Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
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Plasm Capture Discussion
3 days ago
Thanks for finally helping me get rid of Rashmi's evil twin!
In cEDH even three mana is too much to hold up for a counterspell, so Plasm Capture is right out.
The win condition here is not immediately obvious. There's two of them: Stroke of Genius and Reality Shift. Once I've drawn my deck and produced infinite mana I can use Stroke of Genius to kill opponents. Seasons Past gets me back Stroke and a cantrip so I can draw it again. Repeat as needed. If Stroke is exiled I loop Reality Shift to make my opponents manifest their whole deck so they'll lose on their draw step. They need to have a creature first but Beast Within can give them one. Since I can get back both of those cards off one Seasons Past I could also exile my opponents' boards. No library, no permanents... GG.
4 days ago
Also, may I recommend Plasm Capture? It's only good if you have things in hand to play (And you actually keep two green and two blue open), but at times you can get more mana out of it than you paid for it. Also, are their any win cons? Because enter the infinite and the other card draw spells seem to just mill you out if you can't play enough creatures or a card like Labratory Maniac.
1 month ago
The Plasm Capture would be a pain in the butt.
What is the consistency with the deck?
1 month ago
The worst thing was when I had someone Plasm Capture a Genesis Wave. Oof.
1 month ago
It looks like this deck was built from a limited collection of cards. While not an invalid strategy, you'll probably have more success by brewing a prototype here and purchasing the singles. If your expectations aren't too high, it's pretty easy to make a solid deck on a budget. To start with, I'd identify what cards, abilities, or strategies you like in green/blue and focus in one 1 or 2. Then, search around to see if anyone else has built decks with similar ideas. This may give you some inspiration for what cards and combos you want to build around. Just from what you have here, I see some paths you could take. Satyr Wayfinder and Tome Scour could be in a graveyard focused deck with cards like Splinterfright and Mindshrieker. Axebane Guardian and Crush of Tentacles could be in a ramp control deck with cards like Kruphix, God of Horizons and Plasm Capture. Setessan Oathsworn and Stratus Walk could be in U/G heroic with cards like Battlefield Thaumaturge and Solidarity of Heroes. All of that is just scratching the surface though. With some exploration, you should be able to find an archetype that fits your style. Then, you can get to adding the meat of the deck.
1 month ago
Seeing as you're aiming to generate large amounts of mana anyway, I would potentially include a Draw spell with an X-cost such as Blue Sun's Zenith or Stroke of Genius. It might even be worth it to consider Mana Drain or its budget counterpart Plasm Capture. I don't know whether this is aimed at 1v1 or multiplayer, but sometimes I feel like a card such as Pongify is worth its slot considering some EDH decks combo off ridiculously early. Damnation is never a bad call either.
1 month ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
1 month ago
So the only MTG I can get my wife to play with me is the Elspeth vs Kiora deck... and she always picks Elspeth, cause Elspeth is a badass (we all know that.)
If you've ever played those decks though you'll know that the Kiora really only has one reliable method for stopping Elspeth, Sun's Champion, because short of a few distinct situations, once she hits board, its pretty much game over. That card is Plasm Capture.
I've only actually the cast about 33% of the time when I have it in hand and we play... cause I know she'll just scoop without Elspeth.
Now granted your friend seems to have a lot more... cause I can't find a better term... maturity when it comes to the game. (sorry wifey) But I'm just echoing sometimes its better for everybody, especially players you're teaching, if you bite the dust.
Consider handicapping yourself. Make a pauper deck? Use that. See if it helps the power level balance or anything. Or a deck you know will struggle against control.
My thoughts are just bite the bullet.
As for retiring a deck... I have no opinion.