Gwafa Hazid, Profiteer


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Commander 2016 (C16) Rare
Conflux (CON) Rare

Combos Browse all

Gwafa Hazid, Profiteer

Legendary Creature — Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

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Recent Decks

Gwafa Hazid, Profiteer Discussion

cdkime on The Great Wall of What?

1 week ago

I would run Wall of Omens over Glacial Wall and Fortified Rampart. The extra card you draw is well worth the loss in toughness.

Wall of Denial is strong enough that I think you should be running four copies.

I'd say Tetsuko Umezawa, Fugitive is a must in this deck, given the number of 0 toughness creatures you have. I would cut Gwafa Hazid, Profiteer for Tetsuko, as well as both your Jace Beleren--neither do very much for you. Normally I would be skeptical of running 3 copies of a legendary, but this card is (a) cheep to cast, (b) can win you the game, and (c) will be a prime target for enemy removal, making redundancy a must.

I would recommend moving Disenchant to the sideboard.

Perhaps add some more removal, such as Path to Exile and Detention Sphere.

jordybear2002 on Need a little bit of ...

2 weeks ago

Ok so I am SUPER proud to now be a owner of a Teferi, Hero of Dominaria! I was super lucky to open him from a random pack! So I now need help building a deck for him. I have a Gwafa Hazid, Profiteer as my commander and I have the idea of a card draw/pillow fort/control deck. I already have Propaganda, Ghostly Prison, Dissolve, Index, and other cards like that but I just feel eh about the half deck that I already put together because I really don't have the best collection of cards. So if you have a deck list or some cards that will help out that would be amazing! FYI I would like to keep this budget but I am willing to buy a few expensive cards just as long as it is worth it. And plus how do I make this deck tell others to not target me instantly? I know my commander will be annoying late game but in my group everyone always targets me when I have a new deck. So some help on how to make this deck work with out being a instant target or just some tips on how to play really good decks with out being a the instant target and archenemy would be great.

Snacrifice on Zedruu, the EmptyPocketed(<15$)

1 month ago

Thanks for all the comments everyone!

Small update- Gwafa Hazid, Profiteer got an extra-cheap reprint in Battlebond, so it gets in now.

cdkime on Karona Pillowfort-Enchantress

1 month ago

I'm a huge fan of Karona, and also use a pillowfort/Voltron build on her. Here are some suggestions based on my own experiences:

  • Cut Vow of Malice and Vow of Duty - besides increasing Karona's power and protecting her, the other abilities they provide are completely useless. You'll be fine with three.

  • Karona is a huge investment, so it's helpful to have some ways to protect her. Canopy Cover is probably my favourite. Most enchantments give either Hexproof or Shroud. These are both problematic--opponents can target a Hexproof Karona when they control her, and a Shrouded Karona can't be further enchanted. Canopy Cover ensures you are the only player who can target her, regardless of her controller, and adds some evasion to boot.

  • Ethereal Armor ends games, easily giving a +5/+5 bonus by the time you are ready to cast it.

  • Eldrazi Conscription combos wonderfully with Sovereigns of Lost Alara, instantly giving Karona +10/+10 and trample, with the broken Annihilator 2 starting the next combat.

  • Consider running more enchantresses--Argothian Enchantress, Eidolon of Blossoms, Mesa Enchantress, and Verduran Enchantress are all great cards to improve your early-game card draw.

  • Karona is very difficult to cast, and even more difficult to field. I've found it's very useful to have other cards that can close out the game. Chromanticore gives you a lot of value, and can even double as an aura if needed. Sigil of the Empty Throne can quickly grow out of control, producing a bunch of strong flying blockers, or an army of tribal angels to be boosted by Karona--whatever the situation requires.

  • Starfield of Nyx recurs your enchantments and can turn them into a powerful win condition.

  • Armadillo Cloak is an interesting little toy, as it gives the aura's controller the health, as opposed to giving Karona Lifelink (thus benefiting Karona's controller). It's a pretty solid way to rack up some health during your opponents' turns.

  • I'd recommend running enchantment-based ramp over artifact ramp. It has better synergy with the rest of your deck, particularly if you add enchantresses.

For some cards I would cut:

  • Gisela, Blade of Goldnight - great card, but I don't think it is necessary. While she can help speed up a game, your opponents will control Karona a large portion of the time. Your commander taking double damage most of the game is problematic.

  • Gwafa Hazid, Profiteer is a bit too slow for my taste. He comes out at turn 3 at the earliest without doing anything notable, takes another turn and more mana to activate, and dies to most every removal spell in-game, rending the investment worthless.

  • Tatyova, Benthic Druid - another wonderful card that doesn't work well in this deck. While it gives utility to the lands you draw in the later stages, you'll probably want to cast other cards on turn five.

  • Totem-Guide Hartebeest - this is a card I tested out in early iterations of my deck, and I found it awful. By the time I could cast it, I always had something better to do, and had likely already drawn and played a better tutor. Ultimately it came out to a 2/5 vanilla creature that languished in my hand.

Hopefully some of that helps. If you're curious, here is my decklist: Pinball Wizard - Karona, False God EDH.

Iamme10000 on Card creation challenge

2 months ago

The Rise of Gwafa Hazid

Enchantment - Saga

: Target opponent gains control of a land you control. That player can't attack you until your next turn.

: Each opponent draws a card. Search your library for a basic land card and put it onto the battlefield tapped.

: For each opponent, you may choose a creature they control. For each creature chosen, you may exchange control of a land you control and that creature.

Based off of Gwafa Hazid, Profiteer.

Make another low cost, powerful card with a horrifying downside that discourages you from playing it on-curve.

NV_1980 on To Protect and Serve Lulz, the Tale of Lavinia

3 months ago


Good deck! I think Gwafa Hazid, Profiteer is nice for turning your opponents' creatures into pacifists. Ghostly Prison and Windborn Muse are nice to tax any thing that wants to attack you. Considering your blinking theme, I would also find some room for Eerie Interlude and/or Ghostway (also forms nice protection from wipes). Speaking of wipes, you do not seem to use any.

Happy brewing!

NV_1980 on Control the Senate

4 months ago

Cool deck. Have you considered adding Gwafa Hazid, Profiteer? He seems to fit very well within the theme you're using. I've based an Azorius control deck on him, in case you want to check it out: An Offer They Can't Refuse.

Firegriff on Azorius commander???

4 months ago

I would recommend Gwafa Hazid, Profiteer. It would let you lock down creatures, adding a protective layer to you by stopping creatures of your choice from attacking and defending without needing to exile them. Glaring Spotlight, as a one drop, means very little will escape his bribes.

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