|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Gwafa Hazid, Profiteer
Legendary Creature — Human Rogue
, : Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
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Gwafa Hazid, Profiteer Discussion
1 month ago
What I'm talking about is this: You walk into your store with your janky deck and play a few games where you practically shut specific players out of the game. They're likely going to think your primary objective was to invalidate the gameplay experience for them specifically. It's not going to be about running some old janky hate cards for them. It's going to be about you personally picking on them. If they feel personally targeted, they may return the favor in kind and make sure your play experience will be as unfun as possible in the future. None of this solves any issues in your playergroup. The way you avoid frustration among people is by clarifying expectations and fostering open communication.
I'm a hardcore spike and all I want to do is play cEDH. My best friends all want to play at a step below that power. No one is going to have fun (not even me) if I come to our sessions with Shimmer Zur or something.
You're headed down the wrong path, my friend.
If you want to play Gwafa Hazid, Profiteer and make sure people can still have fun, think of running cards like Ghostly Prison and Hushwing Gryff over cards like Rest in Peace and Acid Rain. If you want to run graveyard hate, for example, Rest in Peace is a fantastic card but can lead to a graveyard focused deck to struggle immensely. You can contrast it with something like Jotun Grunt which can still make sure they don't go out of hand but can still allow graveyard players to have fun.
1 month ago
I saw a deck featuring Gwafa Hazid, Profiteer as the commander and it made me think about how I'd like to run him and an idea came to me: the old hate cards would absolutely destroy my meta. Most people run
Jund or a slice of Jund with being the least played color and of course being pretty popular. The more I thought about it the more Hanna, Ship's Navigator spoke to me as the commander due to her being a recursion engine.
Justice+Blind Seer kind of jank just makes me smile. So does Urborg, Tomb of Yawgmoth+Karma. I've tried to find a comprehensive list for cards like this but found bits and pieces of them. What are some of your favorite color hate cards in Azorius?
2 months ago
Wall of Denial is strong enough that I think you should be running four copies.
I'd say Tetsuko Umezawa, Fugitive is a must in this deck, given the number of 0 toughness creatures you have. I would cut Gwafa Hazid, Profiteer for Tetsuko, as well as both your Jace Beleren--neither do very much for you. Normally I would be skeptical of running 3 copies of a legendary, but this card is (a) cheep to cast, (b) can win you the game, and (c) will be a prime target for enemy removal, making redundancy a must.
I would recommend moving Disenchant to the sideboard.
2 months ago
Ok so I am SUPER proud to now be a owner of a Teferi, Hero of Dominaria! I was super lucky to open him from a random pack! So I now need help building a deck for him. I have a Gwafa Hazid, Profiteer as my commander and I have the idea of a card draw/pillow fort/control deck. I already have Propaganda, Ghostly Prison, Dissolve, Index, and other cards like that but I just feel eh about the half deck that I already put together because I really don't have the best collection of cards. So if you have a deck list or some cards that will help out that would be amazing! FYI I would like to keep this budget but I am willing to buy a few expensive cards just as long as it is worth it. And plus how do I make this deck tell others to not target me instantly? I know my commander will be annoying late game but in my group everyone always targets me when I have a new deck. So some help on how to make this deck work with out being a instant target or just some tips on how to play really good decks with out being a the instant target and archenemy would be great.
3 months ago
Thanks for all the comments everyone!
Small update- Gwafa Hazid, Profiteer got an extra-cheap reprint in Battlebond, so it gets in now.
3 months ago
I'm a huge fan of Karona, and also use a pillowfort/Voltron build on her. Here are some suggestions based on my own experiences:
Karona is a huge investment, so it's helpful to have some ways to protect her. Canopy Cover is probably my favourite. Most enchantments give either Hexproof or Shroud. These are both problematic--opponents can target a Hexproof Karona when they control her, and a Shrouded Karona can't be further enchanted. Canopy Cover ensures you are the only player who can target her, regardless of her controller, and adds some evasion to boot.
Ethereal Armor ends games, easily giving a +5/+5 bonus by the time you are ready to cast it.
Karona is very difficult to cast, and even more difficult to field. I've found it's very useful to have other cards that can close out the game. Chromanticore gives you a lot of value, and can even double as an aura if needed. Sigil of the Empty Throne can quickly grow out of control, producing a bunch of strong flying blockers, or an army of tribal angels to be boosted by Karona--whatever the situation requires.
Starfield of Nyx recurs your enchantments and can turn them into a powerful win condition.
Armadillo Cloak is an interesting little toy, as it gives the aura's controller the health, as opposed to giving Karona Lifelink (thus benefiting Karona's controller). It's a pretty solid way to rack up some health during your opponents' turns.
I'd recommend running enchantment-based ramp over artifact ramp. It has better synergy with the rest of your deck, particularly if you add enchantresses.
For some cards I would cut:
Gisela, Blade of Goldnight - great card, but I don't think it is necessary. While she can help speed up a game, your opponents will control Karona a large portion of the time. Your commander taking double damage most of the game is problematic.
Gwafa Hazid, Profiteer is a bit too slow for my taste. He comes out at turn 3 at the earliest without doing anything notable, takes another turn and more mana to activate, and dies to most every removal spell in-game, rending the investment worthless.
Tatyova, Benthic Druid - another wonderful card that doesn't work well in this deck. While it gives utility to the lands you draw in the later stages, you'll probably want to cast other cards on turn five.
Totem-Guide Hartebeest - this is a card I tested out in early iterations of my deck, and I found it awful. By the time I could cast it, I always had something better to do, and had likely already drawn and played a better tutor. Ultimately it came out to a 2/5 vanilla creature that languished in my hand.
Hopefully some of that helps. If you're curious, here is my decklist: Pinball Wizard - Karona, False God EDH.
4 months ago
The Rise of Gwafa Hazid
Enchantment - Saga
: Target opponent gains control of a land you control. That player can't attack you until your next turn.
: Each opponent draws a card. Search your library for a basic land card and put it onto the battlefield tapped.
: For each opponent, you may choose a creature they control. For each creature chosen, you may exchange control of a land you control and that creature.
Based off of Gwafa Hazid, Profiteer.
Make another low cost, powerful card with a horrifying downside that discourages you from playing it on-curve.