|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Gwafa Hazid, Profiteer
Legendary Creature — Human Rogue
, : Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
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Gwafa Hazid, Profiteer Discussion
1 week ago
Wall of Denial is strong enough that I think you should be running four copies.
I'd say Tetsuko Umezawa, Fugitive is a must in this deck, given the number of 0 toughness creatures you have. I would cut Gwafa Hazid, Profiteer for Tetsuko, as well as both your Jace Beleren--neither do very much for you. Normally I would be skeptical of running 3 copies of a legendary, but this card is (a) cheep to cast, (b) can win you the game, and (c) will be a prime target for enemy removal, making redundancy a must.
I would recommend moving Disenchant to the sideboard.
2 weeks ago
Ok so I am SUPER proud to now be a owner of a Teferi, Hero of Dominaria! I was super lucky to open him from a random pack! So I now need help building a deck for him. I have a Gwafa Hazid, Profiteer as my commander and I have the idea of a card draw/pillow fort/control deck. I already have Propaganda, Ghostly Prison, Dissolve, Index, and other cards like that but I just feel eh about the half deck that I already put together because I really don't have the best collection of cards. So if you have a deck list or some cards that will help out that would be amazing! FYI I would like to keep this budget but I am willing to buy a few expensive cards just as long as it is worth it. And plus how do I make this deck tell others to not target me instantly? I know my commander will be annoying late game but in my group everyone always targets me when I have a new deck. So some help on how to make this deck work with out being a instant target or just some tips on how to play really good decks with out being a the instant target and archenemy would be great.
1 month ago
Thanks for all the comments everyone!
Small update- Gwafa Hazid, Profiteer got an extra-cheap reprint in Battlebond, so it gets in now.
1 month ago
I'm a huge fan of Karona, and also use a pillowfort/Voltron build on her. Here are some suggestions based on my own experiences:
Karona is a huge investment, so it's helpful to have some ways to protect her. Canopy Cover is probably my favourite. Most enchantments give either Hexproof or Shroud. These are both problematic--opponents can target a Hexproof Karona when they control her, and a Shrouded Karona can't be further enchanted. Canopy Cover ensures you are the only player who can target her, regardless of her controller, and adds some evasion to boot.
Ethereal Armor ends games, easily giving a +5/+5 bonus by the time you are ready to cast it.
Karona is very difficult to cast, and even more difficult to field. I've found it's very useful to have other cards that can close out the game. Chromanticore gives you a lot of value, and can even double as an aura if needed. Sigil of the Empty Throne can quickly grow out of control, producing a bunch of strong flying blockers, or an army of tribal angels to be boosted by Karona--whatever the situation requires.
Starfield of Nyx recurs your enchantments and can turn them into a powerful win condition.
Armadillo Cloak is an interesting little toy, as it gives the aura's controller the health, as opposed to giving Karona Lifelink (thus benefiting Karona's controller). It's a pretty solid way to rack up some health during your opponents' turns.
I'd recommend running enchantment-based ramp over artifact ramp. It has better synergy with the rest of your deck, particularly if you add enchantresses.
For some cards I would cut:
Gisela, Blade of Goldnight - great card, but I don't think it is necessary. While she can help speed up a game, your opponents will control Karona a large portion of the time. Your commander taking double damage most of the game is problematic.
Gwafa Hazid, Profiteer is a bit too slow for my taste. He comes out at turn 3 at the earliest without doing anything notable, takes another turn and more mana to activate, and dies to most every removal spell in-game, rending the investment worthless.
Tatyova, Benthic Druid - another wonderful card that doesn't work well in this deck. While it gives utility to the lands you draw in the later stages, you'll probably want to cast other cards on turn five.
Totem-Guide Hartebeest - this is a card I tested out in early iterations of my deck, and I found it awful. By the time I could cast it, I always had something better to do, and had likely already drawn and played a better tutor. Ultimately it came out to a 2/5 vanilla creature that languished in my hand.
Hopefully some of that helps. If you're curious, here is my decklist: Pinball Wizard - Karona, False God EDH.
2 months ago
The Rise of Gwafa Hazid
Enchantment - Saga
: Target opponent gains control of a land you control. That player can't attack you until your next turn.
: Each opponent draws a card. Search your library for a basic land card and put it onto the battlefield tapped.
: For each opponent, you may choose a creature they control. For each creature chosen, you may exchange control of a land you control and that creature.
Based off of Gwafa Hazid, Profiteer.
Make another low cost, powerful card with a horrifying downside that discourages you from playing it on-curve.
3 months ago
Good deck! I think Gwafa Hazid, Profiteer is nice for turning your opponents' creatures into pacifists. Ghostly Prison and Windborn Muse are nice to tax any thing that wants to attack you. Considering your blinking theme, I would also find some room for Eerie Interlude and/or Ghostway (also forms nice protection from wipes). Speaking of wipes, you do not seem to use any.
4 months ago
Cool deck. Have you considered adding Gwafa Hazid, Profiteer? He seems to fit very well within the theme you're using. I've based an Azorius control deck on him, in case you want to check it out: An Offer They Can't Refuse.
4 months ago
I would recommend Gwafa Hazid, Profiteer. It would let you lock down creatures, adding a protective layer to you by stopping creatures of your choice from attacking and defending without needing to exile them. Glaring Spotlight, as a one drop, means very little will escape his bribes.