or if your opponets got better creatures and you are behid, surprise them with Reins of Power :D
1 week ago
Okay I'm here! Sorry it took so long; my comment deleted somehow!
Here's a good list of resources I use if you're new to the format:
EDHREC.com look up your commander and get hundreds of the most popular cards for him!
MTG ASSIST.com look up cards and find similar ones!
The Command Zone #151 Deck template maybe watch this first; very helpful!
So You need a bunch of cuts, I'd start with looking at:
- Allosaurus Rider
- Caller of the Pack
- Garruk's Horde
- Hornet Queen
- Inkwell Leviathan
- Nezahal, Primal Tide
- Pelakka Wurm
- Ranging Raptors
- Ripjaw Raptor
- Scavenging Ooze
- Scute Mob
- Simic Sky Swallower
- Stormtide Leviathan
- Ulvenwald Hydra
- Hunt the Weak
- Primal Surge
- Hadana's Climb
- Sandwurm Convergence
- Venser's Journal
- Kiora, Master of the Depths
- Early Harvest
- Swell of Growth
Not saying throw them all at, but consider cutting and replacing :)
Now, I think Kruphix boils down to two things: Making mana, and using mana. With that in mind, here are some suggestions. Consider what your budget allows.
Making Mana: Kydele, Chosen of Kruphix, Doubling Cube, Plasm Capture, Seedborn Muse, Kiora's Follower, Sakura-Tribe Elder, Vorinclex, Voice of Hunger, Deadeye Navigator(some infinite combos with this guy, ask if interested), Weaver of Currents, Everflowing Chalice, Frontier Siege etc.
Using mana: Stroke of Genius, Pull from Tomorrow, Curse of the Swine, Altered Ego, Jin-Gitaxias, Core Augur, Thrasios, Triton Hero, some Eldrazi beasties if you have the money, Genesis Wave, Braingeyser, Enter the Infinite, Gelatinous Genesis, Expropriate, Planar Bridge, Nissa, Steward of Elements, and finally, Helix Pinnacle as a fun win-condition.
That's my $0.02! Hope some if this helps!
2 weeks ago
A few ideas.
Can't go wrong with the original Counterspell
I also like Plasm Capture for U/G, a counterspell with some free mana is always nice.
Master Biomancer can also be good to boost up your smaller creatures.
Hope these ideas help!
3 weeks ago
Cards I would cut include:
- Cold-Eyed Selkie
- Cosi's Trickster
- Kumena's Speaker
- Merfolk Skyscout
- Mist-Cloaked Herald
- Shapers of Nature
- 1 Swift Warden (you have 2)
- Talrand, Sky Summoner
- Thrasios, Triton Hero
- Bred for the Hunt
- Hadana's Climb Flip
- Kumena's Awakening
- Spreading Seas
- Cackling Counterpart
- Inspiring Call
- Plasm Capture
- River Heralds' Boon
- Simic Charm
- Spell Pierce
- Urban Evolution
- The Immortal Sun
- Quicksilver Fountain
- Sword of the Animist
1 month ago
Try including more flash creatures like Bounding Krasis which you can cast on your opponents turn for a free card off your library!
You might want to check out my other commander decks on my profile for some ideas for new decks and to see what cards to include!
Good start to a deck, I hope to be seeing more of your decks in the future!
2 months ago
I really LOVE Plasm Capture, but its cost is very high and the deck already have a high curve. I will consider it again tho. Jenara, Asura of War is also cool, but I don't think she contributes so much for the sinergy. I will check if the fact that my lands are untaping every turn will bring forth her bulky potentials.
Thanks for the suggestions.
2 months ago
I still have mixed feelings about Sylvan Scrying. I started out with more land enchantment than is sane, and I originally intended to keep it in specifically to pull Darksteel Citadel to enchant. But I guess that I am likely better off switching it out for Cultivate like everyone else does.
Fatestitcher vs Kiora's Follower is the exact kind of match-up that I agonized over. As I read it, I thought their tap abilities were more or less equivalent, Stitcher can tap things but that doesn't matter. I erred on the side of Stitcher for his unearth ability in case something happened and an I wanted him back, but maybe that isn't worth it. Maybe Kiora's Follower is better after...
I didn't have any plans for Ashnod's Altar, so you're right. I kept it as a sac outlet 'just in case', but I'm not running any Theros gods that can switch their creature status on and off, so I admit it serves even less of a role in the deck. I'm still hesitant to cut it for purely subjective reasons. All I needed was some outside confirmation to cut Aquastrand Spider, thank you. I feel vulnerable to flyers, but I guess there are more clever ways of dealing with them.
Actually, I have Hua Tuo, Honored Physician in just because he can repeat his ability, instead of just a single-use sorcery. I didn't actually think about interactions with Kraj. Agh, you say he's bad? I was keeping him in in place of something with a costly cmc like Praetor's Counsel or just a single-use spell like Regrowth or Nature's Spiral? Am I better off with one of those?
I'll get Cyclonic Rift later, but I thought Capsize works as a single-target bounce for now. Morphling is pricey, and a tangent thought is that Torchling is part of my potential justification for a temur colored pseudo Kraj deck in the future. I have Inspiring Call on hand, I'll put it in. I'm an idiot and for some reason assumed that Scavenging Ooze had to exile a card from your own graveyard. Oops. I'll add him to my to-do list.